EvilCanadian Posted December 4, 2021 Share Posted December 4, 2021 Elements of the DBFZ team are workin on the game, but not in full is all I knows. What I really wanna know is why do you put dropped combos in your main trailer like seriously the first trailer shows a dropped combo WHY HeavensCloud 1 Quote Link to comment
Sonero Posted December 4, 2021 Share Posted December 4, 2021 42 minutes ago, EvilCanadian said: Elements of the DBFZ team are workin on the game, but not in full is all I knows What kind of netcode is it getting? Quote Link to comment
EvilCanadian Posted December 5, 2021 Share Posted December 5, 2021 42 minutes ago, Sonero said: What kind of netcode is it getting? Literally no idea as thats about the extent of my insight. That said you have to assume rollback, the work is done already on arcsys end and the know no rollback = dead game off the bat. Quote Link to comment
-PVL93- Posted December 5, 2021 Share Posted December 5, 2021 As of now, two things can kill the game off for me even before release 1) it's ridiculously simplified where movement is limited, combo routes are basically on rails, that sort of stuff. So far we're seeing normals into specials into specials into supers. No dashes, running, blocking, defensive mechanics Or 2) it's delay netcode instead of rollback. So far we only have a random interview by a Latino fighting games site with ArcSys from last year where it said dnf will have the latter. But after the failure of granblue there's literally no point to even bother with dnf if it's delay Hecatom 1 Quote Link to comment
Jurassic Posted December 6, 2021 Share Posted December 6, 2021 Hawkingbird, BornWinner and HeavensCloud 3 Quote Link to comment
-PVL93- Posted December 6, 2021 Share Posted December 6, 2021 Pretty cool of them to add Dante in an alt costume to the game. And there's a jump spotted too. Slowly getting convinced this game will be tight Volt 1 Quote Link to comment
Dragonfave723 Posted December 13, 2021 Share Posted December 13, 2021 (edited) Edited December 13, 2021 by Dragonfave723 BornWinner and HeavensCloud 2 Quote Link to comment
Darc_Requiem Posted December 13, 2021 Share Posted December 13, 2021 On 12/4/2021 at 11:15 AM, PVL_93_RU said: Do they though? As far as we know, FighterZ support has ended (maybe just one more patch left) . Granblue support is ending with Vira's DLC next month. Strive currently has two more DLC characters in the pipeline plus future patches. BlazBlue is dead. Cross tag is dead. And besides that nothing is seemingly going on inside the studio Anyways striker has a cool trailer. It seems like dnf does have some air combo element to it since she does three jabs before a cancel into a special, which is good news. I was worried it'd be a carbon copy of the beatemup with next to no jumping or movement above ground I thought CyGames took over Granblue shortly before launch. Quote Link to comment
BornWinner Posted December 13, 2021 Share Posted December 13, 2021 Hawkingbird and Darc_Requiem 2 Quote Link to comment
-PVL93- Posted December 13, 2021 Share Posted December 13, 2021 Oh shit that's..... huge actually so now we know there will be at least 10 characters in base roster (further confirming my theory that every class will have a subclass in the game) but most importantly we'll find out how the damn game plays AND what kind of netcode it will be? and as soon as this Friday? DNF literally went from being absent from the media for a year to dropping news left and right makes me believe it's going to be a 2022 release after all Quote Link to comment
Shahenzan Posted December 13, 2021 Share Posted December 13, 2021 im actually really hype for this beta, its been a while since a game has come out and we're totally blind to how it works on nearly every level lol and its an 8ing game? this mystery meat just keeps looking juicier AriesWarlock 1 Quote Link to comment
Hawkingbird Posted December 14, 2021 Author Share Posted December 14, 2021 Hecatom, Darc_Requiem, HeavensCloud and 1 other 2 1 1 Quote Link to comment
AriesWarlock Posted December 14, 2021 Share Posted December 14, 2021 Apparently, in the original game characters have second and ultimate forms. With GBFVS revealing Avatar Belial I wonder if DNF will feature alternate forms. Hecatom 1 Quote Link to comment
Jurassic Posted December 15, 2021 Share Posted December 15, 2021 Darc_Requiem 1 Quote Link to comment
Hawkingbird Posted December 15, 2021 Author Share Posted December 15, 2021 The range he has is insane Darc_Requiem 1 Quote Link to comment
