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The Castlevania/Bloodstained Thread: Whip It Good


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‘Lovecraft meets Metroidvania’ game The Last Case of Benedict Fox announced for Xbox Series, Xbox One, and PC

Due out in spring 2023. Also available via Xbox Game Pass.

 

 

The Last Case of Benedict Fox is a dark, twisted, hauntingly beautiful, action-packed Metroidvania and a spectacular addition to Rogue’s ambitious portfolio,” said Rogue Games CEO Matt Casamassina in a press release. “Plot Twist has created a stirring narrative, a stunning world, and deep, satisfying exploration and combat systems to back up the gorgeous presentation. We can’t wait to reveal more about the game leading up to its release in Q1 of next year.”

 

Here is an overview of the game, via Rogue Games:

About

The Last Case of Benedict Fox immerses players in an atmospheric gothic world filled with exploration, puzzles, platforming, and intense combat, all with genre-best visuals running in full 4K at 60 frames per second.

The Last Case of Benedict Fox is a 2D side-scrolling mystery, combining classic feel of Metroidvanias with challenging combat from Souls-likes. Fans of tough action-adventure games as well as engaging, emotional storytelling will be right at home in the twisted world of Limbo as they uncover the grim fate of the family that once occupied the house and their missing child. Players will need to make use of their weapons, traversal abilities, and even the environment around them in combat against demonic forces, and an occult order that preys upon them as they venture into Limbo and the depths of the mansion.

In 1925 Boston, self-proclaimed detective Benedict Fox must uncover the fate of a family while traversing a dark, eerie world of emotions made manifest while battling the demon trapped inside his own body. Face an occult order and filthy demons in tactical and rewarding combat, explore the realm of the arcane, and unravel the disturbing secrets of a tragic family. The Last Case of Benedict Fox will immerse players in a rich story with engaging Metroidvania style combat and exploration, all in a breathtaking high fidelity art style.

Key Features

  • Descend into Limbo – Benedict’s bond with his demon companion allows him to descend into the consciousness of a deceased person, the world of Limbo. However the mind can be a dangerous place, with emotions and painful memories. As Benedict discovers more clues, Limbo will shift and more danger awaits.
  • Freeform Combat System – You will encounter ruthless and extremely dangerous enemies in your journey, luckily you can use a combination of various objects, environmental surroundings, weapons, and traversal abilities to overcome all foes in your path.
  • Uncover a Grim Mystery – A rich and tragic story will unfold during Benedict’s time in this colonial manor. Benedict will explore the intimate and disturbing story of the former residents and experience shifting and changing environments as the story unravels.

 

Edited by AriesWarlock
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Development Update: June 2022 Development Roadmap

969e75d63212bb548569ed94edce07b3_origina

 

Greetings, Army of the Night!

 

Since Bloodstained’s launch we’ve added multiple modes, three playable characters, special crossover areas and other improvements to the game...so what’s next?

With the Aurora now in the game, it’s time to update the Development Roadmap for 2022.

 

Our overall goal since launch has been to complete the free content for the game before adding premium DLC. Now that we are getting closer to the completion of development, we can reveal what we have planned.

 

The next update will be a new crossover area based on a non-bloodstained franchise. The new area won’t appear on the map (nor affect your completion rate) so you will have to explore the map to find it.

 

Following the crossover area will be the long-awaited Chaos and Vs Modes. These modes will bring online co-op and pvp action to Bloodstained! We are very excited to finally bring these modes to you!

 

New outfits for Miriam will be added to the game with a mix of free and premium options.

And finally, Classic Mode 2, a new premium mode! We received so much positive feedback from Classic Mode that we wanted to bring you more retro action.

We have not finalized the release timeframes for the new outfits and Classic Mode 2. They may be released separately, together or grouped with Chaos and Vs Modes. We will make that decision later.

 

More information on all the upcoming content will be released closer to their launch dates.

 

We truly appreciate everyone who has followed along on this amazing journey.

 

Thank you for your support!

