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The NRS Thread


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22 minutes ago, misterBee said:

I took the time and tried out all the different abilities for Kano...and the preset variations are pretty much the best for me anyway.  🙃

 

It seems like my game plan has pretty much not changed.

I'm considering a troll build with the molotov cocktail and the eye laser. That should be quite annoying against characters with no teleport.

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30 minutes ago, Volta said:

I'm considering a troll build with the molotov cocktail and the eye laser. That should be quite annoying against characters with no teleport.

 

I was a bit bummed out by his DoT abilities.  They don't seem to hurt that much -- I would much rather go for a command grab mix up instead of building slow flame/poison damage.

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19 minutes ago, misterBee said:

 

I was a bit bummed out by his DoT abilities.  They don't seem to hurt that much -- I would much rather go for a command grab mix up instead of building slow flame/poison damage.

The molotov cocktail does 120 damage if they, for some reason, linger in the fire. I don't think that's too bad for an unblockable, considering it also gives you nice screen control. But yeah, Kano could've used some buffs, and the command grab is mandatory for me.

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It is incredibly wack that you have to do the three-match online tutorial if you’ve already played online. Is is very much geared towards kombat league, but you also have to do this before playing friends, so keep this in mind if you’re trying to hop on against someone.

 

speaking of which, I should be down for matches tomorrow night/weekend if anyone’s around.

 

also, i gotta say, labbing Mileena has been the most fun I've had since launch. The custom variations help, but she has everything i could ask for. First time I’ve felt like I’ve played a complete character in this game, and her mixups are dirty af

Edited by Mattatsu
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1 hour ago, GetTheTables said:

I'll have to remember to knock out my Scorp-bot fights then. Would have been a pain in the ass of a surprise.

Yeah, I was just going to wait till the next KL season to do them but went to the online section to see when that would be and it blocked out everything until I did that training.

 

you fight three Sxorpions which is hilarious though. I was somewhat hoping they’d add in random teabag mashing but they didn’t go quite that far.

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I'm pretty sure GBVS also had a 3 game thing before you could generally go online, though I think their games were against actual people. I never even did that so if they magicked rollback or something into that game tomorrow I'd still have lag time on getting online. 🙂

 

Seems like a thing now, which I can kinda get. Try to curate that very first online experience (or semi-simulate it in MK11) to lessen the odds of someone's first game being a complete shitshow. Of course once you get out of the kiddie pool you get to deal with D4rkL0rd420 and his full screen teleport punches followed by teabagging and RQ'ing if you get ahead.

 

The SFV experience should just be 3 matches against CPU that error out right before you are about to win.

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The more I play this game, the more some of the design choices get on my nerves. What is the point of the stance switch button when it serves absolutely no purpose? If it were just a harmless gimmick, fine.

 

BUT WHY IS IT THE ONLY GODDAMN BUTTON IN THE GAME TO OVERRIDE THE BLOCK COMMAND!?

 

Sometimes I'll time the wakeup roll slightly too late (btw thanks NRS for messing with the wakeup frames) while holding block in case I mistime it, and I'll get the switch stance on wakeup and get combo'd into oblivion. Why is the timing for a simple backroll so strict anyway in a game where even a Smasher can pull off a 400 damage dial-a-combo?

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As much as i love Mileena (and i really do) it irks me that i’m not playing Sub. He’s been my main in every game since MK1.

 

I really didn’t like his tournament variations though, and thought his combos were really boring, which was a huge change from his MKX Cryomancer variation.

 

Anyways, I’m going to play around with Rising Ice a bit and see if I can have fun playing him again.

 

Edited by Mattatsu
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5 minutes ago, Mattatsu said:

As much as i love Mileena (and i really do) it irks me that i’m not playing Sub. He’s been my main in every game since MK1.

 

I really didn’t like his tournament variations though, and thought his combos were really boring, which was a huge change from his MKX Cryomancer variation.

 

Anyways, I’m going to play around with Rising Ice a bit and see if I can have fun playing him again.

