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GetTheTables

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  1. LOL
    GetTheTables reacted to Pair of Rooks in The Guilty Gear general, Anime perky boobs are de wae   
    God DAMN the internet is fast.
     
  2. +1
  3. +1
    GetTheTables reacted to Hawkingbird in The Street Fighter V Thread, vol. 2   
    While I grew up on this version of the Turtles it's not my favorite by any means. The 2K3 show is by far my favorite version. All I'll give the 80s turtles is having the hottest version of April.
  4. +1
    GetTheTables reacted to Darc_Requiem in The Street Fighter V Thread, vol. 2   
    The correct term is fossil. You've mis-monikered us. Cancel Dayaan! 🤬
     
     
     
    😉
  5. Insightful
    GetTheTables reacted to BornWinner in The Guilty Gear general, Anime perky boobs are de wae   
    New patch stuff
     
     
     
     
     
  6. LOL
    GetTheTables reacted to BornWinner in The Street Fighter V Thread, vol. 2   
    It starts all over again.
     

  7. Insightful
    GetTheTables reacted to EvilCanadian in The King of Fighters: Official Series Thread   
    Taekwondo is DEAD
     
    Taekwondo-ish is the new art
     

  8. Insightful
    GetTheTables reacted to Pair of Rooks in The Guilty Gear general, Anime perky boobs are de wae   
    I think most decent players have found a way to deal with her with their chosen character. Plus she isn't tearing it up in tourneys either. I'm fine with Ram's improvements on her lesser used options. 
     
    The whole patch is trying to buff everyone. Does arcsys put hidden changes in their patches? 
     
    Stun Dipper got a QoL buff / bugfix, we think. I mean one way of making it connect reliably is the slide kick not moving at all. 🤪 Maybe they did that.
     
    Arcsys realized the edgelord super that prevents meter gain for the rest of the round isn't as popular as using that meter for literally anything else. So the buff is now you can gain meter again like a normal person. I feel like a Faust main. "We added a brand new 'wall break' mechanic to your super..."
     
    Arcsys has recognized that 2S has more range, better startup, less likely to get your sword punched, and same comboability as f.S, so no one used f.S.  The fix?  f.S slides more.  It still has negative disjoint. Unlike 6H. Which has a lot of disjoint. And reach. So you don't need to slide. 
     
    Meanwhile Leo players were having trouble opening ppl up and an Axl somewhere almost lost to a Goldlewis so BUT HEY at least I'm not a Gio main where the buff is when you drop your combo on purpose...
     
     
     
  9. +1
    GetTheTables got a reaction from HD-Man in The King of Fighters: Official Series Thread   
    Apparently rollback netcode costs you starting roster slots. Definitely worth it in the long run though. They can easily fill the game out with DLC (not like they weren't going to anyways) and better to be able to play it way more reliably. Plus with them implementing rollback here it will theoretically carry forward with KOF (good for the franchise) and hopefully they'll consider it for other properties.
     
    Rollback definitely puts this back on my radar.
  10. LOL
    GetTheTables reacted to TWINBLADES in The Street Fighter V Thread, vol. 2   
    I'm maining the black girl and Garou Terry also Jack-O looks dumb 
     
    *I vanish*
  11. +1
    GetTheTables reacted to BornWinner in The Guilty Gear general, Anime perky boobs are de wae   
    Some people think it could lead to FarS > 5HS > Darou restand, making her mid screen game more of an option. I’m real excited for these changes. Thought she was going to be hit harder with the Twitter force complaining about everything. Glad the team tried to buff everyone as well in some way.
  12. +1
    GetTheTables reacted to Phantom_Miria in The Street Fighter V Thread, vol. 2   
    Try that on my April O'Neil:
     
     
  13. LOL
    GetTheTables reacted to Darc_Requiem in The Street Fighter V Thread, vol. 2   
    I could invite @Voltand rig the bracket for you 👀
  14. LOL
  15. +1
    GetTheTables reacted to delete_me in The Street Fighter V Thread, vol. 2   
    I don't use Discord but I also don't play super niche fighting games (the closest probably being Fantasy Strike but that still has an active playerbase).
     
    KOFXV also confirmed rollback netcode as of a couple of minutes ago btw.
  16. +1
    GetTheTables got a reaction from Shakunetsu in The Street Fighter V Thread, vol. 2   
    Bless you for organizing these Darc. I know you're dedicated when you're willing to do discord dives to try to set it up.
     
    My weekend plans are up in the air but if I can hop on I'll happily feed my rusty ass to the bracket. 
     
    (phrasing)
  17. +1
    GetTheTables got a reaction from Darc_Requiem in The Street Fighter V Thread, vol. 2   
    Bless you for organizing these Darc. I know you're dedicated when you're willing to do discord dives to try to set it up.
     
    My weekend plans are up in the air but if I can hop on I'll happily feed my rusty ass to the bracket. 
     
    (phrasing)
  18. LOL
    GetTheTables reacted to Darc_Requiem in The Street Fighter V Thread, vol. 2   
    Hey, I'm going to try to do this tourney thing again. How does Saturday at 7pm EST sound? I can put the info in 🤢 discord 🤢 later. I'm at work.
  19. Thrilling
    GetTheTables reacted to Phantom_Miria in The Street Fighter V Thread, vol. 2   
    Very important and topical news about Strive:
     
     
  20. LOL
    GetTheTables reacted to Doctrine_Dark in The Street Fighter V Thread, vol. 2   
    You know, Akira's winpose with Daigo has to be the cutest shyt ever.
     