 

The Bloodstained Team

 

[A quick reminder from the Kickstarter team about backer rewards: 505 will be producing the PC physical games as soon as Bloodstained's additional content is complete, at which point we'll be able to ship them out to backers. All your physical rewards except for the PC game should have already shipped to you back during reward fulfillment, and your PC download code was made available on your backer survey—if you're a PC physical backer and believe you're missing any of those other rewards, please contact us from your backer survey. - Fangamer]

 

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/3534881

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That's something I've wondered about big Kickstarter games with lots of stretch goals- how do they stay profitable with the years of extra post release work, most of which has very little return on investment? Teams making this stuff could otherwise be working on sequels. Don't get me wrong, I like getting all the extras, I just worry about the business viability of that model.

Edited by Camacho
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  • 4 weeks later...
4 minutes ago, Camacho said:

Have any of you tried CotM2 yet? I know @RSG3picked it up a while back, curious about your opinion on it. 

I only played a few stages cuz i was deep into an RPG at the time, so i ended up putting it down but of what I played it was as solid and fun as Curse 1 was. All the characters are pretty fun and unique from eachother with gunguy being like Alfred was in the first, powerful but situational. I know it has more loops then the first game did and gets REALLY hard on the final loop apparently.

 

I'm wanting to get back to Classic CV relatively soon here and Curse 2 was definitely near the top of the list of stuff to play after another Rondo run.....and maybe Symphony.

Edited by RSG3
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  • 3 weeks later...

I recently finished playing through Midnight Castle Succubus and Castle in the Clouds. Both are 8-bit games heavily inspired by Simon's Quest rather than SotN or classic Castlevania. It makes for a refreshing change. Midnight Castle being the older game is more blatant in it's influence than Cloud. Though Cloud refines the formula considerably by making the areas dedicated levels with it's own mini map. Kinda like how Order of Ecclesia handled it's locales. Cloud has an exp system unlike Midnight Castle and it's very generous. I was over level 200 by the time I reached the final dungeon and OP as hell.  Unlike Simon's Quest the NPCs in both games will just tell you what you need instead of being cryptic which I appreciate. I enjoyed both of these games and managed to get the best ending in both with 7 hours of playtime. 

 

My biggest complaint with both of these games is how easy they are. Even in the hard difficulty these games don't offer a challenge. I think these being h-games is the reason why it's so damn easy. Dying is how you get the H-scenes in Midnight Castle and purposely dying is the only way you'll get to see them. In Midnight Castle you can find other characters and recruit them to your party and roll as a crew to steamroll enemies and bosses. Using subweapons requires money but the game will shower you with currency so you can spam it and never be short on cash to use them and buy the skill and upgrades you need.

 

In Cloud a failure state isn't necessary as it's built right in. Getting hit by enemies covered in hearts gets you an h-scene and it acts as a screen nuke damaging all the enemies on screen when its over. H-scenes is the primary motivator to complete the game's side quests.

 

With both games there is a SFW mode available so people can play them without the sexual context. I recommend both games to Castlevania fans, particularly those who actually liked Simon's Quest.

 

 

 

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Inti Creates announces 2D action platformer Grim Guardians: Demon Purge for PS5, Xbox Series, PS4, Xbox One, Switch, and PC

Control demon hunting sisters with unique abilities and attributes.

 

Grim-Guardians-Demon-Purge_2022_08-04-22

 

 

Spoiler

Get the first details below.

Introduction

Grim Guardians: Demon Purge

Inti Creates announced today the start of development on a new 2D action project, Grim Guardians: Demon Purge, ahead of exhibiting it at indie game show BitSummit X-Roads held at Kyoto’s Miyako Messe hall on August 6 and 7.

Grim Guardians: Demon Purge

Grim Guardians: Demon Purge centers around two demon hunters who return to their school after a mission only to find a demonic castle where it once stood. Players control both of the demon hunting sisters in this 2D side-scrolling action game. Players must master each of the sisters’ unique abilities and attributes to overcome the challenging stages with bosses awaiting their arrival. They’ll also be able to find new routes through each stage using the two characters’ abilities, keeping play throughs fresh.

