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Darc Requiem's SF Character Concept Thread


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Name: Roxy

Spoiler

Nickname: The Rough and Tumble Rider

Sex: Female

Ethnicity: American

Height: 5ft 9in(1.75m)

Weight: 150 lbs. (68kg)

B/W/H: 38-26-37 (97cm-66cm-94cm)

Hometown: Metro City, USA

Appearance: Roxy long straight orange hair that comes down to her waist. She wears a dark crimson long sleeve leather jacket, unzipped with a short black t-shirt underneath that shows her midriff. She has on matching dark crimson leather pants with black snakeskin leather boots. Her hands are covered by black leather weight training gloves.

Likes: Poison, Her Motorcycle*, MCMA** Gym, Muscle Training, Shopping

Dislikes: Haggar, Trains, Wimps, Bigots

Fighting Style: Street Jitsu***

Tone: Roxy is nonsense woman. That doesn't crap from anyone. If you don't respect her. You'll learn to....

Origins: Roxy grew up in an orphanage in Metro City. She was tomboy and because of this she was ostracized and bullied by both the boys and girls of the orphanage.  The few friends she did have began to avoid her so they wouldn't get picked on. That was until a new orphan showed up. He was different, but anyone that tried to pick on him learned not to. The hard way. He took Roxy under his wing. Taught her how to protect herself and even told her his deepest secret. Roxy didn't care. He was the sister she never had and they'd had each others backs every since.

Her Rival: Olivier

Attributes: Health: 3  Power: 4 Range: 2 Mobility: 3 Technique: 3
1000 Stamina 1000 Stun

Throws:

Street Wise - LP+LK:  Roxy stomps on her opponents foot and hit them with quick chop to the throat

Giant Drop –B+LP+LK:  a pro wrestling move she picked up in her time in Mad Gear. Roxy picks up her opponent, hoists them into the air , and drives them into the ground back first. Back Drop she learned from Andore

Unique Attacks:

Switch Blade– B + MP:  A quick backfist to the sternum

Abigail's Regards: DF+MP: (Overhead) A slow but powerful overhead right punch

Handle Bar Strike – B +HP: Roxy hits her foe with spinning right back elbow, followed by a spinning left back elbow

Patella Buster – F+HK:  A fast front push kick to the knee

V-Reversal:

Heel Boy – F+PPP: Roxy picks her foes up by the torso and slams their groin into her knee (Reverse atomic drop), doesn't know down puts her opponent just out side of sweep range

V-Skill:

Lockdown – MP+MK: A quick forward or backdash (B+MP+MK)that travels half the distance of her normal dash. Can cancel all normal and special physical attacks from the dash. However any blocked canceled attack will be at least -4 on block. Dash has no strike or throw invincibility.
 
V-Trigger 1:

Unchained Rage – HP+HK : Roxy unleashes her fury. Gaining armor, on frame 3, and juggle properties on all of her physical attack specials. The grab range of Tough Love is also increased. Five enhanced attacks will deplete her V-Gauge.  3-Bar V-Trigger.

V-Trigger 2:

Nut Cracker – HP+HK : Roxy's Birth Control special attack gains Rekka properties. She can now chain three Birth Control attacks in a row. The properties of the each rekka is determined by the strength of the kick button. LK (Leaves Standing +4 on hit), MK(Causes a Hard Knock Down), HK (Causes a Limited Juggle State), EX(Causes a Crumple State). Two activations per V-Trigger.  2-Bar V-Trigger.  

Specials:

Knuckle Duster -QCF + P: Roxy introduces her foes to her fist with a three punch combination. A left hook to the temple, followed by right hook to to the temple, ending with a quick uppercut to the chin. LP (Point Blank, Fastest Startup, Leaves Standing), MP(1/8 Screen, Slower Startup, Knocks Down), HP (Slowest Startup, ¼ Screen Range, Limited Juggle Properties) EX (Fastest Startup, ¼ Screen Range, Limited Juggle Properties)

Tough Love- HCB + P:  (Command Grab) : Roxy grabs her opponent by jumping on their shoulders, wrapping her legs around their head, raining down two quick elbows to the top of the head, before flying to the air, flipping forward, and driving their head into the ground. 6F Startup. Grab range and damage determined by the strength of the punch button. The stronger the button the higher the damage and lower the range. EX Version has the highest range and damage.

Toxic Heel-F,D,DF +K (Forward, Down, Down Forward): A forward flipping somersault kick that goes over horizontal projectiles. Similar to Poison's Love Me Tender without the follow grapple. All versions knock down. Distance determined by the kick button pressed. LK (1/3 Screen), MK (½ Screen), HK(2/3 Screen) EX (Auto Tracks, Fully Projectile Invincible)

Birth Control-HCF+ K: A lighting quick dashing knee to the groin. Distance is determined by kick button pressed. -2 on block if properly spaced. Unsafe is blocked at point blank range. +2 on hit. Leaves foe standing. LK (1/3 Screen), MK (½ Screen), HK(2/3 Screen) EX (Fastest Startup, ¾ Screen, Knocks Down)

Critical Art:

The Tenderizer-QCFx2 + PPP:   Roxy charges forward and strikers her foe in the throat stunning them. She follows up with a dozen quick body punches and sends them flying into the stage wall with a powerful standing side kick to the sternum. 14 Hits 350 Damage

Reasons to be in SFV: 

A budding Mixed Martial Artist with her own style. Roxy wants to use the world martial arts scene to garner notice from the CFC****. She figures if she can take down a few world famous martial artist, she'll net a huge contract from the CFC.

 

Side Note:

 

  • She calls her bike the Venom Rocket, birthday present from Poison.
  • Metro City Martial Arts – The MMA Gym Roxy opened with the money she “earned” in Mad Gear
  • Self taught martial arts style. Roxy has become adept at picking up techniques for before and after he time with Mad Gear. If someone was using skill that was better than what she knew,  she practiced it and used it to replace the less effective skill she new. Over time this developed into her own Mixed Martial Art. She initially opened up the MCMA Gym as way to learn more techniques after her time in Mad Gear ended. Eventually she grew to love learning new skills and putting them to use in the Cage.
  • Cage Fighting Championship – analog to the UFC that I created for the Street Fighter universe. First introduced in my Canadian Street Fighter concept. Olivier St. Gelias
  • Poison and Roxy share the same birthday.  This helped make it easier for them to pull off becoming twin sisters. People look at their resemblance, see their birthdays, and don't question Poison's gender. Poison was integral to her surviving the orphanage and becoming who she is now. Roxy was more than happy to return the favor by helping Poison be who she truly is. They're sisters. Anyone that says differently eats a Knuckle Duster.

 

Name: Sagat

Spoiler

Nickname: King of Kickboxers

Sex: Male

Ethnicity: Thai

Height: 7ft 5in (2.26m)

Weight: 339lbs (154kg)

B/W/H: 53-36-39 (135cm-92cm-99cm)

Hometown: Ayutthaya, Thailand

Appearance: Sagat is massive man of incredible height. He wears a red and blue striped mongkol (Muay Thai headband) on his forehead and has black eye patch covering his right eye. His left eye is solid white. Sagat's head is completely bald except for the long black pony tail at the base of his skull. He is shirtless with a massive scar running from his lower left abdomen all the way up to his right collarbone. Sagat has blue kickboxing trunks with a red waistband and red stripes going down the side of each leg. His forearms and hands are wrapped in white tape with only his fingers exposed. Sagat's lower calves and ankles are also wrapped in white tape. However only a small part of each foot arch is taped leaving him essentially barefoot.

Likes: Strong Warriors, Good Sportsmanship, Fighting with Ryu

Dislikes: Poor Sportmanship, Adon, Metsu Shoyuken (It Scared him)

Fighting Style: Muay Thai

Tone: Sagat is honorable and humble warrior with a violent past. He regrets that his former star pupil, Adon, has seemingly adopted the brash, violent personality of his youth.

Origins: Sagat is the former world martial arts champion and reigning “Emperor of Muay Thai”. Hot headed and brash as a youth, Sagat let his temper get the best of him in a fight with Go Hibiki. Go accidentally injured Sagat's eye and the young champion lost his cool. Killing the fighter in front of his wife and young son. That incident changed him. While still confident, that incident with Go Hibiki was always at the back of his mind. It wasn't until is surprising defeat against young fighter named Ryu did Sagat's temper reappear.

Scarred by Ryu's Shoryuken. Sagat fell in with the underground criminal organization known as Shadaloo. He didn't care for Bison's goals. He only cared that Bison sought Ryu and allying with him would give him his best chance at seeking revenge. Sagat would use his newly developed technique, the Tiger Uppercut, to leave his mark on Ryu and regain his world championship.

It wasn't until a chance encounter with Go Hibiki's son Dan did Sagat see the foolishness of vengeance. Seeing how the desire for revenge twisted Dan, he let Dan win their fight. He also left Shadaloo. Sagat still sought out a rematch with Ryu, but only to see how much both he and Ryu have improved. The two have developed a friendly rivalry. After a long sabbatical in the jungles of Thailand, Sagat wishes to test his newly refined techniques against the best the world has to offer.

His Rival: Ryu

Attributes: Health: 4 Power: 4 Range: 4 Mobility: 2 Technique: 4

1025 Stamina 1025 Stun

Throws:

Tiger Rage– LP+LK: Sagat grabs his opponent by the head and knees them three times. The final knee sends his opponent sailing a ¾ of the screen away.

Tiger Carry – B+LP+LK: Sagat grabs his opponent by the neck and waist, picks them up overhead, and slams them down behind him causing them to bounce a ½ screen away.

Unique Attacks:

Tiger Elbow – F+HP (Overhead) – Sagat strikes with a slow but powerful overhead elbow strike. Slow startup, -2 on block.

Low Step Kick – F+LK – Sagat steps forward and strikes with a kick to his opponent's lower leg. Must be blocked low.

High Step Kick – F+HK – Sagat steps forward and strikes with a roundhouse kick. Can be used an anti air. Puts the opponent juggle state.

Step Kick Feint – HK, HK (In rapid succession) – Sagat steps forward and fakes a step kick. Can be used to bait opponents.

V-Reversal:

Tiger Bite – F+PPP: Sagat pulls back his right arm and leg. He then slams his right elbow and knee together mimicking the powerful bite of tiger's jaw. Attack causes his opponent to crumple at his feet.

V-Skill:

Angry Scar – MP+MK: Sagat places his hand on his scar and chuckles briefly. If the animation completes he gains a small bit of V-Gauge and a damage boost to his next Tiger Blow. LP/MP/HP Tiger Blow 20 Damage/Stun, EX Tiger Blow 50 Damage/Stun

V-Trigger 1:

Tiger Serenity – HP+HK: Sagat clears his mind and gains increased Ki control enhancing his Tiger Shots. Startup on all Tiger Shots reduced by 2F, Recovery reduced by 1F. EX High Tiger Shot puts his opponent in a juggle state a close range. LP/LK Tiger Shot moved 15% slower. HP/HK Tiger Shot moves 15% faster. EX Low Tiger Shot causes a hard knock down at close range. Sagat also gains access to the Tiger Cannon critical art. 3-Bar V-Trigger Permanent

V-Trigger 2:

Tiger Fury – HP+HK: Sagat unleashes his rage enhancing all of his physical attack specials.

  • Tiger Blow gains full startup invincibility and 15 Damage/Stun buff, stacks with Angry Scar. EX Starts Up in 3F
  • Tiger Fang gains projectile invincibility on Frame 1. 25 Damage/Stun buff.
  • Tiger Knee gains armor on frame 3. 10 Damage/Stun Buff. EX gains armor frame 1.

Sagat can perform 4 enhanced attacks or burn his entire V-Gauge with a manual version of his Tiger Genocide (Sagat manually cancels his Tiger Fang into Tiger Knee into Tiger Blow) 2-Bar V-Trigger


Specials:

Tiger Blow – F,D,DF+P (Anti Air): Sagat performs a swift and powerful standing right uppercut into a rising elbow strike. After the uppercut strikes his opponent's jaw, Sagat continues the motion, bringing his elbow upward striking them in the jaw again as he rising into the air. Punch button determines the damage and start up speed. LP(4F Startup, Throw Invincible) MP (5F Startup, Invincible to Airborne Attacks), HP (7F Startup, Strike/Projectile Invincible from frame 3), EX (4F Startup, Full Startup Invincibility)

High Tiger Shot – QCF+P : Sagat pulls back both of his arms with clinched fist and throws them forward violently creating a horizontally traveling ki wave. Punch button determines travel speed. LP(Slow), MP (Faster), HP (Fastest). EX(2hits, More Damage, LP+MP Slow, LP+HP Faster, MP+HP Fastest)

Low Tiger Shot– QCF+K : Sagat crouches, pulls back both of his arms with clinched fists, and throws them forward violently creating a horizontally traveling ki wave. Startup and Recovery 1F slower than High Tiger Shot. Kick button determines travel speed. LK(Slow), MK (Faster), HK (Fastest). EX(2hits, More Damage, LK+MK Slow, LK+HK Faster, MK+HK Fastest)

Tiger Fang – QCB +K: Sagat hurtles towards his opponent with a flying left side kick. Distance traveled is determined by the kick button. Projectile invulnerable from Frame 3. LK (¼ Screen, Leaves Standing), MK(½ Screen, Knocks Down), HK( ¾ Screen, Knocks Down) EX (2/3 Screen, Causes Wall bounce)

Tiger Knee – F,D, DF+K: Sagat strikes with a flying right knee attack. Can be used as an anti air if timed properly, however the attack has no invincibility. Kick button determines attack properties and distance traveled. LK (Point Blank, Fastest Startup, Knocks down), MK(¼ Screen, Slower Startup, Juggles In Corner), HK( ½ Screen, Slowest Startup, Causes Juggle State) EX (Gains Armor On Frame 3, Fastest Startup, LK+MK Point Blank, LK+HK ¼ Screen, MK+HK ½ Screen, Causes Crumple State)

Critical Art:

Tiger Destruction – QCFx2+K: Sagat hits his opponent with a crushing two hit, Tiger Knee followed by a vicious 8 hit double Tiger Blow that sends his foe skyward and sets them on fire. 10 hits 350 damage

V-Trigger 1 Only

High Tiger Cannon – QCBx2+P : Sagat pulls back both of his arms with clinched fist, generating fiery ki, and then throws his fists forward violently creating a massive High Tiger Shot that sets his opponent ablaze. Projectile causes a limited juggle state, corner only. Speed of the projectile is determined by the button pressed. LP(Slow), MP (Faster), HP (Fastest). 6 hits 360 damage

Low Tiger Cannon – QCBx2+K : Sagat crouches, pulls back both of his arms with clinched fist generating fiery ki, and then throws his fists forward violently creating a massive Low Tiger Shot that sets his opponent ablaze. Slower startup than High Tiger Cannon, limited juggle state point blank, larger juggle window in the corner. Speed of the projectile is determined by the button pressed. LK(Slow), MK (Faster), HK (Fastest). 6 hits 360 damage

Reasons to be in SFV:

Sagat missed the previous tournament while he was taking a time away to train in his village in Thailand. He was surprised to learn that Bison and Shadaloo had finally fell. He was also disappointed that no one represented Muay Thai in the tournament. Sagat aims to show the world the power of Muay Thai and hopes to cross paths with Ryu once gain while doing so

 

Name: Sakura Kasugano

Spoiler

Nickname: Fierce Blossom


Sex: Female

Ethnicity: Japanese

Height: 5ft 4in (1.63m)

Weight: 133lbs (60kg)

B/W/H: 33-22-33 (84cm-57cm-84cm)

Hometown: Tokyo, Japan

Appearance: Sakura is short woman with a slight but fit build. Her brown hair is in a bob style and comes down to the nape of her neck. She has brown eyes. Sakura has a white headband. She wears a red long sleeve athletic jacket with a single white strip that runs the length of her arms. There is a whistle hanging around her neck. Sakura has on black biker style shorts that stop at her mid thigh. She has white cross trainer style sneakers on her feet with white socks.

Likes: White Rice, Sports, Video Games, Training, Strong Opponent's


Dislikes: Gaming with Tsukushi (her brother), Satsui No Hado

Fighting Style: Garyū Ansatsuken (Self Taught Ansatsuken)

Tone: Sakura is a cheerful extrovert that has an extreme focus on improving her fighting ability.

Origins: Sakura was in the audience when Ryu defeated Sagat. She was enamored with Ryu. To see the much smaller fighter fell the Emperor of Muay Thai inspired her. Sakura wanted to know everything about this fighter. Who was Ryu? Where did he train? Would teach her how to fight as well? Kei through Sakura's interest would fade with time, but didn't. She watched as many of Ryu's fights as possible. Intensely studying his movements and copying them to the best of her ability. She began testing herself against schoolyard bullies. When they no longer provide a challenge, she began cutting class to participate in underground fights. It's only because of Kei constantly covering for her, that she didn't end up flunking out of school. After finally meeting Ryu, she truly learned how far she had to go. It was just a sparring match, but Sakura could barely even lay finger on Ryu. She asked him to be her teacher but he declined to her disappointment. Sakura resolved to improve. Finding a rival, Karin Kanzuki, to help her push herself to her limits. It's been several years, Sakura has had several encounters with Ryu. Although she's gotten better, she's still no match for him.

Her Rival: Karin Kanzuki

Attributes: Health: 2 Power: 3 Range: 2 Mobility: 4 Technique: 4

925 Stamina 925 Stun

Throws:

Sērā Shotto (Sailor Shot) – LP+LK: Sakura grabs her opponent, does handstand on their shoulders, flips her knees into their back, and toss them forward.

Choba Throw – B+LP+LK: Sakura bounds off her opponents shoulders and hits them with a double kick in the back sending them flying behind her.

Unique Attacks:

Hana Kyaku (Flower Kick )– F+MK (Overhead) – Sakura strikes with an single hit overhead kick. Moderate startup up. -6 on block

Furiko Appā (Pendulum Upper) – B+HP – Sakura performs a standing double axe handle upper cut. Can be used as an anti air.

