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mowr got a reaction from RSG3 in The FPS (Doom, etc) Thread
Okay yeah never mind blood fueled is still my 3rd rune lol. I realize it plugged a lot of gaps in my mobility and now I'm dying a lot more.
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mowr got a reaction from RSG3 in The FPS (Doom, etc) Thread
Yeah Eternal is much more about dexterity than precision. Playing on controller would be absolutely fine if it were just easier to weapon switch.
PS4 UN run:
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mowr reacted to Mattatsu in The FPS (Doom, etc) Thread
I should have specified that I wasn’t looking for locations just wanted to know if she was in it 🤣.
I love finding her myself. Sort of a “Where’s Waldo” thing. I still haven’t found her in Super Gore Nest or Final Sin yet, but I will.
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
I know she's in UAC Atlantica at least, she's in a vent around the back of the electrified pool room which has the Archvile spawn in immediately after.
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mowr reacted to Mattatsu in The FPS (Doom, etc) Thread
That seems to be everyone’s support rune of choice. I did the blood punch one but really didn’t find it to useful. I’ll try that next run.
you also have a good point about bloodfueled. I loved its quick getaway, but you’re right about the more congested fights and I didn’t realize that the quicker GK speed of savagery was quick enough to allow the flaming meathook to drop armor. I’m going to have to try that too.
fwiw, I really do wanna try this on UN. I know it’s ridiculous, but I feel like with enough practice, I can do it. I just need a better strat for the last two phases of the last boss because right now, that’s the only thing that makes a UN run seem absolutely impossible to me. The thing I like about this though, is that it can be done in one playthrough on a weeknight or something, whereas I can’t do that with the base campaign and I don’t like having to split up my run like that.
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mowr reacted to CDB2k20 in The FPS (Doom, etc) Thread
Finished the DLC late last night!!
I don't think I'm touching this one on any of the higher difficulties!!
I was getting my ass handed to me on Hurt Me Plenty!!
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
I'm thinking about changing my rune list for the DLC. The much increased number of enemies and more tightly designed arenas is making blood fueled feel a little less useful now.
I'm thinking on my next playthrough to try:
1. Air control
2. Equipment fiend
3. Savagery
Savagery sort of achieves a similar thing as blood fueled does in getting out of bad situations faster, in that the quicker glory kill lets you teleport to an enemy for a quick kill then move on before enemies get a chance to crowd you, but it also gives you armor from some glory kills after meathook so you get a little extra survivability from that too.
Oh yeah and the support rune is obviously break blast.
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mowr reacted to Dayaan in The FPS (Doom, etc) Thread
I think I know why DOOM's level design is so nostalgic to me, someone who never grew up with it.
There are some levels in the severely underrated Spider-Man games on the PS3 that had extremely unique takes on a villain's progression through the environment. Specifically for DOOM, I think id perfected the 2099 and Ultimate universe looks from Shattered Dimensions and Edge of Time. I'd invite you to watch these videos for context.
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
Yeah Eternal is much more about dexterity than precision. Playing on controller would be absolutely fine if it were just easier to weapon switch.
PS4 UN run:
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mowr reacted to Mattatsu in The FPS (Doom, etc) Thread
Not yet, it was requested at launch on the Doom Reddit, and someone from id or Bathesda said they’d look into it, but it hasn’t been done yet, and frankly, I don’t expect it to since Bathesda is selling this contraption:
which is a licensed PS4 controller, but it’s not a true keyboard and mouse. The buttons replace buttons on a DS4 controller and the mouse takes over your right analog stick. Also, it’s a bit clunky from what I read. There’s a button to toggle different sensitivity for if your turning or aiming, and frankly that sounds horrible. The look smoothing option in id’s controller settings take care of this issue
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
I'm thinking if you want, you should have the option to remove the tap for last held weapon switch function altogether and instead rely entirely on weapon switch + mapped weapon button. It would be a choice, but a choice that could give you instant weapon switching for the entire arsenal at the cost of having to hold+release an extra button through your combos.
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
They should also give us the option to define the amount of time needed to hold down weapon wheel to bring it up.
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
I don't know why they haven't thought to give console players the option for weapon switch shortcuts. The game slows down when you hold weapon wheel anyway, so you're not going to need all your other buttons while switching, so why not give us a setting where holding down the weapon switch button + entering another button will switch to the weapon mapped for that button?
Say R2 is your weapon wheel button, whilst R2 is held pressing your other buttons would instead of the normal function switch to the weapon you've mapped to that button, so while X might normally be your melee, while holding R2 pressing X will switch to Ballista for example.
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mowr reacted to Dayaan in The FPS (Doom, etc) Thread
What the... Y'all are using the weapon wheel? Disgusting.
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mowr got a reaction from TheInfernoman in The FPS (Doom, etc) Thread
Doom Eternal: I just learned that you can customize your weapon wheel.
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
I thought the same at first but ballista being on a diagonal was fucking me up in the middle of fights. I adapted much faster than I thought I would. I've got SSG on N, Heavy Cannon on E, Ballista on S and Rocket Launcher on W and the rest (which I consider to be more situational weapons) on diagonals.
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
Doom Eternal: I just learned that you can customize your weapon wheel.
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mowr reacted to Mattatsu in The FPS (Doom, etc) Thread
Just a quick update about Ghostrunner, i know it’s not a FPS, but it!s a first person slasher that i’ve mentioned a few times here. It had some pretty huge issues with the PS4 version at launch, but a patch came out today to fix those. This game’s great. I’m actually playing it more these days than eternal (not saying i like it more, but it is really cool and fun).
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mowr reacted to CDB2k20 in The FPS (Doom, etc) Thread
Migrated over here from the other place...
So the new DLC for DOOM Eternal, is hard as hell and amazing!!!
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mowr got a reaction from Dayaan in The FPS (Doom, etc) Thread
Well I just beat the dlc. I am at peace with the fact that I will never possess the level of dexterity required to ever beat it on ultra nightmare.
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mowr got a reaction from Mattatsu in The FPS (Doom, etc) Thread
Well I just beat the dlc. I am at peace with the fact that I will never possess the level of dexterity required to ever beat it on ultra nightmare.
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mowr got a reaction from Dayaan in The FPS (Doom, etc) Thread
The Holt is KICKING MY FUCKING ASS. My hands are in physical pain. I REFUSE to lower the difficulty. God I hate the Blood Maykrs.