 

With Geras I can't decide which move to use in my kustom variation, as he's got such a plethora of great moves. With Sub, his only good move (except Polar Axe) is banned.

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7 minutes ago, Mattatsu said:

As much as i love Mileena (and i really do) it irks me that i’m not playing Sub. He’s been my main in every game since MK1.

 

I really didn’t like his tournament variations though, and thought his combos were really boring, which was a huge change from his MKX Cryomancer variation.

 

Anyways, I’m going to play around with Rising Ice a bit and see if I can have fun playing him again.

 

 

Play my Kano and I'll show you what fun is. 🙃

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22 minutes ago, Volta said:

With Geras I can't decide which move to use in my kustom variation, as he's got such a plethora of great moves. With Sub, his only good move (except Polar Axe) is banned.

Yeah, i was expecting his ground freeze to be nerfed but not banned. Its a shame. I was really looking forward to equipping it and getting closer to an MK2 Sub (which would have made me care less about big combos). Oh well.

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39 minutes ago, Mattatsu said:

Yeah, i was expecting his ground freeze to be nerfed but not banned. Its a shame. I was really looking forward to equipping it and getting closer to an MK2 Sub (which would have made me care less about big combos). Oh well.

Is Ground Ice his ghetto Ice Clone move?

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I saw a video of super damaging Rising Ice combos and they are hard af, but honestly i like that. He has a lot of options off of it (which I love) and even some combos (super situational) where he’s doing over 50%!

 

will take some time to get these under my fingers though, but I finally like his kit, which is great.

Edited by Mattatsu
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1 hour ago, Mattatsu said:

I saw a video of super damaging Rising Ice combos and they are hard af, but honestly i like that. He has a lot of options off of it (which I love) and even some combos (super situational) where he’s doing over 50%!

 

will take some time to get these under my fingers though, but I finally like his kit, which is great.

The timing on that stupid punch during Rising Ice makes me want to pull my hair out. I can get it about one in five tries. 

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30 minutes ago, Volta said:

The timing on that stupid punch during Rising Ice makes me want to pull my hair out. I can get it about one in five tries. 

I hear you.

 

one thing that messes me up about the rising ice itself, is depending on the string/move you cancel from, it varies when you press the amplify button after doing the special input, so you can’t use the button taps to get a rhythm for the mid-air 2. I’m trying to figure out when you have to press the button and it seems like it’s right before the peak of the jump, but still trying to figure that out.

 

there are less damaging options though, that are apparently easier (like dash 2, or B321 xx slide x depending in the combo), but I’m trying to get that mid-air 2 solidified

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32 minutes ago, Mattatsu said:

I hear you.

 

one thing that messes me up about the rising ice itself, is depending on the string/move you cancel from, it varies when you press the amplify button after doing the special input, so you can’t use the button taps to get a rhythm for the mid-air 2. I’m trying to figure out when you have to press the button and it seems like it’s right before the peak of the jump, but still trying to figure that out.

 

there are less damaging options though, that are apparently easier (like dash 2, or B321 xx slide x depending in the combo), but I’m trying to get that mid-air 2 solidified

What annoys me is that if you press it a millisecond too early it won't come out. 

 

I get about 300 with one bar after B3, 2, Rising Ice amp (no mid-air punch), B2 xx Ice Ball, Jump 2, B1, 4, 3 xx slide. You can amplify the slide for another 30 damage. Pretty puny damage for two bars, actually.

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36 minutes ago, Mattatsu said:

Also, i’m shocked they haven't fixed the issue with sub using his default axe during fatal blow and fatality animations yet. It’s been like that since launch and i’m pretty aure he’s the only character with this issue.

Huh, I've seen them hundreds of times and I never noticed that.

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7 hours ago, Volta said:

Huh, I've seen them hundreds of times and I never noticed that.

Yeah, i saw someone mention it back at launch and it always bugged me - so much so that i used his default axe at the time so it would be consistent.

 

when making my custom loadout yesterday, i equipped a different axe, figuring it’s been corrected by now, but nope.

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