V-Reversal:

Nijū Hana Ken (Dual Flower Fists) – Sakura strikes with a left, right solar plexus punch combination that sends her foe reeling a half screen away but leaves them standing.

V-Skill:

Sakura Otoshi (Blossom Drop) – MP+MK: Sakura initiates a forward command jump that can be followed up with a double axehandle punch that knocks down her opponent. Distance of the jump can be modified by the command entered. B+MP+MK ( ¼ Screen), MP+MK ( ½ Screen) F+MP+MK (¾ Screen).

V-Trigger 1:

Sakura Fubuki (Blossom Blizzard) – HP+HK: Sakura strikes with a rapid fire combination. A double hit Shagami Senpukyaku, followed by a double hit Shunpukyaku, that ends with a powerful three hit Shouoken leaving her opponent in a juggle state. 250 Damage/125 Stun. Single Use V-Trigger. 2-Bar V-Trigger

V-Trigger 2:

Mizu no Michi (Way of Water)– HP+HK: Sakura focuses her mind and gains access to water based ki attacks. All of her punch button special moves are enhanced. Gains access to her strongest technique the Mizu Funshutsu Ken

  • Hadoken becomes Mizu Hadoken startups and recover 1f faster. Mizu Hadoken has the properties of a Level 1 Charged Hadoken (70 damage, Medium Sized Projectile) but travels full screen. Charged Mizu Hadoken has the properties of a Max Charge Hadoken (Large Projectile, 100 Damage) but travels ¾ Screen.
  • Hadosho becomes Mizu Hadosho gains full startup invincibility and a 15 damage/25 stun buff. EX version causes a wall bounce. All version are no crush counterable
  • Shouoken becomes Shio Shouoken. Sakura is enveloped by a watery aura of ki during Shouoken. Attack is projectile invincible from frame 1. Damage/Stun increase is determined by button strength. LP 10 Damage/20 Stun, MP 15 Damage/30 Stun, HP 20 Damage/40 Stun. EX 25 Damage/50 Stun
  • V-Gauge drains slowly over time. 3-bar V-Trigger


Specials:

Hadoken (Wave Motion Fist) – QCF+P : Sakura pulls back both of her arms and throws a projectile at her opponent. Slow startup, speed determined by the button pressed, the higher the button strength, the faster it travels, can be charged to increase the projectile size and damage at the expense of range. Uncharged (Small Projectile, 40 damage, Full Screen Range) Level 1 Charge (Medium Projectile, 70 damage, ¾ Screen Range), Max Charge (Large Projectile, 100 Damage, ½ Screen Range) EX Range remains the same. Gains faster startup and more damage. Uncharged (60 damage) Level 1 Charge (90 damage), Max Charge (120 Damage)

Hadosho (Surging Palms)– QCB+P : Sakura pulls back both of her arms and strikes with a large point blank projectile. Punch button determines the startup and damage all versions knock down. LP (Fastest Startup, 1 hit, 90 Damage/135 Stun), MP (Slower Startup, 2 hit, 110 Damage/165 Stun), HP (Slowest Startup, 3 hit, 130 Damage/195 Stun), EX (Fastest Startup, 3 hit, 150 Damage/225 Stun).

Shouoken (Blooming Cherry Fist) – F,D,DF+P : Sakura strikes with a charging uppercut that knocks her foe down. Attack has no invincibility. Startup, Damage, and Distance traveled determined by the punch button. LP (3F Startup, 2 hits, Least Damage, 1/8 Screen), MP (5F Startup, 4 hits, More Damage, 1/3 Screen), HP (7F Startup, 6 hits, Most Damage, ½ Screen) EX (4F Start up, 6 hits, Most Damage, ½ Screen, Armor on Frame 3)

Shagami Shunpukyaku (Low Twirling Gale Kick) – QCB +K: Sakura strikes with a rapidly spinning crouching whirldwind kick. Must be blocked low. MK and HK versions end with a standing side kick. Button pressed determines the startup, damage, and distance traveled. LK (Fastest Startup, Point Blank, 2 hits, Leaves Standing), MK )Slower Startup, ¼ Screen, 3 hits, Knocks Down), HK (Slowest Startup, ½ Screen, 4 hits, Juggles In The Corner), EX (Fastest Startup, ½ Screen, 5 hits, Causes Crumple State)

Kūchū Shunpukyaku (Aerial Twirling Gale Kick) – QCB+K (In Air): Sakura executes a descending whirlwind kick from a forward jump. All version hit once and cause a soft knock down. Button pressed determines the angle of descent. LK (Straight Down), MK (30° Angle), HK(45° Angle) EX (Straight Down, Has a vacuum effect, 5 hits, Causes Juggle State)

Rakuyō Hanabira Kyaku (Falling Petal Kick)– QCF+K (In Air) : Sakura performs a double leg dive kick from a forward jump. Button pressed determines the angle of descent. LK (30° Angle), MK (45° Angle), HK(60° Angle) EX (LK+MK 30° Angle, LK+HK 45° Angle, MK+HK 60° Angle Causes hard Knock Down)

Critical Art:

Dai Kōzui Hadoken (Great Flood Wave Motion Fist) – QCFx2+P: Sakura pulls back both of her arms, focuses all of her ki into her hands, and hurls a massive water ki based projectile at her opponent. 5 hits (5x60) 300 damage.

V-Trigger 2 Only

Mizu Funshutsu Ken (Water Spout Fist) – QCBx2+P : Sakura hits her opponent with a powerful Shouoken combination. She strikes with a powerful single hit left handed Shouoken to the abdomen, followed by a single hit right hand Shouken to the abdomen, and ends the attack with a three hit left handed Shouoken uppercut that sends her opponent flying into the air. 5 hits (2x100, 3x55) 365 damage.

Reasons to be in SFV:

While sparring with Karin, Sakura hears about the fight with Shadaloo. She regrets not coming along on the adventure. Sakura can't believe Karin got to fight along side Ryu against M.Bison and his “Four Kings”. Sakura is especially intrigued by the new level of power Ryu has achieved. “A Ryu that has overcome the Satsui No Hado?” she mutters. “I have to see this for myself.”

 

Name: Sean Matsuda

Spoiler

Nickname: The Cannonball Kid

Sex: Male

Ethnicity: Brazilian (1/2 Japanese)

Height: 6ft 0in(1.83m)*


Weight: 185 lbs. (84kg)*

B/W/H: 45-33-34 (114cm-84cm-86cm)

 Hometown: Sao Paulo, Brazil

Appearance: Sean wears a yellow long sleeve hoodie with a black stripe running the length of his outer arms. The sleeves are rolled up to his elbows. The hoodie has a large black on the upper chest. Sean wears matching yellow jogging pants that have black strips running the length of his outer leg. He has on red MMA fighting gloves. Sean's basketball sneakers are red with white soles and striping. His hair is dark brown (nearly black), styled in short dreadlocks on the top of his head, and shaved on the sides. Sean's eyes are brown.

Likes: Ken, Basketball, Futebol (Soccer), Gaming, Bubble Gum

Dislikes: Dan, Laura's bullying

Fighting Style: Matsuda Jiu Jitsu combined with self taught Ansatsuken

Tone: Sean is a jovial person. He enjoys the competition of sport and only seems unhappy when his sister is pestering him.

Origins: Sean is the youngest grandson of Kinjiro Matsuda. While his older brother (Fabio) and sister (Laura) gravitated towards the family martial art. Sean was more interested in sports. His only motivation for learning Matsuda Jiu Jitsu was to be able to fend of his older sisters playful “bullying”. After being attacked by F.A.N.G and Shadaloo, Sean became enamored with learning Ansatsuken from Ken Masters. Ken wasn't interested in having any students. So Sean took it upon himself teach himself Ansatsuken by watching all of Ken's fights and mimicking his techniques.

His Rival: Laura


Attributes: Health: 2 Power: 2 Range: 3 Mobility: 4 Technique: 2
1000 stamina 900 stun

Throws:

Seoi Throw – LP+LK: Sean performs a classic Judo forward throw.

Tomoe Throw – B+LP+LK: Sean grabs his foe by the shoulders, put his foot into their sternum, and falls backward tossing them behind him.

Unique Attacks:

Sean Pachiki – F+HP : (overhead) Sean strikes his foe with a vicious two hit headbutt

Rolling Sobat – F+HK: A jumping Sobat kick that sails over low attacks and has long range

V-Skill:

Zenten – MP+MK : Sean rolls forward toward his opponent. Roll is projectile invincible. Can pass through his opponents at close range or when they are down. Can be canceled into to Sean's low kick attacks only. V-Gauge is only gained from blocked or landed low attacks.

V-Trigger 1:

Hado Explosão– HP+HK : Sean focuses energy into a powerful fast moving Hadoken. Causes a hard knockdown. Does 125 damage/250 stun. Fast start up. Long recovery on whiff. Low durability. Is canceled out by standard projectiles (except Ibuki's kunai) and loses to multi-hitting projectiles. Sean has two Hado Explosãos per V-Trigger. 2-Bar V-Trigger

V-Trigger 2:

Raio No Hado – HP+HK: Sean gains a sparking aura that grants a small damage and significant stun boost to all of his special attacks.

  • Matsuda Shoot follow ups grain a 10 damage/50 stun buff
  • Shoryu Esmagamento gains a 5 damage/30 stun buff
  • Tornado Kyaku gains a 10 damage/25 stun buff
  • Ryuubi Chute and Zankuu Ryuubi Chute gains a 15 damage/50 stun buff

Five enhanced attacks per V-Trigger 3-Bar V-Trigger

 

Specials:


Matsuda Shoot-QCF+P: Sean forward dashes low towards his opponent. The strength of the punch determines the distance traveled. If no input is entered. The Matsuda Shoot is simply a forward command dash with no strike or throw invincibility that does not pass through his opponent. Dash gains projectile invincibility on frame 3. EX version is projectile invincible frame 1.

  • P- Sean Tackle: (Hit Grab)Sean executes a double leg takedown followed up by punches. The strength of punch button used to Matsuda Shoot determines the number of punches. LP (2 hits), MP (3 hits), HP (4 hits), EX (5 hits), must be blocked low.
  • K- Kinjiro Triangle (Command Grab): Sean leaps onto his opponent's shoulders causing them to fall backwards while he locks in a triangle choke. The strength of punch button used to Matsuda Shoot determines the number of hits. LK (2 hits), MK (3 hits), HK (4 hits), EX (5 hits), only grabs standing opponents.


Shoryu Esmagamento-F,D,DF+P: An improvised version of Ken's Shoryuken. Sean spins 360° at apex of his ascent and tacks on an aerial punch that sends his foe crashing to the ground. All versions do two hits. Strength of the punch button determines the height of his ascent. More of a combo ender, lacks invincibility. Anti-airing requires precise timing with the MP version.

EX (Shoryu Canhão): Sean's version of the Shoryu Reppa. Has full startup invincibility. Rapidly pressing the punch button increases the damage/stun and hits. Maximum of 10 hits.


Tornado Kyaku-QCB+K: Sean's self taught variation of the Tatsumaki Senpuu Kyaku. He jumps toward his opponent striking them with alternation left and right flying kicks. Distance traveled and number hits determined by the strength of the kick button pressed. LK (2 hits), MK (3 hits), HK (4 hits) EX (5 its, final hit causes juggle state)

Ryuubi Chute-QCF+K: (Dragon Tail Kick): Sean performs a high flying arching with wheel kick. Laura's Volty Line (overhead) is variation of this technique. Goes over projectiles. Kick button determines distance. LK(1/2 Screen), MK(3/4 Screen), HK(Full Screen) EX ((Full Screen, Projectile Invincible, Causes Knock Down)

Zankuu Ryuubi Chute-QCB+K:(In Air)(Sky Slashing Dragon Tail Kick): Sean executes a falling Ryuubi Chute from a forward jump. Has to be inputted at the apex of his jump. Kick button pressed determines the descent angle. LK (10° Angle), MK (20° Angle), HK (30° Angle) EX (15° Angle) plus on hit, allows for a followup combo.

Critical Art:

Tornado Jinrai Kyaku -QCBx2+K (Tornado Thunder Kick): Sean's version of Ken's Shippu Jinrai Kyaku (Super Art 3 in SF3). The first five kicks of this attack mirror Ken's technique exactly. However, instead going into a rising Tatsumaki Senpuu Kyaka. Sean goes into a rising Tornado and ends the attack with powerful Céu Cauda do Dragão Kyaku that sends his opponent hurtling to the ground at high speed.

Reasons to be in SFV:

After being attacked by F.A.N.G. and his Shadoloo goons, Sean couldn't stop thinking about how weak he was and how cool Ken was. He has seen world class grappling growing up but he had never seen striking on the level of Ken's. He dedicated himself learning everything he could about Ken's style. He got videos of all his fights and dedicated all his free time to master his signature moves. If he can show Ken how strong he's gotten on his own, Sean is sure he can get Ken to accept him as a student.

*CFN Profile card lists him as 5'9” (1.75m) and 149lbs (68kg). He had a growth spurt. Both his father and brother are 6'2” (1.88m) and 180lbs (82kg).

-SFV Sean is in the vain of his SF3 New Generation/Second Impact play style. His damage is below average but his stun output is high.

-Renamed the dash from Sean Tackle to Matsuda Shoot and named the Punch follow up Sean Tackle. This was to allow the for a secondary follow up Kinjiro Triangle (named for his grandfather) to show off more of his Matsuda Jiu Jitsu training.

 

Side Note:


Sean's special attack names were often a combination of English and Japanese. I believe this was left over from when Sean was intended to be American. Changed that to a Portuguese-Japanese combination.

  • Hado Burst - Hado Explosão
  • Dragon Smash – Shoryu Esmagamento
  • Shoryu Cannon – Shoryu Canhão
  • Tornado – Tornado Kyaku (Tornado in Portuguese is Tornado)
  • Ryuubi Chute - Ryuubi Kyaku
  • Raio means Lightning in Portuguese

 

Name: Sigmund Wimmer

Spoiler

Nickname: The Red Emperor (Der Rote Kaiser)

Sex: Male

Ethnicity: Austrian

Height: 6'4”(1.93m)

Weight: 252lbs (114kg)

B/W/H: 49-37-40 (124cm-94cm-102cm)

Hometown: Graz, Austria

 

Appearance: Sigmund is tall with an athletic build. He has short red slicked back hair with a tuft of red hair on his chin. His eyes are light blue. Sigmund wheres a golden headband that resembles a crown. He is shirtless and has red elbow pads on each arm. Around his waist is a black leather weight belt with golden trim. Sigmund has white tights and red calf length wrestling boots.

 

Likes: Farahilde, Weissbier (Wheat Beer), Cross Training, Humor

Dislikes: Overly Serious People, Wine

Fighting Style: Pro Wrestling

 

Tone: Sigmund is an exuberant young man. He jovial demeanor fools people into thinking he doesn't take his craft seriously. That is not the case.

 

Origins: The youngest son wine magnate Franz Wimmer, Sigmund has always been the black sheep of the family. While his family was all about high society, he preferred to hangout with their butler and maid's children Ludolf and Farahilde. His older siblings, Amadeus and Astrid, frowned upon his behavior. “It's not fitting of a Wimmer” but Sigmund didn't care. In an effort to get closer to his son, Franz took Sigmund, Ludolf, and Farahilde with he on a business trip to the UK. During the trip, Sigmund saw a poster “Mike Haggar vs Titantic Tim! One night only!” Sigmund begged his father to take him to the event. Despite his misgivings, Franz took Sigmund and the other children to the event. Franz would live to regret this decision. From that point on, young Sigmund became obsessed with professional wrestling. He'd often come home to find Sigmund and Ludolf reenacting their favorite matches. Even Farahilde got in on the act. As he grew up Sigmund continued to enjoy wrestling and his father tolerated it as long as he excelled in his studies. Upon graduating university, Sigmund was expected to take his place in the family winery business. He declined. Sigmund was going to be the best professional wrestler in the world. Infuriated, his father cut him off financially. Figuring this would force Sigmund to abandon his “foolish” hobby and join the family business. Unfortunately for Franz, Sigmund had been planning this for ages. He'd been saving his money since he was a teenager. Spending most of his time with Ludolf and Farahilde growing up, Sigmund was more comfortable with a “meager” lifestyle. Sigmund and his two closest friends would get a place together and achieve their dream together.

 

Rival: Zangief

Attributes: Health: 3 Power: 3 Range: 4 Mobility: 3 Technique: 5

1000 Stamina 1000 Stun

 

Throws:

 

Zurückbrecher (Back Breaker) - LP+LK: Sigmund grabs his foe and hits them with a Tilt A Whirl Back breaker.

 

Gesichtsbrecher (Face Breaker) -LP+LK: (Crouching Opponent) Sigmund picks up his crouching opponent by the head and plants them face first into the ground with a Sitout Facebuster

 

Halsbrecher (Neck Breaker)-B+LP+LK: Sigmund grabs his opponent head, spins behind him, and hits them with a reverse neck breaker.

 

Bulldogge (Bulldog) - B+LP+LK: (Crouching Opponent) Sigmund grabs his crouching opponents head, jumps backwards, and plants them face first into the ground with one handed bulldog.

 

Macht Zuschlagen(Power Slam) - LP+LK (In Air): Sigmund catches his opponent mid air and spins 270° as he slams them into the ground.

 

Das Ende (The End) - B+LP+LK (In Air): Sigmund snatches his opponent out of the air and drives them head first into the ground with a DDT.

 

Unique Attacks:

 

Karmesin Schlegel (Crimson Maul) - F+MP: (Overhead) Sigmund clasps his hands together pulls them back behind his head and slams them down on his opponent. Attack be charged. Charging the attack increases the startup time but increases the advantage on hit. Uncharged (+1 on hit, - 6 on block) Charged (+4 on hit, -2 on block)

 

Rotwein Keule (Claret Mace) – F+HP: Sigmund leaps forward and strikes his foe with a Superman Punch.