Grim Guardians: Demon Purge

Other features include two-player co-op with special actions, extensive difficulty options with the “Style System,” unique changes on repeat plays, and most importantly the quality and challenge players have come to expect from Inti Creates titles, this time with a new gothic horror aesthetic.

 

Playable Characters

The stars of Grim Guardians: Demon Purge are the long-distance focused Shinobu Kamizono and the close-range brawler Maya Kamizono. Players will need to consider the situation when choosing which sister to control as they make their way through the castle, investigating the mystery of what happened to their school and its students.

—Switching characters is key to gameplay!

Grim Guardians: Demon Purge

Shinobu Kamizono (voiced by Emi Uema)

Grim Guardians: Demon Purge

Elder of the Kamizono sisters, Shinobu is brimming with confidence, but still tends to make careless mistakes. She excels at long-range attacks using her rapid-fire submachine gun, taking out her demonic foes from a safe distance!

Grim Guardians: Demon Purge

Maya Kamizono (voiced by Chinami Hashimoto)

Grim Guardians: Demon Purge

Younger of the sisters, Maya supports her strong-willed sister from the shadows with her reliable personality. A technical close-range attacker, creating various weapons from origami. Use her various weapons to deal massive damage!

Grim Guardians: Demon Purge

Watch the announcement trailer below. View the first screenshots at the gallery. Visit the official website here.

 

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On 8/4/2022 at 7:40 PM, Hawkingbird said:

snip

Steam has recommended those to me a bunch, quickly moved on once I saw that they were anime porn games. Was still a bit curious what an actual CV fan thought of the gameplay (there are steam reviews, but they're also overran with pillow humpers)- I appreciate the write up. Sounds pretty uninteresting since I want a challenge, didn't enjoy Simon's Quest, and am not into in the main selling point. 

Edited by Camacho
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9 hours ago, AriesWarlock said:

Inti Creates announces 2D action platformer Grim Guardians: Demon Purge for PS5, Xbox Series, PS4, Xbox One, Switch, and PC

Control demon hunting sisters with unique abilities and attributes.

 

Grim-Guardians-Demon-Purge_2022_08-04-22

 

 

  Hide contents

Get the first details below.

Introduction

Grim Guardians: Demon Purge

Inti Creates announced today the start of development on a new 2D action project, Grim Guardians: Demon Purge, ahead of exhibiting it at indie game show BitSummit X-Roads held at Kyoto’s Miyako Messe hall on August 6 and 7.

Grim Guardians: Demon Purge

Grim Guardians: Demon Purge centers around two demon hunters who return to their school after a mission only to find a demonic castle where it once stood. Players control both of the demon hunting sisters in this 2D side-scrolling action game. Players must master each of the sisters’ unique abilities and attributes to overcome the challenging stages with bosses awaiting their arrival. They’ll also be able to find new routes through each stage using the two characters’ abilities, keeping play throughs fresh.

Grim Guardians: Demon Purge

Other features include two-player co-op with special actions, extensive difficulty options with the “Style System,” unique changes on repeat plays, and most importantly the quality and challenge players have come to expect from Inti Creates titles, this time with a new gothic horror aesthetic.

 

Playable Characters

The stars of Grim Guardians: Demon Purge are the long-distance focused Shinobu Kamizono and the close-range brawler Maya Kamizono. Players will need to consider the situation when choosing which sister to control as they make their way through the castle, investigating the mystery of what happened to their school and its students.

—Switching characters is key to gameplay!

Grim Guardians: Demon Purge

Shinobu Kamizono (voiced by Emi Uema)

Grim Guardians: Demon Purge

Elder of the Kamizono sisters, Shinobu is brimming with confidence, but still tends to make careless mistakes. She excels at long-range attacks using her rapid-fire submachine gun, taking out her demonic foes from a safe distance!

Grim Guardians: Demon Purge

Maya Kamizono (voiced by Chinami Hashimoto)

Grim Guardians: Demon Purge

Younger of the sisters, Maya supports her strong-willed sister from the shadows with her reliable personality. A technical close-range attacker, creating various weapons from origami. Use her various weapons to deal massive damage!

