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Camacho

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  1. +1
    Camacho got a reaction from DoctaMario in The Castlevania/Bloodstained Thread: Whip It Good   
    A super challenging piece used in Belmont's Revenge.
  2. Insightful
    Camacho got a reaction from DoctaMario in The Castlevania/Bloodstained Thread: Whip It Good   
    I do remember enjoying Dracula's castle more than the rest of the game due to there being way more enemies and less wide open space. 
  3. +1
    Camacho got a reaction from DoctaMario in The Castlevania/Bloodstained Thread: Whip It Good   
    The utter blandness of the level design in those two is truly baffling. They clearly played DMC before making both of them, and yet they still botched the execution. 
  4. +1
    Camacho reacted to Sonichuman in Video Game Discussion Thread vol. 2   
    Man I don't think I can express how much I don't care about 8K.  We can't even consistently get 4K 60 across "AAA" titles and you wanna try to throw 8K on the table?  Ya'll already complaining about the ballooning dev costs but sure whatever...
  5. +1
  6. +1
    Camacho got a reaction from RSG3 in The Castlevania/Bloodstained Thread: Whip It Good   
    I do remember enjoying Dracula's castle more than the rest of the game due to there being way more enemies and less wide open space. 
  7. +1
    Camacho reacted to DoctaMario in The Castlevania/Bloodstained Thread: Whip It Good   
    I had someone on Reddit reply to a 3 year old (!) post I made about emulating Curse of Darkness vs actually buying it because it's not all that good and he couldn't believe I was saying that. He didn't believe that it was a common complaint of the game to have bloated garbage-y levels.
     
    That game really is a shame. It had a lot of good things going for it but they took the one complaint everyone has about Lament and made it 10 times worse.
  8. +1
    Camacho reacted to Faltimar the Dark in Video Game Discussion Thread vol. 2   
    That's ridiculous.
  9. LOL
    Camacho reacted to Sonichuman in Video Game Discussion Thread vol. 2   
    https://80.lv/articles/former-blizzard-president-wants-to-tip-game-developers/

  10. LOL
  11. Insightful
    Camacho got a reaction from DoctaMario in Video Game Discussion Thread vol. 2   
    The DLC in Dragon's Dogma 2 that people are bitching about is even less worthwhile than the bitching about DLC in DMC5. You get plenty of Ferrystones and enough Portcrystals already. And if you fast travel everywhere, you're missing 90% of the fun in the game. 
     
    On a different topic, the D-pad on my RG350 croaked, and I haven't been able to find a replacement membrane. So I bought a Retroid Pocket 2S after seeing lots of praise for it. One of the things that always gets brought up is the superior/more user friendly OS. So far, I'd say it's massively more flexible, but it has also been a hell of a lot more annoying to get things running as intended- didn't have that problem at all with the RG350. On the upside, it's way more powerful, so I can run N64 games, and allegedly some GC games (haven't tried GC yet). Fired up F Zero X for the first time in quite a while- man, what a great game. 
  12. Insightful
    Camacho got a reaction from RSG3 in Video Game Discussion Thread vol. 2   
    The DLC in Dragon's Dogma 2 that people are bitching about is even less worthwhile than the bitching about DLC in DMC5. You get plenty of Ferrystones and enough Portcrystals already. And if you fast travel everywhere, you're missing 90% of the fun in the game. 
     
    On a different topic, the D-pad on my RG350 croaked, and I haven't been able to find a replacement membrane. So I bought a Retroid Pocket 2S after seeing lots of praise for it. One of the things that always gets brought up is the superior/more user friendly OS. So far, I'd say it's massively more flexible, but it has also been a hell of a lot more annoying to get things running as intended- didn't have that problem at all with the RG350. On the upside, it's way more powerful, so I can run N64 games, and allegedly some GC games (haven't tried GC yet). Fired up F Zero X for the first time in quite a while- man, what a great game. 
  13. +1
    Camacho got a reaction from TheInfernoman in Video Game Discussion Thread vol. 2   
    It's also the driver in things like getting rid of blind auditions for orchestras, lowering standards for admissions in medical schools if the applicant ticks the right boxes, wasting huge amounts of time in STEM fields lecturing about racism, not firing (and promoting) shitty workers, and perpetually groveling/pandering to the worst kind of attention seeking people (like the "deergasm" twitch mod or your average Kotaku writer).
  14. +1
    Camacho got a reaction from DoctaMario in Video Game Discussion Thread vol. 2   
    It's also the driver in things like getting rid of blind auditions for orchestras, lowering standards for admissions in medical schools if the applicant ticks the right boxes, wasting huge amounts of time in STEM fields lecturing about racism, not firing (and promoting) shitty workers, and perpetually groveling/pandering to the worst kind of attention seeking people (like the "deergasm" twitch mod or your average Kotaku writer).
  15. Insightful
    Camacho got a reaction from Darc_Requiem in Video Game Discussion Thread vol. 2   
    I finished my first run of DD2 yesterday, here are my thoughts:
     
