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HeavensCloud

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Everything posted by HeavensCloud

  1. I could hit confirm Karin's cr.mk in SFV and that was 17 frame cancel window. Why is anything below 20 considered too hard?
  2. Probably not but it's definitely something that's going to be around and be controversial. We're at the beginning of SF6 and someone already placed top 8 with Modern controls at EVO. That's a far cry from what people were saying a few months ago that pro's won't ever be touching modern controls lol.
  3. I mean Fatal Fury is looking pretty good. It's my backup plan if Modern takes over SF 😂
  4. Yeah, Haitani was definitely taking advantage of this by doing motions for full damage combos and then using the simplified inputs for reactions. If you pick Modern you shouldn't get the best of both worlds.
  5. It really depends on the matchup how easy it is for him to get drinks. Zangief incredibly easy to get to level 4. JP incredibly hard to get to level 4.
  6. Not sure if you guys saw the Nemo video but it basically explains how to punish people who constantly fish for perfect parry. People tapping parry in the corner open themselves up to DI because there's 29 frames of guard state after using parry where the player cannot DI. If the cornered player senses DI coming they can Drive Rush from parry into DI but the other player can counter this by using long ranged crouching normals.
  7. A Tekken player. A game with probably the most amount of combos.
  8. He loses to characters with fireballs because he has no decent way through them besides ex breakdance and that's a guess not a reaction. Unfortunately most of the top tier are projectile characters that can either zone him pretty well or walk behind slow fireballs. I think he even loses to Ryu. His best matchups are against non projectile characters. I think he fights Cammy and Marisa well and also maybe Dhalsim.
  9. I'm not one to push for balance patches but I think at this point I could write a novel on changes Jamie needs.
  10. Then there's Ryu over in the other corner with just a slightly better fireball.
  11. How's this?1 Comin' At Ya! Bringin' the Heat! I could tell like two weeks in that Ken was going to be a problem. They made a character with extremely powerful moves and no weaknesses lol.
  12. I think even pro's struggle with this honestly. I remember Brian F talking about it being something he was trying to get over.
  13. I think they did a good job with the groupings. The players that have had the most success in SF6 are all split up: Mena, Punk, Big Bird, Angry Bird and Kakeru. And the groups seem pretty well rounded.
  14. Torimeshi who plays Sim and got 17th, uses drive reversal a lot. I noticed JP players do it too, I think it's more important for zoners just to get some breathing room.
  15. Mena already knows Punk is salty about Blanka from their match at CEO. I think we know who his character pick will be...
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