hanzohattori12 Posted September 30 Share Posted September 30 10 hours ago, HD-Man said: So....I've been playing Xbox 360 and PS3 games on my steam deck. I shall not elaborate on how I achieved this. Let's just steam deck is my favorite console right now lmao Gotta get the HD packs for the games. Resistance FoM on the Steam Deck? Amazing. HD-Man, MillionX and DoctaMario 3 Quote Link to comment
Hecatom Posted September 30 Share Posted September 30 Darc_Requiem and MillionX 2 Quote Link to comment
AriesWarlock Posted October 1 Share Posted October 1 Quote Insiders have reported to @EndymionYT that Assassin's Creed Shadows originally had a feature complete Japanese male protagonist. He was race swapped in 2020 for Yasuke because @Ubisoft felt like they would take advantage of BLM and George Floyd movements. Camacho, Darc_Requiem, DoctaMario and 1 other 4 Quote Link to comment
VirginDefiler Posted October 1 Share Posted October 1 was watching a playthrough and the guy said "the way to get out of a maze...is to hug a wall n keep huggin it till u find the exit." which is true most times. but when he said that. i remembered the wors maze/dungeon ever made in games. final fantasy 12 great crystal. if u remember, that dungeon had no walls. every room looked exactly like the one u just left. every time u left a room the was a load screen which disoriented you. the map was no help since it showed nothing. n powerful monsters harrassing u in every room. when u first go in story mode. you wont get lost cuz most rooms are closed off. but if u go in there to beat the post game hunt trial boss. you gotta unlock every room. once you do. you gonna get lost with how big the great crystal dungeon is. i got lost for 2 months. could not find the exit. was ready to give up n delete n start over the entire game. nightmarish. i was so lost looking online for the escape was soooo confusing cuz of a lack of a map...it didnt help. by luck i eventually escaped. never went in ever again. 2nd hardest maze i ever encountered was phantasy star master system. the dungeons had no map. no internet to look anything up mapwise. i got lost in medusa dungeon for 3 hours straight trying to find her the boss. had to leave the dungeon to re-enter n research for her while penciling my own homemade makeshift map. as i searched. Quote Link to comment
MillionX Posted October 1 Share Posted October 1 (edited) hmm... Nurgle sounds like a pretty cool deal too though... so now my favorites would be a coin flip between Tzeentch and Nurgle Baldur's Gate 3--- my other main warlock "Julian" (tiefling; Dark Urge)---- and now with the conclusion of the situation with Auntie Ethel in Act 1, it appears I've finished everything major at least in this part of the game, so it is time for him to finally move on to the Act 2 area. Edited October 1 by MillionX Quote Link to comment
HD-Man Posted October 1 Share Posted October 1 14 hours ago, hanzohattori12 said: Gotta get the HD packs for the games. Resistance FoM on the Steam Deck? Amazing. I need to know how to install HD packs. I've heard of em but don't know the process Quote Link to comment
Sonichuman Posted October 1 Share Posted October 1 Someone tell Disney that they can have the rights to Winnie back cause people don't know what to do with it OPTIMUS124, Hecatom, BornWinner and 5 others 1 7 Quote Link to comment
Sonichuman Posted October 1 Share Posted October 1 vids Spoiler extra AriesWarlock and DoctaMario 2 Quote Link to comment
Orochizoolander Posted October 1 Share Posted October 1 (edited) On 9/29/2024 at 10:36 AM, Camacho said: I bought Iron Meat and finished my first playthrough. I'd put it a couple notches below Blazing Chrome, but above Super Cyborg. Some of the weapons feel a little weak and off vs the source material, and there are a lot of instances where play field and hazards blend a bit too much into the background. Boss patterns were pretty fun. Normal was overly generous with lives, which like Contra: OG on default settings, takes a lot of the thrill out of mastering challenging stages. I'll give it a few more spins, but nothing has really grabbed me hard on this first run. I'll just copy and paste what I said in the Iron Meat server: Game is incredible, the music and background animations especially are wayyy ahead of most other similar games absolutely scratched the Contra itch game is damn near a 10/10 a must play for anyone who likes 2D action. I do have 3 minor complaints though: -First and foremost game is way too short even for it's genre, I had a similar issue with Steel Assault, 10/10 game, but it's so short please tell me there's DLC levels and bosses planned -Second, the weapons are mostly just more generic versions of what we've been seeing in Contra for 30 years, I do appreciate the slight variations like tightening the spread of the spread shot so it doesn't invalidate a lot of the difficulty of the game, but I was a bit disappointed the weapons were more functional, they didn't