    -Exploration is excellent. It was already fun in the original, and it's greatly improved here. As I said in an earlier post, I found it to be full of very memorable experiences. The world feels way more alive, and way more hostile. And a hell of a lot larger.
     
    -Combat was also great, as expected. The number of skills you can equip at one was sort of reduced to 4 (well, increased vs the warrior class in DD).  LB varies based on your class, and acts as another skill in some cases  (i.e. healing as a mage). They also added some variety with the weak/heavy attacks, with those sort of acting as additional skills. As discussed above, you can change your skill loadout at any campfire, which is a big improvement. Would still very much have preferred being able to equip more at once, or just change the 4 on the pause screen.  I only played as a thief, archer, magick archer, and warfarer (using those same weapons) on this run. Warfarer is the way to go one unlocked. as you can equip anything, and you level up all unlocked classes (albeit at a much slower rate). The thief skills in particular were really fun.
     
    -The story was pretty crap. I liked the final twists to the otherwise bland as hell story of the original, this one doesn't do that as well. But there is still a really cool world twist at the last part of the game. Without spoiling it, I'll just say that you haven't finished the game until you have no option to continue other than new game or NG+. But really, if you 're looking for a good story, you're barking up the wrong tree. They did do a better job with several characters, though. 
     
    - Like the original, you hit a point where you feel way too overpowered. But it did seem to hit that point a little faster, which was a letdown. I hope they add a hard mode and change the way stats work so that you don't become so godlike, but without making it a 1 hit kill fest either. I recall reading something or watching a video that broke down the problems with how stats break the game in the original- someone at Capcom should watch that. Or just minimize/eliminate stats impact altogether and balance it like an action game, where more skills are where the bulk of your progression is made. Regardless, it did stay really fun- the only time is got a bit stale was with the huge number of skeletons in the endgame.
     
    -Enemy variety was a letdown. Expected to see more types, seems like we actually ended up with less vs Dark Arisen.
     
    -There are some odd QOL regressions, like not being able to change equipment straight from your inventory. Not a huge deal, but baffling to see that undone. 
     
    -Pawn AI is very much improved vs the original. 
     
    -Endgame, while really cool, doesn't let you linger and grind like it did in the original. Can't help but think they hit time and/or budget constraints.
     
    Overall, despite my complaints, I loved the game, and hope so see it polished up more. I'll definitely be playing again (as other classes), and I'll definitely buy any future expansions. It deserves the praise it's getting in reviews, for sure. 
     
  16. +1
    Camacho got a reaction from Darc_Requiem in Video Game Discussion Thread vol. 2   
    The reduced number of skills you can simultaneously equip was a disappointment. Being able to change them up at campfires (which are all over the place) made up for it a bit though. Definitely something I'd like to see changed in an update or DLC. RB + Dpad offers item shortcuts, I'd gladly give up one of those for a skills page toggle.
  17. +1
    Camacho reacted to Hecatom in Video Game Discussion Thread vol. 2   
    In other words, she is a racist cunt that will try to redefine racism so she is not called on her stupid bullshit.
     
    A reply to the thread puts it nicely
     
     
  18. Insightful
    Camacho got a reaction from RSG3 in Video Game Discussion Thread vol. 2   
    I finished my first run of DD2 yesterday, here are my thoughts:
     
    -Exploration is excellent. It was already fun in the original, and it's greatly improved here. As I said in an earlier post, I found it to be full of very memorable experiences. The world feels way more alive, and way more hostile. And a hell of a lot larger.
     
