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Camacho

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  1. +1
    Camacho reacted to RegH81 in Video Game Discussion Thread vol. 2   
    VGM Friday, clowns.
     

     
     
  2. LOL
    Camacho reacted to Dayaan in Video Game Discussion Thread vol. 2   
    I finished Jedi Survivor and was so disappointed that I went to my little brother's room and poured a glass of water on his head to feel something.
  3. +1
    Camacho got a reaction from Abbachio in Video Game Discussion Thread vol. 2   
    Dragon's Dogma 2 is really  good. I broke into a gated area early, and it's been pure chaos. Large enemies all over the place, sometimes stopping chasing you only to stomp some mooks and fight each other.  Had to ferrystone out the first time- went down some steep cliffs after barely surviving the mooks, only to get my ass kicked by a dragon waiting at the bottom.  Ran away from the dragon with one pawn alive, only to get chased by more mob enemies and another large enemy. Usually, in these kind of games, they'll stop chasing you- sure as hell didn't seem to be the case here, as I ended up with a huge group running after me that only kept growing.  Eventually got dragged to death by some red wolves. Went back in a second time from a different entry and a little more prepared, but it's still been hell from the jump. Very memorable experiences all over so far.
  4. +1
    Camacho got a reaction from Chadouken in Video Game Discussion Thread vol. 2   
    Dragon's Dogma 2 is really  good. I broke into a gated area early, and it's been pure chaos. Large enemies all over the place, sometimes stopping chasing you only to stomp some mooks and fight each other.  Had to ferrystone out the first time- went down some steep cliffs after barely surviving the mooks, only to get my ass kicked by a dragon waiting at the bottom.  Ran away from the dragon with one pawn alive, only to get chased by more mob enemies and another large enemy. Usually, in these kind of games, they'll stop chasing you- sure as hell didn't seem to be the case here, as I ended up with a huge group running after me that only kept growing.  Eventually got dragged to death by some red wolves. Went back in a second time from a different entry and a little more prepared, but it's still been hell from the jump. Very memorable experiences all over so far.
  5. +1
    Camacho got a reaction from RSG3 in Video Game Discussion Thread vol. 2   
    Dragon's Dogma 2 is really  good. I broke into a gated area early, and it's been pure chaos. Large enemies all over the place, sometimes stopping chasing you only to stomp some mooks and fight each other.  Had to ferrystone out the first time- went down some steep cliffs after barely surviving the mooks, only to get my ass kicked by a dragon waiting at the bottom.  Ran away from the dragon with one pawn alive, only to get chased by more mob enemies and another large enemy. Usually, in these kind of games, they'll stop chasing you- sure as hell didn't seem to be the case here, as I ended up with a huge group running after me that only kept growing.  Eventually got dragged to death by some red wolves. Went back in a second time from a different entry and a little more prepared, but it's still been hell from the jump. Very memorable experiences all over so far.
  6. +1
    Camacho got a reaction from RSG3 in Video Game Discussion Thread vol. 2   
    The best part of HZD's gameplay was the way you could target weak points and blow up/rip parts off of enemies. Human combat was terribly lame. The story gets interesting later. 
  7. +1
    Camacho got a reaction from Chadouken in Video Game Discussion Thread vol. 2   
    The best part of HZD's gameplay was the way you could target weak points and blow up/rip parts off of enemies. Human combat was terribly lame. The story gets interesting later. 
  8. +1
    Camacho reacted to AriesWarlock in Video Game Discussion Thread vol. 2   
    seems Isthereanydeal finds better deals than g2a
     
