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The Street Fighter V Thread


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14 hours ago, Hecatom said:

Like i already said, niggas should just accept that this is the FG general, and create an actual DFV thread so that one is abandoned and we can continue our business as usual lol

The SFV Lounge Thread and the SFV Discussion Thread.

 

Of course, it's not like anyone actually *has* something to discuss about SFV outside of Capcom's Danposting, so a SFV Discussion Thread would frankly be almost empty.

 

People have yet to recognize that the only reason we don't talk a lot about V is that there isn't a lot to talk about it.

It's not like we tell people to shut up about V. (Well, Cipher does, but he's wrong about it and we always call him out on that.)

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4 minutes ago, Volt said:

The SFV Lounge Thread and the SFV Discussion Thread.

 

Of course, it's not like anyone actually *has* something to discuss about SFV outside of Capcom's Danposting, so a SFV Discussion Thread would frankly be almost empty.

 

People have yet to recognize that the only reason we don't talk a lot about V is that there isn't a lot to talk about it.

It's not like we tell people to shut up about V. (Well, Cipher does, but he's wrong about it and we always call him out on that.)

 

Shut up SFV sucks ass and you should feel bad for enjoying it.

Now talk about good games, while I jump back into the Void.

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2 minutes ago, Volt said:

You fool! People should experience SFV so they recognize Anime Games are superior!!!

But SFV infects them with the horny, soon they start looking up SF Porn.

All that is left of them is just the need for more horny costumes to be deliverd!

 

Letting them play SFV brings them right into the claw of the horny devil! What they need is wholesome anime!

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Hit confirming in SFV is similar to SF3. I'm looking for the screen to have a spasm and making a decision based on that lol

 

In practice, probably the hit sparks and the audio queues. Some kinda mixture. Feel like for light confirms (which there is substantially more in V compared to 3s) looking at anything like meter or stun bar doesn't seem as helpful.

 

Shake n bake.

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50 minutes ago, elliephil said:

Hit confirming in SFV is similar to SF3. I'm looking for the screen to have a spasm and making a decision based on that lol

 

In practice, probably the hit sparks and the audio queues. Some kinda mixture. Feel like for light confirms (which there is substantially more in V compared to 3s) looking at anything like meter or stun bar doesn't seem as helpful.

 

Shake n bake.

Sound is definitely a part of it. I don’t actively listen for it but I’m definitely sharper when I’m listening to game sounds than when it’s on mute or I’m listening to music. 

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7 hours ago, Shakunetsu said:

Those two examples of Ryu is about a character being age, it's a 2d artwork portrait and it doesn't make it right for the wrong of SFV Ken and MVCi Chun li

 

It doesn't matter what the lore is!  If they want to randomly change up his appearance for SF6 that's fine, and they don't need a reason to do it!  You can't stand a character looking different but if there are lore reasons then suddenly you're ok with it?

 

The reason his appearance changes so much in between SF2 and Alpha is because Capcom wanted to use a completely different art style.  Alpha went for an anime style, so they softened up his face. 

 

The 'it's because he's younger in Alpha so it's OK' argument is silly. When people age their eyes don't move to a completely different position on their face, their ears don't change size, their nose doesn't change shape, their eyes don't double in size, and their face doesn't shrink.

 

They changed the art style and his face completely in between games, and the drastic change can't be dismissed because "well his age is different".

 

Alpha Ryu and SF2 Ryu look like completely different people regardless of their age, so why aren't you calling Alpha Ryu a cosplayer?

 

The difference between Alpha Ryu and SF2 Ryu is just as big as the change from SF4 Chun to MvCI Chun.  The only difference is he isn't ugly like MvCI Chun, so you're not crying about it.

 

If consistency is so important to you, Ryu should look like this in EVERY game:

 

ryu-sf2-original-artwork.jpg

 

According to you, every version of the character that doesn't have the same face shape as this guy is a 'cosplayer'.  Consistency right?  If people did what you wanted characters' appearances would never evolve.  You care more about characters being the same person than you do about a game looking good.

 

This has nothing to do with SFV Ken and MVCi Chun-Li.  They messed up real bad with those characters, so they should just never try to change how a character looks or try new art styles again?  That's so short-sighted.

 

"SFV Ken and MvCi Chun-Li were bad!  Never change face or art style again unless lore (and if there's lore then you can change it as much as you want!)"  is ridiculous.

 

Alright I'm out. 🏎️

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55 minutes ago, misterBee said:

The 'it's because he's younger in Alpha so it's OK' argument is silly. When people age their eyes don't move to a different position their face, their ears don't change size, their nose doesn't change shape, and their hair doesn't change from brown to black. 

