HD-Man Posted October 18, 2021 Share Posted October 18, 2021 (edited) Well, that twist near the end was unexpected. A heel turn 😂 Just got my ass wiped by the final boss in seconds, none of my attacks work lol Edited October 18, 2021 by HD-Man Chadouken and RSG3 2 Quote Link to comment
Darc_Requiem Posted October 18, 2021 Share Posted October 18, 2021 11 hours ago, Chadouken said: I just got 100 percent in all areas tonight, no guides. Tomorrow, I fuck shit up. Chad once again proving to be aptly named. RSG3, Chadouken and Volt 2 1 Quote Link to comment
HD-Man Posted October 18, 2021 Share Posted October 18, 2021 Woah Spoiler That BADASS suit Samus gets to kill Beak after absorbing his powers. Whew, just SICK Volt and RSG3 2 Quote Link to comment
Volt Posted October 18, 2021 Author Share Posted October 18, 2021 19 minutes ago, HD-Man said: Woah Reveal hidden contents That BADASS suit Samus gets to kill Beak after absorbing his powers. Whew, just SICK It's been like, 10 days. It should be fine to untag spoilers, right? I'm not too active in GD, so I dunno how y'all roll with that. 🤷♂️ Spoiler Samus roaring tho... 🤯 RSG3 1 Quote Link to comment
HD-Man Posted October 18, 2021 Share Posted October 18, 2021 34 minutes ago, Volt said: It's been like, 10 days. It should be fine to untag spoilers, right? I'm not too active in GD, so I dunno how y'all roll with that. 🤷♂️ Hide contents Samus roaring tho... 🤯 I just wanted to be on the safe side, not sure what the rule is on spoilers. But yea, I need THAT big in the next game, even if it's just there to look pretty Quote Link to comment
Sonichuman Posted October 18, 2021 Share Posted October 18, 2021 I like the power and crazyness that comes with that suit but I do NOT like the color or design of it when they showed it. I think my face was visibly repulsed when we got the full look at it. I get semi the reason why it looks the way it does but I think the shade of green they used I was not a fan of and it just made the suit look ugly to me on the whole. I think if they had gone with a kind of luminescent green then it may have both fit better and looked better IMO. Volt, RSG3 and Hawkingbird 3 Quote Link to comment
Darc_Requiem Posted October 18, 2021 Share Posted October 18, 2021 (edited) My favorite moment still is Spoiler Samus randomly speaking Chozo. Given her upbringing it's not truly a surprise but hearing it was awesome. Plus Samus was like "He's already dead, he just doesn't know it yet." Edited October 18, 2021 by Darc_Requiem Hawkingbird, Volt, Sonichuman and 1 other 4 Quote Link to comment
Camacho Posted October 18, 2021 Share Posted October 18, 2021 3 hours ago, HD-Man said: Well, that twist near the end was unexpected. A heel turn 😂 Just got my ass wiped by the final boss in seconds, none of my attacks work lol That one took some practice, pretty long battle to boot. Would have been easier had I gone item hunting first. HD-Man, Volt and RSG3 3 Quote Link to comment
Hawkingbird Posted October 18, 2021 Share Posted October 18, 2021 4 hours ago, HD-Man said: Woah Reveal hidden contents That BADASS suit Samus gets to kill Beak after absorbing his powers. Whew, just SICK Spoiler I love the cutscene where she loses her shit and violently absorbs the energy out of him. Angry Samus is no one to fuck with RSG3, Darc_Requiem and Sonichuman 3 Quote Link to comment
Hawkingbird Posted October 18, 2021 Share Posted October 18, 2021 (edited) Kotaku please stop Edited October 18, 2021 by Hawkingbird TheInfernoman and Volt 2 Quote Link to comment
Sonichuman Posted October 18, 2021 Share Posted October 18, 2021 18 minutes ago, Hawkingbird said: Kotaku please stop https://mobile.twitter.com/Kotaku/status/1450085703254216705 Someone should tell Kotaku about subtlety. She wasn't emotionless...she showed emotion through her body language when was necessary as well as being a bad ass. Her relaxed posture after being extremely tensed up while meeting Quiet Robe. The flash of emotion you saw on her face after the meeting. And all the emotion that she let loose on Raven. She had just the right amount emotion in this game. RSG3, BornWinner, Hawkingbird and 1 other 4 Quote Link to comment
Volt Posted October 19, 2021 Author Share Posted October 19, 2021 1 hour ago, Sonichuman said: Someone should tell Kotaku about subtlety. My guy, these are the clowns that straight up made an article telling people to pirate the game so they could play on emulator. Anthony could walk up to them and do a whole ass seminar about subtlety and they wouldn't learn a thing. Quote Link to comment
