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Mattatsu

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  1. +1
    Mattatsu reacted to Bigtochiro in The SF6 Thread: Back in my day we had to tick before throw!   
    Finally hit diamond rank in sf6 which is odd took me 10 days not bad. Now I can play world tour mode in peace😃 and this game feel like sf4 and 3 but in a okay way.
     
  2. Insightful
    Mattatsu reacted to misterBee in The SF6 Thread: Back in my day we had to tick before throw!   
    Nah the deadly rave is the key to getting damage and makes the fight easy.  It's the same every time:
     
    Unblockable > mid > low > overhead > drive impact
     
    Just jump the first hit, block all the rest, and when he goes for DI you counter DI.  Free damage.
     
    Also if you can get only the first hit of his DP to hit he's punishable since the followup won't connect and has  lots of recovery.
  3. +1
    Mattatsu reacted to Hawkingbird in The SF6 Thread: Back in my day we had to tick before throw!   
    I finally did it
     

     
     
  4. +1
    Mattatsu got a reaction from Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    Regarding the battle pass, in hindsight I’m glad it doesn’t have colours and outfits.
     
    I was worried those were going to be limited-time offerings only received through battle passes.
     
    instead, I’m assuming they will be individual shop items, which is my preference anyway
  5. +1
    Mattatsu got a reaction from JustBooming in The SF6 Thread: Back in my day we had to tick before throw!   
    Regarding the battle pass, in hindsight I’m glad it doesn’t have colours and outfits.
     
    I was worried those were going to be limited-time offerings only received through battle passes.
     
    instead, I’m assuming they will be individual shop items, which is my preference anyway
  6. +1
    Mattatsu reacted to -PVL93- in The SF6 Thread: Back in my day we had to tick before throw!   
    Most of the time the BPs expire after about a month.
    Even if you pay money, if you don't play to advance through the levels - the unclaimed content is just gone. Only a few games do it where battle passes are either permanent (Halo Infinite) or their stuff is moved elsewhere (Deep Rock Galactic) 
    So basically it's a grind either way, and if for whatever reason you can't dedicate time to the game - you're throwing 10-15 bucks out the window 
  7. +1
    Mattatsu reacted to delete_me in The SF6 Thread: Back in my day we had to tick before throw!   
    Yeah, that Premium Pass makes it very easy to just completely ignore it IMO, which is absolutely the best-case scenario I can think of regarding Battlepasses.
  8. +1
    Mattatsu got a reaction from Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    Regarding the battle pass, in hindsight I’m glad it doesn’t have colours and outfits.
     
    I was worried those were going to be limited-time offerings only received through battle passes.
     
    instead, I’m assuming they will be individual shop items, which is my preference anyway
  9. +1
    Mattatsu reacted to Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    I think that's my one major gripe right now with SF6 tbh. I wish more colors were unlocked by default. Base color and 1 alt are kinda lame, especially if you aren't playing on your own account. Sometimes you associate certain color schemes to certain players, doesn't feel right to see everyone rocking base colors in tournaments
  10. +1
    Mattatsu got a reaction from Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    Not extremely pleased that you have to pay real for the music, and it’s the only thing in the pack remotely interesting to me.
     
    how do premium battle passes work generally? Do you have to pay money in advance just for the option to earn the rewards (but it’s still on you to earn them or not)?
     
    also, I hope the free rewards include drive tickets. I need more colours
  11. LOL
    Mattatsu reacted to Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    Went to the Battle Hub to relax and play some classics. I see Street Fighter 1 is up. 
     
    Fukk Street Fighter 1.
  12. +1
    Mattatsu reacted to Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    I made it to Platinum 5 starting from Gold 1. Diamond might be in sight.
    Yay me.
  13. +1
    Mattatsu reacted to TWINBLADES in The SF6 Thread: Back in my day we had to tick before throw!   
    Finally made it to gold 5 with Lily. Gonna try and clean my shit up and hopefully I can get to platinum 1 before the week is over. Fuck JP. 
  14. LOL
  15. +1
    Mattatsu reacted to Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    Some Manons may also just be twitchy with their super 1 because it's the cheapest form of invincible reversals we have.
     
