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GreatDarkHero

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  1. +1
    GreatDarkHero reacted to Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    Back to (imaginary) Ultimate Grandmaster with Cammy.
     
    What a fun grind. 
     
    I wanted to at least hit 100k before the inevitable reset, but I see the developers said there won't be one.
     
    No complaints from me.
     
     
     
     
  2. LOL
  3. +1
    GreatDarkHero reacted to Volta in The SF6 Thread: Back in my day we had to tick before throw!   
    I'd like to take a moment to express how ecstatic I am about SF6's release. Not that I like the game that much, but now SFV is fucking dead and buried and that brings tears of joy to my eyes.
  4. +1
    GreatDarkHero got a reaction from DoctaMario in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Somebody... actually sat down in that office at Disney... and thought this was a good idea! 
    That company has been getting its ass kicked, especially lately. 
  5. +1
    GreatDarkHero got a reaction from TheInfernoman in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Somebody... actually sat down in that office at Disney... and thought this was a good idea! 
    That company has been getting its ass kicked, especially lately. 
  6. +1
    GreatDarkHero got a reaction from Hecatom in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Somebody... actually sat down in that office at Disney... and thought this was a good idea! 
    That company has been getting its ass kicked, especially lately. 
  7. LOL
    GreatDarkHero reacted to Darc_Requiem in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    They aren't 👀
  8. Thrilling
    GreatDarkHero reacted to Hawkingbird in The SF6 Thread: Back in my day we had to tick before throw!   
    Most of the Ken army are in diamond and master.
  9. +1
    GreatDarkHero got a reaction from Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    Jin: "The hell is this?" 
     
    That would probably be his first reaction XD
  10. +1
    GreatDarkHero reacted to Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    Mike Ross has switched back to Honda.
     
    I repeat: Mike Ross has switched back to Honda.
    THIS IS NOT A DRILL.
  11. LOL
  12. LOL
    GreatDarkHero got a reaction from Bigtochiro in The SF6 Thread: Back in my day we had to tick before throw!   
    lol One of my battle buddies said that Ken is more of a "Ryu" than Ryu is in this game. 
     
  13. +1
    GreatDarkHero got a reaction from ToreyBeans in The SF6 Thread: Back in my day we had to tick before throw!   
    Fuck... 

    At least you're safe... that's all that matters to me. 
    Just a steady recovery. In a few weeks, you'll be runnin' and gunnin' like a champ again, prepping for some more Street Fighter 6. 
  14. +1
    GreatDarkHero got a reaction from BornWinner in The SF6 Thread: Back in my day we had to tick before throw!   
    Fuck... 

    At least you're safe... that's all that matters to me. 
    Just a steady recovery. In a few weeks, you'll be runnin' and gunnin' like a champ again, prepping for some more Street Fighter 6. 
  15. +1
    GreatDarkHero got a reaction from elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    SF6 picked up SFV and body-slammed its ass. 
    Only thing it does not have is Lord Bison, Rose, and a few others but there is always compensation with JP. And, the DLC for the near future...
  16. +1
    GreatDarkHero got a reaction from elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    Fuck... 

    At least you're safe... that's all that matters to me. 
    Just a steady recovery. In a few weeks, you'll be runnin' and gunnin' like a champ again, prepping for some more Street Fighter 6. 
  17. +1
    GreatDarkHero got a reaction from Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    Fuck... 

    At least you're safe... that's all that matters to me. 
    Just a steady recovery. In a few weeks, you'll be runnin' and gunnin' like a champ again, prepping for some more Street Fighter 6. 
  18. +1
    GreatDarkHero got a reaction from Hawkingbird in The SF6 Thread: Back in my day we had to tick before throw!   
    Fuck... 

    At least you're safe... that's all that matters to me. 
    Just a steady recovery. In a few weeks, you'll be runnin' and gunnin' like a champ again, prepping for some more Street Fighter 6. 
  19. +1
    GreatDarkHero got a reaction from Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    Fuck... 

    At least you're safe... that's all that matters to me. 
    Just a steady recovery. In a few weeks, you'll be runnin' and gunnin' like a champ again, prepping for some more Street Fighter 6. 
  20. +1
    GreatDarkHero got a reaction from Doctrine_Dark in The SF6 Thread: Back in my day we had to tick before throw!   
    Fuck... 

    At least you're safe... that's all that matters to me. 
    Just a steady recovery. In a few weeks, you'll be runnin' and gunnin' like a champ again, prepping for some more Street Fighter 6. 
  21. Love
    GreatDarkHero got a reaction from Daemos in The SF6 Thread: Back in my day we had to tick before throw!   
    Fuck... 

    At least you're safe... that's all that matters to me. 
    Just a steady recovery. In a few weeks, you'll be runnin' and gunnin' like a champ again, prepping for some more Street Fighter 6. 
  22. Insightful
    GreatDarkHero reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    Its a really weird game. I don't know if its hard, but I think what's more accurate is that its weird. I'm on Cammy too (for better or worse). The weirdest part about the game is that you have to get used to people mashing. Negative frames are so abundant that the layer one of this game is playing it like its SF4 where you just hit them crouching jabs. The amount of mashing at all times after a blocked button is probably the hardest thing to get my head around. I'm not a mashy player so in my head it doesn't make sense that dudes play that way. Until you can get your bearings on stopping people from doing that, the game feels super alien and scrubby.
     
    The drive bar situation is also interesting. Neutral Drive Rush feels too good, but its also the only way to guarantee plus frames outside of meaties. But then you get into the issue of drive rush cr.mks being too good. You can throw those out at random with a lot of characters because the worst might be is 0 after the fact? On hit you get a link so you can be pretty careless with it. I'm curious to see if this becomes a standard for the game or if there's legitimate counterplay. 
     
    After spending a while just hitting my head against the wall, I like it a lot. Outside of shitty meaty projectile stuff, nothing really feels poorly thought out. Maybe don't give Ken Ryu's crouching forward but eh, what can you do. Need to learn a lot about the cast before I can say whether or not something is just bad design.  Maybe blanka didn't need a divekick?
     
    Who knows.
     
    Also,
     
     

  23. Sad
    GreatDarkHero reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    Wish I could play with you guys....😑
     

  24. Love
  25. Insightful
    GreatDarkHero reacted to Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    Holy shit he covered a FG
     
     
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