    -Combat was also great, as expected. The number of skills you can equip at one was sort of reduced to 4 (well, increased vs the warrior class in DD).  LB varies based on your class, and acts as another skill in some cases  (i.e. healing as a mage). They also added some variety with the weak/heavy attacks, with those sort of acting as additional skills. As discussed above, you can change your skill loadout at any campfire, which is a big improvement. Would still very much have preferred being able to equip more at once, or just change the 4 on the pause screen.  I only played as a thief, archer, magick archer, and warfarer (using those same weapons) on this run. Warfarer is the way to go one unlocked. as you can equip anything, and you level up all unlocked classes (albeit at a much slower rate). The thief skills in particular were really fun.
     
    -The story was pretty crap. I liked the final twists to the otherwise bland as hell story of the original, this one doesn't do that as well. But there is still a really cool world twist at the last part of the game. Without spoiling it, I'll just say that you haven't finished the game until you have no option to continue other than new game or NG+. But really, if you 're looking for a good story, you're barking up the wrong tree. They did do a better job with several characters, though. 
     
    - Like the original, you hit a point where you feel way too overpowered. But it did seem to hit that point a little faster, which was a letdown. I hope they add a hard mode and change the way stats work so that you don't become so godlike, but without making it a 1 hit kill fest either. I recall reading something or watching a video that broke down the problems with how stats break the game in the original- someone at Capcom should watch that. Or just minimize/eliminate stats impact altogether and balance it like an action game, where more skills are where the bulk of your progression is made. Regardless, it did stay really fun- the only time is got a bit stale was with the huge number of skeletons in the endgame.
     
    -Enemy variety was a letdown. Expected to see more types, seems like we actually ended up with less vs Dark Arisen.
     
    -There are some odd QOL regressions, like not being able to change equipment straight from your inventory. Not a huge deal, but baffling to see that undone. 
     
    -Pawn AI is very much improved vs the original. 
     
    -Endgame, while really cool, doesn't let you linger and grind like it did in the original. Can't help but think they hit time and/or budget constraints.
     
    Overall, despite my complaints, I loved the game, and hope so see it polished up more. I'll definitely be playing again (as other classes), and I'll definitely buy any future expansions. It deserves the praise it's getting in reviews, for sure. 
     
  19. +1
    Camacho reacted to purbeast in Video Game Discussion Thread vol. 2   
    This is random AF...
     
    I was talking to my buddy just now about Ermac in the new MK1 and he wasn't aware of the origin of the actual character and the hoax from the original MK1 arcade game.
     
    So I did some digging and found the screen shot of where Ermac originated.
     
    This is from issue 51 of EGM back in the day.   It was a little side column that was in the issue back from 1993.
     
    So if you didn't know the origin story of Ermac, this is where it all came from.
     

     
    EDIT:
     
    There are some more cool rumors about MK here:
     
    https://tabmok99.mortalkombatonline.com/rumored_characters.html
     
    There are some letters in regards to readers writing in about Ermac as well on there, on how to unlock and also call it a hoax.
  20. +1
    Camacho got a reaction from Hecatom in Video Game Discussion Thread vol. 2   
    It's also the driver in things like getting rid of blind auditions for orchestras, lowering standards for admissions in medical schools if the applicant ticks the right boxes, wasting huge amounts of time in STEM fields lecturing about racism, not firing (and promoting) shitty workers, and perpetually groveling/pandering to the worst kind of attention seeking people (like the "deergasm" twitch mod or your average Kotaku writer).
  21. Insightful
    Camacho got a reaction from DangerousJ in Video Game Discussion Thread vol. 2   
    I finished my first run of DD2 yesterday, here are my thoughts:
     
    -Exploration is excellent. It was already fun in the original, and it's greatly improved here. As I said in an earlier post, I found it to be full of very memorable experiences. The world feels way more alive, and way more hostile. And a hell of a lot larger.
     