 

Cerise Degen (Cerise Epee) - F+MK: Sigmund floors his opponent with a standing single leg drop kick to the head

 

Kardinal Hellebarde (Cardinal Halberd )- F+HK: Sigmund hits his opponent under their chin with a vicious super kick.

 

V-Reversal:

 

Rot Hammer (Red Hammer) – F+KKK: Sigmund knock his opponent down with a dropsault. (Drop Kick into a somersault)

 

V-Skill:

 

Amboss Krachen (Anvil Crash) – MP+MK: (Hit Grab) Sigmund grabs his foe, picks them up, and slams their groin down onto his knee, stunning them and allowing him to combo into his grab and command grabs. 6F Startup, -7 on Block (Reverse Atomic Drop)

 

V-Trigger 1:

 

Kontern Kutter (Counter Cutter) – HP+HK: After activating this V-Trigger, Sigmund gains an additional way to land his signature move the Korund Kutter . This variation of the technique is a counter grab.

  • Hoher Kontern Kutter (High Counter Cutter) - B+HP+HK: Sigmund intercepts his foes aerial attack, catching them out of the air and planted them face first with a ¾ face lock front bulldog (Diamond Cutter). 195 Damage/260 Stun
  • Kontern Kutter (Counter Cutter) -HP+HK: Sigmund deflects his opponents high/mid attack and quick hits them with a a ¾ face lock front bulldog (Diamond Cutter). 180 Damage/210 Stun
  • Neidriger Kontern Kutter (Low Counter Cutter)- D+HP+HK: Sigmund block his foes attack, hits them with a knee lift that causes them to stand, and plants them face first into the ground with a ¾ face lock front bulldog (Diamond Cutter). 195 Damage/260 Stun
  • Luftig Kontern Kutter(Aerial Counter Cutter) – HP+HK: Sigmund parries his foes attack, grabs them mid air, spins 180° around their torso and plants them face first into the ground with a ¾ face lock front bulldog (Diamond Cutter).160 Damge/200 Stun

Whiffed attempts leave Sigmund vulnerable to a crush counter. Sigmund has two Kontern Kutter's per V-Trigger. 2-Bar V-Trigger

 

V-Trigger 2:

 

Kaiser Stärke (Emperor's Strength) – HP+HK: Sigmund “hulks up” and becomes surrounded by a regal red aura. His stamina and stun defense is increased by 25%. 2-Bar V-Trigger Permanent

 

Specials:

 

Korund Kutter (Corundum Cutter) – 360°+P: (Command Grab) Sigmund grabs his opponent, puts them in a fireman's carry position, jumps into the air, spins his opponent 180° off his shoulder, and plants them face first into the ground with a ¾ face lock front bulldog (Diamond Cutter). All versions start up in 5F. Punch button determines the damage and grab range. LP (Least Damage, Most Range, +0 On hit), MP(More Damage, Less Range, +4 On Hit), HP(Most Damage, Least Range, +2 On Hit) EX(Throw Invincible 1-5F, Most Damage, Most Range, +4 On Hit)

 

Rubin Kutter (Ruby Cutter) - F,D,DF+P: (Anti Air Command Grab) Sigmund jumps up into the air, grabs his opponent, and plants them face first into the ground with a ¾ face lock front bulldog. Command Grab becomes active on frame 6.(Diamond Cutter). Punch button determines ascent angle. LP (Straight Up, Anti Cross Up), MP(60° Angle), HP(45° Angle), EX(Fully Invincible to Airborne Attacks on Frame 1, LP+MP Straight Up, LP+HP 60° Angle, MP+HP 45° Angle)

 

Rhodonit Kutter (Rhodonite Cutter) – 360°+K: (Dashing Command Grab) Sigmund charges towards his opponent, grabs them, spins 180° around their torso and plants them face first into the ground with a ¾ face lock front bulldog (Diamond Cutter). Kick button determines the distance traveled. LK (¼ Screen) MK (½ Screen), HK (¾ Screen) EX(Grains armor on Frame 3, ¾ Screen).

 

Granat Kutter (Garnet Cutter) – F,D,DF+K: (Jumping Command Grab) Sigmund jumps at his opponent, lands on their shoulders, performs a handstand, and spins into a ¾ face lock front bulldog (Diamond Cutter). Causes a side switch. Kick button determines the distance of the jump. LK (¼ Screen) MK (½ Screen), HK (¾ Screen) EX (Projectile Invincible, “Back during startup”¼ Screen, “Neutral during startup ½ Screen, ¾ Screen “Forward during startup”)

 

Critical Art:

 

Zyklon Juwel Kutter (Cyclone Gem Kutter) – 360°x2+P: Sigmund grabs his opponent, puts them in a fireman's carry position, spins rapidly as he rises high into the air, descends at a breakneck speed while still rotating rapidly, and just before impact he spins his opponent 180° off his shoulder planting them face first into the ground with a ¾ face lock front bulldog (Diamond Cutter). 1Hit 350 damage

 

Reasons to be SFV:

After making a name for himself in the regional circuit, Sigmund seeks to make it on the grand stage. The world tournament will give him the exposure he needs to finally get the call up the big leagues. The CWA! He'll show the the world that you never know where a Kutter will come from.

 

Victory Quotes:

 

Ryu: “Never expected a little man to hit so hard. This was fun!”

Chun Li: “They don't have police officers that look like you were I'm from. Umm...I'm not under arrest am I!?”

Nash: “Nice gimmick. You'd make a great heel. Have you ever thought about professional wrestling?”

M.Bison: “Look buddy, I'm all for fun and games, but you take things to far.”

Cammy: “Wow your fast. You really dart all over the place, I think I'll call you 'Rikoschettieren'(Ricochet).”

Birdie: “You are pretty strong and fast for a guy so out of shape. I'll give you personal trainer's card. I think you have championship potential”

Ken: “Fire without pyrotechnics!? Man there are really cool guys at this tournament”

Necalli: “You some sort of cannibal or something? What a lunatic!”

Vega: “Claws? Really man. Is this a hardcore rules match!?”

R.Mika: “When I heard my opponent was named Meike* (Mika), I thought you'd be from back home. I would have invited Farahilde if I knew this was going to be tag match”

Rashid: “No way, Azam is your butler!? That guy is legend, you think he'd be willing to train with me?”

Karin: “Okay, I won. That means I get a sponsorship now...right?”

Zangief: “Mr. Zangief, it's been a great honor to wrestle with you. You look so fearsome. I never expected you to be such a nice guy ”

Laura: “Train at your school? Sure why not, I'm always looking to learn more moves”

Dhalsim: “Okay, you are going to have to show me how you do that. That stretchy limb thing you do would go over big with the fans.”

F.A.N.G.: “Not sure what your deal is man. Also why are you so focused on being number 2? You should never settle for second best.”

Alex: “I like your style man. Stadium, main event, you versus me. What do you say?”

Guile: “How do you get your hair stand up like that? Does your military allow that?”

Ibuki: “Sorry you are cute and all, but I'm taken.”

Balrog: ”Are you using loaded gloves? You hit like a panzer.”

Juri: “I like the aggressive type, but 'no means no' lady. You're borderline homicidal....”

Urien: “How does your ego fit in your head? You are strong but your personality stinks”

Akuma: “I need to step up my workout routine. I have 25 kilos on you. How do you hit harder than I do?”

Kolin: ”Hmmm.....your religious zealot gimmick is good heel material. What do you mean it's not a gimmick?”

Ed: “Your uniform is...uh interesting. Ed, you seem like a fellow with good intentions. Your look should reflect that ”

Abigail:”Heiliger Strohsack! Ich glaub mich knutscht ein Elch! (Holy Smokes! I don't believe it!) How are you so big!?”

Menat: “Fortune Teller? That's a bit corny. That persona will never get you over.”

Zeku: “Can't figure it out, where is your tag team partner coming from? You are the same guy!? No way!”

Sakura: “My trainer taught me to never judge and opponent by their size. Sakura, you punch well above your weight.”

Blanka: “Mist! (Damn!). That's a cool costume. Who's your seamstress? This is really you!?.”

Falke: “Entspann dich! (Lighten up1), training seriously doesn't mean you can't have fun.“

 

Side Note:

 

*Meike pronounced (Me-ka) is German/Austrian girls name.

Sigmund's unique attacks all have a variation of Red in their names. They are also named for weapons.

Sigmunds special attacks all have a red gemstone in their name.

Farahilde, the daughter of his family butler and maid, is his girlfriend and a fellow wrestler.

Ludolf, Farahilde's brother, is his best friend and manager.

Sigmund's ability to land his finishing “Kutter” technique from seemingly anywhere has gained him great popularity in a short time.

 

Edited by Darc_Requiem
Posted (edited)

Name: Soaring Condor (aka Little Eagle/Noembelu)*

Spoiler

Nickname: The Wings of Wrath


Sex: Female

Ethnicity: Mexican (Native American)

Height: 6ft 0in(1.83m)**

Weight: 169 lbs. (77kg)**

B/W/H: 37-26-39 (94-66cm-99cm)

Hometown: Guadalajara, Mexico

Appearance: Long brown hair tied into two pig tails, bangs in the front, and hazel eyes. She wears an open tan leather jacket, red sleeveless t-shirt, and black leather pants with tan leather boots.

Likes: Solitude, Hunting, Her Tomahawks. Her “Sisters”

Dislikes: Crowds, Discussing Her Past, Shadaloo, S.I.N


Fighting Style: Shadaloo Assassination Techniques/Thunderfoot Style Martial Arts

Tone: Soaring Condor is a solitary woman. She is quick to anger and only seems to be at peace when she's in combat. As she grew over the years, Shadoloo optimized her fighting style to rely more on power than speed. S.Condor bears some resentment towards T.Hawk for failing to find and rescue both Julia and her.

Origins:

After S.I.N. Had finished their experiments, Eagle and the rest of her “sisters” were simply dumped in the nearby wilderness and left to die. Both Fortunately and unfortunately, she and her “sisters” were found by F.A.N.G. While their lives were saved, they were once again enslaved by Shadaloo. In his efforts to impress Bison. F.A.N.G. , healed the dolls, intensified their brainwashing, and increased their Pscyho Power infusion. Cammy thanks to the combined efforts of the Kanzuki Zaibatsu, Interpol (Chun-Li) and USAF (Guile) was able to free the dolls from Bison's control.*** Eagles memory remains fragmented. Her fighting prowess however, remains intact.

Her Rival: Juri, Necalli

Attributes: Health: 4 Power: 4 Range: 3 Mobility: 3 Technique: 2
1025 Stamina 1025 Stun

Throws:

Towering Slam -LP+LK: Condor grabs her opponent and executes a quick scoop body slam

Condor Flip- B+LP+LK:: Eagle hips tosses her opponent behind her


Condor Driver - LP+LK (in air): Condor snatches her opponent out of the air and drives them into the ground with a sit down powerbomb


Unique Attacks:

Rising Hatchet: B+MP S.Condor does a quick upward chop with her left hand. Can be used as an anti-air.

Falling Hatchet: F+P HP (Overhead) S.Condor does a slow overhead chop with her right hand.

Twin Hatchet: B+MP, F+HP (Target Combo) Condor performs a Rising Hatchet, Falling Hatchet target combination

V-Reversal:

Front Snap Kick : F+KKK S.Condor performs a quick front snap kick that causes her opponent to reel back but not fall down

V-Skill:

Wingspan: MP+MK : Condor leans back with her arms spread wide and lets out a shriek that powers up her next throw. Increases the range on all of her normal and command throws. Effect wears off when her throw connects, whiffs, or is successfully teched

V-Trigger 1:

Condor's Fury: HP+HK: Condor releases all of her rage powering up all of her throws. All throws gain increased range, damage (+10 standard, +20 Soaring Slam), stun (+25 standard throws, +50 Soaring Slam). Soaring Slam gains full throw invincibility. EX Soaring Slam starts up one frame faster (6f to 5f) Four standard throws and three Special Throws per V-Trigger 2-Bar V-Trigger

V-Trigger 2:

Mexican Huracán: HP+HK: Condor's rage grants her the fury of a hurricane. She gains the ability to cancel one Soaring Slam into another. She can land a maximum of three Soaring Slams in a row. Canceled versions of the Soaring Slam do reduced damage/stun. First slams 100%, Second 50%, 25% Example HP Slam (180 damage/200 stun, 2nd 90 damage/100 Stun, 3rd 45 damage/50 Stun Total 315 damage/370 stun) EX Slam (200 damage/220 stun, 2nd 100 damage/110 Stun, 3rd 50 damage/55 stun Total 350 damage/385 stun. Using all three cancels in a row exhausts the V-Gauge. EX cancel only costs 1 EX bar. If only two cancels are used. Two Mexican Huracáns can be used per V-Trigger. However the second Soaring Slam is scaled to 25% damage and stun. 3-Bar V-Trigger.

Specials:

Soaring Slam-HCB + P: Condor grabs her foe by the neck, jumps high into the air, and slams them on their head. Punch button pressed determines the grab range and damage. The stronger the attack button the higher the damage but the lower the range EX Version has the highest damage and LP versions range. Mexican Typhoon without the arm rotation...basically a flying choke slam

Cyclone Knuckle- HCF + P: Condor's variation of the Axel Spin Knuckle, She does not leave the ground, has faster start up and retains projectile invulnerability. Horizontal range is reduced. LP(Point Blank), MP( ¼ Screen), HP( ½ Screen). EX (Faster Startup, ¾ Screen)

Condor Talon-QCF+ K A jumping right front kick, followed by a jumping left kick (Similar to Felicia's Delta Kick). Kick button pressed determines the damage and range. Stronger the button, the more damage and range. -2 on block if space correctly otherwise the listed values apply. LK( ¼ Screen, -4 on block), MK( ½ Screen, -5 on block), HK( ¾ Screen, -7 on block), EX ( ¾ Screen, -4 on block)

Rising Talon- F,D,DF+ K: (Anti-Air)A single hit rising knee variation/combination of T.Hawk's Tomahawk Buster and Cammy's Canon Spike. Quick start up, limited invincibility (EX only), moderate damage, quick recovery. LK (3F) MK (4F), HK (5F), EX (3F, Upper Body Invincibility only)

Diving Condor – PPP (in air): Eagle's version of the Condor Dive. Unlike T.Hawk's version, the Diving Condor has to be executed at the apex of her forward jump. +1 on Hit, -5 on Block.

Critical Art:

Condor's Wrath-HCFx2 + KKK: Condor knocks her opponent into the air with a powerful Rising Talon, catches her opponent out of the air and slams them into the ground with a high flying Condor Driver, before picking them up and finishing them off with a Soaring Slam that's twice of elevation of her HP Soaring Slam. 3 Hits 360 damage.

Reasons to be in SFV:*

Soaring Condor is filled with both anger and resentment over what's happened to her. While her follow dolls long to recall their pasts, she does not want to recall the girl that was too weak to defend herself and her people. Fighting satiates her rage and she feels that the only thing that will bring her peace is ensuring that others don't suffer her fate. Shadoloo may have fallen but she senses a darkness (Illuminati) on the horizon.

Side Note:

*When she was taken by Bison, she was only 5'5” girl. Now that she's a 6' tall woman, Little Eagle is no longer appropriate name, I changed her name from Towering Eagle to Soaring Condor after thinking about what Darth Ender told me on Capcom Unity. Falcon's aren't used in Native American lore and having a character named Eagle and another named Little Eagle that are unrelated is stupid.

**The Dolls are all between 5'3 and 5'5. Given her association with T.Hawk and to make her T.Hawk sourced skills more believable, I thought that making her larger would be necessary. Given her age when she was taken it's plausible, albeit unlikely, that she'd still be capable of growing.

***Altered her original story to account for the events that occurred in A Shadow Falls

 

Name: Tahiry

Spoiler

Nickname: Tempest of Water and Wind

Sex: Female

Ethnicity: Malagasy

Height: 5ft 1in (1.55m)

Weight: 119lbs (54kg)

B/W/H: 33-22-37 (84cm-56cm-94cm)

Hometown: Manakara, Madagascar

Appearance: Tahiry is a petite woman with copper brown skin, sepia brown hair, and sandy brown eyes. Her wavy hair is chin length. She wears a white sport bra style top with ocean blue trim around the neck, arms, and above her abdomen. Tahiry has white boxing style trunks with an ocean blue colored waist band and trim. She has ocean blue fist wraps with white fingernail polish. Tahiry has ocean blue ankle sleeves that leave her heels and toes exposed. Her toe nails are painted white to match her fingernails.

Likes: Swimming, Family, Analyzing Fights, Ranovola (Burnt Rice Tea)

Dislikes: Arid Environments, Disappointed her father

Fighting Style: Moraingy

Tone: Tahiry is competitive woman with a kind spirit and a great love for her family.

Origins: Tahiry is the daughter of Tsiraka the “Monsoon of Madagascar”. Her father was the greatest Moraingy champion that Madagascar has ever known. Her two older brothers, Tsiory and Tanjona, followed in their father's foot steps. While they both became solid fighters with great technique, they lacked Tsiraka's natural talent. Tahiry was different. Her father frowned upon her becoming a fighter. Undeterred, Tahiry would watch her father train her brothers and then on her own mimic what see saw. Without any formal training and without her father's blessing, Tahiry would travel to opposite end of Madagascar and compete. She instinctually commanded water and wind based ki. This along with incredible speed made her an unbeatable fighter. It's hard to defeat a foe you can't hit. Despite his initial misgivings, her father was proud of his daughter for forgiving her own path. If she could do so well on her own, what could she do with formal training?

Her Rival: Wasswa

Attributes: Health: 2 Power: 2 Range: 2 Mobility: 5 Technique: 4

925 Stamina 925 Stun

Throws:

Fierce Wind– LP+LK : Tahiry strikes with a quick hook to the liver that cause her foe to crumple to the ground.

Fierce Current – B+LP+LK : Tahiry quickly slips behind her opponent striking the with a hook to the kidney causing them to crumple to the ground.