Grim Guardians: Demon Purge

Watch the announcement trailer below. View the first screenshots at the gallery. Visit the official website here.

 

The leads of this game are the heroines of Gal Gun Double Peace. It's cool we get a game where we see them do actual demon hunting. The game reminds me of portrait of ruin which is great as it's my favorite Castlevania

Edited by Hawkingbird
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  • 2 weeks later...

Bloodstained: Ritual of the Night update to add Journey-themed boss area on August 23

 

Bloodstained-Journey_08-19-22_001-768x33

 

This new section of the castle, dubbed “The Tunnels,” is inspired by the imagery and level design of Journey. The large Tunnels are hidden behind a secret entrance and will require exploration and shard abilities to navigate.

Get the details below.

Bloodstained: Ritual of the Night‘s castle is built on a foundation of magic and mystery. Just when you think you’ve explored it all, there’s always another discovery to be made.

On August 23, the castle reveals its latest secret… a brand-new crossover boss area based on Journey, the award-winning video game by thatgamecompany!

This new section of the castle, The Tunnels, is inspired by the imagery and level design of Journey, but with a Bloodstained: Ritual of the Night twist. Hidden behind a secret entrance, the Tunnels are large and will require exploration and shard abilities to navigate.

Once you find (and fight) your way through the cavernous maze, the final challenge awaits: a battle with the level’s guardian. Your reward for survival is a special Journey-inspired equippable item!

Bloodstained: Ritual of the Night

Unlocking the Journey Boss Area

The entrance to The Tunnels will appear after you have freed Gebel and unlocked the Den of Behemoths. The room with the doorway will be marked on the castle map (no, it’s not IN the Den of Behemoths). Head to the highlighted area on the map and you’ll find the entrance inside.

Because this is a new, hidden area, it does not affect map completion percentages or achievements.

Bloodstained: Ritual of the Night

We are excited for you to explore this new area inspired by one of our favorite games: Journey!

1.4 Update Notes

This update also includes the following bug fixes and game updates:

  • New playable Area for Miriam to explore based on Journey, thatgamecompany’s critically acclaimed game, with a unique boss fight and new item for Miriam to equip.
  • Fixed an issue with save and warp rooms randomizing when option was set to unchanged in Randomizer.
  • Fixed an issue with a timestamp error on Nintendo Switch version.
  • Fixed an issue where commands displayed is not updated for the custom controller configuration.
  • General bug fixing.

 

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Decided to fire up Legend difficulty in CotM2 yesterday. Way more flying enemies, turret enemies, everything respawns off screen, and each character you lose takes a life and sends you back to the last candle checkpoint. Doing this on the episode 1 run, so Hachi's invincibility is there to tank when needed- tough, but not as hard as solo modes in normal/veteran (especially Zangetsu and Alfred, which are the hardest) were since you get the full team and can get all the powerups. Trying legend difficulty in solo mode would be straight masochism. This game really gets as difficult as anyone could possibly want, reviews saying it's cheap/bs/easy because of Hachi clearly didn't dig in much.

 

TL;DR: play it!

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Fast-paced Metroidvania Vernal Edge announced for PS4, Xbox One, Switch, and PC

'Intense combat, tight platforming, and powerful story.'

 

 

Here is an overview of the game, via its Steam page:

About

Welcome to the Kingdom of Haricot.

Years ago, the land took to the sky, becoming a mysterious series of floating islands, where the power-hungry Church of Aloe now rules with an iron fist.

Enter Vernal, A young woman bent on finding her estranged father. With the help of some abnormal martial prowess and an amnesiac automaton named Chervil, She’ll need to make her way across this mysterious land if she wants to satisfy her need for revenge, and the truth.

Take control of Vernal in this beautiful pixel art Metroidvania. Unravel the secrets of her past and the mysteries of Haricot as you battle your way through this broken kingdom.

