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Shahenzan

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  1. +1
    Shahenzan reacted to Hawkingbird in The SF6 Thread: Back in my day we had to tick before throw!   
    There's more to it than that. Marisa can get armor for free, she is difficult to whiff punish and she more plus moves on block than most other characters. Her high placement is largely to having access to things other characters can't.
  2. +1
    Shahenzan reacted to Vhozite in The SF6 Thread: Back in my day we had to tick before throw!   
    Yeah and it ruins 5 way more than anything bad affects 6. I HATE drive rush for a multitude of reasons but at least there is some opportunity cost for using using. VT is free super installs as a reward for dying. That entire foundation is poison. 
     
    Say you want about 6 but none of the ideas presented are as bad as VT. All that 6 needs is number tweaks and it’s fine.
     
    SF6 is a house that needs a few windows fixed and maybe a new roof. SFV is a house built on a Florida sink hole with with termites eating the structure and mold on the walls, but it has nice bedrooms.
  3. +1
    Shahenzan got a reaction from Hawkingbird in The SF6 Thread: Back in my day we had to tick before throw!   
    ?????

    Max drinks Jamie is not "decent" he is a monster lol. You let that character carry over drink levels, why wouldnt the Jamies just throw round 1 if it's looking bad, drink up, and crack out on you next round? Plenty of Jamie players already don't mind betting on SA2 at round start because of how strong it is, I aint trying to see more of that behavior lol
     
    I'm not saying Jamie couldn't use some help, especially at level 0/1. But carrying over drinks round to round would be foul. Manon gets to have that system because what she does is make her existing gameplan pay out better for her. She puts you in the same guesses, the same ways, it just tips in her favor the more you get hit by it. Jamie goes from being a rekka character with some funky buttons and meh frame data to a highly mobile, well-rewarded grappler that ALSO still has his funky buttons and his rekka on roids. Surely you see why he must be restrained the way he is????
  4. +1
    Shahenzan got a reaction from Hawkingbird in The SF6 Thread: Back in my day we had to tick before throw!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  5. Insightful
    Shahenzan got a reaction from -PVL93- in The SF6 Thread: Back in my day we had to tick before throw!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  6. +1
    Shahenzan got a reaction from Vhozite in The SF6 Thread: Back in my day we had to tick before throw!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  7. Insightful
    Shahenzan got a reaction from Jocelot in The SF6 Thread: Back in my day we had to tick before throw!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  8. +1
    Shahenzan got a reaction from Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    ?????

    Max drinks Jamie is not "decent" he is a monster lol. You let that character carry over drink levels, why wouldnt the Jamies just throw round 1 if it's looking bad, drink up, and crack out on you next round? Plenty of Jamie players already don't mind betting on SA2 at round start because of how strong it is, I aint trying to see more of that behavior lol
     
    I'm not saying Jamie couldn't use some help, especially at level 0/1. But carrying over drinks round to round would be foul. Manon gets to have that system because what she does is make her existing gameplan pay out better for her. She puts you in the same guesses, the same ways, it just tips in her favor the more you get hit by it. Jamie goes from being a rekka character with some funky buttons and meh frame data to a highly mobile, well-rewarded grappler that ALSO still has his funky buttons and his rekka on roids. Surely you see why he must be restrained the way he is????
  9. +1
    Shahenzan got a reaction from HeavensCloud in The SF6 Thread: Back in my day we had to tick before throw!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  10. Insightful
    Shahenzan got a reaction from Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  11. Insightful
    Shahenzan got a reaction from Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  12. Insightful
    Shahenzan got a reaction from Jurassic in The SF6 Thread: Back in my day we had to tick before throw!   
    On paper alone its understandable. AKI lacks a lot of the well established "good things to have" in this game. She doesn't have a cancelable low, she doesn't have a DP, she doesn't have fast (like Juri s.mp fast) plus frames, a lot of her good moves are susceptible to DI, etc. The only other character with that many weaknesses who is still considered really strong is Marisa and that's because she hits like a brick shithouse. AKI does have a projectile going for her, and a solid level 1 reversal (which is better off on defense than say Kimberly, Lily and Gief as far as widely regarded "weaker" characters). She does have high damage when her opponent is poisoned and that's not too hard for her to make happen. She also has a lot of knockdowns that leave her at big advantage to do various setups, though as far as I've seen she can't do anything super fucked up to you like the actual anime setplay characters of the game (JP with tears, Blanka doll, Kim cans).

    I don't think she's bad at all, but out of the characters with her weaknesses she doesn't offer something overwhelming to help you that no one else can. If you're ok with lacking defense options to do big damage, Marisa would be better. If you're ok with not having much in the way of cancelable buttons while still being otherwise well rounded, Deejay is stupid strong and has a DP to boot. Poking with long stuff and fireballs? Dhalsim does that better. IMO AKI's kinda like a Ryu of weirdo characters where it's not so much that they're bad, just that the characters who are most similar to them seem stronger in a way where they are getting way more value out of their options. It's still early so maybe she's stronger than she seems but at this point I get the dooming lol
  13. +1
    Shahenzan got a reaction from Vhozite in The SF6 Thread: Back in my day we had to tick before throw!   
    ?????