    I don't even mind that she dropped this nigga on my head (twice) after I'm finished watching the victory animation.
  21. +1
    GetTheTables reacted to Darc_Requiem in Fighting Game Lounge   
    *breaks out his shovel and digs up this thread again*
     
    I'm late to the party but this fan game looks pretty cool.
     
     
  22. +1
    GetTheTables got a reaction from Pair of Rooks in The Guilty Gear general, Anime perky boobs are de wae   
    I'm still a GG noob so take this with a grain of salt but so far as I know Bursts are unreactable. However I think that is also what makes them work so well in practice.
     
    Because they are unreactable, the attacker either has to make the read as to when they think their opponent will Burst - which involves understanding their own combo structure, their opponent's tendencies, how much health the opponent has, if Burst is even on the table - or try to close out the round with Burst-safe options - combos that don't have an easy/reasonable Burst point (see Rev Johnny), throws, or supers.
     
    And since it is a read, the defender also gets to have steps in this dance because they can try to throw off their opponent's guess by Bursting with a different timing, scrambling to force unfavorable hit situations (which may lead to a Burstable route when the opponent otherwise would have kept it safe), or just having big 'ol balls and not bursting at all (assuming they won't die) then using their opponent's burst bait/combo flub/whatever opportunity to get back into the game. 
     
    Its this interaction which I think makes the mechanic interesting and fun because its ultimately still the two players making choices and throwing them at each other, then seeing who was right. I.e. the core of what makes FGs fun in the first place. 🙂  Any mechanic that starts to get away from that interaction starts to take things in a worse direction at least in terms of long term fun-factor.
     
    Also worth noting is that Burst isn't just a defensive mechanic. You can Gold Burst to try to give yourself 100% meter which can be just as big of a momentum shift as a Burst, sometimes more so given how much GG and particularly Strive lets you go fucking ham with RC based pressure and combo extension.
  23. +1
    GetTheTables got a reaction from Pair of Rooks in The Guilty Gear general, Anime perky boobs are de wae   
    So just my read on it but I think the following things are factors:
     
    As you said, Burst is punishable. Its actually an interactive combo breaker that way, in that the attacker can try to bait it/blow it up (depending on the game) and thus the attacker feels like they still have offensive agency. Similarly, Burst isn't a get-out-of-jail free card. The hitbox of the burst needs to connect to save you, and it can be blocked/thrown (depending on the game) so you can't be too obvious as to when you use it. Because of that, the defender needs to be mindful of how they apply the "combo breaker". I think "automatic" combo breakers generate more frustration because the attacker does not feel like they can control the situation, or that they will inevitably have to just eat the CB to be able to play the game the way they want to. It is very clear when Burst is available, and it doesn't regenerate particularly quickly. So you're probably only dealing with it once a round most of the time and it is really obvious when it is on the table. Burst has always been in GG. I think there is a lot to be said for player expectations based on legacy (look at SF for example) so if you're sitting down to play GG you know Burst is a thing. Adding CBs to other games can feel a lot more disruptive (even if that entry was totally designed around it) to legacy players because they don't have that association built in. CBs are an interesting thing to consider but I think hitting the balance on them is difficult. Hell if you look at NRS they're still trying to find a breaker system they like and they are 3 iterations in (4 if you count Injustice). As games have slowly grown more combo heavy I think it is natural to try to consider things like CBs as a way to keep the game from becoming a 1 player exercise, but I feel like a fair number of systems I've run into feel sort of tacked on in a way that doesn't make anyone happy.
     
    tldr: Burst is nifty and continues to be. Just let ArcSys make all future games. 🙃
  24. Insightful
    GetTheTables got a reaction from Shakunetsu in The Guilty Gear general, Anime perky boobs are de wae   
    I'm still a GG noob so take this with a grain of salt but so far as I know Bursts are unreactable. However I think that is also what makes them work so well in practice.
     
    Because they are unreactable, the attacker either has to make the read as to when they think their opponent will Burst - which involves understanding their own combo structure, their opponent's tendencies, how much health the opponent has, if Burst is even on the table - or try to close out the round with Burst-safe options - combos that don't have an easy/reasonable Burst point (see Rev Johnny), throws, or supers.
     
    And since it is a read, the defender also gets to have steps in this dance because they can try to throw off their opponent's guess by Bursting with a different timing, scrambling to force unfavorable hit situations (which may lead to a Burstable route when the opponent otherwise would have kept it safe), or just having big 'ol balls and not bursting at all (assuming they won't die) then using their opponent's burst bait/combo flub/whatever opportunity to get back into the game. 
     
    Its this interaction which I think makes the mechanic interesting and fun because its ultimately still the two players making choices and throwing them at each other, then seeing who was right. I.e. the core of what makes FGs fun in the first place. 🙂  Any mechanic that starts to get away from that interaction starts to take things in a worse direction at least in terms of long term fun-factor.
     
    Also worth noting is that Burst isn't just a defensive mechanic. You can Gold Burst to try to give yourself 100% meter which can be just as big of a momentum shift as a Burst, sometimes more so given how much GG and particularly Strive lets you go fucking ham with RC based pressure and combo extension.
  25. +1
    GetTheTables reacted to delete_me in The Street Fighter V Thread, vol. 2   
    Her CA looks cooler.
     
    Edit: oh yeah, DP is good, that's one part of her kit I can't really downpl... Just kidding! Delayed arial attacks can straight out beat it because it doesn't have a continuous hitbox.
     
    But yeah, better than Sakura's for sure.
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