    -Combat was also great, as expected. The number of skills you can equip at one was sort of reduced to 4 (well, increased vs the warrior class in DD).  LB varies based on your class, and acts as another skill in some cases  (i.e. healing as a mage). They also added some variety with the weak/heavy attacks, with those sort of acting as additional skills. As discussed above, you can change your skill loadout at any campfire, which is a big improvement. Would still very much have preferred being able to equip more at once, or just change the 4 on the pause screen.  I only played as a thief, archer, magick archer, and warfarer (using those same weapons) on this run. Warfarer is the way to go one unlocked. as you can equip anything, and you level up all unlocked classes (albeit at a much slower rate). The thief skills in particular were really fun.
     
    -The story was pretty crap. I liked the final twists to the otherwise bland as hell story of the original, this one doesn't do that as well. But there is still a really cool world twist at the last part of the game. Without spoiling it, I'll just say that you haven't finished the game until you have no option to continue other than new game or NG+. But really, if you 're looking for a good story, you're barking up the wrong tree. They did do a better job with several characters, though. 
     
    - Like the original, you hit a point where you feel way too overpowered. But it did seem to hit that point a little faster, which was a letdown. I hope they add a hard mode and change the way stats work so that you don't become so godlike, but without making it a 1 hit kill fest either. I recall reading something or watching a video that broke down the problems with how stats break the game in the original- someone at Capcom should watch that. Or just minimize/eliminate stats impact altogether and balance it like an action game, where more skills are where the bulk of your progression is made. Regardless, it did stay really fun- the only time is got a bit stale was with the huge number of skeletons in the endgame.
     
    -Enemy variety was a letdown. Expected to see more types, seems like we actually ended up with less vs Dark Arisen.
     
    -There are some odd QOL regressions, like not being able to change equipment straight from your inventory. Not a huge deal, but baffling to see that undone. 
     
    -Pawn AI is very much improved vs the original. 
     
    -Endgame, while really cool, doesn't let you linger and grind like it did in the original. Can't help but think they hit time and/or budget constraints.
     
    Overall, despite my complaints, I loved the game, and hope so see it polished up more. I'll definitely be playing again (as other classes), and I'll definitely buy any future expansions. It deserves the praise it's getting in reviews, for sure. 
     
  22. LOL
    Camacho reacted to JGreen in Video Game Discussion Thread vol. 2   
    Things I now regret googling: Deergasm
  23. +1
    Camacho reacted to Darc_Requiem in Video Game Discussion Thread vol. 2   
    DEI isn't just games. It's integrated into corporate culture as a whole. It supposed to foster a diverse and open work environment. It doesn't. Companies like Ubisoft and Activision have DEI departments. How's that work environment working out. DEI is the corporate equivalent of the NFL being all about "player safety." They don't care about player saftey, they care about limiting their liability in any future lawsuits. That's what DEI is at the end of the day. It's something major corporations can point to when their department head can't keep his hands off the female employees, or someone does something that's racist, etc. They can point to DEI program they have minimize their liability in a lawsuit. "We have an extensive DEI program and it's unfortunate that (insert asshat here) didn't adhere to it. Please review our DEI a policies linked below." You'll get a corporate email sent out with a link to some pretentious video, that you have to watch every year. Meanwhile you can't get the headcount you need to get actual work done because your company's footing the bill for a bunch of people that do fuck all and pat themselves on the back for it. 😑
  24. +1
    Camacho reacted to MillionX in Video Game Discussion Thread vol. 2   
    That took a while but I finally ran into a griffin in Dragon's Dogma 2...oh yeah this was a step up in terms of how epic the battle was compared to the random ogres.  Right on time for this, I unlocked "prescient flare" spell just a little while ago, so that helped out big time in being able to finally do real damage....that and the "high salamander" fire spell when he was grounded + the attacks from pawns was melting his health.  This went fast; the griffin was barely able to fly around much or even do anything.  
     
    Reviewing the clip---I don't know if it was the last casting of "prescient flare" or the thief pawn going wild or the fire from the mage pawn triggering the flare I put on him, but something did some HUGE damage at the end...he was a little over 50+% of the last health bar and suddenly it was ALL gone instantly.
  25. +1
    Camacho reacted to AriesWarlock in Video Game Discussion Thread vol. 2   
    She really harps on that one topic. This Ninja thing, though,
    is she shaming him for refusing to denounce the evils of white men?
     

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