Hecatom Posted December 15, 2021 Share Posted December 15, 2021 (edited) On 12/12/2021 at 8:44 PM, Darc_Requiem said: I thought CyGames took over Granblue shortly before launch. Edit because i am a moron and misunderstood the post you were replying. Kind of late, but let me try to bting some insight Once the full development of those games are done, the games are left with skeleton crews to maintain the code, and add the new chars when are finished. Contrary to popular belief, there is not really a BB team or Red team, since there is a lot of overlap between the members of each team. So even if the "BB Team" is not working on BB, is not like they are free, they are working on other projects within the company. Since no company wants to have employees being idle/doing nothing. Is either moving them to new teams and projects or just letting them go. It is known that ASW has been upsizing for upcoming projects. Nothing announced so far for what could it be, but from what i have been told, there are more projects in the pipeline. (One of them, is supposedly a P5 fighting game, hence why the re release of P4A on current consoles) As regarding Cygames taking over the game, as far as i know, is the same with DBFZ, they have a skeleton crew compromised from people of ASW and the Ip Owner working on the game until the development finishes (like with DBFZ with the last season char) Unlike P4A, which was still considered an inhouse game for ASW with an Ip they licensed (much like MVC and CVS for capcom), DBFZ and GBFVS are games that once their development is finished, all code is gave to the Ip holders. In theory this means that if they have personnel that has been trained by ASW, the games can be futher developed by people within the companies. But so far, it seems that is not the case for GBFVS, since as we saw with the last announcements, there is still new development being made for the game, that will include system changes, so is probable that the project was upsized actually. BTW, this way those 2 games have been made opens the door of a DBFZ2 being made by Bandai Namco without ASW, using the tools and code left by ASW as the basis. Edited December 15, 2021 by Hecatom Quote Link to comment
Hecatom Posted December 15, 2021 Share Posted December 15, 2021 On 12/4/2021 at 5:38 PM, Sonero said: What kind of netcode is it getting? Last i know, from what has been said publicly in interviews and from what i was told by people before the announcements, is that every game from ASW after Strive will use rollback. Now, what i don't know if this game is part of that claim, since for all we know, the game could have entered pre production and production before Strive, making it exempt from that. But seeing how they are retrofitting games with rollback, i think it will be dumb to not give this game a better chance to succeed. After all, is in their best interest that games developed by them reach more people since it puts more eyes on them, not only for people to notice their own games, but for Ip holders to hire them for new games. Quote Link to comment
Hecatom Posted December 15, 2021 Share Posted December 15, 2021 On 12/5/2021 at 3:15 AM, PVL_93_RU said: As of now, two things can kill the game off for me even before release 1) it's ridiculously simplified where movement is limited, combo routes are basically on rails, that sort of stuff. So far we're seeing normals into specials into specials into supers. No dashes, running, blocking, defensive mechanics Or 2) it's delay netcode instead of rollback. So far we only have a random interview by a Latino fighting games site with ArcSys from last year where it said dnf will have the latter. But after the failure of granblue there's literally no point to even bother with dnf if it's delay I disagree with the 1st one. There is nothing wrong on having new ips that serve as gateway for new players into the genre. If the gameplay is solid, the lack of any of what you mentioned shouldn't be a problem, since other games are also simple in different areas and still thrive without any issue. Quote Link to comment
Hecatom Posted December 15, 2021 Share Posted December 15, 2021 On 12/4/2021 at 8:54 AM, Darc_Requiem said: I know ArcSys is involved but isn't Eighting doing all the heavy lifting from a dev standpoint? Side note: Glad to see that Eighting is still around. On 12/4/2021 at 9:06 AM, Hawkingbird said: Eighting is definitely doing the heavylifting. Arc themselves got their hands on too many other games to be deeply involved with this one. They likely going to handle the publishing side and provide tools for Eighting. For what i know, is not that they are doing the heavy lifting perse, but they are working as helping studio. There are people from ASW acting as managers, lead programmers and other leadership/management positions, plus they are using ASW owns tech. And while ASW has been upsizing, they are still what can be considered a small company. Many people like to think of team Red and Team BB as separated entities in the company, but the truth is that there is a great overlap between personal of said "teams". They have even publicly stated it on old interviews. Hawkingbird 1 Quote Link to comment