stand out at all or have any flash to them. A proper run and gun should have memorable weapons that look cool and flashy equivalent to how badass they make you feel using them. -Third, I'm guessing it was a budget constraint, but several times vehicles have been teased, but not even a single vehicle level or section was present, it would have been both a great change of pace and the intense feeling of a speeder bike or some high speed aircraft would really punch up the whole game. As far as the Blazing Chrome comparison, I do agree BC is probably the better game, but only because Iron Meat is slightly lacking in creativity with the weapons. The art and music are way more memorable IMO, the meat aliens remind me a lot of the necromorphs from Dead Space. Oh and Kill Knight releases tomorrow, loved the open beta so I'm definitely getting it: Edited October 1 by Orochizoolander Sonichuman, MillionX and Hecatom 1 2 Quote Link to comment
iStu X Posted October 1 Share Posted October 1 TheInfernoman, BornWinner, AriesWarlock and 5 others 6 2 Quote Link to comment
Hecatom Posted October 1 Share Posted October 1 2 hours ago, Sonichuman said: vids Hide contents I kind of hate that any cosmetic thing released for the game is mostly for the custom character. Because of that they tend to look cheap compared to if it was made for the actual chars. Then also add thta most cosmetic stuff has been mid at best. Quote Spoiler I totally forgot about this game (Kunitsu Gami), I hope it does good so Capcom is more willing to bring new IPs and plays well of course DoctaMario 1 Quote Link to comment
Hecatom Posted October 1 Share Posted October 1 (edited) The Bloodstained 2 Director is stepping down due to cancer diagnosis Spoiler 私、カレー小僧、カレー仙人ことSHUTAROはガンと診断され闘病生活を始める事となりました。 Bloodstainedの続編は既に私のほうで話、ゲームなどの構想は出来ております。今後は分担して引き継いでもらいます。 応援よろしくお願いいたします。 I, SHUTARO, also known as Curry Boy and Curry Sage, have been diagnosed with cancer and have begun my battle with the disease. I have already started talking about the sequel to Bloodstained, and have ideas for the game and such. From now on, we will have them share the responsibilities. Thank you for your support. Iga's comment Quote これまで、DSシリーズやブラッドステインドは実質的にSHUTAROディレクターを中心に制作を行ってきました。正に彼の作品と言えるでしょう。 そんな彼がプロジェクトから遠ざかるのは大変な痛手ですが、それに負けぬよう頑張ります。 また一緒に仕事ができるまで回復することを期待します。 Up until now, the DS series and Bloodstained have essentially been produced primarily by Director SHUTARO. It can truly be called his work. It is a great blow to have him step away from the project, but we will do our best not to be defeated by it. I hope that you will recover quickly enough to work with us again. Tango confirms they were working on The Evil Within Anniversary Content prior to closure https://www.gamesindustry.biz/we-do...ehind-kraftons-acquisition-of-tango-gameworks Quote "What about Tango's other projects? Why did Krafton feel these games – Ghostwire: Tokyo, The Evil Within – help to justify the studio's acquisition? We primarily focused on Hi-Fi Rush. It was more of a strategic decision. It would've been great to get all the IPs but the team was working on Hi-Fi Rush 2 and the others were working on anniversary content for The Evil Within. Knowing Microsoft's direction with the IP sale, we didn't want to push too far with this acquisition, so we primarily had Hi-Fi Rush under discussion because it would complicate the process and elongate the entire negotiation process." Lords of the Fallen 2 is coming in 2026 https://insider-gaming.com/lords-of-the-fallen-2-new-details/ Quote According to the latest strategy report from CI Games, the game’s publisher, Lords of the Fallen 2 is being developed using Unreal Engine 5, with an official reveal planned for 2025 alongside a “strong marketing campaign”. However, it’s important to note that these timelines are internal goals and may change as development progresses. Another major detail revealed is regarding an exclusivity deal with Epic Games. The game will be an Epic Store exclusive on PC. . Edited October 1 by Hecatom Darc_Requiem, Sonichuman, DoctaMario and 1 other 1 3 Quote Link to comment
Sonichuman Posted October 1 Share Posted October 1 (edited) Edited October 1 by Sonichuman Hecatom and DoctaMario 2 Quote Link to comment
Hecatom Posted October 1 Share Posted October 1 (edited) https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-yoshi-p-knows-you-want-an-ff9-remake-but-doubts-a-new-spin-on-the-jrpg-could-fit-into-a-single-title/ Final Fantasy 14's Yoshi-P knows you want an FF9 Remake but doubts a new spin on the JRPG could fit into a "single title" Quote "When you think about all of that volume, I wonder if it's possible to remake that as a single title," Yoshida says, probably alluding to the same problem Final Fantasy 7 had with its trilogy of expensive remakes. "It's a difficult one. It is a tough question." All that "volume" could be connected by a flat, barely detailed landmass that old-school JRPGS called the world map, but giving Final Fantasy 9 the fancy remake treatment would probably mean those locations would need to be stitched together more realistically, thus inflating an already huge game. Edited October 1 by Hecatom Quote Link to comment