    https://isthereanydeal.com/game/dragons-dogma-2/info/
     
    https://www.g2a.com/best-deals/dragons-dogma-2?banner=sliderC1
  9. +1
    Camacho got a reaction from Sonichuman in Video Game Discussion Thread vol. 2   
    One of the best things about HZD was the story that you unravel, and this is coming from someone who generally doesn't care about story in games. The "present day" characters were very uninteresting, but the backstory of the HZD world was abnormally great. 
  10. +1
    Camacho got a reaction from Abbachio in Video Game Discussion Thread vol. 2   
    Been playing DD2 a ton this weekend.  Performance is less than stellar (playing on pc), but I'm having a blast with it nonetheless. 
  11. Insightful
    Camacho got a reaction from DoctaMario in Video Game Discussion Thread vol. 2   
    Been playing DD2 a ton this weekend.  Performance is less than stellar (playing on pc), but I'm having a blast with it nonetheless. 
  12. +1
    Camacho got a reaction from RSG3 in Video Game Discussion Thread vol. 2   
    Been playing DD2 a ton this weekend.  Performance is less than stellar (playing on pc), but I'm having a blast with it nonetheless. 
  13. +1
    Camacho reacted to hanzohattori12 in Video Game Discussion Thread vol. 2   
    Playing my favorite old games with HD texture packs is insane. Got Vagrant Story, Parasite Eve, and Rogue Galaxy looking nice and crisp on this here Steam Deck. I never thought the PC “master race” 😂 gaming community went this deep.
  14. +1
    Camacho reacted to MillionX in Video Game Discussion Thread vol. 2   
    Streets of Rage 4 + the DLC was also on sale for super cheap on Steam recently; couldn't help myself... yep I have it again portable now on the Steam Deck.  I can't get enough of that one....already racked up several achievements just on the first few stages of Story mode, including the Combo Master (get an "Out of this World Combo!") one which was a bit surprising.  SOR4 continues to be one of the absolute top-rank beatemups to me, especially with what was added in that dlc (survival mode, extra color options and characters).  
  15. +1
    Camacho reacted to Hecatom in Video Game Discussion Thread vol. 2   
    BTW, it seems that the day has finally come.

    Kotaku is imploding.
    Their parent company is forcing them to stop talking about politics, insulting gamers, etc and to pivot on reporting only about games and make guides.
     
    So of course, most of the staff has quit.
    Only a staff of 7 people is left 🤣
     
     
    It is very possible that the mandate of having to do 15? 50? guides per week is a way to clean house 🤣
  16. +1
    Camacho reacted to hanzohattori12 in Video Game Discussion Thread vol. 2   
    The Steam Deck’s AMAZING. That is all. Now, back to Unicorn Overlord, Front Mission 4&5, Chaos Legion, Shinobi, and PSO2 Infinity among other things.
  17. +1
  18. +1
    Camacho reacted to Darc_Requiem in Video Game Discussion Thread vol. 2   
    @RSG3Ignoring fans is the only bad thing today. Pandering isn't preferable but it will maintain your fan base and not erode it. The sweet spot is crafting something that appeases fans and brings in a potential new audience. The Hollywood modus operandi is to hire some hack. completely ignore the subject matter, call complaining fans (insert derogatory term here), and lastly wonder why their product fails miserable. Hollywood has compounded their utterly lack of creativity by licensing good IP and handing off to a bunch of talentless "writers" that can barely compose a tweet let alone a well constructed story. Their utterly lack of imagination is well conveyed in their boilerplate responses to criticism. Say what you will about JK Rowling, she cooks people that go after her on social media. Then again, going after a talented writer in a war of words is unwise. 
  19. LOL
  20. +1
    Camacho reacted to RSG3 in Video Game Discussion Thread vol. 2   
    He talks about mechanics and systems here. He got to play an early build. 
  21. Insightful
    Camacho got a reaction from Darc_Requiem in Video Game Discussion Thread vol. 2   
    More updates on Contra: OG after 12 hours in the game. I have done multiple arcade mode runs with different settings and all but one of the challenges (have 1 more character to unlock before I can do it).
     
    -As expected, the game is fucking hard if you want it to be. 1 hit kill mode alone obviously makes things way more tough. Doing it with no perks activated makes it truly old school Contra tough. I haven't done Hard mode with 1 hit kills yet, hard with the lifebar is already pretty challenging. You still get unlimited continues on hard, but there are fewer checkpoints- just one per stage, generally after the sub-boss. There's a higher difficulty you can buy that I read is 1 hit kill only, 2 lives, no continues. I'll be passing on that one.
     
    -My biggest criticism this far in is that the screen sometimes gets too busy with effects and explosions, making it easy to lose projectiles and hazards in the chaos. The level 2 crush weapon in particular is just way too visually obstructing. Of course, it's also the most powerful weapon, so you'll want to use it a lot despite the problem it causes. I'd like to see it patched in a way to reduce this effect, but I doubt that will happen. There are also a few bosses that have too much shit going once acid or fire lingers and creates obstacles as you're already dodging a ton of other stuff. Ironically, the best way around those is the same weapon I complained about, which can eat most projectiles. 
     
    -The 3d graphics actually add something to the gameplay with camera zooms and pans. Some of the bosses wouldn't work well with a locked playfield- glad to see this addition.
     