    Max drinks Jamie is not "decent" he is a monster lol. You let that character carry over drink levels, why wouldnt the Jamies just throw round 1 if it's looking bad, drink up, and crack out on you next round? Plenty of Jamie players already don't mind betting on SA2 at round start because of how strong it is, I aint trying to see more of that behavior lol
     
    I'm not saying Jamie couldn't use some help, especially at level 0/1. But carrying over drinks round to round would be foul. Manon gets to have that system because what she does is make her existing gameplan pay out better for her. She puts you in the same guesses, the same ways, it just tips in her favor the more you get hit by it. Jamie goes from being a rekka character with some funky buttons and meh frame data to a highly mobile, well-rewarded grappler that ALSO still has his funky buttons and his rekka on roids. Surely you see why he must be restrained the way he is????
  14. Insightful
    Shahenzan got a reaction from Pair of Rooks in The Guilty Gear general: Getting Wildly Assaulted in the Keyhole   
    Congratulations on the upgrade from Kyle bro

    I'm sussing out how I feel with the patch lol
    My first impression was to be thankful for nerfs, but I didn't grasp just how buff the system mechanic changes would make characters. I'm seeing everyone get wall break from round start because of WA, extremely messed up mixups on blocked WA etc. It seems damage is overall way up which is crazy and I do not care for. Positive bonus granting burst is also a big mistake bc it makes breaking the wall with WA pay for itself, and ironically encourages playing lame after getting it so you can get as much burst back as possible if you need it. 

    But you know, nago beyblade hits low and his new 6h is pretty criminal so how mad can I really be...?
  15. +1
    Shahenzan reacted to AriesWarlock in Fighting Game Lounge   
    Haven't watched the SCVI evo yet, but looked like it had great matches. I am sure @TWINBLADES@Darc_Requiem @Shahenzan's souls still burn 🔥
     
     
  16. +1
    Shahenzan got a reaction from Shakunetsu in The SF6 Thread: Back in my day we had to tick before throw!   
    Modern is definitely real and a direction they want to take SF in. If SF7 had no motion inputs I would not be even a little shocked lol

    I personally dont give a fuck if a game goes all in this direction, I'm pretty eager for Granblue Rising and motion inputs are dead as a doornail in that game. But it's weird in SF6, because classic and modern are both relevant options in the game. If it sees no changes it's gonna be like grooves or MBAACC moons, with modern being an alternate version of a character that might be overall better or worse. I already know some people talk about playing modern into specific matchups, like modern DP characters into Honda/Blanka.
  17. +1
    Shahenzan got a reaction from TWINBLADES in The SF6 Thread: Back in my day we had to tick before throw!   
    Modern is definitely real and a direction they want to take SF in. If SF7 had no motion inputs I would not be even a little shocked lol

    I personally dont give a fuck if a game goes all in this direction, I'm pretty eager for Granblue Rising and motion inputs are dead as a doornail in that game. But it's weird in SF6, because classic and modern are both relevant options in the game. If it sees no changes it's gonna be like grooves or MBAACC moons, with modern being an alternate version of a character that might be overall better or worse. I already know some people talk about playing modern into specific matchups, like modern DP characters into Honda/Blanka.
  18. +1
    Shahenzan got a reaction from Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    I'm glad indeed, after all that scum dipper strive activity. Earning it fair and square out there with dragonlash!
  19. LOL
    Shahenzan got a reaction from HeavensCloud in The SF6 Thread: Back in my day we had to tick before throw!   
    I'm glad indeed, after all that scum dipper strive activity. Earning it fair and square out there with dragonlash!
  20. LOL
    Shahenzan got a reaction from TWINBLADES in The SF6 Thread: Back in my day we had to tick before throw!   
    I'm glad indeed, after all that scum dipper strive activity. Earning it fair and square out there with dragonlash!
  21. +1
    Shahenzan reacted to Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    Lord @Shahenzanyou'll be glad to know I play a honest hard-working mid tier, Ken
     
  22. +1
    Shahenzan got a reaction from TWINBLADES in The SF6 Thread: Back in my day we had to tick before throw!   
    juri went soft out here making silly poses, fighting in her pjs, kidnapping people for experimentation...

    they needed to put the crazy back in sf
  23. +1
    Shahenzan got a reaction from Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    juri went soft out here making silly poses, fighting in her pjs, kidnapping people for experimentation...

    they needed to put the crazy back in sf
  24. +1
    Shahenzan got a reaction from BornWinner in The SF6 Thread: Back in my day we had to tick before throw!   
    juri went soft out here making silly poses, fighting in her pjs, kidnapping people for experimentation...

    they needed to put the crazy back in sf
  25. +1
    Shahenzan reacted to Volta in The SF6 Thread: Back in my day we had to tick before throw!   
    I'd like to take a moment to express how ecstatic I am about SF6's release. Not that I like the game that much, but now SFV is fucking dead and buried and that brings tears of joy to my eyes.
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