iStu X Posted October 1 Share Posted October 1 (edited) Holy shit it’s @Orochizoolander haven't heard from you in a minute, homie Edited October 1 by iStu X Quote Link to comment
Hecatom Posted October 1 Share Posted October 1 BTW, I have not checked yet cuz I am on work, but were the internet services issue that affected Sony yesterday ressolved? Or are they still down? I have seen people hoping that they get some freebie for this ordeal. Quote Link to comment
Lantis Posted October 1 Share Posted October 1 PSN has been up and running for some time now, but it did take them a good 12 hours Sonichuman, Hecatom, Darc_Requiem and 1 other 2 2 Quote Link to comment
Hecatom Posted October 1 Share Posted October 1 This Gen, Capcom and Namco have been handling the DLC of their fgs kind of bad. Capcom specially, since the way they are monetizing SF6 is ass when compared to SFV This nonsense of having to buy an ingame currency that never allows you have the exact amount you need for the items you want to buy is stupid bs that if we are luck, the UE will crack down on it with its new legislation attempts Darc_Requiem 1 Quote Link to comment
Hecatom Posted October 1 Share Posted October 1 https://insider-gaming.com/star-wars-outlaws-sales-1-million/#:~:text=September 30%2C 2024-,Star Wars Outlaws Has Sold Just 1 Million Copies In,giving it pretty low scores. Quote Star Wars Outlaws was plagued with issues at launch, some of which led Ubisoft to make drastic tweaks. It wasn’t well received by the general market, and gamers worldwide have been giving it pretty low scores. It comes as no surprise to learn that in an entire month on the shelves, Star Wars Outlaws has sold just one million copies. It’s not as many sales as Ubisoft expected, which explains the recent comments about the game’s performance proving ‘softer than expected’. It’s also partly why Assassin’s Creed Shadows was considerably delayed, being pushed back from November 2024 to February 2024. Insider Gaming hasn’t been able to learn what the expected sales figure was for Star Wars Outlaws, but we have secured a current sales figure from sources close to the game. At the time of writing, Star Wars Outlaws has just ticked over one million sales worldwide. To put that into perspective, we reported in January 2024 that three months after Assassin’s Creed Mirage had hit the market, it had secured five million sales. 1 million copies with 4 years of dev time, marketing and...big time IP licensing fees. More dev time planned to "fix" it and you can count on heavy discounts likely before the end of the month. Concord will still win but this has to be a lock for #2 biggest financial bomb of the year all things consider. Quote Link to comment
Sonichuman Posted October 1 Share Posted October 1 Didn't know UE was used for Em's music video. AriesWarlock 1 Quote Link to comment
purbeast Posted October 1 Share Posted October 1 I'm probably like 10 hours into the new Zelda game and I gotta say I am really enjoying it. I just finished the large rift level after the first 2 dungeons. The whole echo thing though is a bit gimmicky when it comes to combat and stuff. The game is designed around that so you aren't doing it too often and you can just bypass many enemies when walking around Hyrule. There are a lot more puzzle elements though than a "standard" Zelda game, which has a lot of them too. My only complaint would be the framerate. It dips quite often for what seems like no reason. Like when you are just walking around Hyrule with not much going on, you will notice it dip slightly for a second. It's not game breaking by any means, just annoying. Overall though I am really enjoying it. RSG3, Sonichuman and Darc_Requiem 3 Quote Link to comment
RSG3 Posted October 1 Share Posted October 1 (edited) 3 hours ago, Hecatom said: https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-yoshi-p-knows-you-want-an-ff9-remake-but-doubts-a-new-spin-on-the-jrpg-could-fit-into-a-single-title/ Final Fantasy 14's Yoshi-P knows you want an FF9 Remake but doubts a new spin on the JRPG could fit into a "single title" He's nit wrong. If they want to do it right then what he says would be the way to go, games fucking huge. With that said I think a lot FF9 fans would be happy if they just redid the backgrounds so they look good in HD and just speed up the ATB system across the board I think people would be pretty happy. Edited October 1 by RSG3 Abbachio 1 Quote Link to comment
intimigator Posted October 1 Share Posted October 1 Microsoft is the greatest comedy machine since the heyday of SNL. I know it's a rumor but do they really expect us to invest in a first generation handheld in a saturated market... and it'll run Windows? I feel like Phil Spencer is gonna hit me with Akuma's Raging Demon and yell at me. "Die 1000 keks!" Funniest news ever. Quote Link to comment