    Just remember it's a low, and you have to block crouching. Don't be like me in that mirror where I didn't press a button and I still got hit because I blocked standing.
  16. Insightful
    Mattatsu got a reaction from Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    I also heard that with the down down DP motion, you have to stand to do it. You can’t maintain crouching and do DF, D, DF like you can with a normal DP motion, which may allow you to get hit, but to me it seems like you’d probably get hit anyway as you’d be too late at that point, I don’t know.
  17. +1
    Mattatsu reacted to Shahenzan in The SF6 Thread: Back in my day we had to tick before throw!   
    I think off his sweep target combo into drink and ex rekka into drink hes + on the knockdown. Ex palm also seems to let him get two drinks on a lot of the cast without a punish. That said base Jamie definitely is not very strong, and people always gravitate to whats stable. He looks really fun though, and the drinks do pay off...if he gets them
    I heard someone translate the discussion on that tier list and it came down to "down down motion for a dp is actually bad because it means she has to stop moving to use it. Good input defensively, but not good for advancing and keeping ground" and "not having a throw loop in the corner in this game really sucks". They all seemed to agree she has a lot of potential though.
  18. +1
    Mattatsu got a reaction from -PVL93- in The SF6 Thread: Back in my day we had to tick before throw!   
    This distraction alone bumps her up a tier
  19. Insightful
    Mattatsu reacted to Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    FChamp just played Daigo in a FT10 (Cali to Japan) and it looked quite good.
     
    Champ won 10-3.
  20. +1
    Mattatsu reacted to elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    It's been a week and Chun-Li definitely plays like Chun-Li in most of the other games. Can't complain.
  21. LOL
    Mattatsu reacted to Psychoblue in The SF6 Thread: Back in my day we had to tick before throw!   
    You think that's bad I'm considering being a Blanka player rn. 
  22. Love
    Mattatsu got a reaction from Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    This distraction alone bumps her up a tier
  23. +1
    Mattatsu reacted to Vhozite in The SF6 Thread: Back in my day we had to tick before throw!   
    Idk Cammy seems pretty good to me. Her buttons have good range, she has multiple options to generate plus frames without using drive rush, ez mode oki off spiral arrow, reversal, st.mk jiggle, air super, level 3 that goes full screen in less than 20 frames, like 3 iron clad anti airs, 18f dash (fast for this game), light>medium link, 3 hit light confirms. Also, unlike other games where she has stuff like this Cammy also has standard health. Only thing she really doesn’t have is a command grab or fireball.
     
    Not saying she is the best character in the game or anything but she is a very complete and robust. 
  24. +1
    Mattatsu reacted to HeavensCloud in The SF6 Thread: Back in my day we had to tick before throw!   
    Nemo's tier list.
     
    I can kind of see why people are putting Jamie low tier.  He starts the round at a handicap and doesn't actually start doing the same damage as everybody else until he gets to drink level 2.  He has to sacrifice oki and pressure in order to drink to get there.  And some matchups like against JP and Guile (possibly Sim, Blanka and Dhalsim as well)  it's hard to get any drinks in at all.  Also I'm not sure why he can't end a combo in drink and then continue pressure in the corner, you aren't plus after that which I think you should be.  
     
    Still think the character has potential and is fun to play so not giving up on him or anything but I can see why pro's kind of bounced off him and went to characters like Dee Jay or Cammy instead.  
  25. LOL
    Mattatsu reacted to delete_me in The SF6 Thread: Back in my day we had to tick before throw!   
    So I unlocked Manon and Cammy in World Tour, showered the first one in wine and force fed some eels to the latter so that they gave me her outfits. Such a wholesome game.
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