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Shakunetsu

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  1. LOL
  2. +1
    Shakunetsu reacted to Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    The Japanese SF account is posting something about April 1st and Akuma but I dunno if it's just an april fool's thing or not
     
    Edit: Yup it's just an April fool's thing. I forgot about the time difference
     
     
  3. WTF
    Shakunetsu reacted to ShockDingo in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    The whole "leak" was by an impersonator
    https://twitter.com/ElChakotay/status/1772303219462471857?t=HThsLj-T8z9KnqpyJzZiew&s=19
  4. Insightful
    Shakunetsu reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    @Sonero If a new game dropped that played just like an older game, warts and all, these very same players would lose their minds. I see the stuff they complain about now. Hell, I've see the Chun Li complaints in SFIV and SFV. You think if a game dropped with 3S Chun today they'd be estatic? They capping man. To keep it 100, the FGC talks out of both sides of their mouths on this type of stuff. I think about the thousands of hours me and the people at my local arcade logged on SF3:NG and SF3 3S. I get online when it finally becomes a thing and find out about tons of shit that NONE of us new about. People learn games so quickly now. Tech doesn't stay hidden. Most of the "hidden" tech was less about people hiding it and more about people being segemented in different regions with different play styles and just not picking up on it.
     
    I think about how back in the day, a player from out town would come through and blow us all up because they were doing shit we knew nothing about. Conversely I remember going to college and cooking people on Second Impact and I was maybe the 3rd best player at my arcade at home. No one used Sean at arcade near my college. I could get away with shit I'd get blown up for back home. It was just a different time.
  5. LOL
  6. +1
    Shakunetsu reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    The issue with top players is that they can't sort out whether average strength of characters is better so they're running into more mid players with better tools than they used to. Because character parity is getting better, and mid level players are better equipped overall (say people like me running the cast rather than top players but at the top too), then the information you need to succeed becomes larger. That information is making games feel random. Funny enough when I tell people smaller casts are better and they flip, this is what I'm referring to.
     
    The situation now too is far more perilous because a mid level player like me has significantly more, and better, practice. I'll have better understanding of match ups, I'll have more practice in them (because online got better), I'll have more access to higher end tech. The skill floor is a lot higher in some ends. That means that when a top player fucks up, they are really going to get railed hard. This wasn't necessarily the case before. Even when SRK was popping, the people who had access to the tech and access to a scene with enough quality players to prepare for match ups was a different issue. Justin is the King in MvC2, Justin also benefitted from being in a hyperbolic time chamber compared to the rest of the country in that game (this is not all dismissive of the GOAT by the way).
     
    When it comes to Japan vs USA, there are some things that Japan does better overall. Had a homie who got stationed in Korea and got to play a lot of SF5 online over there. The way he talked about how "low level" players over there played compared to over here was wild. Before that though, Japan had a bigger edge in geography. The world vs Japan was really, for the most part, the world against Tokyo. Tokyo as a city had better facilities to get good at these games while having a higher concentration of players than a lot of the planet. For the older games, that meant a lot. Netplay has done a lot to make the world flourish (Japan included in this too, in respect to Strive, Verix won and the guy is from Africa...fucking wild times in FGs).
     
    Yeah, older games are hard. But they're hard because they were trying to figure out how to make these things half the time. The other they were trying wild ideas which sometimes panned out, some times didn't. Games now a days are waaaay better designed overall than older ones. I love the old games too. But like Justin Wong told somebody in some interview: "In older games, a character just sucks because they have no way to combo into super." that situation doesn't really happen now a days.
     
    Where things get really weird is when certain tools become too punishing that they warp situations. For better or worse, Marissa is a scrub's best friend. Marissa/Abigail/Etc type of design is basically built to carry people. They may not want to admit it in their souls, but it leads to more fraudulent wins than not. Zero in MvC3 was a career maker. Zero is easily the most fraudulent character in any VS game. There are people who got farther in tournaments playing this character than they probably had any right of doing. But hey, that's what we signed up for. Once a character can disproportionately do damage on common situations, real randomness happens. Marissa did 80% on a reversal, you got outplayed I guess.  Even in MvC2 if you still follow it, GeneralThrillah put in time with Iron Man/War Machine/Cable and grinded it out. But a lot of his wins were from random hit into 300%; that type of stuff is where things truly get random. We know there are people who are carried, we just don't talk about it. The FGC just don't have the vocabulary, insight or wisdom, to kinda talk about those things.
     
    So there are a lot of factors. Drive Rush and Drive Parry are still big iffy mechanics. I don't know how you fix Drive Rush because it means reworking a lot of frame data. Don't know if you can fix drive parry at all TBH. But it can't possibly be that the games have gotten easier yet the same people are still on top.
  7. LOL
  8. LOL
  9. +1
    Shakunetsu reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    Please no. Can't imagine RSF pressure backed up by drive rushes and drive cancels. It'd be nuts.
     