    -The challenges don't seem as brutal as they were in C4, although there is an optional "par time" to meet that does make them tougher. I am disappointed to see that not all of the bosses/minibosses are in challenge missions- this would be a welcome add on, as practicing them in C4 with strict limits was fun and helpful. Still very glad to have this mode in the game. 
     
    -The additional characters all have something that makes them play different, such as a hover, grappling hook, no double jump, triple jump, no dash, projectile counters (like Hard Corps: Uprising), melee attacks, and alternate versions of weapons and overloads. These are cool additions that actually add some flavor to replays rather than just being skins like they were in C4. 3 characters from Hard Corps can be unlocked, and their playstyles vary the most. 
     
    -The one complaint I have about the perk shop is that some of the unlocks are really expensive, a bit too much so, IMO. You do get way more credits for 1 hit kill mode, higher difficulty settings, and most of all, stages completed consecutively without continuing. I'd have liked to see things a little "cheaper" so there wasn't as much grinding involved. 12 hours in and I'm just short of that last character, and there are bunch of other perks to go, a couple of which are even more expensive. I suppose it's still a good thing to have for the sake of encouraging replays and rewarding skilled play, even if it could use a little rebalancing.  
     
    -As expected, being able to use alternate soundtracks alleviated my complaint about the new soundtrack. There's a good selection, and hopefully they'll add more (like C3, Rebirth, and SS).
     
    -All of the stages but one are well paced. the second hoverbike level drags a bit- other than that, they're good. There's definitely a big difficulty spike at a certain point.
     
    -I haven't played co-op, as my wife is uninterested in games, and I vary rarely have the chance to play games with friends anymore. I'm sure 4 player co-op would have been a blast in my teens or early 20's.
     
    In conclusion, if you're a Contra fan and know what you're getting with the series, it's a great game. It certainly has a lot of C4 DNA, which is a very good thing. Lots of people are complaining about the price- I don't think those complaints are warranted if you're a fan of the genre. There's a lot to sink your teeth into, and it's very well tuned. Not perfect, but really good, and it shows that way more work went into this than the fan games whiners are pointing out. If $40 is too much, get it on sale. I paid $28, and I'm sure we'll see it for $20 within a few months or so. Who knows when or if we'll get another game like this after the mediocre reviews and kids expecting a 10 hour campaign in a Contra game.
     
  22. +1
    Camacho got a reaction from RSG3 in Video Game Discussion Thread vol. 2   
    Taking a quick glance on my lunch, I'm unfamiliar with most of those. I'll look further into them later.  On the surface most of those look super low budget. Games like that don't take the kind of resources the new Contra did, even if they're great.
    Like I said before, it will be on sale soon enough. 
     
    Also, Blaster Master being on that list makes me wonder how many on that list are really run and gun games. 
  23. +1
    Camacho got a reaction from RSG3 in Video Game Discussion Thread vol. 2   
    I realize value and quality are subjective, but I do think it's a bit unrealistic to have expected this game to cost what a box of cat littler does these days. There were a lot of people working on it for probably at least a year or so- those people have to be paid, and labor costs aren't what they were 17 years ago when C4 was released (I think DS games were $30 at the time?). As for "far superior" games in the genre that cost half as much, what games are you talking about? Cuphead is the only one that comes to mind that doesn't feel like a low budget game, and it was released in 2017, with a very small team  who started work several years before  the huge inflation we've had since covid. Blazing Chrome is the only other really good recent one I can think of, and it definitely doesn't have the meat or polish to it that C4 does- you can tell it's a lower budget indie retro game. I'm absolutely not shitting on it, but having a good bit of time in both, I wouldn't put it on C4's level. Super Cyborg is another one that comes up a lot- anyone who puts it on the level of the greats in the genre either hasn't played it, or is plain delusional- it feels like what it is, a super low budget passion project that looks like a glorified flash game. 
  24. Insightful
    Camacho got a reaction from DoctaMario in Video Game Discussion Thread vol. 2   
    I realize value and quality are subjective, but I do think it's a bit unrealistic to have expected this game to cost what a box of cat littler does these days. There were a lot of people working on it for probably at least a year or so- those people have to be paid, and labor costs aren't what they were 17 years ago when C4 was released (I think DS games were $30 at the time?). As for "far superior" games in the genre that cost half as much, what games are you talking about? Cuphead is the only one that comes to mind that doesn't feel like a low budget game, and it was released in 2017, with a very small team  who started work several years before  the huge inflation we've had since covid. Blazing Chrome is the only other really good recent one I can think of, and it definitely doesn't have the meat or polish to it that C4 does- you can tell it's a lower budget indie retro game. I'm absolutely not shitting on it, but having a good bit of time in both, I wouldn't put it on C4's level. Super Cyborg is another one that comes up a lot- anyone who puts it on the level of the greats in the genre either hasn't played it, or is plain delusional- it feels like what it is, a super low budget passion project that looks like a glorified flash game. 
  25. +1
    Camacho got a reaction from DoctaMario in Video Game Discussion Thread vol. 2   
    More updates on Contra: OG after 12 hours in the game. I have done multiple arcade mode runs with different settings and all but one of the challenges (have 1 more character to unlock before I can do it).
     