 

They changed the art style and his face completely in between games, and the drastic change can't be dismissed because "well his age is different".

 

If consistency is so important, Ryu should look like this in EVERY game:

 

 

You got me wrong with this I have no strong issue with SFV Ryu nor MVCi Ryu I don't even point them out or used them as an example , while I do point art SF4 faces looks fugly  while my point with chracters is that they seems not to belong to the evolution. Yet I don't say it's the best example of terrible works of Capcom of often point it out.

 

Using Ryu as an example doesn't really fit what I'm pointing out.

 

However I'm like every fan that has his favorite iteration of Ryu and wants it back as an alt not the face of SF6.

 

Whatever your saying about Ryu or in SF2, SFA, SF3 wasn't something about I'm criticizing nor being specific with his modern iteration in modern Capcom 3D fighters.

 

We could point out inconsistency and changes in portraits but it doesn't justify the horrible facial sculpt from the 3D modelers and art direction without proper guidelines. Which cause SFV Ken and MVCi chun li.


Facial sculpt is important especially in 3D models and Figures. Even with various artist and artstyle decent facial sculpt is possible.

 

They may have been in consistency in artworks but it doesn't mean they cannot do something with consistency in facial sculpt or it doesn't justify the mistake they made with SFV ken and MVCi Chun li. Because they are not an indie company and this are major recurring characters

 

Which can be shown on merchandise even the old ones can capture the in-game facial structure regardless the technology, I also collect action figures, keychains, model kits and gashapon, and even own some bootleg that I would compare to there original counterpart and also those chibi bandai cards. Those were even classic and also modern that I prefer to look like there in-game counterpart.

 

SD, Editorial Caricature, Fanart and etc proves it can be done if a certain person follow a guideline and give time to attention to detail.

 

What I am strongly mentioning was even before was Capcom's poor art direction that cause Ken SFV face terrible along with MVCi Chun li. The other things that I usually point out is iconic color palette.

 

  

55 minutes ago, misterBee said:

This has nothing to do with SFV Ken and MVCi Chun-Li.  They messed up real bad with those characters, so they should just never try to change how a character looks or try new art styles again?  That's so short-sighted.

That's what Im was pointing out, on capcom mishandling Chun Li MVCi  and SFV ken, What I was talking here is  Capcom mishandled those characters and I was specific.

 

This was never a discussion about a  problem with SFA and SF5 version of Ryu. Or SFV Ryu should look like this artwork?

 

It's not an art style that made Chun li in MVCi and SFV ken terrible it's art direction guidelines.

 

Art style can be varied even with similar facial structure

 

Art style can be the same with multiple interpretation of the character

 

I'm not also a fan of Chun li or Chun li being romantically involve with Ryu. I'm just pointing out it Capcom's  poor art direction an they are the best example.

 

 

Edited by Shakunetsu
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18 hours ago, Dayaan said:

How do you guys hitconfirm in SFV? I mean on a personal level. What method do YOU use to hitconfirm? I'm finding a lot of success with the stun bar.

Hitspark, sounds, etc.

When i was younger it was easier since i had fast reaction times.

 

Now when the window is too small for my old hands, i just commit and regret if i commit wrong.

Is not like i am playing in tournaments anyway.

Edited by Hecatom
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14 hours ago, Skort said:

Some of the changes in would like to see are the following ( ofc not all at the same time but some would be nice at least ) 

 

- starts the round with all 3 stores

I honestly think this is by far the most important change.  Juri players usually start the round backpedaling to the corner because they have to store.  If she started the round with full stores she could initiate the offense, get a life lead and then play her zoning/hit and run game.   I think this would make a world of difference.  

 

Why Capcom thinks it's okay for her to start the match with no stores is beyond me.  Ibuki doesn't start the match with zero Kunai.  It makes no sense.  

Edited by HeavensCloud
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7 minutes ago, HeavensCloud said:

I honestly think this is by far the most important change.  Juri players usually start the round backpedaling to the corner because they have to store.  If she started the round with full stores she could initiate the offense, get a life lead and then play her zoning/hit and run game.   I think this would make a world of difference.  

 

Why Capcom thinks it's okay for her to start the match with no stores is beyond me.  Ibuki doesn't start the match with zero Kunai.  It makes no sense.  

The best part is that Kunai are way better than anything Juri can do with stores lol. 

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6 hours ago, Shakunetsu said:

What I am strongly mentioning was even before was Capcom's poor art direction that cause Ken SFV face terrible along with MVCi Chun li. The other things that I usually point out is iconic color palette.

