Jaldaboath Posted January 18, 2018 Posted January 18, 2018 So, I could never get a match during the Beta, tell me, is this the rightful heir to MvC2, a forgettable franchise fighter or an afront to DBZ and the FGC? Also, Anyone knows if the OST pack will be available for purchase later? I want it but I'm not paying for a season pass until all the characters are in. ADMIN EDIT BY @misterBee : I'd like to prevent this site from have too many unused subforums, so we'll keep it to this thread for now. If activity increases and people feel like this game needs its own subforum, please post in the subforum request thread. Quote
DarkSakul Posted January 18, 2018 Posted January 18, 2018 I think getting a match depends on your quality of broad band. Quote
Elex Posted January 23, 2018 Posted January 23, 2018 I'm looking forward to DBFZ. I have faith in ArcSys and so far it's looking pretty fun. Quote
misterBee Posted January 27, 2018 Posted January 27, 2018 Pfft. This is the only char you need. Quote
kikimaru024 Posted January 27, 2018 Posted January 27, 2018 I wanna get DBFZ but * I'm old & busted * I don't wanna learn a new FG * It's €95 for the full package... Quote
misterBee Posted January 28, 2018 Posted January 28, 2018 On 1/27/2018 at 1:53 PM, kikimaru024 said: I wanna get DBFZ but * I'm old & busted * I don't wanna learn a new FG * It's €95 for the full package... I believe in you! <3 You definitely don't need to buy the ultimate edition... Quote
Darc_Requiem Posted February 3, 2018 Posted February 3, 2018 On 1/27/2018 at 12:57 PM, misterBee said: Pfft. This is the only char you need. I'm sure Kbrad uses her. She's his only blonde waifu option. Quote
misterBee Posted February 9, 2018 Posted February 9, 2018 Rocking 18, 16, and Trunks right now. 18 is definitely my weakest char but I can't give up on her. :cry: Quote
Darc_Requiem Posted February 24, 2018 Posted February 24, 2018 So no excitement for Dad Goku and PED Goku? :wink: Quote
misterBee Posted February 24, 2018 Posted February 24, 2018 I'll definitely give Bardock a try. I prefer characters with command grabs though...hope he has one. Quote
Darc_Requiem Posted February 24, 2018 Posted February 24, 2018 From what I've read Bardock seems to be a close range fighter. Haven't heard about any command grabs but I could see those fitting in his kit. He seems to be focused more on physical attacks that beam attacks from what I've gathered. Quote
Weeaboo Posted March 2, 2018 Posted March 2, 2018 Anybody been using A.18 for a hot minute? Wanna ask a question or two... Quote
Weeaboo Posted March 2, 2018 Posted March 2, 2018 What options do you end with when it comes to her blockstrings? Quote
misterBee Posted March 2, 2018 Posted March 2, 2018 You can end a string of normals with ki blast or destructo disc. These are pretty safe UNLESS your opponent has lvl3. If they have level 3 they can reversal you before the projectiles come out. If you call an assist during your blockstring it will keep you safe as well. You can do something like L, M, assist, H. Opponent will have to block your assist, so won't be able to punish the H. If you don't feel safe using a projectile ender and don't have assist, then the best you can do is something like L, L. Anything more and you're unsafe on block. Luckily timing in this game is pretty lax so hit confirming shouldn't be too hard. Quote
Weeaboo Posted March 2, 2018 Posted March 2, 2018 So you don't use A.17 as part of your blockstring? Quote
misterBee Posted March 2, 2018 Posted March 2, 2018 18 pauses for a bit to call 17, and if you are hit at any point, 17 will disappear. 17 can be hit as well. I prefer to use 17 for oki and in neutral, but if you're in someone's face and already in the middle of a blockstring, I'm not sure you can really call him in safely. You can probably combine him with an assist though if you want the added layers of offense. Quote
Darc_Requiem Posted March 10, 2018 Posted March 10, 2018 I'm officially the Vegeta of this forum. As soon as I match @misterBee's level, he surpasses me. Damn you Kakarot! Quote
misterBee Posted March 10, 2018 Posted March 10, 2018 Run run run fast as you can can't catch me I'm the admin man Quote
Darc_Requiem Posted March 22, 2018 Posted March 22, 2018 (edited) Surprised no one posted these yet. Bardock Broly Edited March 22, 2018 by Darc_Requiem misterBee 1 Quote
ZioSerpe Posted March 23, 2018 Posted March 23, 2018 What characters are good anchors? Currently my team is 21-Vegeta-Trunks, and I know that I will probably have to Axe either Trunks or 21 and I really don't wanna Quote
Weeaboo Posted March 27, 2018 Posted March 27, 2018 (edited) I can't wait for Broly! The wait is killing me. Edited March 27, 2018 by Weeaboo Quote
ZioSerpe Posted March 28, 2018 Posted March 28, 2018 (edited) I am once again confused by DLC releases, is the 28th here in Asia, will I have the characters available when I get home from work or they do same time worldwide? Edited March 28, 2018 by ZioSerpe Quote
ZioSerpe Posted March 28, 2018 Posted March 28, 2018 I bought character pass and steam did its update, logged on and found both Brolly and Bardok locked. If I don't find them unlocked tomorrow after work I am gonna riot Quote