intimigator Posted October 1 Share Posted October 1 20 hours ago, Hecatom said: Season... 3??? Quote Link to comment
iStu X Posted October 1 Share Posted October 1 (edited) 1 hour ago, RSG3 said: With that said I think a lot FF9 fans would be happy if they just redid the backgrounds so they look good in HD and just speed up the ATB system across the board I think people would be pretty happy. I think early leaks describe the graphics style as a story book where it’s really bright and vibrant. Similar to a pop-up book and the atb system along with the narrative, abilities would be smoothed out and tightened up. Outside of that it was almost a 1:1 Edited October 1 by iStu X RSG3 1 Quote Link to comment
RSG3 Posted October 1 Share Posted October 1 That honestly sounds pretty awesome and really in tune with IXs tone. But I won't believe anything until I see it. Quote Link to comment
Hecatom Posted October 1 Share Posted October 1 I wish they gave the same kind of love to FF8 Abbachio 1 Quote Link to comment
AriesWarlock Posted October 2 Share Posted October 2 Anyway seems developers are now switching to a Godok fork, Redot. Hecatom, Darc_Requiem, RSG3 and 1 other 1 3 Quote Link to comment
Hecatom Posted October 2 Share Posted October 2 Wow, the story scenes are so cringe worthy, lol MillionX 1 Quote Link to comment
Sonichuman Posted October 2 Share Posted October 2 Darc_Requiem, nickmanx5 and Hecatom 3 Quote Link to comment
Sonichuman Posted October 2 Share Posted October 2 Some crazy ass people said they were going to back and make a game specifically for the NES and make it so that your NES has smoke coming out of it. If this game runs exactly like this on an NES without issues that's gonna be nuts! AriesWarlock and Hecatom 2 Quote Link to comment
Sonichuman Posted October 2 Share Posted October 2 F-Zero getting some love tonight BornWinner, Darc_Requiem and RegH81 3 Quote Link to comment
RegH81 Posted October 2 Share Posted October 2 Shredder's Revenge DLC is freaking nice. I was Mona Lisa is super fun to use. I haven't played as Mondo Gecko yet, but I'm happy to have him. I found a Great Fairy Fountain in Echoes of Wisdom. Spoiler Ayo, why does she have me paying through the nose so I can wear more cool crap? The last one I got set me back 500 rupees and I'm pretty sure there are more I can get. What is a fairy doing with rupees anyway? I guess it isn't for me to know. What she does with them is her business but I was not expecting her to be all like... Darc_Requiem, BornWinner and RSG3 3 Quote Link to comment
MillionX Posted October 2 Share Posted October 2 I already have yet another idea for a new Baldur's Gate character I want to make soon....perhaps another Tiefling. haha and no---a "good guy" character will forever be an unlikely thing here. Playing the villain is always more interesting and fun, at least for me. The closest I could get to that is making a character out to be one of those middle-ground "morally grey" types. More cool Warhammer lore on chaos gods---Tzeentch... Quote Link to comment
RegH81 Posted October 2 Share Posted October 2 Bonus. https://www.deviantart.com/ultimatemaverickx/art/X-vs-Vile-but-X-has-a-Ride-Armor-as-well-Parody-1082234988 Sonichuman and AriesWarlock 2 Quote Link to comment
VirginDefiler Posted October 2 Share Posted October 2 by the people here who have played it...is silent hill 3 considered to be a classic? or masterpiece? im just curious cuz im watching a playthru of it lately. and god damn at the very least the graphics aesthetic qualities of that game for a 2003 game. is damn fuckin impressive. idk about story or anything else but lookswise..its woooow. for 03 i mean. you can see the devs put the care and love into that game. Quote Link to comment
Darc_Requiem Posted October 2 Share Posted October 2 19 hours ago, intimigator said: Season... 3??? IIRC They had 4 seasons in the can when the game launched. intimigator 1 Quote Link to comment
AriesWarlock Posted October 2 Share Posted October 2 (edited) How localizers take liberties 5 hours ago, RegH81 said: Bonus. https://www.deviantart.com/ultimatemaverickx/art/X-vs-Vile-but-X-has-a-Ride-Armor-as-well-Parody-1082234988 I didn't know Deviantart now displays video, that's cool. Edited October 2 by AriesWarlock Darc_Requiem and Hecatom 2 Quote Link to comment
RSG3 Posted October 2 Share Posted October 2 (edited) After the Unicorn Overlord debacle I don't trust Twitter Translator whiners for shit. Edited October 2 by RSG3 Hecatom 1 Quote Link to comment
Hecatom Posted October 2 Share Posted October 2 10 hours ago, RegH81 said: Shredder's Revenge DLC is freaking nice. I was Mona Lisa is super fun to use The only thing I find baffling as fuck is that her DLC for some reason when you but it is either for PS5 or PS4, not both. I found it the hard way when buying it and trying to play with her on the ps4 version, where it was prompting me to buy it. This is unlike the game and the previous dlc, where when you bought them, you bought it for both. Quote Link to comment