Unique Attacks:

Undertow – B+HP: Tahiry throws a lower right hook to her foes ankle, knocking them down.

Downburst - F+HK: (Overhead): Tahiry strikes with a quick overhand left punch that hits twice. -6 on block.

Tidal Wave – F+HK, B+HP: (Target Combo): Tahiry performs an overhand left, low right hook combination that knocks down.

V-Reversal:


Tidal Wake – F+PPP: Tahiry hits her foe with a uppercut to the jaw that knocks them into air and causes them to land a ½ screen away .


V-Skill:

Gale Vacuum – MP+MK: Tahiry creates a sphere of wind that pulls the opponent closer to her. The gust can be created at three different ranges. B+MP+MK ( ¼ Screen), MP+MK (½ Screen), F+MP+MK (¾ Screen). Gust causes no damage but leaves the opponent open to attack. If blocked, the gust still pushes the opponent towards Tahiry. The distanced is halved if the gust is blocked.

V-Trigger 1:

Monsoon – HP+HK: Tahiry concentrates her cyclonic ki around her left fist and her aquatic ki around her right fist. This creates a large water/wind fist aura around her fists that extends the range on all of her punches. Her hit boxes are extended, her hurt boxes are not. While this doesn't increase the damage of her blows, the enhanced range increases her combo potential. Her V-Gauge drains with each blocked or landed punch. It doesn't decrease over time or on whiffed punches. 2-Bar V-Trigger.

V-Trigger 2:

Gusting Wave – HP+HK: Tahiry manipulates her wind and water based ki to gain access to an armored command dash. Pressing HP+HK after V-Trigger activation will cause Tahiry to raise her right arm creating a wall of aquatic ki in front of her and outstretch her left arm to create a powerful gust of wind that propels her forward. Attack input can be held down and then released to alter dash timing. Back dashing while holding down the input will cancel the attack at the expense of half of Tahiry's V-Gauge. Dash does have a hit box that will put Tahiry's foe into a juggle state on hit. Her aquatic shield reflects all projectile attacks except for Critical Arts. Projectiles will not dissipate the shield. Shield will dissipate after absorbing one physical attack. Two dashes per V-Trigger. 3-Bar V-Trigger.

Specials:

Gale Vangomioriky – QCB+P : A wind powered uppercut to the body that sends the opponent stumbling backward but standing. Punch button determines start up speed, damage, and advantage on hit. LP(3F Startup, +1 On Hit) MP (5F Startup, +2 On Hit) HP(7F Startup, +3 On hit) EX(3F Startup, Causes Crumple State)

Gust Mandraoky – QCF+P : A charging, wind powered, left-right hook combination. Projectile invincible at start up. Punch Button determines distance traveled. Leaves the opponent standing. LP( ¼ Screen), MP ( 1/3 screen), HP ( ½ Screen), EX( ½ Screen, Causes Spinning Juggle State)

Geyser Vangofary – QCB+K: A water powered overhead punch that strikes the ground causing a “geyser” of ki to erupt from the ground. Does not hit overhead. Kick button determines start up speed, damage, and attack properties. LK(3F Startup, Soft Knock Down) MK (5F Startup, Hard Knock Down) HK(7F Startup, Causes Juggle State) EX(7F Startup, Gains Armor on Frame 3, Causes Juggle State)

Rip Current Mitso – QCF+K: A dashing, water powered, left-right straight punch combination. Strike invincible at start up. Kick Button determines distance traveled. Leaves the opponent standing. LK( ¼ Screen), MK ( 1/3 screen), HK ( ½ Screen), EX( ½ Screen, Causes Wall Bounce)

Critical Art:

Typhoon's Eye – QCFx2+P: Tahiry strikes with a powerful wind powered left straight punch to the sternum that sends her foes sailing away from her. She quickly follows up with a right hook that creates a tidal wave of ki behind her foe that brings them towards her. Tahiry then pummels them with as series of punches to the body before uppercutting them skyward with a geyser of ki. As her foe sails, skyward, she ends the combination with an overhead punch that creates a power gust of wind above them that slams them into the ground. 14 hits 350 damage (50x2,10x10, 75x2)

Reasons to be in SFV:

Tahiry simply seeks a new challenge. With her father and brothers behind her, she knows her refined technique will be a match for anyone. She'll prove the strength of Moraingy to the world. What she does not know is that her natural ability has garnered the attention of the Secret Society. While Gill sends Wasswa to reach out and recruit her, Urien sends Nakato to bring her back to him by any means necessary.

 

Side Notes:


-Moraingy is punch heavy martial art from Madagascar, in the traditional variety there are very few kicks. It's a punch heavy martial art.

-Only two of her attack buttons are kicks. LK, MK. There rest of her buttons are a punch attacks.

-Moraingy has it's own versions of traditional boxing style punches. Vangomioriky is a uppercut style punch., Mandraoky is a hook style punch, Vangofary is an overhead punch, and Mitso is a straight punch.

 

Name: Terentia Vardakas

Spoiler

Nickname: Titan of Thessaloniki

Sex: Female

Ethnicity: Greek

Height: 6ft 1in(1.85m)

Weight: 168 lbs. (76kg)

B/W/H: 37-26-38(94cm-66cm-97cm)

Hometown: Thessaloniki, Greece

Appearance: Terentia has shoulder length curly black hair, green eyes, and olive skin tone. She has a toned but not overly muscular physique. Terentia wears a women's wrestling singlet patterned after the Greek Flag. She wears blue fingerless MMA style gloves and blue wrestling shoes with white laces. Terentia wears her three Olympic gold medals around her neck

Likes: Fighting, Pasticcio, Swimming, Singing, Training

Dislikes: Laziness, Bullies, Unskilled Opponents

Fighting Style: Pankration of The Pantheon

Tone: Terentia is a good hearted woman with a chip on her shoulder. She doesn't like when her abilities are marginalized because of her gender.

Origins: Born in the small town of Kozani, she moved to Thessaloniki as a teenager. Her father was a six time Olympic Gold medalist in Greco Roman wrestling. He's the one that taught her in Pankration. She cherishes competition and prefers to compete against boys since she's almost always bigger and stronger than any women she faces. She was only allowed to compete against men in the Olympics after beating former champions in both boxing (Mike from SF1) and wrestling (Victor Ortega from Saturday Night Slam Masters) in exhibition matches. Terentia has three olympic gold medals. Two for wrestling (Women's 67 to 72kg and Men's 74kg), and one boxing (Men's Middleweight).

Her Rival: Iro

Attributes: Health: 4 Power: 3 Range: 4 Mobility: 2 Technique: 4

1000 Stamina 1050 Stun

Throws:

Slam of Bia – P+K: Terentia grabs her opponent around the waist using her body as a pivot point to slam them

Entanglement of Ceto – B+P+K: Terentia grabs her opponent, hip tosses them behind her, and executes an armbar as they land.

Unique Attacks:

Wave of Amphitrite – F+ HP : Terentia reels back and strikes her foe with left handed lariat

Light of Eos – B + MP: Terentia strikes swiftly with a right uppercut that can be used as an anti air. Does not hit crouching opponents.

Strife of Eris – F+ HK: Terentia uses her left foot to stomp on her opponent's feet. Attack must be blocked low. -6 on block.

V-Reversal: 

Rage of Enyo - F+KKK: Terentia strikes her foe with a front kick to the face that knocks them off their feet

V-Skill:

Swiftness of Thoosa - MP+MK: Terentia deflects her opponents attack and counters with a right inside leg kick followed by a left inside leg kick, and finishes the combination with hard left heel/push kick to the stomach. MP+MK counters high/mid attacks. D+MP+MK counters low attacks.

V-Trigger 1:

Power of the Titans: Terentia calls about the strength of the Titans. All of her grounded heavy attacks can now be charged to cause a guard break. Charged heavy attacks gain one hit of armor. Fists of Otrera and Rage of Nemesis gain armor on Frame 3. Wrath of Nemesis gains armor on Frame1. 2 bar V-Trigger

V-Trigger 2:

Scorn of the Goddesses : Terentia calls forth the wrath of all Goddesses. All of Terentia's normal and special attacks receive a 15% Damage and Stun boost. The frame data and other properties of her attacks remain unchanged. V-Trigger has a 20 second duration. 3-Bar V-Trigger.

Specials:

Arrow of Artemis - HCF + P: Terentia simulates stringing a bow, generating a slow moving projectile that's trajectory is controlled by the strength of the punch button used. LP (Horizontal). MP (30° Angle) HP (45° Angle) All projectiles have moderate start up and recovery.

Fists of Otrera - F,D,DF +P Terentia dashes forward delivering a powerful right punch to the abdomen followed by a crushing left hook to the temple. All versions knock down and are projectile invincible from Frame 3. Punch button determines the distance traveled. LP (¼ Screen), MP (½ Screen), HK (¾ Screen), EX (Auto Tracks Startup is Projectile Invincible from Frame 1)

Rage of Nemesis - HCF + K: (Command Grab) Terentia Drives her shoulder in her opponents abdomen, grabs them by thighs, hoists them on her shoulder before driving them into the ground with all her might. Kick button determines the distance traveled. LK (¼ Screen), MK (1/3 Screen), HK (½ Screen), EX becomes Wrath of Nemesis (Auto Tracks, Gains armor on Frame 3, Terentia ends the attack with three successive slams instead of one )

Fury of Philyra - HCB+ K (Command Grab) Terentia punches her opponent in the throat to stun them, slips behind and grabs them before jumping into the air (height depends on button pressed) and suplexing her foe head first into the ground. Kick button determines the damage and range of the grab. LK(Most Range, Lowest Damage) MK(Less Range, More Damage, Higher Frame Advantage on hit), HK (Least Range, Most Damage, More Frame Advantage than LP, Less than MP) EX Becomes Judgment of Philyra (Terentia slams her foe into the ground before suplexing them. Throw Invincible, Most Range, Most Damage, Highest Frame Advantage)

Critical Art:

Barrage of Otrera - HCFx2 + P: Terentia dashes forward delivering a powerful right, left, right punch to the abdomen followed by a crushing left, right, left hook to the head, followed with a right inside leg kick followed by a left inside leg kick, left heel/push kick to the stomach, ending with a brutal right head kick to the temple. 10 hits 380 Damage

Reasons to be in SFV:

Terenthia sees the tournament as an opportunity to face true competition and show off the power of her family's variation of Pankration. She wants to be the first woman to be considered the worlds best fighter. Coming off her dominant performance at the summer Olympics, she seeks to be truly challenged. A tournament against the world's best fighters of varying martial arts disciplines seems like a prime opportunity for her.

 

Side Notes:


-dynamis is basically the greek work for strength

Origin of Attack Names:

Terentia's attacks are named after Greek Goddesses. The attacks are representative of the attributes of each Goddess with one exception one Goddess. Philrya is the Goddess of the region of Greece that Terentia is from. That being the case. Her most powerful attacks are named for Philrya.

 

Achlys : Greek Goddess of Death Mist and Poison

Anemoi: Greek wind deities
Amphitrite: Goddess of the Sea
Artemis: Goddess of the Hunt
Bia: Goddess of Force and Raw Energy
Ceto: Goddess of Sea Monsters
Enyo: Goddess of War and Destruction
Eos: Titan Goddess of the Dawn
Eris: Goddes of Chaos and Strife
Nemesis: Goddess of Righteous Anger

Otrera: Mother of the Amazons
Philyra: Goddess of Beauty, Perfume, Healing and Writing. (Thessalian Goddess)
Thanatos: Personification of death
Thoosa: Goddess of Dangerously Swift Currents

Quotes:

Ryu: Your style is impeccable. You must of had an excellent teacher.

Rose: I usually frown on the use of weapons in hand to hand fight, but any one that can turn a scarf into a weapon has my respect.

Ken: Your calculated recklessness makes you a formidable foe.

Kolin: Systema is it? An intriguing style of combat, but no match for my Pankration

Chun-li: Your leg strength is amazing and your kicks are unmatched. What is your training regiment?

Abigail: I did not think Titans still walked the Earth!?

Ed: Focus less on your snark and more on your technique. That power of yours could make you a warrior of worth.

F.A.N.G.: I will not be overwhelmed by your death mist minion of Achlys.

Zangief: Your strength is impressive, but your skills are lackluster.

Alex: I never expected such strength from an unknown. We should to do this again sometime.

Guile: Your sonic boom must take a great amount of dunamis* to create. What's your secret?

Balrog (Boxer): If you had obsessed over your technique like you obsess over money, you might be a challenge.

Vega (Claw): Only a coward hides behind a mask and brings a weapon to a hand to hand fight.

Cammy: You possess a lot of power for such a petite girl.

Ibuki: If I knew any cool boys, I wouldn't subject them to you.

Menat: First a scarf and now a crystal ball, what is it with you fortune tellers?

Dhalism: Wow! How did you do that weird stretchy thing with your limbs?

Bison: Be one of your dolls? What sort of pathetic pick up line is that?

Necalli: You do not belong here Hades, return to the Underworld

Karin: A massive ego and incredible skill? A rare combination indeed.

Nash: You will not have my life Thanatos. Return to the Afterlife. You do not belong here.

Juri: Relying only on your legs makes your fighting style predictable.

Laura: You want to be my grappling bud?

R.Mika: What sorcery is this? Okay, you have to tell me where does Nadeshiko comes from.

Birdie: Fighting is not for you. Maybe you should look into competitive eating.

Urien: I would expect exceptional Pankration from Ares. Striking you is like punching a marble statue.

Rashid: Just which Anemoi are you? Your ability to ride the winds makes difficult to get a hold of.

Akuma: Fighting you is like battling Hades. What is this dark power you wield?

Zeku: How are you able to roll back time....are you Chronos?

Gouken: Your dynamis* is incredible as is your skill. We have to fight again.

Perfect Victory Quote: Thanks for the sparring session now where is my real opponent? Wait!? It was you? You should consider retiring.


Intros: Stretches her left leg, right leg, both arms, and then assumes her stance.

Stage: Lefkos Pyrgos (White Tower), Hystoric landmark of Thessaloniki, Greece

the-famous-lefkos-pyrgos.jpg

 

Name: Tora Shinzo

Spoiler

Nickname: Solemn Tiger (Genshukuna Tora)

Sex: Male

Ethnicity: Japanese ?

Height: 5ft 10in(1.78m)

Weight: 195 lbs. (88.5kg)

B/W/H: 49-33-35(125cm-84cm-89cm)

Hometown: Ayutthaya, Thailand

Appearance: Tora has brown eyes and long brown hair that hangs down his back to his waist. He is a well built man. Tora is shirtless and wears only the orange pants of his karate gi. He has black belt tied around his waist and his fists are wrapped in black tape. Tora has a black headband tied around his forehead and has nothing on his feet.


Likes: Sagat, Training, Karaoke


Dislikes: Adon, Wakame (Seaweed), Recovering Memories

Fighting Style: Muay Thai(Tiger Style )

Tone: Tora serious man and focused man. Training is all he has now and he enjoys it.

Origins: Tora has no memory of his past. Sagat has taken him under his wing. Sagat told Tora that he was injured in a fight they had together. Tora apparently challenged Sagat to fight he did not want. When Tora woke up Sagat took him on as a disciple. He said “If and when you gain your memory, I want to be a warrior capable of defeating me.” That was two years ago. He still can't recall who he was prior to his memory loss. Tora no longer wants to know who he was before. He's noticed the surprise in Sagat's face at how well he's progressed as fighter. If he can progress so far, in such a short frame of time, it must mean the man he was before was lacking. Tora no longer wants to be that man.

His Rival: Ann

Attributes: Health: 3 Power: 3 Range: 3 Mobility: 3 Technique: 3

 

1000 Stamina 1000 Stun

Throws:

Tiger Ambush -LP+LK: Tora grabs his foe with a Thai Clinch and pulls their head down as he knees them in the face causing them to fly backward.

Tiger Toss-B+LP+LK: Tora grabs his foe, hits them with a spinning back elbow to the gut, and tosses them over his shoulder.


Unique Attacks:

Pouncing Claw– F+ MK: (Overhead) Tora performs a hopping knee strike that hits overhead. Attack has slow startup, but is -2 on block.

Strong Paw Kick– B+HK: Tora executes a high reaching right roundhouse kick. Attack has excellent vertical range but limited horizontal range. Does not hit crouching opponents.
 

V-Reversal:

 

Strong Claw Strike – F+PPP: Tora grabs his foe by the neck and strikes them with a powerful straight punch to the sternum that knocks them down.


V-Skill:

Incitement - MP+MK: Tora turns his back to his opponent, clinches his fists gaining a white aura, and says “Anata ga yūkigāreba watashi o kōgeki shi nasai” - “Attack me if you dare”. If the animation completes. Tora gains armor on frame 3 for all of his special attacks except for Tiger Shot.



V-Trigger 1:
 

Tiger Clarity -HP+HK: Tora clears his mind and gains increased Ki control enhancing his Tiger Shots. Startup on all Tiger Shots reduced by 1F, Recovery reduced by 1F. All Tiger Shots hit twice. LP Tiger Shots knock down opponents and MP/HP Tiger Shots gain enhanced Juggle properties. EX Tiger Shot starts up 2F faster, recovers 1ft faster, and hits 3 times. Four enhanced Tiger Shots per V-Trigger. 2 bar V-Trigger

 

V-Trigger 2:

 

Tiger Knee Barrage-HP+HK: Tora gains a white glowing aura around his body, Giving him access to a new technique post V-Trigger activation.

Tiger Knee Barrage – HP+HK: (Command Grab): Tora grabs his foe in a Thai clinch, hops into the air, and hits them with five successive knees to the face. The final knee knocks the opponent into the air allowing for a follow up juggle combo. 6F Startup, 115 Damage/250 Stun.

