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Everything posted by Volt

  1. Bro, idgaf about that, I'll just be out there trying to not get hit!
  2. Sticky bombs are always nice, especially since as the trailer showed, they can buy enough time for an extra charge. She looks pretty good overall.
  3. They really made Megalomania a command grab. It's even worse than when Balrog got one.
  4. Why would I want to restrict myself to "normal"? #AnalogGang
  5. That's the part that matters the most. It's all about learning from your mistakes.
  6. Analog Gang forever!!! Hitbox does have remarkable advantages compared to other input devices tho, but I can't imagine dealing with the bulk of a stick and moving with buttons just feels wrong to me. A lot of modern games are being made with pad in mind, so a lot of the disadvantages on pad are being neutralized too.
  7. I can't imagine macro not being faster because you actually need to go back to neutral for 9, 6 iirc. Meanwhile, you can pretty much do 9+Macro and get it, or so I'm told. Dammit ArcSys, lemme play!!!
  8. Iirc, it should be easier than ever to IAD low af in this game because of the dash button, though iirc, air dashes got a bit of a startup now. I really can't wait to have a dash button in this game. I'mma move like a squirrel on cocaine.
  9. Ironically, as good as +R is, I can totally see why he'd say that. Honestly, I actually like Reload more than +R. +R got a bit too much stuff. A robust array of system mechanics, deep movesets for every character... Sure, that really allows people to develop their own unique style, but I actually like the more condensed movesets of Reload and Xrd. Less of a hassle to learn matchups too, I guess. Didn't get my hands on Strive yet, of course, so it's a bit too soon to say, but I legit like Reload, +R and Xrd for being games with their own identity and just generally reall
  10. I actually like the whole tower stuff they got going on. Ranked is nice in the sense of a "Carrot on a stick" goal. It's nice to have something tangible to chase. Not to mention being able to play a lot of different people with all kinds of styles and strategies. On the other hand, when it comes to truly learning a game, especially matchup-wise, quality, long sets against someone are still extremely important and fun. Balance is key.
  11. You're right. Imagine thinking. Couldn't be me, no sir. Just run up and press them buttons, it just works. @Mattatsu
  12. It makes a lot of difference, you gotta see it to believe it. I already got like, 60 matches in it just running sets with people here. No salt, no stress, just some good-ass GG. It was like when we all played 3S for a bit until Dayaan started to use OS Parries like a condom every jump-in.
  13. Honestly, you should pick +R to just shoot the shit and get used to anime FG pace. No need for hardcore labbing right out the gate, especially for a side hoe game. Focus on having fun.
  14. "Don't think. Pick Order-Sol." - Bruce Lee. "Playing?" You really think my PC can handle that? Though I might give it a shot later, I guess.
  15. Fuck that matchup with a rusty rake. I got thoroughly cooked by like, 3 or 4 different SRK players back to back the last time I had to play vs her. Ryu really has no answers, bitch got Dhalsim limbs.
  16. The more things change, the more they stay the same. What matchup is this?
  17. I'm talking about "haha VT go brrrr" scenarios where characters just pop that and suddenly your half bar is missing 30% and they got you in a dirty mixup to snatch at least another 20%. Cammy's out there still doing the same "Cr. MK xx Arrow then meaty or throw." It's not that she's bad, she just doesn't play the VT Unga meta, y'know?
  18. I feel personally attacked. And we know perfectly well what happens when things aren't made dumb, like how Sagat is bad simply because he can't steal rounds. Realistically, Cammy ain't even that good either if we think about SFV's meta. Her VT1 can help her get in, sure, but she's not out there stealing whole rounds without hitting people with a CA. Good fundamentals can only get you so far when people like Laura pops VT and starts moving like a squirrel on cocaine.
  19. That's the point. If Cammy carried, I'd be out of Ultra Plastic. Keep calling Ves like he won't blow you up for that take too tho.
  20. Really shows how better the artstyle of XV is.
  21. Really tough to say. Because while you don't really get a lot of damage out of most crossup normals (For example, SF jump heavies pretty much never cross up) you might have the occasional crossup special like what Leo got. That's when stuff can get wonky. Better safe than sorry. Only the first hit.
  22. 1 - Perfectly acceptable and honestly good. Makes even weak whiff punishes get a little extra sting. 2 - Now that's a bit trickier. Depends on the cross-up tool, I guess, and if the extra damage applies to only the first hit or if it's a modifier on the whole combo scaling system.
  23. Late af, but does this mean we don't get the fire remix of Goodbye Esaka that was on Kyo's trailer!?
  24. That will be absolutely hilarious if true, and judging by trademark BS, it's possible. But I'm 100% sure there would be heavy beef between these companies if that was the case, so I think at some point, Capcom probably got the trademark.
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