Hecatom Posted October 2 Share Posted October 2 https://www.eurogamer.pt/xbox-quer-saber-o-porque-de-estudios-evitarem-as-suas-consolas Xbox wants to know why studios avoid their consoles Quote Microsoft Gaming has unveiled an expansion to its Xbox Research initiative, through which it aims to get more and better feedback from video game developers on various subjects, with the aim of improving its tools and services. The aim is to listen to employees at Xbox ecosystem partners to connect them with their internal teams to talk about how to improve their future tools. Microsoft Gaming believes that by talking directly to game developers, they will get important information that will help solve the main problems they experience on their side. It's a forward-thinking initiative for the brand in supporting developers, focused on those who work on the video games we play, on a global scale and for production companies of any size. Microsoft is expanding the initiative to those who aren't even thinking about working on Xbox consoles, to find out why and what could help them change their minds. “If you're creating games, we're interested in hearing from you. If you're not on Xbox, we'd love to know why. And frankly, if you're using competitors' products, you probably have a great perspective that we can learn from.” The company suggests that it is paying attention to the feedback that has emerged over the last few months, in which several small studios have shared difficulties in launching some titles on Xbox, due to a lack of support and communication. Quote Link to comment
Hecatom Posted October 2 Share Posted October 2 (edited) https://www.pcgamer.com/gaming-industry/the-games-industry-is-undergoing-a-generational-change-says-epic-ceo-tim-sweeney-a-lot-of-games-are-released-with-high-budgets-and-theyre-not-selling/ The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling' The world of videogames is changing, and the Epic chief believes the future is social. Quote Epic Games CEO Tim Sweeney said during his address at today's Unreal Fest in Seattle that while there's still uncertainty about what exactly the metaverse is, the continuing growth of Fornite—and the failure of a number of high-profile big-budget games to meet expectations—is proof that it represents the future of gaming. Fortnite hit "new records in concurrency," Sweeney said during his opening comments, achieving an all-time peak of 110 million active users over the previous holiday season—an accomplishment he said comes amidst a "generational change" in the games industry. "One of the manifestations [of that change] we're seeing right now is that a lot of games are released with high budgets, and they're not selling nearly as well as expected," Sweeney said. "Whereas other games are going incredibly strong. What we're seeing is a real trend where players are gravitating toward the really big games where they can play with more of their friends." The perceived value of a game, he continued, "grows in proportion to the number of your friends that you can connect to," for everything from playing games together to chatting by voice, watching virtual concerts, or "doing other kinds of cool, virtual things online." "Some people will call it the metaverse," Sweeney said, "And we're not all in agreement on what this means. Some people, when they hear the word 'metaverse,' they think of what Facebook is doing with VR and now AR. Some people use the metaverse to describe everything they don't like about the current Fortnite season." Regardless of what you think of the moment-to-moment state of Fortnite, though, "it's new, and it's exciting, and it's something that's never happened at this scale in the history of entertainment," Sweeney said. The evolving story and ongoing live content updates are obviously a huge part of that, but he attributed much of Fortnite's success to "all the world's brands participating and dropping in: Musicians reaching users, Disney and Star Wars and others all coming together to create a world class entertainment experience that's ever-evolving and live. That's really what we think the future of gaming is about." I'm among those who raise an eyebrow whenever the topic of the metaverse comes up, but I won't argue Sweeney's point. Seven years after Fortnite first launched it remains an absolute juggernaut, and the biggest brands in entertainment are still lining up to get in. On the other side of the coin, Sweeney's mention of a slump among some big-budget standalone releases seems on point: Suicide Squad, Final Fantasy 16, Starfield, and most pointedly Star Wars Outlaws have all been letdowns to some extent, even though they all carry the branding Sweeney is so enthusiastic about. Edited October 2 by Hecatom DoctaMario 1 Quote Link to comment
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