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The Castlevania/Bloodstained Thread: Whip It Good


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1 hour ago, RSG3 said:

Almost all musicians do this. Smoke on the Water is Beethovens 5th played backwards and on guitar. There's Blurred Lines, and Dua Lipa used a song from like 2014 or some shit in one of her recent hits. Thats just recent shit to (aside from Smoke on the Warer.)

 

It's interesting that it's now becoming an issue. I blame pop music. They've science a formula out of Pop Music so fucking hard that it all sounds the same now and they are all suing eachother for it. Leaking into all corners of music. 

In the case with the Dragonball composer it was straight up plagiarism. The Budokai HD collection needed a new OST because most of his work was blatantly plagiarized.

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5 minutes ago, Hawkingbird said:

In the case with the Dragonball composer it was straight up plagiarism. The Budokai HD collection needed a new OST because most of his work was blatantly plagiarized.

Yea I know. I was making a broader comment about music in general. I could have been clearer in my second half tho I think. 

Edited by RSG3
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What I was referring was about the clear plagiarism. hence why the " " around the paying homage.

I know very well that musicians will at times pay in some way or another tribute to what they like/influenced them, but there is a huge difference between homage and plagiarism.

 

Also, not every musician do this, a lot pride themselves on actually doing new music, specially on the progressive genres, jazz, classical music etc.

 

 

Edited by Hecatom
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On 11/12/2022 at 10:52 PM, Camacho said:

I bought Wallachia: Reign of Dracula (looks very CV inspired, I believe the devs made one of the bigger CV fan games)  on a Steam sale a little while back, finally gave it a shot today. Feels like a  C- tier Genesis game (or a 1989-ish arcade game)- way closer to one of the first couple Shinobi games crossed with a little Contra, but not as good as that sounds either. It controls pretty janky and feels pretty amateur- definitely far from the worst I've played, but not worth the 3 hours I put into beating it (pretty tough in a few spots due largely to coin munching design and jank controls). If you see it and think about giving it a shot, just pass.

Really? I thought it was pretty good (and pretty tough, I still haven't beaten it.) I didn't find it to be janky, especially compared to other indie games of this genre, but I agree with you that it does feel like an old arcade/Genesis game and I dig that about it. I need to beat this one because I think I got stuck on the second to last stage and then put it down when something else came out.

 

 

Speaking of other games that get a bad rap, I started playing Haunted Castle again. I love this game. Yes, it's a bit janky and pretty unfair in some places, especially if you play the infamous Version M, but I think it's a pretty great game in its own right. Definitely one I would love to see get a remake treatment, because I think with some updated graphics and difficulty, people would be able to see it for a diamond in the rough that it is.

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19 hours ago, DoctaMario said:

Really? I thought it was pretty good (and pretty tough, I still haven't beaten it.) I didn't find it to be janky, especially compared to other indie games of this genre, but I agree with you that it does feel like an old arcade/Genesis game and I dig that about it. I need to beat this one because I think I got stuck on the second to last stage and then put it down when something else came out.

 

 

Speaking of other games that get a bad rap, I started playing Haunted Castle again. I love this game. Yes, it's a bit janky and pretty unfair in some places, especially if you play the infamous Version M, but I think it's a pretty great game in its own right. Definitely one I would love to see get a remake treatment, because I think with some updated graphics and difficulty, people would be able to see it for a diamond in the rough that it is.

The controls really bugged me. Lots of instances where I was holding a cardinal direction on a ps4 d-pad and got a diagonal shot (or slide). The way firing your bow while standing still locks you into an animation you can't move out of (despite being able to move and fire simultaneously) feels really crappy. You have a limit of on-screen shots, but you still get locked into a dry fire animation (which again, sticks you in place if you're not already moving) when you hit that number. I had several instances with no shots on-screen where the my character was just dry-firing. The slide and your inability to do anything out of it (along with the pause at the end) feels bad. There are sections (like the bosses in the second to last stage) where shit just unavoidably appears and drops on your head if you don't already know exactly where it triggers. The power up system (particularly the Max HP up pickups) is pretty shit- so much so that you're essentially boned in the last stage if you don't clear the whole thing in one life. Finish those last couple stages and let me know if your feelings change- I read that you can pick up your progress by pressing right at the tutorial section or something like that.

 

On Haunted Castle, I've tried it a few times, felt completely rancid to play. But I enjoy its soundtrack and sound pallet, fortunately we can enjoy these without having to suffer through the game now.

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4 hours ago, Camacho said:

The controls really bugged me. Lots of instances where I was holding a cardinal direction on a ps4 d-pad and got a diagonal shot (or slide). The way firing your bow while standing still locks you into an animation you can't move out of (despite being able to move and fire simultaneously) feels really crappy. You have a limit of on-screen shots, but you still get locked into a dry fire animation (which again, sticks you in place if you're not already moving) when you hit that number. I had several instances with no shots on-screen where the my character was just dry-firing. The slide and your inability to do anything out of it (along with the pause at the end) feels bad. There are sections (like the bosses in the second to last stage) where shit just unavoidably appears and drops on your head if you don't already know exactly where it triggers. The power up system (particularly the Max HP up pickups) is pretty shit- so much so that you're essentially boned in the last stage if you don't clear the whole thing in one life. Finish those last couple stages and let me know if your feelings change- I read that you can pick up your progress by pressing right at the tutorial section or something like that.

 

On Haunted Castle, I've tried it a few times, felt completely rancid to play. But I enjoy its soundtrack and sound pallet, fortunately we can enjoy these without having to suffer through the game now.

Sounds like a PS4 pad problem RE wrong directions because I never have that issue with the Joycons. Slide is not much different from how slides in other games are really, so I never used it all too often so I can't really speak to that. But you can fill the screen with arrows and never have to stop as far as I know. I don't think I've ever had that issue myself. But yes, you can select any stage you've gotten to from the tutorial screen so you don't have to do the game from the beginning. I'm not sure how far into it I am, but maybe it's a good incentive to finally finish it.

 

As for Haunted Castle, I can't blame anyone for not liking it, but it definitely is one of those games, like a lot of classicvanias, that takes a little getting used to, but once you do, it doesn't feel bad.

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