RSG3 Posted October 19, 2021 Share Posted October 19, 2021 9 hours ago, Volt said: It's been like, 10 days. It should be fine to untag spoilers, right? We're just waiting on Chad who is about to beat the game then we can stop with the spoiler tags. iStu X and Hawkingbird 2 Quote Link to comment
Darc_Requiem Posted October 19, 2021 Share Posted October 19, 2021 5 hours ago, Hawkingbird said: Kotaku please stop Every time I see the Kotaku logo.... Quote Link to comment
Sonichuman Posted October 19, 2021 Share Posted October 19, 2021 Luckily it looks like some in the comments are pretty much saying the same thing I said earlier that they seems to be completely missing out on Samus' body language in the game. RSG3 and Hawkingbird 2 Quote Link to comment
Darc_Requiem Posted October 19, 2021 Share Posted October 19, 2021 I posted this in the Video Game Thread but it needs to be in here for posterity. RSG3 1 Quote Link to comment
Chadouken Posted October 19, 2021 Share Posted October 19, 2021 FUCK YES. This game is a fucking masterpiece. 14:34/100% Sonichuman, Hawkingbird, Darc_Requiem and 3 others 6 Quote Link to comment
RSG3 Posted October 19, 2021 Share Posted October 19, 2021 Alright now that chads got his completion time. How the fuck Kotaku gonna call Samus emotionless in a game where she screams in rage for like 30 seconds straight in one scene? Lmao. iStu X, Darc_Requiem, Hawkingbird and 2 others 5 Quote Link to comment
Darc_Requiem Posted October 19, 2021 Share Posted October 19, 2021 Kotaku should buy the rights to the IGN moniker because they are the Idiot Gaming Network. Chadouken, iStu X and RSG3 2 1 Quote Link to comment
Hawkingbird Posted October 19, 2021 Share Posted October 19, 2021 I have more respect for IGN than I do Kotaku. IGN likes to kiss the asses of their corporate Masters and publishers. There no political agenda and garbage soapboxing under the guide of game coverage. RSG3 and iStu X 2 Quote Link to comment
Darc_Requiem Posted October 19, 2021 Share Posted October 19, 2021 @Hawkingbird more respect than for Kotaku is a pretty low bar to clear. Yamcha could clear it at 100x Earth's gravity. 😉 Hawkingbird 1 Quote Link to comment
Sonichuman Posted October 19, 2021 Share Posted October 19, 2021 9 hours ago, RSG3 said: Alright now that chads got his completion time. How the fuck Kotaku gonna call Samus emotionless in a game where she screams in rage for like 30 seconds straight in one scene? Lmao. I know right? She shared plenty emotion with Raven at the end of that boss fight. RSG3, Darc_Requiem, Hawkingbird and 1 other 4 Quote Link to comment
Camacho Posted October 19, 2021 Share Posted October 19, 2021 (edited) Got 100%, time after beating TLB again was 9:29. I did look up something twice- the first time was at the gravity suit, I didn't think I could hit the last red blob I needed to based on beam shots and missiles stopping before getting there. Started to backtrack and decided it had to be something dumb I overlooked, which it was (needed to charge to hit it). Also looked up the missile+ in Ferenia that requires some speed boost gymnastics I didn't even know were possible. Edited October 19, 2021 by Camacho Chadouken 1 Quote Link to comment
HD-Man Posted October 21, 2021 Share Posted October 21, 2021 If I had to change one thing about Dread (not saying it's bad or anything the way it is) , I'd make EMMI encounters more random, maybe even rougelike where they wouldn't be stuck inside their zones or atleast move the zones around to a different section everytime you leave the area without the game telling you. Obviously you wouldn't want them popping up in rooms where u get powerups but make the EMMI something like a far more dynamic like SA-X, where it constantly has you on your toes through the whole game, where u aren't sure if it'll pop up or not increasing the horror/tension Hard describe what I'm really trynna say but yea, I'd like something like that in the next game. Quote Link to comment
