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GetTheTables

MEGA Elite
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  1. +1
    GetTheTables got a reaction from Volt in The Guilty Gear general, Anime perky boobs are de wae   
    Sorry @Volt the weekend didn't work out for me after all. I'll try again this weekend. It is more open so hopefully I won't get bamboozled again. I can ping you on discord if that works. 
     
    I did manage to find time later to mess around a bit more. I think I've settled on a character (HoS) and I even got a few games in. Mostly to test to make sure I didn't have any connection jank. Everything seems to have run fine which is nifty. 
     
    Playing this game against people who at least sort of know what they are doing is wild. It feels like there is so much going on its enough to just keep blocking and moving though I can definitely see how that would get better with time. Or maybe it won't and I'll just be a fumbling mess forever. 😆
  2. +1
    GetTheTables reacted to Sonero in The Street Fighter V Thread   
    Played SF5.
     
    Nah, all that can get tossed. Some of them are okay to terrible depending on the series. But for the most part people want more mechanics so it can save them from 5 or 6 terrible things having happened to them.  Might as well go with the Sirlin idea and just put time travel in the game so you can fix all your gameplay errors.
  3. +1
    GetTheTables reacted to Vhozite in The Street Fighter V Thread   
    Yeah plenty of other games have mechanics like that so it’s not some far fetched thing to ask for. In GG and BB iirc you can spend meter for barrier block (I’m sorry I can’t think of the real name) which negates chip. In MK11 you are protected from chip kills while you have defensive meter and I’m pretty sure flawless blocking negates chip entirely.  And like you said 3S has parries.
     
    I’m perfectly fine with chip kills being avoidable if it involves some investment or input from the defending player. But this clip is just straight up nonsense. Mika gets saved by magic pixel then gets effectively infinite health to downback in the corner and build meter until Cody takes a risk and dumps his whole bar for chip out or the game times out. Like I don’t understand how anyone can watch this clip and think “this is healthy”.
     
    Also, while I’m being a old stick in the mud that caption is really bugging me. Dude is talking about never give up like he clawed his way to victory when there was like 3 game mechanics working overtime to keep him in the match lol.
  4. LOL
    GetTheTables reacted to Mattatsu in The Street Fighter V Thread   
    Lol, I was talking with my wife about wanting to exercise more but my knees are kinda fucked and I don’t want to go to the gym so I can use an elliptical machine during the pandemic and I certainly don’t want to buy one.
     
    she sent me a link last night of a cardio video that’s safe for the knees and I finally looked at the thumbnail and laughed... yeah, this will definitely be a workout that won’t involve the knees 🤣
     
     
  5. +1
    GetTheTables reacted to Mattatsu in The Street Fighter V Thread   
    I actually remember that fateful “Mortal Monday” from when I was 9, and trust me, there were millions of us 🤣
  6. +1
    GetTheTables reacted to Skort in The Street Fighter V Thread   
    Yo i'm streaming Samurai Jack again and maybe SFV later.  Thanks for the ones that followed i actually setup my follower alert now xD
     
      PS : if i finish this today i'll maybe stream some Bonita action. Prolly gonna lose points but whatevs 😮   
  7. LOL
    GetTheTables got a reaction from Volt in The Street Fighter V Thread   
    I read this real quick and read the bolded section as "John Travolta" . And now I really want that to be true. 
  8. LOL
    GetTheTables reacted to Skort in The Street Fighter V Thread   
    I swear @Shakunetsu is working for Capcom and trying to get feedback for SF6.
  9. +1
    GetTheTables reacted to Dayaan in The Street Fighter V Thread   
    I just annotated a 3 page essay for 2.5 hours. It's incredible how motivated you can be to have a meaningful dialogue on a topic you care about with someone you care about. I've never worked this hard on a school annotation ever. This was far more productive and I feel I am more knowledgeable than before.
     
    People should argue with their mates more about stuff they care about. Love each other like you love your own mind. Need to work on that stuff, yeah?
  10. LOL
    GetTheTables reacted to BornWinner in The Street Fighter V Thread   
    I love how looking for Ramlethal fanart gives me both Attack on Titan spoilers and people trying to cancel Koefficient again.
     
    By that, I mean I fucking hate them and Twitter.
  11. +1
    GetTheTables got a reaction from DoctaMario in The Street Fighter V Thread   
    Yeah I hear you on that. I think Capcom and SNK have both had a really rough time with the transition to 3D. ArcSys probably would have too but they straight up cheated.
     
    KOF is actually in an especially bad spot for any kind of engine/art style shift because the game needs to have so many characters. Like you can't do the thing that most games do which is launch with a core and then build out to cut down on your workload; a "core" for KOF is like 30 characters. You definitely saw that with KOFXIV and while they did polish that game's visuals up there was only so much they could do with the base models and such.
     