 

  

That's what Im was pointing out, on capcom mishandling Chun Li MVCi  and SFV ken, What I was talking here is  Capcom mishandled those characters and I was specific.

 

This was never a discussion about a  problem with SFA and SF5 version of Ryu. Or SFV Ryu should look like this artwork?

 

It's not an art style that made Chun li in MVCi and SFV ken terrible it's art direction guidelines.

 

So are you saying that ONLY Chun and Ken get face modeling guidelines?  Of course not.  They would do it for EVERY character.

 

The reason I am showing you Ryu over and over again is because he is proof that you don't need some kind of hardcore style-guide for his face to look good in various different styles, and with various different shapes.  You say you need some kind of hardcore face guidelines, but Ryu shows that you don't.

 

Ryu has been drawn wildly different in SF, SF2, Alpha, CVS, EX, SF3, SF4, Smash, MvC, and SF5, and there have been very few complaints.  They didn't have game-wide face rules, artists got to experiment, and it still worked out great. 

 

You said you have zero problems with Ryu.  That is my point.  There were no face rules and you have had no problems with Ryu changing his appearance/face the whole time. So why do we need these rules now?

 

Did you have a problem with how Ken looked before SFV? His style changed just as much as Ryu's did over the years, and in most games he looks perfectly fine.  SF5 is probably the first real misstep with that char that I can recall.

 

Chun-Li has looked super bad in 1 game, and that game probably also had no budget.  BUT she changes outfit and appearance quite radically in SF2, SF3, Alpha, CVS, SF4, MvC, and SF5, and most people aren't complaining about those versions.

 

You just keep talking about that ONE time Chun looked super ugly.  I honestly doubt Chun will look that ugly ever again, with or without face rules.

 

It's like saying "I had a roaches in my apartment one time, so I guess I'll never live in an apartment again".

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3 hours ago, misterBee said:

So are you saying that ONLY Chun and Ken get face modeling guidelines?  Of course not.  They would do it for EVERY character.

 

Yes they do, all characters do, I'm pointing out here that  MVCi Chun li and SFV Ken are the result of poor art direction in Capcom modern FGs.

3 hours ago, misterBee said:

The reason I am showing you Ryu over and over again is because he is proof that you don't need some kind of hardcore style-guide for his face to look good in various different styles, and with various different shapes.  You say you need some kind of hardcore face guidelines, but Ryu shows that you don't.

You are just  showing me over and over for those  2d artwork promotional materials for SF2 then comparing it Alpha as your proof. It only show that what your doing doesn't makes sense because those were not the basis. because it doesn't prove that there nothing wrong with facial sculpt of 3d models for MVCi Chun or Ken in SFV.

 

What your coming up is personal analogy with basing to those promotional material for world warrior, champion edition along with comparing an alpha. To justify the problems with the facial sculpt of MVCi Chun and Ken in SFV.

3 hours ago, misterBee said:

You said you have zero problems with Ryu.  That is my point.  There were no face rules and you have had no problems with Ryu changing his appearance/face for decades. So why do we need these rules now?

 

And your using it to say there is nothing wrong with MVCi Chun li and Ken SFV in their facial sculpt in 3d models because those you comparing those 2d artworks that is used a promotional material for world warrior, champion edition along with comparing an alpha that was supposed to be his youngerself.

 

Those materials had different purpose and  it doesn't justify what you assumed, and it doesn't also convince it can't be done in this  because it should be done and implemented especially they are now in 3D. Those should had been basic.

 

3 hours ago, misterBee said:

And what about all the other versions of Chun?  She changes outfit and appearance quite radically in SF2, SF3, Alpha, CVS, SF4, MvC, and SF5, and most people aren't complaining about those versions.

 

Costumes has nothing to do with not a facial sculpt in 3d issue for Chun li in MVCi. 

 

Were just going circles here and most of what your saying is personal analogy comparing illustration that were used to promotional materials. What I'm clearly is pointing here was facial structure for MVCi Chun li and SFV Ken which was a redundant recurring character not a returning character.

 

And those facial sculpt guidelines are not complicated impose for the like of Chun li and Ken. 

 

Okay from your promotional illustration examples, I go with the in-game portrait in 2D sprites games.

 

 

tumblr_mqxrivdRjm1s1r76jo1_1280.png

 

Should I be now convince there is no wrong MVCi Chun li because I'm looking right now with all the chun li portrait in different artstyle laid out together  side by side which was used directly to represent the 2D pixel sprites in-action in the game and some  has different costumes, aged faces and those SF2 Chun li in-game portraits that were updated and altered multiple times?