 

Key Features

  • Quote

     

    • A Fast-Paced Metroidvania – Explore the floating islands of Haricot. Town or dungeon, leave no stones unturned in order to gain more powers! Jump, dash, slide your way into beautiful pixel art environments and don’t forget: secrets could be anywhere!
    • Dynamic and Rewarding Combat System – Strive for excellence as you master Vernal’s many combos and spells to create the deadliest suite of attacks to destroy your enemies! The large number of options at your disposal every time you strike your foes makes Vernal Edge’s battles a constantly renewed source of excitement.
    • Make Your Own Way – As long as there’s wind in your sail and a fire in your heart, you are free! In Vernal Edge, you can take your aircraft to any island you want, and explore them in the order you choose.

     

     

Unravel the mysteries of Haricot and Help Vernal get her revenge, once and for all.

 

 

Edited by AriesWarlock
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On 8/20/2022 at 2:16 PM, AriesWarlock said:

Bloodstained: Ritual of the Night update to add Journey-themed boss area on August 23

 

Bloodstained-Journey_08-19-22_001-768x33

 

This new section of the castle, dubbed “The Tunnels,” is inspired by the imagery and level design of Journey. The large Tunnels are hidden behind a secret entrance and will require exploration and shard abilities to navigate.

Get the details below.

Bloodstained: Ritual of the Night‘s castle is built on a foundation of magic and mystery. Just when you think you’ve explored it all, there’s always another discovery to be made.

On August 23, the castle reveals its latest secret… a brand-new crossover boss area based on Journey, the award-winning video game by thatgamecompany!

This new section of the castle, The Tunnels, is inspired by the imagery and level design of Journey, but with a Bloodstained: Ritual of the Night twist. Hidden behind a secret entrance, the Tunnels are large and will require exploration and shard abilities to navigate.

Once you find (and fight) your way through the cavernous maze, the final challenge awaits: a battle with the level’s guardian. Your reward for survival is a special Journey-inspired equippable item!

Bloodstained: Ritual of the Night

Unlocking the Journey Boss Area

The entrance to The Tunnels will appear after you have freed Gebel and unlocked the Den of Behemoths. The room with the doorway will be marked on the castle map (no, it’s not IN the Den of Behemoths). Head to the highlighted area on the map and you’ll find the entrance inside.

Because this is a new, hidden area, it does not affect map completion percentages or achievements.

Bloodstained: Ritual of the Night

We are excited for you to explore this new area inspired by one of our favorite games: Journey!

1.4 Update Notes

This update also includes the following bug fixes and game updates:

  • New playable Area for Miriam to explore based on Journey, thatgamecompany’s critically acclaimed game, with a unique boss fight and new item for Miriam to equip.
  • Fixed an issue with save and warp rooms randomizing when option was set to unchanged in Randomizer.
  • Fixed an issue with a timestamp error on Nintendo Switch version.
  • Fixed an issue where commands displayed is not updated for the custom controller configuration.
  • General bug fixing.

 

Huh, guess I need to fire this one up, I haven't even explored that other area they added awhile back. Love that they're still making content for this.

 

I though "thatgamecompany" was a euphemism for Konami but there's actually a dev with that name lol

Edited by DoctaMario
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Hand-drawn 2D Metroidvania Afterimage will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam this winter, newly revealed publisher Modus Games nd developer Aurogon Shanghai announced.

 

 

Here is an overview of the game, via its Steam page:

Explore Mystic Engardin

One of the supreme deities created this vast world called Engardin, upon which natural wonders lie everywhere: gigantic volcanoes, steep canyons, deep seas, and a tower that soars into the clouds…

Encounter fantastic creatures during your journey: giant beasts wandering in fire, and spirits lurking in the depth of complicated labyrinths… Learn about your new friends, get to know their pasts and the agendas they hold.

Engardin is alive with unknown secrets. Venture forth and feel free to explore wherever you like as a brave adventurer. Find out the stories that link each area, discover a concealed history and the truth of the world.

Fight Fierce Enemies

Engardin is not only filled with sublime beauty but also plagued by crises. The corrupted are waiting for their prey and ancient deadly traps are ready to kill the careless. Grab your weapon and be prepared for battle!

Each area features entirely different enemies and gameplay mechanics. Also, there are many unique bosses challenging your skills across the land. Opportunity lies in risks with hundreds of chests and numerous abilities ready to be unlocked to aid your adventure.