    EDIT: Actually we've already seen a really keen example of this with KOFXII. My understanding of that game is that it was basically just an engine transition game which eventually got us to XIII.
     
    I think with some more iteration you could probably get a pretty slick looking KOF game in this engine. I think XV is a marked improvement already, though to your point the art style has fundamentally shifted in a way that maybe isn't the most endearing.
     
    Old man yelling at cloud moment: the thing that drew me in to all these games back in the day was how fucking sick they always looked. There was a quality to the sprite work that feels totally lost in this modern era (ArcSys again mostly avoids that with their tech). Some of the better models in SFV kinda sorta get there but then they go all dead-eyed or have some awkward facet and it pulls me right out.
  12. +1
    GetTheTables reacted to Sonichuman in Video Game Discussion Thread: Now Featuring Animated Avatars   
    VGM Contribution
     
  13. +1
    GetTheTables got a reaction from Volt in The Street Fighter V Thread   
    Yeah I hear you on that. I think Capcom and SNK have both had a really rough time with the transition to 3D. ArcSys probably would have too but they straight up cheated.
     
    KOF is actually in an especially bad spot for any kind of engine/art style shift because the game needs to have so many characters. Like you can't do the thing that most games do which is launch with a core and then build out to cut down on your workload; a "core" for KOF is like 30 characters. You definitely saw that with KOFXIV and while they did polish that game's visuals up there was only so much they could do with the base models and such.
     
    EDIT: Actually we've already seen a really keen example of this with KOFXII. My understanding of that game is that it was basically just an engine transition game which eventually got us to XIII.
     
    I think with some more iteration you could probably get a pretty slick looking KOF game in this engine. I think XV is a marked improvement already, though to your point the art style has fundamentally shifted in a way that maybe isn't the most endearing.
     
    Old man yelling at cloud moment: the thing that drew me in to all these games back in the day was how fucking sick they always looked. There was a quality to the sprite work that feels totally lost in this modern era (ArcSys again mostly avoids that with their tech). Some of the better models in SFV kinda sorta get there but then they go all dead-eyed or have some awkward facet and it pulls me right out.
  14. +1
    GetTheTables got a reaction from Mattatsu in The Street Fighter V Thread   
    Fuckin' awesome. Day 1. Love the swordfish.
     
    First thing I thought of when I saw this news elsewhere was Tubb. Megashock Ride or Die. 
     
    I need to look into options for us to play Shadow Over Mystara or AvP. Those games are GOAT and we can get 3-4 peeps on.
  15. +1
    GetTheTables reacted to KingTubb in The Street Fighter V Thread   
    BRUH!!! I saw earlier today in the VGG thread. I'm stoked to play as Estel. 
     
    Also, I'm pretty sure the other two characters are going to be Max and Shiva

     
    Edit: I know he's not one of the "good guy" bosses, but I really want Barbon as a playable character.
  16. +1
    GetTheTables reacted to Mattatsu in The Street Fighter V Thread   
    @KingTubb @GetTheTables @ whoever else
     
     

  17. +1
    GetTheTables got a reaction from HeavensCloud in The Street Fighter V Thread   
    Yeah I hear you on that. I think Capcom and SNK have both had a really rough time with the transition to 3D. ArcSys probably would have too but they straight up cheated.
     
    KOF is actually in an especially bad spot for any kind of engine/art style shift because the game needs to have so many characters. Like you can't do the thing that most games do which is launch with a core and then build out to cut down on your workload; a "core" for KOF is like 30 characters. You definitely saw that with KOFXIV and while they did polish that game's visuals up there was only so much they could do with the base models and such.
     
    EDIT: Actually we've already seen a really keen example of this with KOFXII. My understanding of that game is that it was basically just an engine transition game which eventually got us to XIII.
     
    I think with some more iteration you could probably get a pretty slick looking KOF game in this engine. I think XV is a marked improvement already, though to your point the art style has fundamentally shifted in a way that maybe isn't the most endearing.
     
    Old man yelling at cloud moment: the thing that drew me in to all these games back in the day was how fucking sick they always looked. There was a quality to the sprite work that feels totally lost in this modern era (ArcSys again mostly avoids that with their tech). Some of the better models in SFV kinda sorta get there but then they go all dead-eyed or have some awkward facet and it pulls me right out.
  18. +1
    GetTheTables reacted to KingTubb in The Street Fighter V Thread   
    A-FUCKIN'-MEN
     
    SFIV and V both are ugly imho. There's times when it shines, but those are just the corn kernels in a turd, not actual diamonds. 
     