 

No, because it has nothing to do with facial issue in 3D of MVCi Chun li. 
 

3 hours ago, misterBee said:

It's like saying "I had a roaches in my apartment one time, so I guess I'll never live in an apartment again".  A few small mistakes and you want to lock down the style for everything.

 

It's not like that, I'm just saying that MVCi Chun li had poor art direction for recurring character unlike UMVC3 Chun li, TVC and SFV.

 

I'm always been okay with MVCi Ryu facial structure. 

 

Edited by Shakunetsu
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11 hours ago, Vhozite said:

It’s a separate free dlc you gotta download 

It took me like an hour and reading steam community comments to even figure out how to do this.   I don't even know who to blame. 

 

OTOH I've finally started my replay of 2014's Strider.  While story mode downloads. 

 

EDIT: or not.  Apparently no downloads happen while playing a game.  lol 

 

Edited by Pair of Rooks
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2 hours ago, Shakunetsu said:

Should I be now convince there is no wrong MVCi Chun li because I'm looking right now with all the chun li portrait in different artstyle laid out together  side by side which was used directly to represent the 2D pixel sprites in-action in the game and some  has different costumes, aged faces and those SF2 Chun li in-game portraits that were updated and altered multiple times?

 

No, because it has nothing to do with facial issue in 3D of MVCi Chun li. 
 

 

It's not like that, I'm just saying that MVCi Chun li had poor art direction for recurring character unlike UMVC3 Chun li, TVC and SFV.

 

I'm always been okay with MVCi Ryu facial structure. 

 

 

Maybe there is a language barrier or something but we are clearly not seeing things the same.

 

2D or 3D DOESN'T MATTER.  Character facial design and construction do not change if it is 3D.  Face shape/overall face design of a character are relevant in either form, so idk why you think because games are in 3D now facial structure suddenly matters more.  Whether we are talking about a 2D portrait or in-game 3D model MAKES NO DIFFERENCE because they are both visual representations of a character's design.

 

Have you ever created concept art or 3D modeled before?  I have.  When you are talking about the basics of a character's design like their face shape, both 2D and 3D apply.  If we are talking about face shape and art direction we can use 2D or 3D images as examples.

 

I have no idea why you think only pictures of in-game models matter.

 

You keep talking about bad facial sculpt for SFV Ken and MvCI Chun-Li.  Fine.  But what about facial sculpt for EVERY OTHER CHARACTER?  They are all mostly fine.  Why do you feel we need to change how things are done JUST BECAUSE of Ken and Chun-Li?  You say Ken and Chun-Li look bad, but what about all the other characters that look good?  Why do you keep ignoring that part?  Chun-Li and Ken are not the only characters in the game! MvCI and SFV are not the only games with those characters!

 

MvCI Chun is not the only Chun.  SFV Ken is not the only Ken.  Why do you only talk about these two, and think Capcom needs to do things differently just because of them?

 

I am not saying SFV Ken is good.  I am not saying MVCI Chun is good.  I am saying these were rare mistakes, but most characters come out fine without special face rules.

 

2 hours ago, Shakunetsu said:

I'm always been okay with MVCi Ryu facial structure.

THIS IS MY WHOLE POINT!

 

No face rules > MvCI Ryu is ok

 

No face rules > MvCI Chun is ugly

 

You are ok with one, but not the other.  Just because Chun is bad, doesn't mean they have to change they do everything for every game.  Even in MvCI, which looks shitty, there are still characters that look good without the rules.

 

Once you stop talking about MvCI (which is a low budget game with lots of other problems) it makes even less sense.  You are saying MvCI Chun and SFV Ken are more important than every other character in every other game, most of which look good!

 

Apparently to you MvCI Chun is more important than everything else in the franchise.  One ugly Chun suddenly outweights every other good looking character they have ever created.

 

You say Capcom needs to change how they do things because of MvCI Chun, but the vast majority of characters they make look good.  MvCI Chun is the MINORITY, and MvCI itself is a low-budget outsourced game.

 

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1 hour ago, misterBee said:

 

2D or 3D DOESN'T MATTER.  Character facial design and construction do not change if it is 3D.  Face shape/overall face design of a character are relevant in either form, so idk why you think because games are in 3D now facial structure suddenly matters more.  Whether we are talking about a 2D portrait or in-game 3D model MAKES NO DIFFERENCE because they are both visual representations of a character's design.

 

Have you ever created concept art or 3D modeled before?  I have.  When you are talking about the basics of a character's design like their face shape, both 2D and 3D apply.  If we are talking about face shape and art direction we can use 2D or 3D images as examples.