RSG3 Posted October 21, 2021 Share Posted October 21, 2021 1 hour ago, HD-Man said: If I had to change one thing about Dread (not saying it's bad or anything the way it is) , I'd make EMMI encounters more random, maybe even rougelike where they wouldn't be stuck inside their zones or atleast move the zones around to a different section everytime you leave the area without the game telling you. Obviously you wouldn't want them popping up in rooms where u get powerups but make the EMMI something like a far more dynamic like SA-X, where it constantly has you on your toes through the whole game, where u aren't sure if it'll pop up or not increasing the horror/tension Hard describe what I'm really trynna say but yea, I'd like something like that in the next game. I think i get what you are on about. Personally I think they are bit too predictable in their placement, they always are hunting around the EMMI room you are in, and one thing that made Mr X in RE2 Remake awesome was that he mostly didnt do that. He deffinitly teleported around, but he would be exploring other parts of the station and would port closer if you made a really big noise. The EMMI always just seem to port to the EMMI room you enter and thats a bit lame and makes them predictable. Like they never catch me off guard coming out of a cubby hole or something while moving from EMMI room to another and that would be far cooler then how they ar ejust always wandering around the room you enter most of the time. HD-Man and Volt 2 Quote Link to comment
Volt Posted October 21, 2021 Author Share Posted October 21, 2021 Broooooo As for the EMMI, yeah, Mr. X-style stalking would be better. Tbh, the zones bother me the most. They're so different from the rest of the planet that it breaks immersion a bit. Quote Link to comment
HD-Man Posted October 21, 2021 Share Posted October 21, 2021 (edited) Yea, it was hard to word what I wanted to say but that's it, some unpredictability, a sense you can't get TOO comfortable at any time. Mr X is the perfect comparison actually. I honestly feel like we'll eventually get something to that degree in a horror based series like Metroid. DLC for Dread would be a good litmus test for more dynamic encounters, has Nintendo said anything about additional content speaking of that? Edited October 21, 2021 by HD-Man Quote Link to comment
Sonichuman Posted October 21, 2021 Share Posted October 21, 2021 (edited) 54 minutes ago, HD-Man said: Yea, it was hard to word what I wanted to say but that's it, some unpredictability, a sense you can't get TOO comfortable at any time. Mr X is the perfect comparison actually. I honestly feel like we'll eventually get something to that degree in a horror based series like Metroid. DLC for Dread would be a good litmus test for more dynamic encounters, has Nintendo said anything about additional content speaking of that? DLC for Metroid is unprecedented at this time. TBH I'm not expecting it to happen since I feel this game is pretty complete unless they want to do some form of like epilogue that deals with the changes she went through but at this point I'd feel it'd be I da know....tacked on and soulless? I'd rather tackle that subject in a whole new game that'll be bigger in scope and that just being one of the topics the game will tackle. I wouldn't mind some Mr.X unpredictability either but can you imagine how much more shit this game would have gotten if they implemented that? We already got people complaining despite the fact that they load you up right outside the door. We still haven't heard how well the game has really sold aside from how the charts have been. Still waiting to see how the NPD ranking looks so we gotta wait till next month. Edited October 21, 2021 by Sonichuman RSG3, Volt and HD-Man 2 1 Quote Link to comment
Volt Posted October 21, 2021 Author Share Posted October 21, 2021 I like this idea. Get it done Nintendo. 🤣 Sonichuman, Hawkingbird, RSG3 and 2 others 5 Quote Link to comment
Chadouken Posted October 21, 2021 Share Posted October 21, 2021 The next Metroid game should start with Samus in a prison and having to break out. It would start like: "The last Metroid is in Captivity. The galaxy is at peace." Volt, RSG3, Hawkingbird and 1 other 1 1 2 Quote Link to comment
Darc_Requiem Posted October 21, 2021 Share Posted October 21, 2021 1 hour ago, Chadouken said: The next Metroid game should start with Samus in a prison and having to break out. It would start like: "The last Metroid is in Captivity. The galaxy is at peace." And then she escapes as one by one the guards drop dead after she befriends them. Volt, RSG3, DarkSakul and 3 others 6 Quote Link to comment
HD-Man Posted October 21, 2021 Share Posted October 21, 2021 Samus stuck on a prison PLANET, gradually regaining her stolen gear while trying to escape guards, convicts and other bounty hunters? YES PLEASE, inject it into my veins RSG3 and Chadouken 2 Quote Link to comment