    As much as XV is an improvement so far, it still looks like a game that came out in 2014. 
  19. LOL
    GetTheTables reacted to BornWinner in The Street Fighter V Thread   
    Pre-emptive popoffs kill 8 out of 10 fighting game players every year
     
     
  20. +1
    GetTheTables got a reaction from KingTubb in The Street Fighter V Thread   
    Yeah I hear you on that. I think Capcom and SNK have both had a really rough time with the transition to 3D. ArcSys probably would have too but they straight up cheated.
     
    KOF is actually in an especially bad spot for any kind of engine/art style shift because the game needs to have so many characters. Like you can't do the thing that most games do which is launch with a core and then build out to cut down on your workload; a "core" for KOF is like 30 characters. You definitely saw that with KOFXIV and while they did polish that game's visuals up there was only so much they could do with the base models and such.
     
    EDIT: Actually we've already seen a really keen example of this with KOFXII. My understanding of that game is that it was basically just an engine transition game which eventually got us to XIII.
     
    I think with some more iteration you could probably get a pretty slick looking KOF game in this engine. I think XV is a marked improvement already, though to your point the art style has fundamentally shifted in a way that maybe isn't the most endearing.
     
    Old man yelling at cloud moment: the thing that drew me in to all these games back in the day was how fucking sick they always looked. There was a quality to the sprite work that feels totally lost in this modern era (ArcSys again mostly avoids that with their tech). Some of the better models in SFV kinda sorta get there but then they go all dead-eyed or have some awkward facet and it pulls me right out.
  21. +1
    GetTheTables got a reaction from Mattatsu in The Street Fighter V Thread   
    Yeah I hear you on that. I think Capcom and SNK have both had a really rough time with the transition to 3D. ArcSys probably would have too but they straight up cheated.
     
    KOF is actually in an especially bad spot for any kind of engine/art style shift because the game needs to have so many characters. Like you can't do the thing that most games do which is launch with a core and then build out to cut down on your workload; a "core" for KOF is like 30 characters. You definitely saw that with KOFXIV and while they did polish that game's visuals up there was only so much they could do with the base models and such.
     
    EDIT: Actually we've already seen a really keen example of this with KOFXII. My understanding of that game is that it was basically just an engine transition game which eventually got us to XIII.
     
    I think with some more iteration you could probably get a pretty slick looking KOF game in this engine. I think XV is a marked improvement already, though to your point the art style has fundamentally shifted in a way that maybe isn't the most endearing.
     
    Old man yelling at cloud moment: the thing that drew me in to all these games back in the day was how fucking sick they always looked. There was a quality to the sprite work that feels totally lost in this modern era (ArcSys again mostly avoids that with their tech). Some of the better models in SFV kinda sorta get there but then they go all dead-eyed or have some awkward facet and it pulls me right out.
  22. +1
    GetTheTables got a reaction from Mattatsu in The Street Fighter V Thread   
    Tubb's point is important for anyone who hasn't played KOF before. Its not a team game in the same sense that Capcom fans are used it. 
     
    Its more like each player has 3 lifebars and you're picking how you want each of those lifebars to play. Also gets interesting because it has some meta consideration to it. I'm not the biggest KOF fan but I'll definitely give this new one a spin if the netcode is solid.
     
    Also congrats to @Vhozite on the job offer. Fuckin' awesome when that happens. Sometimes just going into an interview and being real pays off. If you had gone in there and tried to bullshit them you probably would have gone right into the reject pile. 
  23. Insightful
    GetTheTables reacted to TWINBLADES_SRK in The Street Fighter V Thread   
    Ono told me rose has a blond alt
  24. +1
    GetTheTables got a reaction from TWINBLADES_SRK in The Street Fighter V Thread   
    Tubb's point is important for anyone who hasn't played KOF before. Its not a team game in the same sense that Capcom fans are used it. 
     
    Its more like each player has 3 lifebars and you're picking how you want each of those lifebars to play. Also gets interesting because it has some meta consideration to it. I'm not the biggest KOF fan but I'll definitely give this new one a spin if the netcode is solid.
     
    Also congrats to @Vhozite on the job offer. Fuckin' awesome when that happens. Sometimes just going into an interview and being real pays off. If you had gone in there and tried to bullshit them you probably would have gone right into the reject pile. 
  25. +1
    GetTheTables reacted to KingTubb in The Street Fighter V Thread   
    me neither. If XV dropped last year and had sprites instead of 3D models, I'd probably pick it up, but since Strive is dropping in a couple months, I'm going to pass. 

    And KOF just doesn't look good in 3D to me, at all. I dig a lot of the artwork and general designs of the characters, and I think they really benefitted from that SNK gradient heavy sprite style, but in 3D they all look like NPCs in a JPRG or something 
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