Develop your very own combat style! A diverse selection of weapons with special attacks and various upgrade paths on the talent tree will help you improve yourself in this fast-paced action RPG. You will be the greatest warrior of the land!

Experience a Gorgeous Hand-Drawn World

Every backdrop of Afterimage is handcrafted by our passionate artists. A traditional Metroidvania world offers you exquisite hand-drawn designs and amazing visual effects.

Key Features

  • Traditional 2D side-scrolling action RPG Metroidvania.
  • Intuitive controls.
  • Seamless semi-open world with over 15 different areas.
  • Over 10 character abilities.
  • Selections of unique weapon/magic builds.
  • Over 150 varieties of enemy.
  • Over 40 epic original soundtracks created by Aurogon Sound Team.
  • Estimated 25-30 hours gameplay on first run.
  • And… more surprises for you to discover!

 

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  • 3 weeks later...

Afterimage looks good, though I still have a hard time sorting through this genre of games. There are so many now. However the one that always comes to mind first is Silksong. To be honest, I never finished Hollow knight…. I should go back to that at some point. I’ll never have the patience to learn that one crazy last area and boss but I know I could beat my last roadblock boss. 

Edited by JGreen
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On 9/15/2022 at 6:16 AM, JGreen said:

Afterimage looks good, though I still have a hard time sorting through this genre of games. There are so many now.

Imo a lot of them look kind of generic. Like they're going for the SotN but anime type of style and the combat and movement looks like every other game in the genre. I'm picky about which metroidvanias I play because they're a time investment, but I haven't seen many that have made me want to pull the trigger.

 

WITH THAT SAID..... The Last Faith looks pretty badass and I hope it doesn't suck.

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  • 3 weeks later...

So what's everyone playing for Halloween month?

 

I started a new game of Legacy Of Darkness but the emulator keeps crashing so I went with RE Village. I actually still have my N64 though and a hard copy of CV64 so maybe I'll try to hook that up, but I'm not sure any of our TV's have the right parts 😂

Edited by DoctaMario
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It's a shame Curse Of Darkness has such atrocious level design because that game does so many things right. The crafting and Steal system are really well done, the Pokemon system is pretty cool, the atmosphere and soundtrack are pretty excellent, boss fights are all pretty on point, and the combat is overall pretty good for that type of game. It's too bad the levels are so bloated. Guess it was a victim of the "more play time=better game" mentality that seemed to crop up around that time.

 

Imo the 64 vanias are still the best 3d entries other than LoS1.

Edited by DoctaMario
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On 10/11/2022 at 9:15 AM, Camacho said:

LoS2 would have been so much better without the ugly ass modern setting and awful stealth segments. I thought Dracula's castle looked especially good in that one.

I really need to play that one again because I only ran through it once and never really gave it a proper chance, but I played the demo so many times when it came out and was so hype for it that it was disappointing what it actually wound up being.

 

 

Incidentally, it's not a Castlevania but Vampyr is an absolute masterpiece of a game. I started another run of it the other night and man, this game is easily in my top 10 favorite games of all time.

Edited by DoctaMario
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On 10/15/2022 at 4:56 PM, RSG3 said:

I only mind the stealth parts of LOS2 cuz they suck. Otherwise I find the modern parts of the setting pretty cool blending modernity with the Gothic architecture of Dracs castle. 

Yeah there were parts of it I liked for sure, had good boss fights for instance. Guess I'll have to take another run through it when I'm done with Village and Vampyr.

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  • 2 weeks later...
26 minutes ago, Reticently said:

I'm not the biggest Castlevania fan around, but I just saw this on Twitter and thought of this thread:

 

 

 

Konami is notorious for stealing cover art in that era. Someone posted a side by side in the game thread of a still from a movie and the original Metal Gear cover. I remember seeing this Revenloft game though

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Obakeidoro Castlevania Alucard and Leon Belmont Free DLC Appears

 

Ahead of Halloween, both the Nintendo Switch and PC versions of Obakeidoro (Bail or Jail) got Castlevania Alucard and Leon Belmont DLC. In each case, the add-on is free and brings both characters to the game.