HeavensCloud Posted December 15, 2021 Share Posted December 15, 2021 1 hour ago, Hecatom said: I disagree with the 1st one. There is nothing wrong on having new ips that serve as gateway for new players into the genre. If the gameplay is solid, the lack of any of what you mentioned shouldn't be a problem, since other games are also simple in different areas and still thrive without any issue. Nothing wrong with some of the game being simple it's just a problem when they make it too simple. Easy to pick up but hard to master should be the goal. Like Momochi said, simple combos for basic damage and harder combos for more damage. Quote Link to comment
Darc_Requiem Posted December 16, 2021 Share Posted December 16, 2021 I'm sure @AriesWarlockis maining Dragon Knight. She's got black hair with a strands of purple in her bangs. She seems like a nice person but she get's a psychopathic expression during her super. Quote Link to comment
AriesWarlock Posted December 16, 2021 Share Posted December 16, 2021 11 minutes ago, Darc_Requiem said: I'm sure @AriesWarlockis maining Dragon Knight. She's got black hair with a strands of purple in her bangs. She seems like a nice person but she get's a psychopathic expression during her super. I've got 3 words for you Volt, Darc_Requiem, Hecatom and 1 other 4 Quote Link to comment
Hawkingbird Posted December 16, 2021 Author Share Posted December 16, 2021 BornWinner 1 Quote Link to comment
AriesWarlock Posted December 16, 2021 Share Posted December 16, 2021 First dragon girls, and now kunoichi Hawkingbird, Volt, Darc_Requiem and 1 other 4 Quote Link to comment
Jurassic Posted December 17, 2021 Share Posted December 17, 2021 HD-Man, Volt, BornWinner and 1 other 4 Quote Link to comment
HD-Man Posted December 17, 2021 Share Posted December 17, 2021 Goddamn, Crusader gonna be my 3rd. Kill da heretics 😂 Quote Link to comment
BornWinner Posted December 17, 2021 Share Posted December 17, 2021 I’m probably not going to play him but him having the Aganos wall mechanics is sick. Quote Link to comment
Shakunetsu Posted December 17, 2021 Share Posted December 17, 2021 I like that kind of archetype like the crusader but why is his trailer seems the most generic of them all? Quote Link to comment
-PVL93- Posted December 17, 2021 Share Posted December 17, 2021 My man really just said "Deus Reflector" Volt 1 Quote Link to comment
-PVL93- Posted December 17, 2021 Share Posted December 17, 2021 ROLLBACK NETCODE OFFICIALLY CONFIRMED AND WE GOT MOVELISTS https://drive.google.com/file/d/1d6sIGV2nDw59HeqrKac5ysKh500G6Bva/view Hawkingbird, Jurassic, Hecatom and 4 others 7 Quote Link to comment
Darc_Requiem Posted December 17, 2021 Share Posted December 17, 2021 52 minutes ago, PVL_93_RU said: ROLLBACK NETCODE OFFICIALLY CONFIRMED AND WE GOT MOVELISTS https://drive.google.com/file/d/1d6sIGV2nDw59HeqrKac5ysKh500G6Bva/view Don't read Japanese, but it looks like is has Granblue style setup with simple and motion special inputs. So I'm guessing, like usual, us motion users will get better versions of the moves. Quote Link to comment
BornWinner Posted December 17, 2021 Share Posted December 17, 2021 Here is the English PDF https://drive.google.com/file/d/1ZIMQXDCUOunrT5RZXo2oTUJfVyazkzQ3/view And the newest video they put up. Hecatom 1 Quote Link to comment
Hawkingbird Posted December 17, 2021 Author Share Posted December 17, 2021 I'm disappointed I saw that video. I was looking forward to going into the beta completely blind. Hecatom and BornWinner 1 1 Quote Link to comment
Sonero Posted December 17, 2021 Share Posted December 17, 2021 Alright we got rollback. The grear beta weekend is upon us. Quote Link to comment
Hecatom Posted December 17, 2021 Share Posted December 17, 2021 So, looking at the buttons on the pdfs, i guess that we have a button scheme like A, B, S, MS, AS Where A and B are normals, S is special moves, MS is meter burn/ex specials? and AS supers or maybe a unique trait ability? I guess that it will be very similar to GBFVS but with more mobility/less SF'ish Quote Link to comment
Sonero Posted December 17, 2021 Share Posted December 17, 2021 Won't really be able to play this til night. RIP ME. Quote Link to comment