Each Tiger Knee Barrage costs half of Tora's V-Gauge, so he only gets grabs per V-Trigger. 2-bar V-Trigger



Specials:

Tiger Shot - QCF + P: Tora pulls back both of his arms with clinched fists and throws them forward violently towards his opponent generating a wave of ki. Punch Button determines the angle of the projectile. LP (Horizontal). MP (30° Angle) HP (45° Angle) All projectiles have moderate start up/recovery. EX version, Tora tosses a larger two hit Tiger Shot. LP+MP(Horizontal), LP+HP(30° Angle), MP+HP(45° Angle)


Tiger Revolver -QCB + P: (Rekka)A “Rekka” style attack that can be extended by repeated the motion up to three times. Tora hits his foe with a right hooking elbow strike. followed by a left hooking elbow strike, and finishes the attack with a right elbow uppercut. Punch button determines the distance traveled and attack properties. LP( ¼ Screen, Knocks Down), MP (1/3 Screen, Knocks Down), HP ( ½ Screen, Juggles in the corner), EX(Gains Armor Frame 3, Launches His Foe, ½ Screen)

Tiger Crush- F,D,DF+ K: (Anti Air) Tora ascends into the air rapidly while executing a triple knee strike. Strength of the kick button used determines startup and damage. Attack only has airborne attack invincibility. Has no grounded strike, throw, or projectile invincibility. LP(3F Startup, Least Damage) MP (4F Startup, More Damage, HP (5F Startup, Most Damage), EX (3F Startup, Full Startup Invincibility, Most Damage, Crush Counterable)

 

Tiger Smash- QCB+ K: Tora flies toward his foe with aerial alternating left-right knee combination. All versions of this attack are projectile invincible. LK (2hits) MK (3hits), HK (4 hits) EX (5 hits, Causes Hard Knock down)

 

Tiger Crash- QCB+ K: (In Air) Tora performs a violent diving double knee strike from a forward jump. The descent angle of the attack is determined by the kick button pressed. LK (65° Angle), MK (55° Angle), HK(45° Angle), EX( LK+MK 65° Angle, LK+HK 55° Angle, MK+HK 45° Angle)

Critical Art:
 

Tiger Victory Assault- HCFx2+P: Tora strikes his foes with a barrage of standing elbow and knee strikes before sending them skyward with power six hit Tiger Crush and hurtling back to earth with vicious Tiger Crash. Attack leaves his foe planted in the ground if it ends the round. (17 Hits , 340 damage)


Reasons to be in SFV:*

Tora simply wants to test his progress under Sagat's tutelage. Although he fears he may learn his true identity. He joins Sagat in the World's Martial Arts tournament. His goal being to beat all of his opponents and face his master, Sagat, in the championship match. Only then will he get a true gauge of how far his come in the past two years. This desire to see how strong he truly has become, overrides his fear of finding out who he was.

 

Name: Tzilla (Pronounced “Zee-lah” means defender in Hebrew)

Spoiler

Nickname: The Flying Lioness


Sex: Female


Ethnicity: Israeli

Height: 5'6”(1.68m)

Weight: 136lbs (62kg)

B/W/H: 34-24-35 (86cm-61cm-88cm)

Hometown: Haifa, Israel

Appearance: Tzilla is a petite but well built woman. She has toned arms and well defined abs. She has short slicked back black hair, hazel eyes, and olive skin. She wears a black sleeveless shirt and beige military pants with black combat boots. Her dog tags hang from around her neck. She has black, fingerless, mma style gloves on her hands.

Likes: Family, Flying, Duty, Sabich

Dislikes: Dereliction of Duty, Shore Leave

Fighting Style: Krav Maga

Tone: Tzilla serious and focused soldier that commands tremendous respect from her comrades. She is all about her job, her duty, and she actually dislikes taking vacations. Her petite build belies her exceptional strength.

Origins: Tzilla comes from a military family. Her grandfather, father, and brothers have all chosen permanent service after their mandatory two year conscription. Tzilla followed suit joining the IAF and becoming a top pilot. Growing up in a military environment, she has a soldiers mindset. Even in her down time, she's works to get better. Her shore leave consists of logging hours on the flight simulator, practicing her marksmanship at the shooting range, and schooling her brothers in CQC training. During a joint combat operation, Tzilla and her Turkish wingman received a request for aide from the isle of Cyprus. They were both shot down, crashing near Mt. Olympus. While she didn't sustain any significant injury, her compatriot suffered a broken leg. Tzilla secured a defensible position for him and drew the enemy forces in the opposite direction. She took them out, one by one, and turned her attention to locating the source of the weapon that brought them down. By the time she reached the location, the enemy was already evacuating their forces. She only caught a glimpse of the woman in charge, a blonde woman referred to as “Helen” by her subordinates.

Her Rival: Kolin

Attributes: Health: 3 Power: 4 Range: 2 Mobility: 3 Technique: 4

950 Stamina 1050 Stun

Throws:

Paralyzer – LP+LK : Tzilla grabs the opponent with a front head lock and quickly elbows them to the spine

Anesthesia – B+LP+LK: Tzilla strikes the opponent in the throat, shifts behind them, and locks in a choke hold.

Unique Attacks:

Disarmed - B+HP: (Hit Grab) Tzilla grabs her opponent and takes them to the ground with an arm lock.

Disorientation – F+MP (Overhead) Tzilla strikes with a quick left handed chop to the neck and collarbone area. Quick startup, -6 on block.

Disabler - MK, MP, B+HP: (Target Combo) Tzilla hits her foe with a left low kick, right cross, and ends the combination by grabbing her foe and taking them to the ground with an arm lock.

V-Reversal:

Stifler – F+KKK: (Side Switch) Tzilla spins behind her opponent, grabs them by the head, and slams them into the ground.

V-Skill:

Anticipation – MP+MK: Tzilla assumes an aggressive stance. If the animation completes she gains a V-Gauge. Interceptor, Immobilizer, and Deflector no longer require a successful counter for full damage.

V-Trigger 1:

Unyielding – HP+HK: Tzilla gains a virtually impervious defense and peerless counters. She no longer block attacks but evades them causing her to take no white life damage. A just frame block in this state will allow her to evade a chip damage KO from her opponent's Critical Art. Interceptor, Immobilizer, and Deflector no longer require a successful counter for full damage. Evading (Blocking) her opponent's attacks drains her V-Gauge. 3-Bar V-Trigger

V-Trigger 2:

Unrelenting – HP+HK: Tzilla offensive capabilities are improved. The base damage of all her strike counters (Interceptor, Immobilizer, and Deflector) are increased by 20% and counter window to get max damage on these attacks is increased by 1F. Subjugation's startup is reduced from 6F to 5F and receives a 10% damage and stun buff. Four enhanced attacks per V-Trigger. 2-Bar V-Trigger

Specials:

Interceptor – QCB+P: (Strike Counter) Tzilla strikes with a quick left backhand punch. If timed correctly, the punch will deflect her opponent's incoming attack, and she will follow up with a power straight right punch to the face. Attack only counters mid and high attacks. Punch button determines the start up time, damage, and counter attack properties. Two damage levels. One for the attack and One for a successful counter. LP(3F Startup, Leaves Opponent Standing, 80/120damage), MP (5F Startup, Knocks Down, 100/150 damage), HP (7F Startup, Causes a Juggle State, 120/180 damage), EX (4F Startup, Causes Crumple State, 130/195 damage, Crush Counterable)

Subjugation – HCF+P: (Command Chain Throw): Tzilla initiates a standing arm and wrist lock that can be followed up by three different finishers. Punch button determines the range of the throw and damage of each follow up. All versions start up in 6F and are throw invincible. LP (Most Range), MP(Less Range, Highest Frame Advantage), HP (Least Range, Most Damage), EX(Most Range, Most Damage, Enhances Followups, Neutralizer is hard knock down, Incapactior does more stun damage, Blackout can juggle outside of the corner)

  • Neutralizer – F+P: Switches to an elbow lock, puts her right leg behind her opponents, and trip slams them to the ground. Leaves her standing next to her foe.
  • Incapacitator - B+P (Side Switch) Spins 180°, back elbows her foes in the gut, flips them over her shoulder, and stomps on their face
  • Blackout - F+K: wrenches her foes arm forcing them to double over in pain, she then kicks them in the face. This causes her fly a short distance away. Juggles in the corner


Immobilizer – QCB+K: (Strike Counter) Tzilla strikes with a swift low leg kick. If timed correctly, the kick will deflect her opponent's incoming attack, and she will follow up with a high side kick to the throat. Attack only counters low attacks. Kick button determines the start up time, damage, and counter attack properties. Two damage levels. One for the attack and One for a successful counter. LK(3F Startup, Leaves Opponent Standing, 80/120damage), MK (5F Startup, Knocks Down, 100/150 damage), HK (7F Startup, Causes a Juggle State, 120/180 damage), EX (4F Startup, Causes Crumple State, 130/195 damage, Crush Counterable)

Deflector – F,D,DF+K: (Anti Air, Strike Counter): Tzilla quickly strikes with a back high kick. If timed properly this can counter jump in attacks. The kick will catch the opponent in the gut, Tzilla will then slam them face down, and quickly ankle lock her prone foe. LK(4F Startup, Leaves Opponent Standing, 100/150damage), MK (6F Startup, 120/180 damage), HK (8F Startup, 140/210 damage), EX (5F Startup, Full Startup Invincibility, 150/225 damage, Crush Counterable)

Critical Art:

Dismantler – QCFx2+K: Tzilla puts her opponent out of commission with a powerful combination of kicks. She start the combination with powerful right kick to her opponents left knee, followed by equal strong left kick to the opponent's right knee. This causes them to fall to their knees. She continues the assault with brutal right axe kick to her foes collarbone immediately followed by a vicious left back somersault kick to her opponent's chin that sends them high into the air. (4 hits 380 damage)

Reasons to be in SFV:

Through hard work and her family's military connections. Tzilla is able to determine that the Secret Society was responsible for shooting down her plane. While attempting to track down further leads, she's forced to take shore leave. Not one to give up so easily, Tzilla continues her investigation on her down time. She spots a woman that resembles “Helen” surrounding the festivities of the upcoming World Martial Arts tournament. Her superiors were more than happy to grant her permission to enter the tournament. In their eyes, she was finally dropping her inquiry . In reality, she was only digging deeper.

 

Side Note:


-Tzilla's plane closely resembles an IAI Kfir (Israeli designed multirole combat plane)

-Her nickname, “The Flying Lioness” is a reference to her being a pilot and the nickname of the IAI Kfir. Which was known as the Lion Cub.

-Sabich is a pita stuffed with hard boiled eggs and fried eggplant.

 

Edited by Darc_Requiem
Posted (edited)

Name: Vincenzo Abbandonato

Spoiler

Nickname: The Smoldering Bull (Il Toro Fumante)
Sex: Male
Ethnicity: Italian
Height: 6ft 3in(1.91m)
Weight: 220 lbs. (100kg)
B/W/H: 45-35-39(114cm-89cm-99cm)
Hometown: Turin (Piedmont Region), Italy

Appearance: Vincenzo has dark brown hair styled in a pompadour, a goatee, and grey eyes. He wears an expensive burgundy three piece suit, with a champagne colored shirt, and a solid black tie. He also wears black leather driving gloves and black dress shoes.


Likes: Giustino's (His Restaurant), Fighting, Fast Cars, Opera
Dislikes: Flying, Snow, Weak Opponents,

Fighting Style: Kick Jitsu (Italian Art that combines striking arts i.e. Boxing, Karate, Kung Fu with Ju Jitsu)

Tone: Vincenzo's rough childhood has left him short tempered with little patience for excuses. Despite being orphaned he was able to win multiple national championships and open his own restaurant. His brutish demeanor belies his appreciation for the arts, Opera in particular.

Origins: Vincenzo's parents were killed in a plane crash during a snow storm when he was 8 years old. Since he had no other family. He was place in an orphanage. Vincenzo didn't handle the loss of his parents well. He was constantly getting into fights with the other orphans. At 10, he ran away from the orphanage and struck out his own. Shortly thereafter he was taken in by an autoworker* named Giustino**. Coincidentally, Giustino lost his wife and child in the same plane crash. Giustino enrolled Vincenzo into a Metodo Bianchi (Italian Jujitsu) School in effort to instill discipline. It was somewhat successful and Vincenzo moved on to Kick Jitsu for the additional challenge. He developed an appreciation for Opera after hearing his neighbor’s daughter, Letizia***, practicing after school. After winning his first national Kick Jitsu titles he opened a restaurant and named it after the man that had taken him in.

His Rival: Balrog (Boxer)

Attributes: Health: 4 Power: 2 Range: 3 Mobility: 4 Technique: 3
1025 Stamina 1025 Stun

Throws:

Fumare Tacco (Smoking Heel) LP+LK: Vincenzo grabs his opponent arm, executes an over the shoulder throw, and stomps on their face

Tacco a Vapore(Steaming Heel) B+LP+LK:Vincenzo grabs his opponents arm, flips them on their back and stomps on their face

Frattura del Braccio Volare (Flying Arm Breaker) LP+LK: Air Throw. Vincenzo catches his opponent out of the air with a flying armbar

Unique Attacks:

Falce Fumante(Smoking Sickle) F+MK : Over head. Vincenzo hits his opponent with a quick striking two hit hook kick. Quick (for an overhead) start up, unsafe safe (-6) on block.

Scivolo Ardente (Fiery Slide) F+HK : Vincenzo strikes his foe with a sliding kick. Attack goes under projectiles and is -2 on block if spaced properly. Leaves foes standing.

V-Reversal:

Gancio Tacco Cocente (Scorching Heel Hook) F+KKK: Vincenzo locks hit opponent into burning heel hook to halt his opponents momentum.

V-Skill:

Esaurito (Burnout) – MP+MK A quick short range forward dash. Travels half the distance of his regular dash. Can only dash forward. Can be canceled into any normal attacks. Cancel can be interrupted with a well timed 4f or faster normal attack from his opponent. Attempting to interrupt Esaurito leaves you vulnerable Prendere Nota and Dritta

  • Prendere Nota (Takedown) -MP+MK (held down)A flying scissor kick takedown. Vincenzo jumps up grabs his opponents head with his legs and takes them down to the ground head first.
  • Dritta (Heads Up) – D+MP+MK A sliding scissor kick take down. Vincenzo slides his right leg behind his opponents ankles and uses kicks his left leg into his opponents torso taking them off their feet.


V-Trigger 1:

La Rabbia Brucia (Burning Rage)- HP+HK: Vincenzo is engulfed in red flames: Enhances his movement and gives him access to chain combos. In his standard state, Vincenzo has average walk and dash speeds. In his V-Trigger, he has the fastest dash and walk speed in the game. Each dash or chain combo drains his V-Gauge. Two chain combos depletes his V-Gauge entirely 2 Bar V-Trigger

V-Trigger 2:

Una Furia Ribollente (Seething Fury) HP+HK:: Vincenzo's legs are engulfed in red flames. Enhancing his kick special attacks and adding a new technique. Onda Incendiaria to his move list. This move is a large two hit projectile that travels half screen. It's performed by pressing HP+HK post V-Trigger activation.

  • Tacco Torrido can be performed without EX Gauge at the expense of V-Gauge
  • Corno Ardente is now projectile invincible frame 1. EX version causes a wall bounce.

 

Specials:

Pugno Fuso:(Molten Fist) QCF +P: Vincenzo's hand becomes surrounded by red flames and he delivers a stunning punch to the liver. Distance determined by punch strength. LP (Fast Startup, Point Blank Range), MP (Moderate Startup, Travels half sweep range), HP (Travels sweep distance, slow startup, can be followed up by Bruciante Attesa Combinazione ), EX (Travels sweep distance, Fast Startup, can be followed up by Bruciante Attesa Combinazione )

Bruciante Attesa Combinazione(Searing Combination Hold) HCB +P: Command Grab. Vincenzo executes a flying triangle/armbar combination hold. He jumps onto his opponents shoulders with his legs engulfed in red flames, he somersaults forward into the arm and slams his opponent to ground while locking in a triangle and armbar. Damage and grab range determined by the punch button. LP (Somersaults once, largest range, lowest damage) MP (Somersaults twice, less range,moderate damage, highest frame advantage****) HP (Somersaults three times, least range, most damage), EX (Somersaults three times, largest range, most damage)

Tacco Fiammeggiante (Blazing Heel) QCF+K: A red fiery kicking strike. The kick button determines the attack properties. LK (spinning back sweep, knocks down) MK (spinning back kick to the body) HK (spinning back kick to the head, juggles, can be used as an anti air), EX (Becomes Tacco Torrido – Torrid Heel, becomes a 3 fiery kick combination. Vincenzo performs the LK,MK, and HK versions in succession.

Corno Ardente (Burning Horn) QCB+K: Vincenzo strikes with a charging red fiery side kick. The kick button determines the distance traveled. Projectile invincible frame 3. Leaves foes standing. LK (¼ Screen), MK(1/3 Screen), HK(1/2 Screen), EX (½ Screen, Projectile Invincible Frame 1, Knocks Down)

V-Trigger 2 Only:

Onda Incendiaria (Incendiary Wave)HP+HK: Vincenzo performs an axe kick that generates a slow moving crescent shaped burning projectile attack. Projectile is roughly the same height as Vincenzo. Travels ½ Screen. Moves that travel under projectiles will be hit by Onda Icendiaria. Projectile knocks down on hit. Has limited jugglep properties. Can be used for juggles combos point blank or in the corner.

Critical Art:

Eruzione Scottatura (Scalding Eruption) HCFx2 +K Vincenzo unleashes his rage on the opposition with a brutal assault. He starts with a modified left right Pugno Fuso combination to both kidneys, one Tacco Fiammeggiante to the liver, and a final Tacco Fiammeggiante to the face

Reasons to be in SFV:

Vincenzo likes a challenge. He's always pushing self and trying new things. He's not satisfied with the inadequate competition. If he can't find a suitable rival he plans to retire and focus on expanding Giustino's outside of Turin.