The Obakeidoro Castlevania bundle gives people Alucard, the Alucard Sword for him to wield, and Leon Belmont. Screenshots show Leon Belmont under the “Monster” section, noting he has fairly high range, due to his whip, and an above average jump. Another image shows Alucard in the “Human” section. Instead of a lantern, Alucard holds his sword.

 

Obakeidoro-Castlevania-Alucard-and-Leon-

screenshot04.jpg

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Obakeidoro-Castlevania-Alucard-and-Leon-

Obakeidoro-Castlevania-Alucard-and-Leon-

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screenshot01.jpg

Obakeidoro-Castlevania-Alucard-and-Leon-

screenshot03.jpg

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1 hour ago, AriesWarlock said:

Obakeidoro Castlevania Alucard and Leon Belmont Free DLC Appears

 

Ahead of Halloween, both the Nintendo Switch and PC versions of Obakeidoro (Bail or Jail) got Castlevania Alucard and Leon Belmont DLC. In each case, the add-on is free and brings both characters to the game.

The Obakeidoro Castlevania bundle gives people Alucard, the Alucard Sword for him to wield, and Leon Belmont. Screenshots show Leon Belmont under the “Monster” section, noting he has fairly high range, due to his whip, and an above average jump. Another image shows Alucard in the “Human” section. Instead of a lantern, Alucard holds his sword.

 

Obakeidoro-Castlevania-Alucard-and-Leon-

screenshot04.jpg

screenshot05.jpg

Obakeidoro-Castlevania-Alucard-and-Leon-

Obakeidoro-Castlevania-Alucard-and-Leon-

screenshot02.jpg

screenshot01.jpg

Obakeidoro-Castlevania-Alucard-and-Leon-

screenshot03.jpg

What is this game??

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On 10/27/2022 at 9:50 AM, DoctaMario said:

Konami is notorious for stealing cover art in that era. Someone posted a side by side in the game thread of a still from a movie and the original Metal Gear cover. I remember seeing this Revenloft game though

Yeah Michael Biehn is literally on the cover of Metal Gear. Gaming got away with a lot of straight up theft when it was niche pre-internet. IIRC there was a Japanese game music composer that built his entire career off of music theft. Internet blew up his entire spot.

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1 hour ago, AriesWarlock said:

New animations, new atttacks for Dracula; he attacks faster, too

 

 

 

https://www.patreon.com/posts/74114615?fbclid=IwAR0utqrquwQksxEXuc63O53bYcf9FYBeFyo1iOh2g7fnsBtyLJq6wCXpiYI

Man, Esco's been working on that shit for literally 15+ years lol

44 minutes ago, Darc_Requiem said:

Yeah Michael Biehn is literally on the cover of Metal Gear. Gaming got away with a lot of straight up theft when it was niche pre-internet. IIRC there was a Japanese game music composer that built his entire career off of music theft. Internet blew up his entire spot.

Who was the composer??

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  • 2 weeks later...

I bought Wallachia: Reign of Dracula (looks very CV inspired, I believe the devs made one of the bigger CV fan games)  on a Steam sale a little while back, finally gave it a shot today. Feels like a  C- tier Genesis game (or a 1989-ish arcade game)- way closer to one of the first couple Shinobi games crossed with a little Contra, but not as good as that sounds either. It controls pretty janky and feels pretty amateur- definitely far from the worst I've played, but not worth the 3 hours I put into beating it (pretty tough in a few spots due largely to coin munching design and jank controls). If you see it and think about giving it a shot, just pass.

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Almost all musicians do this. Smoke on the Water is Beethovens 5th played backwards and on guitar. There's Blurred Lines, and Dua Lipa used a song from like 2014 or some shit in one of her recent hits. Thats just recent shit to (aside from Smoke on the Warer.)

 

It's interesting that it's now becoming an issue. I blame pop music. They've science a formula out of Pop Music so fucking hard that it all sounds the same now and they are all suing eachother for it. Leaking into all corners of music. 

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