    -As expected, the game is fucking hard if you want it to be. 1 hit kill mode alone obviously makes things way more tough. Doing it with no perks activated makes it truly old school Contra tough. I haven't done Hard mode with 1 hit kills yet, hard with the lifebar is already pretty challenging. You still get unlimited continues on hard, but there are fewer checkpoints- just one per stage, generally after the sub-boss. There's a higher difficulty you can buy that I read is 1 hit kill only, 2 lives, no continues. I'll be passing on that one.
     
    -My biggest criticism this far in is that the screen sometimes gets too busy with effects and explosions, making it easy to lose projectiles and hazards in the chaos. The level 2 crush weapon in particular is just way too visually obstructing. Of course, it's also the most powerful weapon, so you'll want to use it a lot despite the problem it causes. I'd like to see it patched in a way to reduce this effect, but I doubt that will happen. There are also a few bosses that have too much shit going once acid or fire lingers and creates obstacles as you're already dodging a ton of other stuff. Ironically, the best way around those is the same weapon I complained about, which can eat most projectiles. 
     
    -The 3d graphics actually add something to the gameplay with camera zooms and pans. Some of the bosses wouldn't work well with a locked playfield- glad to see this addition.
     
    -The challenges don't seem as brutal as they were in C4, although there is an optional "par time" to meet that does make them tougher. I am disappointed to see that not all of the bosses/minibosses are in challenge missions- this would be a welcome add on, as practicing them in C4 with strict limits was fun and helpful. Still very glad to have this mode in the game. 
     
    -The additional characters all have something that makes them play different, such as a hover, grappling hook, no double jump, triple jump, no dash, projectile counters (like Hard Corps: Uprising), melee attacks, and alternate versions of weapons and overloads. These are cool additions that actually add some flavor to replays rather than just being skins like they were in C4. 3 characters from Hard Corps can be unlocked, and their playstyles vary the most. 
     
    -The one complaint I have about the perk shop is that some of the unlocks are really expensive, a bit too much so, IMO. You do get way more credits for 1 hit kill mode, higher difficulty settings, and most of all, stages completed consecutively without continuing. I'd have liked to see things a little "cheaper" so there wasn't as much grinding involved. 12 hours in and I'm just short of that last character, and there are bunch of other perks to go, a couple of which are even more expensive. I suppose it's still a good thing to have for the sake of encouraging replays and rewarding skilled play, even if it could use a little rebalancing.  
     
    -As expected, being able to use alternate soundtracks alleviated my complaint about the new soundtrack. There's a good selection, and hopefully they'll add more (like C3, Rebirth, and SS).
     
    -All of the stages but one are well paced. the second hoverbike level drags a bit- other than that, they're good. There's definitely a big difficulty spike at a certain point.
     
    -I haven't played co-op, as my wife is uninterested in games, and I vary rarely have the chance to play games with friends anymore. I'm sure 4 player co-op would have been a blast in my teens or early 20's.
     
    In conclusion, if you're a Contra fan and know what you're getting with the series, it's a great game. It certainly has a lot of C4 DNA, which is a very good thing. Lots of people are complaining about the price- I don't think those complaints are warranted if you're a fan of the genre. There's a lot to sink your teeth into, and it's very well tuned. Not perfect, but really good, and it shows that way more work went into this than the fan games whiners are pointing out. If $40 is too much, get it on sale. I paid $28, and I'm sure we'll see it for $20 within a few months or so. Who knows when or if we'll get another game like this after the mediocre reviews and kids expecting a 10 hour campaign in a Contra game.
     
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