 

Side Note:


*The Italian Auto Industry is centered in Turin
**Cooking is Giustino's passion. He retired to run Vincenzo's restaurant.
***Letizia is Vincenzo's girlfriend. She's a professional opera singer. Her voice range is soprano. She's one of the few people that can calm Vincenzo down when he's angry. She usually does so with a song.
**** Medium strength command grabs tend to lack functionality. I was looking for something that would give the player a reason to work the Medium version of the Bruciante Attesa Combinazione into their arsenal.

 

Name: Vinh

Spoiler

Name: Vinh

Nickname: Dark Protection (Bảo Vệ Tối)

Sex: Male

Ethnicity: Vietnamese

Height: 5 ft 11in (1.8m)

Weight: 198lbs (90kg)

B/W/H: 48-36-38(122cm-91.5cm-96.5cm)

Hometown: Kien Gang, Vietnam

 

Appearance: Vinh tall for his village. His hair was originally black and his eyes brown. After his power awakened, his hair and eyes became Red. His wears a Vietnamese Rice Hat (Asian Conical hat) on his head that he removes before battle. Vinh is well built and wears a blue short sleeved collared shirt with only one of the three buttons fastened. He has on beige cargo styled shorts with a twine rope holding them up instead of a belt. Vinh has simple sandals on his feet.

 

Likes: Defending The Weak, Tung, His Parents (Adoptive), His Birth Mother

Dislikes: People That Prey on the Weak, Losing control of his power, Sewing

Fighting Style: Vovinam

 

Tone: Vinh is quite and focused man. He likes the help others and has little patience for those they pay on the week. Vinh has an incredible will power. This allows him to control the “dark power” inside of him and not let it overwhelm him.

 

Origins: An exhausted mother came staggering into a small fishing village. She collapsed with a newborn baby crying in her arms. Apparently the ship she was on sank out at sea. Unbeknownst to her, the lifeboat she commandeered had been damaged and was slowly taking on water. She feel asleep only to awake to the boat sinking. Still miles from shore, she clinched her baby to her bosom and swam to land via backstroke to keep her child's head above water.

 

A young fisherman and his wife saw the woman. His wife grabbed hold of her baby as her husband picked up the mother and carried her to the village doctor. Awaking half delirious, she cried out “My baby...is my baby alright”. The doctor smiled at the young woman, “Thanks to you, he'll be just fine.” The mother reached her arm out to the fisherman and his wife. Both of them grasped hold of her hand, “Thank...you....please...please take care of my child.” The couple nodded at her, before either of them could say word. The young mother passed away.

 

True to their word, the fisherman and his wife would adopt the child. They could not have children of their own. Not nothing the mother or the baby's name. They named the child Vinh (Bay), since that is what his brave mother traversed to ensure his survival. Although they were of meager means, they paid to have the mother given a proper burial. She was laid to rest in the field just behind their home. The couple would take Vinh to her grave every year. Telling him how brave she was and to ensure he never forgot her.

 

Vinh possessed his mother's iron will. Often doing the seemingly impossible. Whether it be stopping a bullies twice his size from picking other children or hauling in fish that were even too big for his adoptive father to carry. His tragic birth and forthright demeanor endured him to the village. This iron will and innate trait of doing the right thing would get him into trouble one day.

 

A group of bandits saw the village as an easy target. The villagers, in an effort to avoid any further trouble, just handed over what little they had. Vinh would not stand for this. As he tussled with one of the bandits, trying to get back the meager coins his family had, they began to beat on him. Despite being a young child, they showed him no mercy. They knew that this would pacify any other villagers from resisting them in the future. However something snapped in Vinh, his hair and eyes became bright red. This confused the bandits momentarily stopping in their tracks. This would be their undoing, Vinh struck like furious beast. Returning the beating he received from them tenfold. The bandits ran off in terror, dropping their ill gotten gains.

 

His fellow villagers were relieved and horrified at the same time. They didn't know what to make up of Vinh. His parents were quick remind them of how Vinh always helped out everyone in the village. He'd never done anyone harm. Not to mention the fact that they'd never have to worry about bandits again. This calmed them down somewhat. However, some of them never looked a Vinh the same way.

 

There was one exception, Tung. Tung was one of the most respected members of the village. He'd been both a fighter and a soldier in his youth. Tung recognized the power Vinh displayed. He marveled that a child possessed such strength. Despite his rage, Vinh had only used this power against the bandits. Tung would take Vinh under his wing. With his parents permission, Tung began training him in Vovinam. Tung knew how dangerous that power could be. He would teach the boy focus and control. Tung would ensure that Vinh maintain control his power. He wouldn't let him become a demon that was only satiated by violnce.

 

His Rival: Akuma

 

Attributes: Health: 3 Power: 4 Range: 3 Mobility: 4 Technique: 5

950 Health/1050 Stun

 

Throws:

 

Lightless Day – LP+LK: Vinh lifts his foe off the ground with his left hand by the top of their head, charges their body with dark ki, and hits them in the chest with an open palm strike cause the ki to explode sending his foe flying away from him.

 

Eventide – B+LP+LK: Vinh lifts his foe off the ground with his left hand by the top of their head, charges their body with dark ki, slams them behind, and stomps on their head causing an explosion that sends his foe sliding away from him on the ground.

 

Darkness Falls – LP+LK: (In Air) Vinh grabs his foe mid air, throws them straight down, and lands on them with a violent left stomp to the chest.

 

Unique Attacks:

 

Dark Palm – F+MP: Vinh strikes his with right upward palm strike to the chin. Can anti air with proper timing. 5F Startup, -5 on block.

 

Shade Claw – F+HP: (overhead) Vinh hops with a left overhead open palm strike. Goes over low attacks with proper timing. Slow startup, -2 on block.

 

Dark Descent – D+MP (In Air): From the apex of his forward jump Vinh strikes straight downward with an open palm strike.

 

Savage Shroud– D+MK (In Air): From the apex of his forward jump Vinh hits his opponent with a right knee strike. Descends at a 60° Angle.

 

Shadow Horns – F+MP, F+HP: Vinh strikes his with right upward palm strike to the chin followed by a hopping overhead right palm strike.

 

V-Reversal:

 

Dead of Night – F+KKK: Vinh strikes with a quick right upward palm punch with his right hand emanating black ki. He then kicks his momentarily blinded foe with a left side kick to the chest, knocking them down.

 

V-Skill:

 

Onyx Surge – MP+MK: Vinh executes a double palm strike that generated a point blank, black colored projectile. Standing and crouching versions can be charged to alter it's properties. Can be performed from a forward jump, while standing, or crouching.

  • Sky Onyx Surge – MP+MK: (In Air) Vinh pulls back both hands while in the air before pushing them forward rapidly at a downward 45° degree angle. +1 on hit/-4 on block.
  • High Onyx Surge – MP+MK: Vinh pulls back both and before pushing them forward rapidly. Uncharged (Point Blank Rage, +2 on Hit, -5 on block) Charged (½ Screen Range, +3 on Hit, -2 on Block)
  • Low Onyx Surge – MP+MK: From a crouching position, Vinh pulls back both and before pushing them forward rapidly. Slower startup than High Onyx Surge. Uncharged (Point Blank Rage, +1 on Hit, -4 on block) Charged (½ Screen Range, +2 on Hit, -0 on Block)

 

V-Trigger 1:

 

Indomitable Will – HP+HK: Vinh releases the full strength of his “dark power” while maintaining complete control of himself. All of Vinh's special attacks become their EX versions. Spending V-Gauge instead of EX Gauge. EX moves that cost EX Gauge can still be used during this V-Trigger allowing Vinh to perform damaging combos that would otherwise not be possible. Three bonus EX moves can be done per V-Trigger. 3-Bar V-Trigger

 

V-Trigger 2:

 

Obsidian Wave – HP-HK: Vinh gains access to a 3 hit horizontal projectile, Obsidian Wave, after V-Trigger activation. Pressing HP+HK after activation performs the Obsidian Wave. Obsidian Wave causes a juggle state. B+HP+HK (Slow Speed), HP+HK (Standard Speed), F+HP+HK (Fast Speed). Three projectiles per V-Trigger. 2-bar V-Trigger.

 

Specials:

 

Umbra Wind – QCF+P : Vinh strikes his foe with a rapid barrage of high, mid, low left and right punches. LP (6 hits), MP (9 hits), HP (12 hits) EX (Frame 3 Armor, 12 hits)

 

Umbra Gale – QCF+P (In Air): From a forward jump Vinh strikes with a rapid barrage of high, mid, and low left and right punches. (LP 4 Hits), MP (6 hits), HP(8 hits), EX (8 Hits, Causes A Juggle State)

 

Nightfall – F,D,DF+ K: (Anti Air) Vinh shows flexibility and strength with a rising front kick that parallels his torso followed by a front somersault kick that spikes his foe into the ground. LK(3F Startup, Throw Invincible) MK (4F Startup, Invincible to Airborne Attacks), HK (5F Startup, Strike/Projectile Invincible from frame 3), EX (3F Startup, Full Startup Invincibility, Causes Ground Bounce)

 

Dusk Shadow– HCF+ K: Vinh fades into a shadow and evades his opponent. The kick button determines the direction of the evasion. Strike Invincible Frame 1, Projectile Invincible Frame 3. LK (Teleports ½ screen backward) MK (Teleports directly upwards) HK (Teleports through his opponent a ½ screen behind them) EX (Strike/Projectile Invincilbe Frame 1, Throw Invincible Frame 3. LK+MK Backward ½ Screen, LK+HK Upward, MK+HK Foward ½ Screen.) Each evasion can be canceled into a counter attack.

  • Penumbra Claw – LK : Vinh cancels his backward teleport into a powerful spinning sidekick that knocks his foe down. - 6 on block. EX (Causes a Crumple State)
  • Penumbra Talon – MK : Vinh cancels his upward teleport into a diving kick that travels straight downward knocking down his foe. - 5 on block. EX (Cause a Ground Bounce)
  • Penumbra Fang – HK: Vinh cancels his forward teleport into a back high kick that knocks his foe down. -6 on block. EX (Causes a Juggle State)

 

Twilight Wake - B,D,DB+ K: (Anti Air) Vinh executes a standing back somersault kick that generates a rising purple blade of ki. At point blank range the attack hits twice, the opponent is lifting into the air by the kick causing them to get struck by the projectile. All versions startup in 7F. Kick button determines the angle of the projectile. LK (Rises Straight Up) MK (30° Angle) HK (45° Angle) EX (5F Startup, 2 hit Projectile, 3 Hits Point Blank, LK+MK Rises Straight Up, LK+HK 30° Angle, MK+HK 45° Angle)

 

Critical Art:

 

Final Sunset – QCFx2+P: Vinh strikes with a powerful right open palm to the abdomen, followed in quick succession by an equal forceful left open palm to the chin that lifts his foe of their feet. Before the force of that blow gets the chance to send his opponent skyward, Vinh strikes with a blindingly fast and brutal double palm strike that sends his adversary crashing into the side of the stage with tremendous force. 4 hits 330 Damage.(2x55, 2x110)

 

V-trigger 1 Only

 

Infinite Night – LK,LK,B, LP, HK : Vinh dashes at his opponent. Striking with a open palm gut punch that sends a wave of dark ki through their body that forms in a shadow image of Vinh behind them. The shadow strikes with a open palm strike to the small of the opponent's back that mirrors Vingh's initial gut punch. After that the punch lands. Vinh and his shadow strike with eighteen (each) simultaneous blows in complete synchronous that end with Vinh hitting an open palm strike to the sternum and his shadow an open palm strike to the upper back. Vinh takes his hand away from his opponent's chest pulling shadow of ki back through body and back into his own. His foes then falls to their knees before falling face first to the ground. 39 hits 400 damage (2x20, 36x5, 1x180)

 

Reasons to be in SFV:

 

Vinh initially enters the tournament to win the prize money to help his struggling fishing village. However, he starts to sense a dark force. Vinh feels the force beckon to him. At first he feels that maybe his power is overwhelming him, Vinh quickly realizes that the dark energy in not his own. There is another like him and Vinh doubts that his other entity is friendly.

 

Side Note:

  • Vinh means Bay or Gulf in Vietnamese
  • His “Dark Power” is the Satsui No Hado
  • His clothing is typical of fisherman from the area
  • While he isn't large by global standards, he is for his village. All of his clothing was hand sewn by his adoptive mother.
  • Vinh is adept at sewing. He hates it, but took it up to ease the burden on his adoptive mother as she got older
  • The villagers never found out the name his mother. Her grave simply says “Can đảm Mẹ”, Vietnamese for Valiant Mother
  • His nickname bảo vệ tối means “dark protection”. One of the kids heard the bandits say the village was under bảo vệ tối as they left the village streaking in terror. Rather than let anyone know it bothered him. Vinh went with it and it became a term of endearment in time.
  • Vovinam (Martial Arts of Vietnam) was created in 1936 and covers hand to hand and weapon based combat.

 

Name: Wasswa

Spoiler

Nickname: The Towering Spectre of Fire
Sex: Male
Ethnicity: Dinka (Sudanese)
Height: 6ft 6in (1.98m)
Weight: 234lbs (106kg)
B/W/H: 49-36-39 (124cm-91cm-99cm)

Hometown: South Sudan (city unknown)

Appearance: Wasswa is a tall man with dark brown skin and golden eyes. He has close cropped dark red hair with sideburns that lead into a line beard and goatee. He has an athletic sprinters build. He wears a silver collared dress shirt that's buttoned all the way up and matching silver slacks. He has a blood red vest over his dressed shirt and matching blood red dress shoes. Gill's emblem patch is on the upper left part of his vest.

Likes: Nakato, Gill, Nature, Order
Dislikes: Cruelty, Mercilessness

Fighting Style: Secret Society CQC

Tone: Wasswa is a warm and caring man. Which is surprising given his origins and his position in Gill's Triumvirate. His personality is nearly the polar opposite of Nakato's (his twin sister).

Origins: Wasswa was born in a war torn portion of southern Sudan. His village was wiped out in one of the many civil wars. As their family home collapsed around them, Wasswa dove on top of his sister to protect her. When he awoke, he found himself in a makeshift hut. His sister had been caring for him while is wounds healed. They braved the wilds in shifts, Wasswa hunted by day and Nakato by night. This way one of them was always awake. This kept them from the grasp of roving soldiers. Their ability to survive caught the attention of a Secret Society member. Wasswa's martial prowess yet kind soul garnered Gill's attention. He needed someone he could trust to carry out specific tasks. Tasks he could no longer entrust to his brother Urien. After dozens of successes at the most difficult missions the Secret Society had to offer, Gill bestowed the power of flame upon Wasswa.

His Rival: Nakato

Attributes:
Health: 4 Power: 3 Range: 4 Mobility: 3 Technique: 4
1025 Stamina 1025 Stun

Throws:

Burning Asphyxiation – P+K : Wasswa grabs his foes by the neck, raises them into the air, sets them ablaze and tosses them a short distance away

Pyrokinetic Slam – B+P+K: Wasswa grabs his opponent with both hands, hoists them overhead, sets them ablaze, and slams them behind him.

Unique Attacks:

Firestarter – LP, MP (Target Combo): Left hook elbow strike followed by a left back elbow strike.

Blazing Blow – B+MP: (Overhead) A downward right elbow strike.

Toe Scorcher – DF+MK: A quick stomp to the feet. Must be blocked low

V-Reversal:

Searing Eruption – F+KKK : Wasswa generates a fiery explosion that blows his opponent away.

V-Skill:

Meteor Blast: MP+MK: Wasswa slams his fist together in front him creating a small fiery explosion. Nullifies projectiles. Knocks down. Can only be comboed from a juggle or V-Trigger cancel.

V-Trigger 1:

Conflagration– HP+HK : Wasswa's entire body begins to radiate a fiery aura. Granting unscaled DOT (damage over time) properties to all his special attacks. Light special attacks get one tick of 10 damage. Medium special attacks get two ticks of 10 damage. Heavy attack gain three ticks of 10 damage. DOT effect negates white life regeneration. DOT effect can be neutralized by landing an hit on Wasswa. 3-Bar V-Trigger Permanent

V-Trigger 2:

Divine Wildfire– HP+HK : Wasswa's hands and feet radiate a burning white aura. Granting unscaled SOT (stun over time) properties to all his special attacks. Light special attacks get one tick of 15 stun damage. Medium special attacks get two ticks of 15 damage. Heavy attacks gain one tick of 20 stun damage followed by two ticks of 15 stun damage. SOT effect negates stun gauge recovery. SOT effect can be neutralized by landing an hit on Wasswa. 3-Bar V-Trigger Permanent

Specials:

Napalm Wake -QCF+K : Wasswa stomps his foot into the ground creating a fiery shockwave of ki that travels towards his opponent. (Resembles Terry Bogard's Power Wave). Kick button determines speed. Startup, recovery, and damage are the same for all variations. Must be blocked low. EX version pops opponent into the air at point blank range.

Napalm Spire – F,D,DF+P: (anti air)Wasswa slams his fist into the ground creating a stationary pillar of flames in front of him. All versions juggle airborne opponents and lack any invincibility. LP (fastest start up, leaves grounded opponent's standing) MP (slower startup, knocks down grounded opponents) HP (slowest start up, sends opponents airborne causing a juggle state) EX OTG's after Crush Counter Sweep

Meteor Rain – QCB+P : Wasswa jumps straight up into the air and fires a meteor like projectile downward at his opponent. Damage, speed, start up, and recovery are the same across all versions. Button strength only changes the direction. EX version has full start up invincibility.

Inferno Pike – QCB+K: Wasswa hurtles at his foe with a flying kick. His lead leg is engulfed in flames. Kick button determines distance. Projectile invincible from frame 3. EX version is fully projectile invincible and causes a juggle state. (Kick looks very similar to the final flying kick Sagat's Tiger Raid)

Critical Art:

Grand Napalm Wake – QCFx2: Wasswa stomps his foot into the ground creating a large fiery shockwave, that sets his opponent ablaze while carrying them into the corner of the screen at a high speed. Once they reach the corner, they slam into the end of the stage, causing them to suffer additional injury.

