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BeetleCrisp

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  1. So I'm having a really hard time getting the hit in the first combo after you bring them to the ground when you dash forward and light auto combo them after they bounce off the wall. Any advice on how that timing works?
  2. Are there any good resources for block strings (think that's what it's called)? I don't really know what to do when someone is blocking and generally just end up getting hit at some point.
  3. So I have some questions. (Brand new to fighting games. Picked up dbfz last week and thats the extent of my time trying to learn a fighting game) First, I thought you just had to hold back and a button to get out of a combo if they drop part of it but when I played a few matches that wasn’t working. Figure I’m either dumb or there was more too it. Second, do you have any tips on getting used to the rhythm of moves and transitioning to different inputs you haven’t labbed? For example I can do a basic BnB combo with kid buu (he’s the one I’m having the hardest time with because his moves have weird delays) the combo starts as 2m-5m-jl-m-l-jl-m-2h ect… but in a real match I have to do stuff like air dash forward h overhead to 2m-5m ect… Is there a good way to practice these kinds of changes so I don’t panic when I don’t just get a free setup? I find that I end up mashing so I get stuff like two 2m and miss my 5m opportunity. Same thing happens in some other combos when I have to wing the start, I’ll end up mashing. Do I just need to keep grinding other combos and as muscle memory improves it will work itself out or is there something I can do to get used to reacting to those changes faster?
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