Chadouken Posted October 21, 2021 Share Posted October 21, 2021 17 minutes ago, HD-Man said: Samus stuck on a prison PLANET, gradually regaining her stolen gear while trying to escape guards, convicts and other bounty hunters? YES PLEASE, inject it into my veins A Galactic Federation general was paid by Weyland-Yutani to capture Samus. RSG3 and HD-Man 2 Quote Link to comment
RSG3 Posted October 21, 2021 Share Posted October 21, 2021 (edited) My brother is in the Jaffe Room. Let's see how long this takes. Edit: And he got it. Less then two minutes and he even left the room and came back like Jaffe did lmao. I didn't have to tell him anything hahaha. Edited October 21, 2021 by RSG3 Darc_Requiem, Hawkingbird, Volt and 2 others 5 Quote Link to comment
Camacho Posted October 22, 2021 Share Posted October 22, 2021 Playing it again after watching videos of sequence breaks and quick kills- this game has some serious replay value. Definitely going to move up in my rankings after getting a taste of the route flexibility it has to offer. RSG3, Hawkingbird and Volt 3 Quote Link to comment
Camacho Posted October 26, 2021 Share Posted October 26, 2021 Finished the second playthrough, I'd put Dread right behind Super now. I did start playing Super again for contrast's sake, and man does that game's atmosphere still kick the shit out of almost everything. Someone at Nintendo fucked up royally with Dread's soundtrack, the contrast is almost as stark as comparing the best of 8 and 16 bit music to that annoying "house beat" (or whatever the hell they called it) music/dogshit that infested so many late 90's and early 00's PSX/PS2 soundtracks. Of course it's not as bad as those, but holy shit, what a wasted opportunity. On a non musical note, some of Super's sequence breaking feels a lot more natural and easy to stumble across than Dread's. Chadouken 1 Quote Link to comment
purbeast Posted October 26, 2021 Share Posted October 26, 2021 (edited) I got to the final boss with like 56% something total items with a playtime of around 8:30 or 9:30 (can't remember) and went back to get them all before battling the final boss. My final save is at 100% around 12:30 and I'd say it took me a good hour to figure out and beat the final boss. I didn't use any guides or anything and probably the most fun and rewarding feeling was figuring out how to get some of the tougher items using techniques you didn't even know you could do with the shine spark until you needed to use it to get the item. Literally the only 2 things I watched about this game were the first 2 trailers and since then I've not watched anything or read anything about it, guides and stuff included. EDIT: Was actually intentionally avoiding this thread until I 100% the game and finished it lol. Been posting my thoughts/opinions/progress on it in the main VG thread. Edited October 26, 2021 by purbeast Hawkingbird, Camacho, Sonichuman and 2 others 5 Quote Link to comment
RSG3 Posted October 26, 2021 Share Posted October 26, 2021 4 hours ago, Camacho said: Finished the second playthrough, I'd put Dread right behind Super now. I did start playing Super again for contrast's sake, and man does that game's atmosphere still kick the shit out of almost everything. Someone at Nintendo fucked up royally with Dread's soundtrack, the contrast is almost as stark as comparing the best of 8 and 16 bit music to that annoying "house beat" (or whatever the hell they called it) music/dogshit that infested so many late 90's and early 00's PSX/PS2 soundtracks. Of course it's not as bad as those, but holy shit, what a wasted opportunity. On a non musical note, some of Super's sequence breaking feels a lot more natural and easy to stumble across than Dread's. I think the Music is actually really good but its definitely not as memorable or melodic as much of the content from Super. They dove a lot harder into atmospheric tunes here then they did back in the day in Super. Chadouken, Darc_Requiem and HD-Man 2 1 Quote Link to comment
Sonichuman Posted October 27, 2021 Share Posted October 27, 2021 I finished watching Max's blind run of Dread and hearing him gush about the series after the finale made me smile. He's officially a fan (weeb) of the franchise IP now and is gonna try to get caught up on everything before Prime 4 comes out. Dread really is pushing up this IP eh? Hoping Prime 4 lives up. HD-Man, Hawkingbird, MillionX and 2 others 5 Quote Link to comment