Reasons to be in SFV:

Wasswa is Gill's enforcer. If Kolin's misdirection and subterfuge is in effective, Wasswa is sent in with a more direct approach. He'll happily take on the sins of violence if it prevents incidents like the one that orphaned he and his sister. Orfiel has told Wasswa of his suspicions of Urien. Wasswa hopes to make Nakato that Gill's way, not Urien's is the best for the worlds future.

Side Note:

*means first of twins in Luganda
-Nakato is his younger twin sister
-Is a member of Gill's Triumvirate along with Kolin and Orfiel.
-his hair color is natural and not dyed.

 

Name: Win Kyi Sein (Bright Clear Diamond)

Spoiler

Nickname: The Tigress of Burma

Sex: Female
Ethnicity: Burmese
Height: 5ft 7in(1.70m)
Weight: 139 lbs. (63kg)
B/W/H: 35-23-37 (89cm-58cm-94cm)
Hometown: Dawei, Taninthaya. (Burma)

Appearance: Black hair pulled back into a single braided pony tail, light brown eyes, twine rope fist wraps, women’s kick boxing attire, small waist, wide hips, large but not Chun-Li sized thighs, barefoot

Likes: Tigers, Helping the weak, Fighting, Punishing the unjust, Nanjee Thohk (Burmese cuisine)
Dislikes: Shadoloo, SPDC (Burma’s military lead government), Cowards

Fighting Style: Lethwei (Burmese Kick Boxing)

Tone: Win Kyi Sein is a cold and brutal fighter that relies on her speed to overwhelm her foes. The death of her family changed her outlook on life. Formerly a warm hearted girl that looked at fighting a merely a means to lift her family from poverty, their deaths chilled her heart. She believes in justice by any means necessary and has no problem killing those she considers villainous.

Origins:

Win Kyi Sein grew up in a poor farming family. Despite being the youngest child and the only girl, Win Kyi Sein held her own in the constant scraps with her brothers. Tired of seeing her family struggle to make ends meet, she took on odd jobs at her neighbor’s farm. He was a retired fighter. In addition to the extra money she earned by working for him, he gave her Lethwei lessons. “It’s not safe for pretty young girl these days” he’d say to her. She’d think back on the number of her friends that turned missing after bands of soldiers would pass through town. One day while she was training, her family was killed by a band of these soldiers. One by one those soldiers ended up missing. She mourned her family’s death, and blamed herself for not being there to defend them.

Her Rival: Bison. After discovering that Juri was just using S.I.N as a way to get to Shadoloo and Bison. Win Kyi Sein set her sights on the true mastermind behind her family's destruction.

Attributes: Health: 2 Power: 2 Range: 3 Mobility: 5 Technique: 4
950 Stamina 950 Stun

Throws:

Tigress Ambush - LP+LK: Win Kyi Sein grabs her opponent in a classic kickboxing clinch and delivers two knees to the ribs followed by a knee to the face that sends them flipping backwards.

Tigress Leap – B+LP+LK: Win Kyi Sein hops onto her opponents shoulders and delivers a double elbow to the top of their head and then lands behind them

Unique Attacks:

Bengal Tooth – F+MK (Overhead): Win strikes her for with a forward somersault axe kick, slow startup, +3 on hit, -2 on block. Her version of the Jaguar Kick.

Bengal Pounce –D+MK in mid air: From the apex of her jump, Win dives towards her opponent with a double knee.

V-Reversal:

Bengal Fang- F+PPP: A quick spinning back elbow to the head that knocks her opponent across the screen

V-Skill:

Bengal Hop – : A quick mini-jump (half the height of the her standard jump) can be followed up by any jumping normal. MP+MK (Neutral hop), F+MP+MK (Forward Hop), B+MP+MK (Back Hop)

V-Trigger 1:

Eye of the Tigress -HP+HK: Win gains immense focus boosting her mobility. The speed of her forward and back dash is increased. The duration of her jump is reduced by 1 frame. White life recovery is doubled. Bengal Paws gain start up invincibility but drains her V-Meter with each use. Gains access to Tigress Maul Critical Art. 2-Bar V-Trigger

V-Trigger 2:

Wrath of the Tigress - HP+HK: Win gains immense focus boosting her offensive capabilities. Normal attack damage increased by 5%. Special attack damage increased by 10%. White life damage dealt to her foes is doubled. Gains new projectile attack. Tigress Roar, Tigress Roar is a three hit version of HK Bengal Roar, drains V-Meter with each use. Performed by pressing HP+HK after V-Trigger activation. Also gains access to Tigress Maul Critical Art . 3-Bar V-Trigger

Specials:

Bengal Paw -HCB + P: Win stikes with a quick dashing left elbow strike to the sternum. The distance of the strike is determined by the strength of the punch button. Projectile Invincible frame 1. Is not throw or strike invincible. LP (¼ Screen), MP( ½ Screen), HP( ¾ Screen), EX (Gaines Armor Frame 3, ¾ Screen) Resembles Andy Bogard’s Zaneiken.

Bengal Strike -F,D,DF +P (Forward, Down, Down Forward): Win jumps toward her opponent and delivers a crushing left elbow to the top of the head. The jump arc is similar to that of the demon flip. LP (¼ Screen), MP( ½ Screen), HP( ¾ Screen), EX (Projectile Invincible Frame 1, ¾ Screen)

Bengal Crush- F,D,DF +K (Forward, Down, Down Forward): (Anti Air) A vicious jumping double knee. Strength of the kick button used determines height. Short version has juggle properties. LP(4F Startup, Throw Invincible) MP (5F Startup, Invincible to Airborne Attacks), HP (6F Startup, Strike/Projectile Invincible from frame 3), EX (4F Startup, Full Startup Invincibility)

Bengal Claw -QCB+ K (Close Range): Win performs a quick dashing flying knee. Good priority and combo ability. Does NOT pass through projectiles. All versions knock down. Throw Invincible Frame 3. LK (¼ Screen), MK( ½ Screen), HK( ¾ Screen), EX (Throw Invincible Frame 1, ¾ Screen, Causes Juggle State)Looks like the running flying knee Tony Jaa uses in Ong Bak.

Bengal’s Roar - QCB+ K (projectile attack): A standing mid kick that releases a wave of golden energy, which envelops her opponent in a brief gold flame. Button strength determines the speed of the projectile. All projectiles startup and recovery relatively quickly. LK (Slowest Travel Speed), MK (Moderate Travel Speed), HK (Fastest Travel Speed) EX (Starts up 2F faster, 2 hits, Fastest Travel Speed, Juggles Point Blank)

Critical Art:

Tigress Decimation - QCFx2 + P (Dashing Attack) Win hits her opponent with a Bengal Paw, the camera zooms in as she follows with a right elbowed Bengal Strike that starts to crumple her opponent as she hits them with a Bengal Crush than sends them high into the air, as they fall back towards the ground with their back towards her, Win finishes them with a brutal Bengal Claw. 4 Hits 330 Damage

V-Trigger Only

Tigress Maul -HCFx2 + K (Camera zooms in tight similar to Gouken’s Shin Shoryuken): Win hits her opponent with a vicious rising left knee that creates a shock wave effect. She follows with half dozen rising right and left knees and finishes her opponent with a blazing golden Bengal Crush. Only Available in *V-Trigger. Complete drains her V-Gauge if used. 14 Hits 370 Damage

Reasons to be in SFV:

The weapons used to kill her family were products of the S.I.N Corporation. After “disposing” of several S.I.N. operatives, she discovers that S.I.N is merely the weapons division of Shadoloo. She vows to eliminate Shadoloo and it's “Four Kings”.

Quotes:

Ryu: I’d expect such a tough fight from one that defeated Sagat.

Ken: Despite your privilege, you possess a warriors spirit. Surprising...

Laura: Behind your infuriating demeanor lies a skilled fighter

Karin: When it comes to fighting, I'm high class and you're the pauper

Nash: Not even death has kept you a way from seeking justice....I admire that in you.

Birdie: The only thing I'll feed you is my fist. Tell me all you know about Shadoloo and I may yet spare you.

R.Mika: Come back when you are woman enough to fight me one on one.

Ibuki: This is not a game school girl. Leave while you're still able.

Alex: Your combination of striking and grappling is impressive. We'll have to do this again sometime.


F.A.N.G: I won't be taking your poison, but I will be taking your life. Fall in agony you soulless lackey.


Chun-li: We all seek justice in our own way. You chose the path the cop and I chose the way of the vigilante.


Zangief: Size does matter. You were huge, slow, and easy to hit.


Guile: It looks like my mission takes precedence today soldier boy.


Balrog (Boxer): A dead man can’t spend money.


Vega (claw): I hope you thought you death was beautiful. I’d ask you but you cannot answer.


Cammy: Looks like the “killer bee” got stung.


Rashid: Shadoloo has your friend? I'll make sure their reign of terror ends.


Dhalsim: I do not need your counsel. I'm the personification of what you'd call karma.


Bison: Arise again if you like, I’ll enjoy ending you again.


Juri: You’re kicks were impressive, too bad I won’t be seeing them again.


Necalli: I am the predator here, I will not be devoured by mere prey.


Urien: False deity, your iron body is no match for my iron will.


Akuma: Death becomes you demon.
 

 

Name: Xiayu Vilar

Spoiler

Nickname: The Silent Mask

Sex: Female

Ethnicity: Macanese

Height: 5ft 5in(1.65m)

Weight: 126 lbs. (57kg)

B/W/H: 33-22-34 (84cm-57cm-86cm)

Hometown: Macao, China

Appearance: Xiayu is a petite woman with short black hair and dark brown eyes. Her bangs spike outward covering the right side of her forehead while the rest of her hair his pulled back into a “horn” behind her left ear. Xiayu's face is covered by a white Chinese opera mask. The mask is painted with a fearsome red face that features yellow outlines around the eyes, mouth, and nose. She wears a custom red sleeveless qipao (Chinese Dress) with white outlines, the qipao is tied with a yellow belt. Her legs are covered with white stockings and she wears yellow shoes.


Likes: Spicy Food, Shumai, Kung Fu Movies

Dislikes: Those who speak ill of others

Fighting Style: Choy Li Fut/Shadaloo Assassination Techniques

Tone: Xiayu is a quiet and reserved woman. She often goes unnoticed by those not paying close attention.

Origins:
 

Xiayu hails from Macao (Macau), China. A former Portuguese colony city located on the eastern coast of the Chinese mainland. Her father is the exceedingly successful Casino and Hotel owner Rodrigo Vilar. Her mother, Guofang Ku, is former ballerina and beauty queen. As a child, Xiayu and her sister Jianyu where trained in Choy Li Fut by their grandfather Siu-Wong Ku. While Jianyu preferred to keep her foes at bay with a quarterstaff, Xiayu preferred close range combat with the shuāng jié gùn (nunchaku). This was a trend with the sisters. Despite being identical twins, or maybe because of it. Xiayu and Jianyu were opposites. Xiayu was quiet, she kept her hair short, and wore more conservative clothing. While performing a martial arts demonstration at one of their father's casino grand openings, the sisters were absconded by a mysterious man. This man was an agent of Shadaloo. Unfortunately for the sisters they would be subjects of the “Doll” program. After years of being puppets for Bison, the Dolls were finally freed when he fell. Xiayu is free to chart her own path now. After reuniting with her parents. Xiayu looks to the future.


Her Rival: Jianyu

 

Attributes:

Health: 2 Power: 3 Range: 3 Mobility: 4 Technique: 4

950 Stamina 950 Stun


Throws:

Serpent Coil (Hebi Koiru)LP+LK : Xiayu wraps her nunchaku around her foes ankle, pulls their leg out from under them, and causes them to fall backward slamming the back of their head into the ground.


Serpent Trip (Hebi no T abi)- B+LP+LK: Xiayu spins behind her, wraps her nunchaku around her foes ankle, pull their leg upward, and sweeps their other leg out from under them.
 

Unique Attacks:

Snake Bite (Hebi Kōshō) (Over Head)- F+MP: Xiayu spins her nunchaku upward with her right arm before snapping them downward at her foe. Quick startup, +2 on hit. -6 on block

 

Cannon Strike (Taihō Kōgeki) – D+MK (In Air): Xiayu strikes with trademark dive kick of the Shadaloo Dolls. Must be executed at the apex of her forward jump. Leaves foes standing, +2 on hit, -5 on block.

V-Reversal:

Whipping Snake (Muchiuchi Hebi) – F+PPP : Xiayu performs a modified Axel Spin Knuckle that ends in a nunchaku strike. Attack leaves her foe a ½ screen away from her.
 

V-Skill:

 

Nimble Fang (Subayai Kiba) – MP+MK : Xiayu grabs her nunchaku with both hands stretching them out to full length while striking a pose similar to classic doll “Shadaloo” pose. If the animation is completed without interruption. Her next attack gains an additional +2 on hit. This effect does not take place during V-Trigger 1.

 

V-Trigger 1:

 

Sudden Snake (Totsuzen no Hebi) – HP+HK : Xiayu focuses her ki to trigger her enhanced physiology and improves her offensive capabilities. Any initial attack in a combo is given counter hit status. The additional advantage on hit, opens more damaging combos. If the initial attack is a true counter hit, the follow up attack is granted counter hit status. Each 3-Bar V-Trigger

 

V-Trigger 2:

 

Evasive Snake (Kaihi-tekina Hebi) – HP+HK :Xiayu focuses her ki to trigger her enhanced physiology and improves her defensive capabilities. While this V-Trigger is active, Xiayu complete evades any attacks instead of blocking causing her to take no chip or white life damage. While evading attacks the rate her V-Gauge drains is doubled. Pressing HP+HK with precise, just frame, timing will execute. Paralysis Snake (Mahi no Hebi). Paralysis Snake is double fist strike with ends of her nunchaku. The attack does 0 damage and counts toward damage scaling but leaves Xiayu plus +3. This effect can be stacked with the +2 advantage granted by Nimble Fang. Paralysis Snake drains half of Xiayu's V-Gauge. 3-Bar V-Trigger


Specials:

Twisting Snake (Nejireta Hebi) QCB + P: (Rekka) Xiayu executes a right vertically rotating nunchaku strike. This attack can be followed up twice by repeating the attack input. Second trike is a left vertically rotating nunchaku strike, and the final attack is a spinning back fist horizontally rotating nunchaku strike. The distance traveled and damage is determined by the punch button pressed. LP (¼ Screen, Least Damage, -2 on Block) MP (1/3 Screen, More Damage, -4 on Block), HP( ½ Screen, Most Damage, -6 on Block) EX (Frame 3 Armor, ½ Screen, Most Damage, -2 on Block)

 

Coiling Snake (Koiru-maki hebi) QCF + P: (Rekka) Xiayu performs a low right horizontally rotating nunchaku strike. This has slower startup than Twisting Snake but is safer on block. attack can be followed up twice by repeating the attack input. Second strike is a left horizontally rotating nunchaku strike, and the final attack is a low spinning back fist horizontally rotating nunchaku strike. The distance traveled and damage is determined by the punch button pressed. LP (¼ Screen, Least Damage, -1 on Block) MP (1/3 Screen, More Damage, -3 on Block), HP( ½ Screen, Most Damage, -5 on Block) EX (Causes Juggle State, ½ Screen, Most Damage, -2 on Block)


Winding Serpent (Maki Hebi) -F,D,DF+P or P (Rapidly): (Anti Air) Xiayu performs a left uppercutting stikes while spinning her nunchaku vertically. Damage an attack properties are determined by the punch button. LP (3F Startup, 4 hits, Least Damage, Throw Invincible) MP (4F Startup, 6 hits, More Damage, Invincible to Airborne Attacks), HP (5F Startup,8 hits, Most Damage, Strike/Projectile Invincible from frame 3), EX (3F Startup, 9 hits, Most Damage, Full Startup Invincibility, Juggles In The Corner)

 

Rotating Arrow (Kaiten Yajirushi) (Nejireta Arō) -QCF+K : Xiayu performs a standing left head kick into a rapidly spinning chest high corkscrew kick. Attack is projectile invincible Frame 3. All versions knock down. . LK (1 hit, ½ Screen, -3 on Block), MK(2 hits, 2/3 Screen, -5 on Block), HK (3 hits, ¾ Screen, -7 on Block), EX(Projectile Invincible Frame 1, 4 hits, ¾ Screen, Passes Through Foe on Block)


Critical Art:

Entangling Snake (Motsure Hebi) -QCFx2 + K: Xiayu strikes with a seemingly endless barrage of nunchaku strikes that ends with a kick that resembles a high powered Cannon Spike 33 hits 330 damage (32x5, 1x170).

Reasons to be in SFV:

In spite of her reserved nature, Xiayu joins Interpol. She wants to work with Cammy and her “sisters” to prevent the return of Shadaloo or any organization like it. Taking notice of some strange happenings across Southeast Asia. She compares notes with Cammy. It seems an organization called the Illuminati or Secret Society is on the rise. This organization seems to be behind the upcoming World Martial Arts tournament. Xiayu enters the tournament to figure out what they are up to.

 

Side Notes:

 

Xiayu is fluent in Cantonese, Mandarin, Portuguese, and English

 

 

Edited by Darc_Requiem
Posted (edited)

Name: Ximena

Spoiler

Nickname: New Age Karateka

Sex: Female
Ethnicity: Dominican
Height: 5ft 8in (1.73m)
Weight: 150lbs (68kg)
B/W/H: 35-25-39 (89cm-64cm-99cm)

Hometown: Puerto Plata, Dominican Republic

Appearance: Ximena has a toned, fitness model type of build. She has a caramel complexion, with hazel eyes, green eye shadow, and dark brown hair. Her hair is braided into an afro puff that is tied off with a blue ribbon. Ximena wears a tight white u-neck shirt with no sleeves. Her neck is adorned with a thin yellow gold necklace. She wears red shorts that stop at mid thigh and blue sneakers. Ximena has red, fingerless, MMA, style gloves on her hands.