Weeaboo Posted April 19, 2018 Posted April 19, 2018 I know I'll probably won't get an answer for some time but here's my question: How do you approach the usefulness of reflect? Only as recently of last week I decided to approach it like I did with 3rd Strike Parry & have been getting some mileage on that approach. I've pretty much abandon the use of reflecting on wake up since there's so many options to bait it and punish it. Quote
misterBee Posted April 19, 2018 Posted April 19, 2018 51 minutes ago, Weeaboo said: I know I'll probably won't get an answer for some time but here's my question: How do you approach the usefulness of reflect? Only as recently of last week I decided to approach it like I did with 3rd Strike Parry & have been getting some mileage on that approach. I've pretty much abandon the use of reflecting on wake up since there's so many options to bait it and punish it. You can't throw it out randomly, but it's a pretty important part of the game. In some cases reflect might be the only way out of corner pressure, since there's no pushblock. It's also handy for nullifying beams. You're right in that other people can bait it, but it's definitely something you're going to want to use when you can. Rather than use it on wakeup, I'd suggest using it when you know there are holes in the opponent's offense. If your opponent gets wise and starts to bait it, you might just have to block for a while instead. Quote
ZioSerpe Posted April 19, 2018 Posted April 19, 2018 Mostly use reflect at the end of a string when you know they're going into a special to stay safe. Quote
Darc_Requiem Posted May 14, 2018 Posted May 14, 2018 For those that missed Goichi's godlike performance. Quote
M A R T I A N Posted October 6, 2020 Posted October 6, 2020 (edited) Welcome. Seeing how we didn't seem to have an avenue for discussion yet.... I went ahead and did the honors. There's the old thread, but it wasn't very organized and hasn't seen a post for 2 years. Come here for everything Dragonball FighterZ. Post tech, discuss meta, or just meme around. Sonichuman did his best on the old site to post new content, so I'll do the same here. Here's some content to get us started: Here's some notable content creators for DBFZ as well: https://www.youtube.com/c/rooflemonger https://www.youtube.com/c/JustRelaxKid https://www.youtube.com/c/teamspooky https://www.youtube.com/channel/UCqyPbMQMNLq5EcEaJgfyJMQ https://www.youtube.com/c/BandaiNamcoEntertainmentAmerica https://www.youtube.com/c/shoyoumomo Tossing if off to you, folks. Enjoy. Edited October 6, 2020 by M A R T I A N Typo. EvilCanadian, misterBee and Volt 2 1 Quote
BeetleCrisp Posted October 6, 2020 Posted October 6, 2020 So I have some questions. (Brand new to fighting games. Picked up dbfz last week and thats the extent of my time trying to learn a fighting game) First, I thought you just had to hold back and a button to get out of a combo if they drop part of it but when I played a few matches that wasn’t working. Figure I’m either dumb or there was more too it. Second, do you have any tips on getting used to the rhythm of moves and transitioning to different inputs you haven’t labbed? For example I can do a basic BnB combo with kid buu (he’s the one I’m having the hardest time with because his moves have weird delays) the combo starts as 2m-5m-jl-m-l-jl-m-2h ect… but in a real match I have to do stuff like air dash forward h overhead to 2m-5m ect… Is there a good way to practice these kinds of changes so I don’t panic when I don’t just get a free setup? I find that I end up mashing so I get stuff like two 2m and miss my 5m opportunity. Same thing happens in some other combos when I have to wing the start, I’ll end up mashing. Do I just need to keep grinding other combos and as muscle memory improves it will work itself out or is there something I can do to get used to reacting to those changes faster? Quote
M A R T I A N Posted October 6, 2020 Posted October 6, 2020 23 minutes ago, BeetleCrisp said: So I have some questions. (Brand new to fighting games. Picked up dbfz last week and thats the extent of my time trying to learn a fighting game) First, I thought you just had to hold back and a button to get out of a combo if they drop part of it but when I played a few matches that wasn’t working. Figure I’m either dumb or there was more too it. Second, do you have any tips on getting used to the rhythm of moves and transitioning to different inputs you haven’t labbed? For example I can do a basic BnB combo with kid buu (he’s the one I’m having the hardest time with because his moves have weird delays) the combo starts as 2m-5m-jl-m-l-jl-m-2h ect… but in a real match I have to do stuff like air dash forward h overhead to 2m-5m ect… Is there a good way to practice these kinds of changes so I don’t panic when I don’t just get a free setup? I find that I end up mashing so I get stuff like two 2m and miss my 5m opportunity. Same thing happens in some other combos when I have to wing the start, I’ll end up mashing. Do I just need to keep grinding other combos and as muscle memory improves it will work itself out or is there something I can do to get used to reacting to those changes faster? Glad to see ya made it. 1. You tech by holding a direction and pressing a button. I usually just press Light. Lots of people don't expect you to tech down, I would work on trying to tech in different directions to keep yourself ambiguous. 