Darc_Requiem Posted October 27, 2021 Share Posted October 27, 2021 14 hours ago, Sonichuman said: I finished watching Max's blind run of Dread and hearing him gush about the series after the finale made me smile. He's officially a fan (weeb) of the franchise IP now and is gonna try to get caught up on everything before Prime 4 comes out. Dread really is pushing up this IP eh? Hoping Prime 4 lives up. I've only seen the first three parts in their entirety. Did he ever learn that he could slide under EMMI's that was driving me nuts. Quote Link to comment
purbeast Posted October 27, 2021 Share Posted October 27, 2021 2 hours ago, Darc_Requiem said: I've only seen the first three parts in their entirety. Did he ever learn that he could slide under EMMI's that was driving me nuts. LOL I never learned that. I'm also pretty sure you can counter by pressing X at the right time too but I never did that either. I actually didn't find the EMMI's too tough after I started to understand to just stay the F away. I would basically just rush through those sections and sometimes it would see me sometimes it wouldn't, and sometimes it'd get really stressful when he's on my ass. It took me a while to actually like the EMMI mechanics and I disliked it quite a bit initially. Quote Link to comment
Darc_Requiem Posted October 27, 2021 Share Posted October 27, 2021 19 minutes ago, purbeast said: LOL I never learned that. I'm also pretty sure you can counter by pressing X at the right time too but I never did that either. I actually didn't find the EMMI's too tough after I started to understand to just stay the F away. I would basically just rush through those sections and sometimes it would see me sometimes it wouldn't, and sometimes it'd get really stressful when he's on my ass. It took me a while to actually like the EMMI mechanics and I disliked it quite a bit initially. After you counter EMMI's you can slide between their legs. Max ended up dying a few times because he'd counter them, try to jump over them but couldn't. RSG3 1 Quote Link to comment
JGreen Posted October 28, 2021 Share Posted October 28, 2021 Definitely not the best gamer but managed 12:58 at 87%. Didn’t bother for some of the shinespark items. I might go back and try for them. Once I learned to not use only my missiles for the last boss, he became easier for me. DarkSakul and RSG3 2 Quote Link to comment
Camacho Posted October 29, 2021 Share Posted October 29, 2021 Pretty good analysis of how Dread guides you along. Very much how I felt on my first playthrough, but as said earlier, looking into some sequence breaking really opened up the game and made it feel more like what I wanted. I'm glad Mercury Steam had the foresight to design (and even encourage) sequence breaking to cater to different types of players. purbeast, RSG3, MillionX and 2 others 3 2 Quote Link to comment
purbeast Posted October 30, 2021 Share Posted October 30, 2021 7 hours ago, Camacho said: Pretty good analysis of how Dread guides you along. Very much how I felt on my first playthrough, but as said earlier, looking into some sequence breaking really opened up the game and made it feel more like what I wanted. I'm glad Mercury Steam had the foresight to design (and even encourage) sequence breaking to cater to different types of players. I liked that video and honestly thought all of that design was fucking genius. Quote Link to comment
Sonichuman Posted October 31, 2021 Share Posted October 31, 2021 Chadouken, purbeast, Darc_Requiem and 5 others 8 Quote Link to comment
Sonichuman Posted November 1, 2021 Share Posted November 1, 2021 Chadouken and Hawkingbird 2 Quote Link to comment
Sonichuman Posted November 22, 2021 Share Posted November 22, 2021 bruh... Apparently Kraid loves getting styled on if you sequence break before him. I need Mercury Steam to do this with all the bosses in the next game. This is pretty crazy to even find out at random lol. JGreen, Chadouken, RSG3 and 3 others 6 Quote Link to comment
Darc_Requiem Posted November 22, 2021 Share Posted November 22, 2021 I thought I'd posted this before.... Volt, HD-Man, Chadouken and 3 others 5 1 Quote Link to comment
Sonichuman Posted December 1, 2021 Share Posted December 1, 2021 So...Nintendo put up another Dread report...this one is containing helpful hints to navigate out of tough situations per the Twitter post. So I kind of grin at this cause I'd didn't think they'd do it but the thought of them doing it tickled me so I click on the Dread report just to see. And they actually didn't disappoint. Check underneath the question "I’m stuck because every path seems to be a dead end. How do I move forward?" Darc_Requiem, Hawkingbird, Volt and 1 other 1 3 Quote Link to comment
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