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Mattatsu

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  1. LOL
    Mattatsu reacted to CESTUS III in The SF6 Thread: Back in my day we had to tick before throw!   
    I understand Bison is like at least 2 years away, but

  2. +1
    Mattatsu reacted to Hawkingbird in The SF6 Thread: Back in my day we had to tick before throw!   
    SF6 has a stat tracking site. Its pretty sweet
     

  3. +1
    Mattatsu reacted to Vhozite in The NRS Thread   
    They’ve could’ve changed the control scheme. Maybe they’ve finally ditched the useless stance switch button 
  4. LOL
  5. +1
    Mattatsu reacted to Shakunetsu in The NRS Thread   
    yeah the other character models feels to bland the body mass feel generic and colors are too pale. 
     
    the background are great no doubt but some of the character models feels meh and too bland
  6. +1
    Mattatsu got a reaction from Shakunetsu in The NRS Thread   
    The game looks great graphically, but to be very honest, there were times where some of the models felt like they were coming out a mobile game to me.
     
    The gameplay didn’t impress me either. The assist function should be something I like (but it just seems like an MK11 modifier) as well as the air combos, but I don’t know, it just reminded me way too much of MK11 (especially in regards to movement and neutral flow) and I got turned off.
     
    The story/reveal trailer was a disappointment to me, but I was hoping this reveal would turn things around but it only confirmed that I’ll be skipping this game…
     
    kinda sad since this has been one of my favourite franchises since I saw my first OGMK cabinet 30 years ago, but it is what it is.
     
    Seems like SF6 will be my main FG for some years to come (and I’m definitely okay with that).
     
    (edit to add) also, since the assists seem to be able to come in with different attacks, it will likely use the right analog stick like MK11 did, so RIP stick/leverless players - which if true, will probably prevent me from buying this on a flash $10 sale in 3 years
     
  7. +1
    Mattatsu reacted to Daemos in The NRS Thread   
    The backgrounds yes, those are exquisite and possibly the most detailed ever, but the models themselves and how they animate are so flat. Like the way the bodies move in some combos is so off even by MK standards.

    The base designs are also so similar with so little variation. A bit too simple.

    Raiden and Kung Lao look so similar in shape, proportions, size, and clothing. Mileena and Kitana also. Scorpion and Sub. And then Cage and Kenshi. Couldn't immediately tell them apart until I saw Kenshi's specials.



    Like this is a step down in terms of character designs from MK 11 and MK X.

    edit- I will give them credit for the music choice in the trailer btw. Very nice departure from previous games and I hope the game music is this good.
     
  8. Insightful
    Mattatsu got a reaction from Vhozite in The SF6 Thread: Back in my day we had to tick before throw!   
    Based on this list, I’m going to say Cammy, Ken, or maybe Juri… Or you may be a Rashidoh main
  9. +1
  10. +1
    Mattatsu reacted to Psychoblue in The SF6 Thread: Back in my day we had to tick before throw!   
    Right now I'm just going through SF6's World Tour mode and arcade mode at a comfortable pace. I'm full-time BCBA until the weekends and then I'm journeying to locals either as a TO or to get sets in my favorite games that my locals don't play (SFxT etc). All SF6 trials done!
  11. LOL
    Mattatsu reacted to Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    World Tour Mode has been a blast for me. I still haven't made it to Chinatown yet. Just going around knocking niggas the fukk out with a pink fitted hat on in Metro City. It gets no better than this. 
  12. LOL
    Mattatsu reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    Ten dimes for Dime X. I asked Misterbee for the emoticon to honor those long posts he used to make at SRK. I miss those. We got Mel Gibson back but no Danny Glover 😔
  13. LOL
    Mattatsu reacted to Illwill88 in The SF6 Thread: Back in my day we had to tick before throw!   
    Just played against punk lost 2-1 he was learning Kimberly lol. I played l so terrible and I was nervous because I knew I was on stream. Niggas was calling me blankey Kong 😂
  14. +1
    Mattatsu reacted to Counterstrike in The SF6 Thread: Back in my day we had to tick before throw!   
    You're %$#@^|! with me right?? 
     
    HOT TAKE!!
     
    Don't want to spam the SF chat with Mk stuff but personally i'm hating on the in game character models! Everything else is ridiculous. Beautiful backgrounds, cool music, nice effects on all the fire, ice, electricity and blood, gory fatals ,new x rays, very cool stuff. It's just something about them in game is rubbing the wronggg way!!
  15. +1
    Mattatsu reacted to Daemos in The SF6 Thread: Back in my day we had to tick before throw!   
    Man, MK1 has got NOTHING on Street Fighter 6. Totally uninspired gameplay. Looks like MK11.5.

    SF6 is THE KING of FIGHTERS!
  16. +1
    Mattatsu reacted to Neclord in The SF6 Thread: Back in my day we had to tick before throw!   
    When you meet Blanka in world tour, he unlocks new skin colors for character creation.
  17. +1
    Mattatsu reacted to Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    https://twitter.com/VGC_News/status/1666365114830708738?s=20
     
    SF6 becomes only the 29th game to receive Famitsu's perfect score in the Japanese magazine's 37-year history.
     
  18. +1
    Mattatsu reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    Didn't he abuse a Burnout infinite with Cammy as check mate to win. Punk's a talented dude but damn he does a lot of bitch made shit. Like he's legit one of the most talented fighting game players in world, all this crying ain't necessary. He's fine making use of abusive shit to win, but when he's on the other end he can't take it. 
  19. Insightful
    Mattatsu got a reaction from Illwill88 in The SF6 Thread: Back in my day we had to tick before throw!   
    He’s found pretty early. Maybe the 4th/5th character, iirc
  20. +1
    Mattatsu reacted to Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    I fully agree with the list because my main is listed as mid tier which is the best place you want your main to be listed as.
  21. LOL
    Mattatsu reacted to Neclord in The SF6 Thread: Back in my day we had to tick before throw!   
    I like how I am practicing all these combos and then in the real match I use j.hk -> cr.hk. 👴
  22. Love
    Mattatsu reacted to Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    Now I can finally relax and play World Tour Mode.
  23. LOL
    Mattatsu reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    RIP to @JustBooming's SFV Guile Penance Stare avatar 😁
  24. Love
    Mattatsu reacted to Vhozite in The SF6 Thread: Back in my day we had to tick before throw!   
    It’s not finished but the basics are there, especially for combo structure. 
     
    If you want to combo into the hit grab you have to go through b.hp or start burning meter for either drive rush or juggles. Something like anti-air ex wheel kick into hit grab is a simple example. 
  25. +1
    Mattatsu reacted to JustBooming in The SF6 Thread: Back in my day we had to tick before throw!   
    Found out what was wrong with perfect booms for me in combos. I got too used to SFV's late cancelling on c.mp and developed a weird timing for that without even realising it. Now if I basically plink - just a touch slower I have a far better success rate. 
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