2. You just need to practice doing inputs more. One of the most important skills to have in this game is being able to turn a stray hit in neutral into big damage. Practice a lot of instant air dashes into Heavy. Kid Buu's jumping heavy is ideal for this. Eventually you'll just be in the same situation so many times that your hands automatically know what to press without even thinking about it. It just takes time and patience man. Practicing combos over and over again off normals you're not comfortable with will speed that process up a lot though. The more combos you try and learn off different moves, the more you'll understand how things flow together. At first it's hard to apply newly learned combos in real matches because you're still focusing on so many different things. Even if you can do a combo like the back of your hand in the lab you're still gonna have tons of matches where you just don't have the mental capacity to worry about everything that's happening on screen AS WELL AS your shiny new combos. Just keep playing, keep going back to the lab and practicing stuff you struggle with execution wise. Once it becomes easy to do, play real matches until it's easy to do in a real match too. 👌 BeetleCrisp 1 Quote
BeetleCrisp Posted October 6, 2020 Posted October 6, 2020 (edited) Are there any good resources for block strings (think that's what it's called)? I don't really know what to do when someone is blocking and generally just end up getting hit at some point. Edited October 6, 2020 by BeetleCrisp Typo Quote
M A R T I A N Posted October 6, 2020 Posted October 6, 2020 13 minutes ago, BeetleCrisp said: Are there any good resources for block strings (think that's what it's called)? I don't really know what to do when someone is blocking and generally just end up getting hit at some point. I know I link a lot of Roofel but, his stuff is generally pretty easy to understand so it's pretty good for the early stages of learning the game. EvilCanadian 1 Quote
Scanman Posted October 6, 2020 Posted October 6, 2020 I'm just gonna pop in here to say: I'm sick of top players making tier list videos. But then, they have nothing else to do. That is all. EvilCanadian 1 Quote
Flighflighflugit Posted October 7, 2020 Posted October 7, 2020 Here's some easy TODs for a theory team I'm working on. I'm not very good with any of these characters yet but hope to be able to use this team at some point Darc_Requiem and M A R T I A N 1 1 Quote
M A R T I A N Posted October 7, 2020 Posted October 7, 2020 (edited) 1 hour ago, Flighflighflugit said: Here's some easy TODs for a theory team I'm working on. I'm not very good with any of these characters yet but hope to be able to use this team at some point This first combo is totally insane and unnecessary. .... I love it. Edited October 7, 2020 by M A R T I A N Quote
BeetleCrisp Posted October 7, 2020 Posted October 7, 2020 So I'm having a really hard time getting the hit in the first combo after you bring them to the ground when you dash forward and light auto combo them after they bounce off the wall. Any advice on how that timing works? Quote
M A R T I A N Posted October 7, 2020 Posted October 7, 2020 18 hours ago, BeetleCrisp said: So I'm having a really hard time getting the hit in the first combo after you bring them to the ground when you dash forward and light auto combo them after they bounce off the wall. Any advice on how that timing works? Oh, yeah, he's whiffing the first hit of the auto to optimize the damage. I really wouldn't worry about little variances like that yet. You can literally just run up and jab, j. M and continue into bnb. For a little more damage, you could even run up, 2M >5M into whatever bnb. I would largely ignore combos with auto combo whiffs and just use one of those two buttons to covert off a vanish wallbounce. Quote
M A R T I A N Posted October 9, 2020 Posted October 9, 2020 (edited) Spoiler Fenritti pls Edited October 15, 2020 by M A R T I A N Sonichuman 1 Quote
Scanman Posted October 9, 2020 Posted October 9, 2020 I think it's veeeeeeeeeeeeeery likely the next character will be Toppo. If for no other reason than I don't know any other truly -great- characters missing, and they're definitely focusing on Super characters. I'd love to see.... Pikkon or Raditz or Zarbon, but I really doubt we'll ever see them. I'd also like Towa, but I believe she's Xenoverse only. We might get Turles just so that Bamco can slap us in the face with another goku reskin. Quote
M A R T I A N Posted October 9, 2020 Posted October 9, 2020 45 minutes ago, Scanman said: I think it's veeeeeeeeeeeeeery likely the next character will be Toppo. If for no other reason than I don't know any other truly -great- characters missing, and they're definitely focusing on Super characters. I'd love to see.... Pikkon or Raditz or Zarbon, but I really doubt we'll ever see them. I'd also like Towa, but I believe she's Xenoverse only. We might get Turles just so that Bamco can slap us in the face with another goku reskin. None of the Goku's are reskins. Let that meme die. I'm almost 100% sure Raditz, Shenron, or Toppo are one of the remaining two. Quote
Scanman Posted October 10, 2020 Posted October 10, 2020 9 hours ago, M A R T I A N said: None of the Goku's are reskins. Let that meme die. SSJ Goku, Blue Goku, and Base Goku obviously are though. They even share many normals (same with the Vegetas). Black, UI, Bardock and the fusions have the same model but with totally different everything (except it looks like Bardock and UI have the same 2M as each other). DarkSakul 1 Quote
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