 

1 hour ago, misterBee said:

MvCI Chun is not the only Chun.  SFV Ken is not the only Ken.  Why do you only talk about these two, and think Capcom needs to do things differently just because of them?

It does matter, If that is your opinion then go on. I did for sculpt, animation and production. Those character isn't done from scratch, those were one of the most important characters they had their IP on and the faces that represent SF franchise. they had been done multiple times. Because they are the result of a triple a company with bad art direction that everyone knows. because they were terrible and because those were what I mentioned earlier.

 

1 hour ago, misterBee said:

You are ok with one, but not the other.  Just because Chun is bad, doesn't mean they have to change they do everything for every game.  Even in MvCI, which looks shitty, there are still characters that look good without the rules.

1 hour ago, misterBee said:

Once you stop talking about MvCI (which is a low budget game with lots of other problems) it makes even less sense.  You are saying MvCI Chun and SFV Ken are more important than every other character in every other game, most of which look good!

 

1 hour ago, misterBee said:

You say Capcom needs to change how they do things because of MvCI Chun, but the vast majority of characters they make look good.  MvCI Chun is the MINORITY, and MvCI itself is a low-budget outsourced game.

Nah those were my concern on the topic and those were the one I'm pointing out so why should I talked about the other. Regardless what you believe into it's an issue that they even fixed. No whatever was done with Ryu is not the same work with Chun in MVCi it doesn't makes sense that you tried . You don't need a large budget or separate fee to have guidelines for the face. lol.... They even reworked it after. 

 

If you believe faces structure is not important and it's there clothes that make them character like you mentioned in early comments. that's fine in your personal preference. If you believe that they should never be a guidelines for 3D facial sculpt because of you comparing multiple SF2 version of illustration and also including an Alpha which was set to represent their younger years... It's your own personal analogy. 

 

enough with this whataboutthis conversation

 

 

 

 

 

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3 hours ago, Pair of Rooks said:

It took me like an hour and reading steam community comments to even figure out how to do this.   I don't even know who to blame. 

 

OTOH I've finally started my replay of 2014's Strider.  While story mode downloads. 

 

EDIT: or not.  Apparently no downloads happen while playing a game.  lol 

 

 

If you want to have Downloads run on Steam while playing, you have to enable it in the settings.

Another way is to start the game, minimize it, start the download and maximize the game again.

 

1 hour ago, Hecatom said:

 

 

I say it again and again, SF Story and Lore is so comicly inconsistent, it hurts me on 12 different levels.

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12 hours ago, HeavensCloud said:

I honestly think this is by far the most important change.  Juri players usually start the round backpedaling to the corner because they have to store.  If she started the round with full stores she could initiate the offense, get a life lead and then play her zoning/hit and run game.   I think this would make a world of difference.  

It would help surely but she should able to gain stores while maintaining pressure or at least reset to neutral , not putting herself into minus 2 scenario all the time.

 

I say it again, stores need more reward. If all of them are unsafe and also Juri becomes minus while gaining them ,they should be worth storing.    

 

She is a resource management character, the resources need to be worth it. G is absolutely dumb once he gets 3 charges, Juri just gets to be average with stores. No, i do not want Juri to be as dumb as G because fuck that character but she needs more love that's for sure.

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7 hours ago, Skort said:

It would help surely but she should able to gain stores while maintaining pressure or at least reset to neutral , not putting herself into minus 2 scenario all the time.

 

I say it again, stores need more reward. If all of them are unsafe and also Juri becomes minus while gaining them ,they should be worth storing

Starting with stores wouldn't do much, balance wise. It's a nice QoL change but that's it.

 

Making the firekick safer oB would be the lifesaver.  I know at -2 it's already safer than its ever been; in 4 the whole cast could punish.  But in yolo sfv just +0 oB would really enable the rest of her kit.  

 

I know it shouldn't be too good or it would outshine the stored moves themselves, but idk make it have pure projectile properties or something so some cast members can break through it, especially if they have meter.

 

I've considered what if it were multihit, but that just adds flavor I think. 

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Arcade1up just announced a Killer Instinct/KI2 cab (which includes battle toads and wifi for online matches. Code mystics did the rollback on their nba jam cabs, so could be the same here).

 

They also announced a Capcom classics arcade, which has all arcade versions of SF2 and the  first Dalkstalkers, and a few other non-FG games, but no wifi.

 

they also announced a 4 player x-men (konami) arcade game, which does have wifi

Edited by Mattatsu
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