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Vhozite

MEGA Elite
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  1. +1
    Vhozite got a reaction from -PVL93- in The SF6 Thread: Back in my day we had to tick before throw!   
    lol it just occurred to me that Jamie can get a drink off his forward throw, but Manon, the character whose entire gimmick is leveling up off throw, can’t 
     
    I mean congrats to Jamie but Capcom plz
  2. +1
    Vhozite got a reaction from Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    Ngl these patch notes are disappointing. 
     
    Manon SA2 seemingly fixed is nice tho. 
  3. LOL
    Vhozite got a reaction from Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    lol it just occurred to me that Jamie can get a drink off his forward throw, but Manon, the character whose entire gimmick is leveling up off throw, can’t 
     
    I mean congrats to Jamie but Capcom plz
  4. LOL
    Vhozite got a reaction from Bigtochiro in The SF6 Thread: Back in my day we had to tick before throw!   
    Who’s the baby Falke is holding? 
     
    Also gorilla and a dolphin?
  5. Insightful
    Vhozite reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    So has anyone read the the patch notes? Capcom wasn't kidding when they said they were minor. Ryu's Hashogeki's did get a glow up. In addition to being able to combo into level 3 for OD Lariat, Zangief's level 1 got it's hit box expanded. I haven't got then through them all. I haven't seen a whole lot so far.  Here is the whole list of changes for anyone that wasn't aware they've been posted. 
     
    https://www.streetfighter.com/6/buckler/information/detail/battle_change20240227
     
    Edit: Ryu actually got a decent little list of buffs. They shrank the hurtbox on his Hadoken and Shinku Hadoken. Also the changed the type of hit for his OD Shoryuken. If I'm reading that correctly, it seems like it has more juggle potential.
  6. LOL
  7. Insightful
    Vhozite reacted to JustBooming in The SF6 Thread: Back in my day we had to tick before throw!   
    Seems a small update coming with Ed, larger rebalance still planned:
     
     
  8. LOL
  9. +1
    Vhozite got a reaction from Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    Good Zangief play is by far the most interesting SF6 content. The only character I care to watch besides Manon.
  10. +1
    Vhozite got a reaction from -PVL93- in The SF6 Thread: Back in my day we had to tick before throw!   
    Good Zangief play is by far the most interesting SF6 content. The only character I care to watch besides Manon.
  11. +1
  12. Love
  13. +1
    Vhozite got a reaction from -PVL93- in The SF6 Thread: Back in my day we had to tick before throw!   
    Rock is top tier because there is a large cancel window into the other two attacks that fast hands can abuse if the opp shows their hand too early or you have the read. 
     
    Real niggas main the secret boss character tho
     
  14. LOL
  15. LOL
    Vhozite reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    Marine screaming needs to stop. Don't know who the producer is but I'd yank her the F outta there like a vaudeville show until she can behave like a human being.
     
    Just random screaming and singing for no reason. what in the flaming hell, man?
  16. Insightful
  17. +1
  18. +1
    Vhozite got a reaction from Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    The only times it really gets on my nerves is when it happens in the battle hub. I explicitly go there to play a bunch of matches in a row since you can rematch as you want and there is no points on the line so nobody should be afraid of losing. 
     
    If you come up to my cab and interrupt my training to play one 1 set don’t even bother. I would unironically rather fight nobody and stay in the lab.
     
    It actually never even occurred to me to block people who do that I might start doing that.
  19. +1
    Vhozite got a reaction from Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    My thing is that I don’t think you should get the points or whatever equivalent unless you win the BO3.
     
    Would never flame anyone for 1 and done. Match could be laggy or maybe they have a crying child in the next room it is what it is. But in that case if you need to leave I think should just shouldn’t get any points since you didn’t finish the mission. 
     
    Now if you’re the loser and try to 1 and done nah you should lose points. 
  20. LOL
    Vhozite got a reaction from elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    lol we’ve reached the point where apparently ppl are so fed up with SF6’s post launch content that I’ve seen mfs claiming SFV was better lmao.
     
    The internet was a mistake. 
     
  21. LOL
    Vhozite got a reaction from Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    lol we’ve reached the point where apparently ppl are so fed up with SF6’s post launch content that I’ve seen mfs claiming SFV was better lmao.
     
    The internet was a mistake. 
     
  22. LOL
    Vhozite reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    Apparently its the five year anniversary of this:
     

  23. +1
    Vhozite reacted to Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    I know a lot of people have joked about how this should've been the boxart, but seriously. This should've been the boxart.
  24. Insightful
  25. +1
    Vhozite got a reaction from purbeast in The SF6 Thread: Back in my day we had to tick before throw!   
    lol no it’s not if you’re a normal person. Either you like the game or you don’t if you need constant new content to stay with a game you are brain damaged and probably fried your dopamine receptors lol. 
     
    We been playing games since we were kids that didn’t get updates at all or you were waiting literal years for a sequel lol. A couple months between drops for an actively supported game is a non-issue.
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