Hecatom Posted December 17, 2021 Share Posted December 17, 2021 Just now, Sonero said: That info is good and all, but what the fuck is conversion 🤣 Quote Link to comment
Sonero Posted December 17, 2021 Share Posted December 17, 2021 5 minutes ago, Hecatom said: That info is good and all, but what the fuck is conversion 🤣 Gotta be baptized by a korean priest into the church of eSports ify ou want more meter. Or if they're going after whales, the button is attached to you spending real money for meter during games. Edit: you can turn grey health into MP for specials. So kind of a mix between Psychic Force and..what's his face in MvC3. Darc_Requiem and Volt 1 1 Quote Link to comment
Hecatom Posted December 17, 2021 Share Posted December 17, 2021 5 minutes ago, Sonero said: Gotta be baptized by a korean priest into the church of eSports ify ou want more meter. Or if they're going after whales, the button is attached to you spending real money for meter during games. Edit: you can turn grey health into MP for specials. So kind of a mix between Psychic Force and..what's his face in MvC3. Oh, so it means that is like a pseudo cancel, the way you describe it made it sound like Baroque from Tatsunoko vs Capcom. Where you sacrificed health for a roman cancel that depending on how recoverable health you sacrificed it boosted your damage ala X-Factor. Kind of fitting that a game co developed by 8thing has this mechanic, lol. For what i assume based on the trailers and little info so far, the combo route could be something like normals, specials, metered specials, conversion?, anything else. I am gonna assume that the supers are more like glorified finishers seeing how complex their animations are, maybe their activation could be tied to low health like in mk11? (pure speculation from my part here), since dunno why but i think that MP is only for specials. Quote Link to comment
-PVL93- Posted December 17, 2021 Share Posted December 17, 2021 (edited) 17 minutes ago, Hecatom said: since dunno why but i think that MP is only for specials. it seems like there are command "specials" which are done with direction + S button then the actual specials that work like Granblue (direction or motion + MP button) from the movelist it seems that the latter consume MP, hence the name of the category. The gameplay loop here is you land S moves to generate MP for MP moves what's unclear to me are the mentions of Awakening state. So everybody has an install sort of? And supers are one button too? Edited December 17, 2021 by PVL_93_RU Quote Link to comment
BornWinner Posted December 17, 2021 Share Posted December 17, 2021 This has been a wild two weeks. Darc_Requiem and Phantom_Miria 1 1 Quote Link to comment
HeavensCloud Posted December 17, 2021 Share Posted December 17, 2021 Anyone downloaded the beta client yet? Can't find it anywhere. Quote Link to comment
Gasarocky Posted December 17, 2021 Share Posted December 17, 2021 7 minutes ago, HeavensCloud said: Anyone downloaded the beta client yet? Can't find it anywhere. Probably isn't up yet. Doesn't start until 6pm PST Quote Link to comment
-PVL93- Posted December 17, 2021 Share Posted December 17, 2021 yeah the beta goes live in 4 hours Quote Link to comment
HeavensCloud Posted December 17, 2021 Share Posted December 17, 2021 Yeah, usually you can download eveything before the beta period starts. That way you can just hope in with no waiting. That's what I was hoping for anyway. Hawkingbird 1 Quote Link to comment
Sonero Posted December 17, 2021 Share Posted December 17, 2021 This game is going to be nuts. Gonna have to get into the mentality that its some deranged single player marvel shit: AriesWarlock and Phantom_Miria 2 Quote Link to comment
HeavensCloud Posted December 17, 2021 Share Posted December 17, 2021 There's dodging and guard cancel. AriesWarlock 1 Quote Link to comment
YourFavGrandpa Posted December 17, 2021 Share Posted December 17, 2021 1 hour ago, Sonero said: Gonna have to get into the mentality that its some deranged single player marvel shit because it is. Plus it has full rollback. Quote Link to comment
Sonero Posted December 17, 2021 Share Posted December 17, 2021 9 minutes ago, HeavensCloud said: There's dodging and guard cancel. They just accidentally confirmed there's a block button. We can all feel any which way about it. Quote Link to comment
HeavensCloud Posted December 17, 2021 Share Posted December 17, 2021 11 minutes ago, Sonero said: They just accidentally confirmed there's a block button. We can all feel any which way about it. I'm assuming you can also hold back to block. There were both options in Granblue and you can use either for different situations. Quote Link to comment
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