    Also, considering the awesome job they did overall with release roster and season 1, how can anybody say the next four characters are disappointing? We don't know what they're going to do with them.  Odds are great that they'll be awesome to play though.  If there's any company you should give the benefit of the doubt on the positive side, its definitely this one. NRS and ASW is "eh". Like I'm hype for the next character after the one that dropped today, but if we're being real we don't know wtf is going to happen.
     
    At least with SF6 I know the character is going to have some type of awesome going for it.
  10. +1
    Shakunetsu reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    @-PVL93-Yeah, they had a set format with SFV. Until they show otherwise in SF6, it makes sense that they'd go with the same philosophy going forward. So 3 men, 1 woman and one of the four characters being new, seems to be the SF6 format. I'm hoping it goes back to 6. I thought the 4 men/2 women setup was ideal.
  11. +1
    Shakunetsu reacted to -PVL93- in The SF6 Thread: Back in my day we had to tick before throw!   
    One of the reasons why that "leak" seemed fake was the specific characters mentioned in the post
    I'm not saying Capcom will follow the same philosophy exactly, but they seemed to have established a very clear DLC character composition format for SFV
     
    Season 1: Alex, Guile, Ibuki, Juri, Balrog, Urien
    4 dudes, 2 chicks 
     
    Season 2: Akuma, Kolin, Ed, Abigail, Menat, Zeku
    4 dudes, 2 chicks 
     
    Season 3: Sakura, Blanka, Sagat, Cody, Falke, G
    4 dudes, 2 chicks 
     
    Season 4: Lucia, Poison, Honda, Seth, Twelve, Gill
    (technically) 4 dudes, 2 chicks 
     
    Season 5: Dan, Rose, Oro, Akira, Luke
    3 dudes, 2 chicks 
     
     for SF6 season 1 we got majority male characters with Rashid, Aki, Ed, Akuma, so while there's no concrete confirmation of S2 as of now, it doesn't seem like their approach has shifted much, only the number of characters released (and even then it's entirely possible season 2 goes up from 4 to 6)
  12. +1
    Shakunetsu reacted to BornWinner in The SF6 Thread: Back in my day we had to tick before throw!   
    Let me just say thank God. That roster was boring as hell for a game’s second season. Plus-
     
    looks around for @Daemos
     
    I don’t need to see Bison for at least another game. 
  13. +1
    Shakunetsu reacted to HeavensCloud in The SF6 Thread: Back in my day we had to tick before throw!   
    It's a good list and my list is somewhat similar.  I'd substitute Hugo for Sodom since he's a grappler that I feel we've been talking about for a while but he's never been added for some reason.  Sagat, Makoto, Menat and Cody all bring the hype.  
     
    I think Capcom will definitely have a slot for a new character.  Every season barring the 1st DLC season of SFV (which was more of an extension of the launch roster) had at least one new character and they did the same with the first season in 6.  
  14. WTF
    Shakunetsu reacted to sagatryu in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    That comic is definitely that canon for the games for the fact Ryu has Heterochromia eyes, which makes him Shin Ryu, who of course is a Udon creation
  15. +1
    Shakunetsu reacted to BootyWarrior in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    Street Fighter Masters / Legends / Origins are not canon to the games.
     
    Street Fighter 6 comics, specifically the stories written by Nakayama, are canon to the games.
  16. LOL
    Shakunetsu reacted to AriesWarlock in The SF6 Thread: Back in my day we had to tick before throw!   
    https://twitter.com/hershuar/status/1770809964363161842
     

     
     
  17. +1
    Shakunetsu reacted to Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    Watching the many Fatal Fury gameplay impressions has me excited.
     
    But what I'm most looking forward to is seeing if Kain's words to Rock at the end of Garou ("What if I told you your mother was still alive?") end up being legit.
     
    Yes, I'm still a story nigga at heart. I really need this question answered.
     
     
  18. WTF
  19. +1
    Shakunetsu reacted to Dragonfave723 in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    Here's the image. I didn't took this, btw.

  20. +1
  21. +1
    Shakunetsu reacted to Dragonfave723 in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    In case nobody here watched the Capcom Highlights stream, Nakayama confirmed the name of Akuma's cave stage, Gokuento, in which it's set in the same location as his Alpha 2 stage, which was also called Gokuento.
  22. +1
    Shakunetsu reacted to ShockDingo in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    That was a really well cut trailer. I hope they do more cinematic stuff like that for future characters or at least the last characters in a season. May just be cause it's Akuma though.
  23. Thrilling
    Shakunetsu reacted to DarthEnderX in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    Just having his beard actually cover his chin improves his look SO much.
  24. +1
    Shakunetsu reacted to bakfromon in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    I had been speculating for some time that the aura surrounding Ryu's fist during his Shin Shoryu was SnH and from the look of Akuma's fist in the teaser trailer they're a mirror of each other.


     
     
     
  25. +1
    Shakunetsu reacted to sagatryu in The Street Fighter VI Story Thread: Shadaloo Died so Luke Could Live!   
    I recently made  a contrast on another forum  between Ryu and Akuma. The contrast was that Ryu was like a calm breeze, while Akuma was like a raging storm.
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