Likes: Traveling, Dancing, Sports, Learning New Things
Dislikes: Rigid Thinking, Wastes of Talent

Fighting Style: Dynamic Karate

Tone: Ximena is a calculating, inquisitive, and yet laid back woman. While almost everything she does is to improve her art. She doesn't let that prevent her from enjoying life.

Origins: Ximena was enamored with martial arts action films as a child. She'd run around her house or out in her yard acting out the scenes from her favorite films. Seeing her excitement, her parents enrolled her in the local karate school. The used it as motivation to for education. As long as she did well in school, she got to take karate. Ximena was proficient both at her art and her studies. She became Junior Pan-American Karate Champion. With her combination looks and skill, Ximena became a minor celebrity. She was able to spar with other martial artists of different disciplines. It was then that she discovered that some of her arts techniques flawed or in some cases plain ineffective. Her master was a staunch traditionalist. He wouldn't hear any of Ximena's suggestions. It was then that Ximena decided to take the funds she earned from her celebrity to travel the world. She would visit various schools, train with their masters, and develop a form of Karate for the modern age.

Her Rival: Laura (Her Best Friend)

Attributes: Health: 3 Power: 2 Range: 3 Mobility: 4 Techniques: 3
950 Stamina 1000 Stun

Throws:

Stomach Buster – LP+LK: Ximena strikes with a stiff front kick to her foes abdomen. Lifting them off the ground on her foot and raising them over her head. She then brings her leg downward with tremendous speed, slamming her foe into the ground in front of her.

Reverse Stomach Buster – B+LP+LK: Ximena strikes with a stiff front kick to her foes abdomen. Lifting them off the ground on her foot and raising them over her head. She then turns 180°, before bringing her leg downward with tremendous speed, slamming her foe into the ground behind her.

Abdominal Crush – LP+LK: (In Air) Ximena grabs her opponent out of the air, rotates 90° degrees, and drives both of her feet into their stomach driving them straight into the ground with a stomp.

Unique Attacks:

Capsize – B+MK: Ximena hooks the ankle of her foe's right foot with her own and performs an inside crescent kick causing them to flip 180° and land on their head. Must be blocked low.

Surf's Up - F+HK: Ximena hops forward and strikes with a jumping roundhouse kick. Goes over low attacks.

Upended – LP,MP, B+MK: Ximena strikes with a two punch combination that ends with her flipping her opponent on their head with an inside crescent kick.

V-Reversal:


Take Off – F+PPP: Ximena hits her foe with a quick right hand open palm strike to the chin that sends them flying a half screen away.

V-Skill:

Backspin – MP+MK (Hit Grab): Ximena grabs her foe and quickly spins behind them. Leaving her +4 on hit. Damage is scaled 50% on hits or combos landed after Backspin. Hits and combos landed directly after Backspin build additional V-Gauge.

V-Trigger 1:

Freeform – HP+HK: Ximena puts her improving technique on display as she gains the ability to cancel her special attacks into each other. She cannot cancel into the same special attack. The cancels available depend on the moves properties. EX Specials open up additional possibilities. If the initial special attacks knocks down, you cannot follow up with a cancel. Single Use V-Trigger. 2-bar V-Trigger

V-Trigger 2:

Dynamite Kata – HP+HK: Ximena turns her quickness into to power with this form. She can now cancel any standing or crouching heavy normal into another heavy normal. Two identical normals can be canceled into one another. 3 cancels per V-Trigger. 3-bar V-Trigger

Specials:

Rushing Wave – F,D,F+P: Ximena rushes towards he foe with a rapid dash. Dash is projectile invincible from frame 3. Punch button pressed determines the distance of the dash. LP (¼ Screen), MP (½ Screen), HP (¾ Screen), EX (Projectile Invincible Frame 1, Distance Determined by Buttons Pressed. LP+MP ¼ Screen, LP+HP ½ Screen, MP+HP ¾ Screen) Dash has three follow up attacks.

LP- Stone Splitter (Overhead): Ximena does a short hop into the air and strikes with a flying left chop. EX +3 on hit. -2 on Block.

MP- Ice Cutter: Ximena strikes with a low sweeping left hand chop that sweeps her foe of their feet. Must be blocked low. EX causes hard knock down. -4 on Block

HP- Wood Breaker: Ximena strikes with a powerful open palm strike to the sternum. EX causes crumple state. -6 on Block


Stern Reprisal – HCF+P: Ximena stuns her foe with a quick straight left punch to the head before pummeling them with a powerful right straight punch to the sternum. Punch button pressed determines startup speed and damage. LP(4F Start Up, Least Damage, Leaves Standing) MP (5F Startup, More Damage, Knocks Down) HP (6F Startup, Most Damage, Knocks Down) EX (4F Startup, Most Damage, Causes Wall Bounce)

Grand Spike – F,D,DF+K: Ximena strikes with a rising left axe kick that catches her foes under the chin. At the apex of her ascent with her foe still on her foot, she drives their head straight down into the ground. Attack lacks strike and projectile invincibility. LK (3F Startup, Least Damage, Fastest Recovery), MK (5F Startup, More Damage, Longer Recovery) HK (7F Startup, Most Damage, Longest Recovery, Causes Juggle) EX(3F Startup, Full Startup Invincibility, Most Damage, Cross Counterable)

Backstep Blast – HCB+K: Ximena takes a quick evasive back dash followed up immediately by powerful dashing high side kick to the head. Throw Invincible Frame 1. LK (Leaves Standing, Least Damage, -2 on block), MK (Knocks Down, More Damage, -4 on block), HK (Juggles in the corner, Most Damage, -6 on block), EX (Causes Juggle State, Most Damage, -2 on block)

Critical Art:

Caribbean Storm – QCFx2+K: Ximena breaks down her foe with a rapid succession of strikes that seem to come from all angles. She strikes her foe with a right straight punch to the face, quickly gets behind them and lands a right roundhouse kick to the side, swiftly appears in front of them striking with a straight left punch to abdomen that doubles them over, appears at their side left front kicking them to the face causing them to stand straight up, and finishes the combination with a spinning back kick to the face that sends her foe flying a full screen away. 5 hits 350 damage

Reasons to be in SFV:

Ximena wants to test herself and her art against the best martial arts practitioners in the world.. She believes her training and alterations to her masters teachings has lead to a more effective version of Karate. The only way to prove that is in fights against the best opposition the world has to offer.

Victory Quotes:

Ryu: “We seem to be walking the same path of self improvement. May we continue to find our answers in the heart of battle”

Chun Li: “You should improve punching techniques. While your kicks are impressive, they'd be more effective if your foes feared your fists.”

Nash: “I saw your championship fights. You preceded Ken Masters.....I thought you had died!?”

M.Bison: “Such power and such evil. I am glad I prevailed this day. May the light of day extinguish your dark shadow.”

Cammy: “Blinding speed with surprising power. Thank you for this battle, it will help me improve my defensive techniques.”

Birdie: “Feed you!? You wouldn't say that if you tried my cooking. Birdie you have talent, if only you had the drive to make use of it.”

Ken: “I've seen this style before, but your rendition is far more aggressive. It takes a true warrior to mold their style to their strengths.

Necalli: “Devour me!? I'm not sure what you are into, but I'm here to fight.”

Vega: “How can such a handsome man be such an ugly person...”

R.Mika: “Powerful, unorthodox, and a tag partner. This has definitely been an experience”

Rashid: “I'm going to train in a wind tunnel. So be ready when we fight again Rashid.”

Karin: “Not so smug now. Who is showing who the divide in our class”

Zangief: “Are all those scars truly from bears. Wait none of them are on your back. Clearly your courage exceeds even your strength!”

Laura:”Hey Laura, it's been awhile. We'll have to spar again sometime. Umm..tell Fabio I said hello.”

Dhalsim:”There are reach advantages and then there is you. Your variable reach is quite the puzzle. I look forward to fighting you again.”


F.A.N.G: “Two minutes? I only needed half the time to finish you. Focus more on your technique and less on your poisonous tricks.”

Alex: “What does Tom always say? 'Iron sharpens iron' He's given you a razor edge. I'm going to have spend some more time sparring at your gym. You have a good fight camp.”

Guile:”That well rounded style of yours is hard to crack. Those waves you hurl are near impossible to dodge.”

Ibuki: “Not what I was expecting from a ninja. Are you dedicated to your craft? Your mind seems elsewhere.”


Balrog: “A brawler with no skill and only strength. When they said I was fighting the champ. I was hoping for Dudley.”

Juri: “How good are you really? You were a prodigy. Now you seem to lack the talent to keep up with your natural ability.”

Urien: “What exactly are you? I recognize your style as Pankration but.....there is something about your aura.”

Akuma: “I've heard stories about a fighter with your ability. I'll get stronger. I can tell you were holding back.”

Kolin: “Systema is not a style I've fought against before. I'd invite you spar at my gym...but you don't seem like someone I'd want to associate with.”

Ed: “I swear you look like the kid that traveled around with Balrog. That can't be possible....can it?”

Abigail: “I have family in Metro City. They've told me stories about you and a guy in pink. I thought they were exaggerating....”

Menat: “If you could see the future you would dodged my finishing combination”

Zeku: “Laura told me about you. I thought maybe Sean and her were trying to get one over on me. Guess not. How can you go from old to young?”

 

Name: Yamato/Yasha Nadeshiko

Spoiler

Nickname: Split Personality Grappler (Nijūjinkaku Resura)

 

Sex: Female

Ethnicity: Japanese

Height: 5ft 7½in (1.71m)

Weight: 159lbs (72kg)

B/W/H: 36-27-36 (91cm-69cm-91cm)

 

Hometown: Hakone, Japan

 

Appearance: Nadeshiko is a stout and powerfully built woman. She short black hair in a bob hairstyle. Nadeshiko has dark eyes and wears a two piece, midriff baring wrestling leotard. The top piece is long sleeved with av-shaped neckline that shows off her cleavage. The left half of the piece is white with black kanji, 大和ナデシコ, (Yamato Nadeshiko) running down the arm. The right half of the piece is red with a Japanese Flag logo on the shoulder. The neckline and the base of the piece has red border. Nadeshiko has a red sash tied around her waist. She had on a white bikini bottom that shows off her legs. Nadeshiko has red knee pads and long white boots with red laces on her feet. When she becomes Yasha, she puts on a white kabuki mask that red eye shadow and black eyebrows painted on it. There are nose and mouth holes in the mask. Red lips are painted around the mouth hole.

 

Likes: Wagashi, Shiba Inu, (Cruelty)

Dislikes: Ball Games, (R. Mika)

 

Fighting Style: Professional Wrestling

 

Tone: Yamato Nadeshiko is a fiery yet humble woman. (Yasha Nadeshiko cold, brutal, and merciless woman)

 

Origins: Nanae grew up in Hakone, Japan. A tourist town about an hour outside of Tokyo known for it's hot springs and traditional Japanese inns. Which is fitting because she is the only daughter of innkeepers. Nanae was reserved and quiet. The “ideal” daughter. The kids in the town teased Nanae. Her family was well off and she was “perfect”. They called her Yamato Nadeshiko. A usually endearing term denoting the “ideal woman”. However, they did not mean it as a compliment. The inference was that Nanae was perfect and thought she was better than them.

 

When she was a little girl, a famous wrestler stayed at her family inn. She'd never seen a wrestler before. As the wrestler and her training partners practiced in backyard of the inn, Nanae peered curiously out her window. She was completely enamored with what she saw. The wrestler noticed the curiously little girl looking at them from her window. Nervous, the meek Nanae quickly hid under her bed. A few moments later, she heard a knock at her door. Nanae remained still, trying to stay as quiet as possible. She could hear the door open and foot steps coming toward her. She closed her eyes. Suddenly she heard a “whooshing” sound. As Nadeshiko opened her eyes, a large woman was standing above her, holding up her mattress and box spring with one hand. It was Yoko Harmageddon. She smiled down at the frightened Nanae, offering Nanae her hand. Nanae took her hand.

 

From that point on, every year Yoko would vacation at the Sato family inn. Nanae would anxiously wait her return. Each time she visited the inn Yoko would show her a new move. Nanae would catch would ever matches she could and try her best to emulate what she saw. When she was old enough, Nanae decided that she would leave with Yoko. Knowing her parents wouldn't approve. She wrote a long letter to them. Nanae left the letter on her bed and departed with Yoko for the IJWPW.

 

Her Rival: R.Mika

 

Attributes: Health: 3 Power: 3 Range: 2 Mobility: 3 Technique: 4

950 stamina 1050 stun

 

Throws:

 

Yamato Nadeshiko (Face) Only

 

Petal Slam – LP+LK: Nadeshiko picks up her opponent and scoop body slams them.

 

Nectar Suplex – B+LP+LK: Nadeshiko snap suplexes her opponent behind her.

 

Yasha Nadeshiko (Heel) Only

 

Blossom Breaker – LP+LK: Nadeshiko grabs her foe by the side of the head, puts her head under their chin, jumps into the air, and slams theirchin onto the top of her head. (Jawbreaker)

 

Rose Thorn – B+LP+LK: Nadeshiko picks her opponent up by the waist, turns 180°, and slams their groin onto her knee (Inverted Atomic Drop)

 

Pollinater – LP+LK: (Crouching Opponent) Nadeshiko grabs her crouching foe by the head and knees them in the face, lifting them off the ground. (Shining Wizard)

 

Unique Attacks:

 

Yamato Nadeshiko (Face) Only

 

Yamato Lariat –F+HP: (Hit Grab) Nadeshiko grabs her foes by the neck with her left arm, pull them in, and uses her right arm to floor them with a standing lariat. Attacks causes a side switch.

 

Flying Nadeshiko – F+HK: Nadeshiko hits her opponent with a flying body splash, attack leaves her opponent standing. +3 on Hit, -5 on Block

 

Bloom Elbow – D+MP: (In Air) Nadeshiko executes a flying elbow drop from the apex of her forward jump. Bloom Elbow halts her forward momentum and she descends straight downward.

 

Yasha Nadeshiko (Heel) Only

 

Brain Freeze – B+HP: Nadeshiko executes a quick head butt that leaves her opponent standing after it hits.

 

Bad Touch – B+MP: Nadeshiko drops to one knee and strikes her opponent with hammer fist uppercut to the groin. Attack must be blocked low. (Low Blow)

 

V-Reversal:

 

Yamato Nadeshiko (Face) Only

 

Flower In Bloom – F+KKK: Nadeshiko kicks her foe in the gut and plants them face first in the ground with a double underhook face buster (HHH's Pedigree)

 

Yasha Nadeshiko (Heel) Only

 

Eye Poke – F+PPP: Nadeshiko pokes her opponent in the eyes causing them to stagger backward. Leaves the opponent standing.

 

V-Skill:

 

Spring Time – MP+MK: Nadeshiko handsprings toward her opponent. The handspring is Projectile and Strike invincible frame 3. If no button is pressed, Nadeshiko returns to her neutral stance with 8 Recovery Frames. Three follow ups. 2 for Yamato, 1 for Yasha

 

Yamato Nadeshiko (Face) Only

  • P - Spring Breeze: Nadeshiko strikes her opponent with a flying back elbow to the head. Attack knocks down opponent.
  • K – Spring Shower: Nadeshiko converts her handspring into kick that hits overhead. Attack must be block high. -6 On Block.

Yasha Nadeshiko (Heel) Only

  • LP+LK – Yasha Buster: Nadeshiko grabs her opponents head with her back facing them and drive it into the ground. (Handspring Bulldog)

V-Trigger 1:

 

Full Nadeshiko – HP+HK: Nadeshiko throws off traditional pro wrestling classifications and comes at her opponent with her full wrestling arsenal. Nadeshiko can now us her face and heel attacks at the same time. Her Yamato (Face) Throws are still done with MP+MK. Her Yasha (Heel) Throws are done with HP-HK and B+HP+HK. 3-Bar V-Trigger Permanent

 

V-Trigger 2:

 

Heel's Heat – HP+HK: Nadeshko goes full heel and pulls out a chair to assault her opponent. All of Nadeshko's punch attacks gain increased range, damage, and frame advantage. Grey life damage of all MP, HP punch attacks is doubled. LP attacks now do a small amount of Grey life damage. Nadeshiko gains a new special. V-Trigger duration 1600F

  • Chair Toss – F+HP+HK: Nadeshko throws a spinning chair at her opponent. Attack costs 1/3 (535F) of her V-Gauge.
  • LP Attack Cost (100F), MP(160F), HP(200F)

Each punch attack drains the V-Gauge. 2-Bar V-Trigger

 

Specials:

 

Bow Breaker – 360°+P: (Command Grab) Nadeshiko grabs her opponent, spins behind them, lifts them overhead, jumps into air, spins 180°, puts both of her knees into her foe's back while pulling back on their head with her right hand and ankles with her left hand. She then drives her foes into the ground while maintaining the Bow Hold. Grabs range, damage, and landing distance from the opponent is determined by the punch button pressed. All versions have 5F Startup. LP(Most Range, 180 Damage/200 Stun, Lands ½ Screen Away) MP(Less Range, 190 Damage/200 Stun, Lands ¼ Screen Away) HP(Least RANGE, 200 Damage/200 Stun, Land's Point Blank) EX(Most Range, 240 Damage/250 Stun, Land's Point Blank)

 

Maiden Scorn – QCB+K: Nadeshiko hits her opponent in the head with a twisting jump kick. (Enziguri). Attack goes over low attacks. All versions knock down. Startup, damage, and advantage on hit, determined by the kick button. LK (12F Startup, 75 Damage/150 Stun) MK(18F Startup, 100 Damage/150 Stun), HK(24F Startup, 125 Damage/200 Stun), EX(18F Startup, 150 Damage/240 Stun)

 

Yamato Nadeshiko (Face) Only

 

Heel Turn – D,D+PP: Yamato Nadeshiko turns into Yasha Nadeshiko

 

Yamato Buster - 360°+K: (Running Command Grab) Nadeshiko runs at her opponent , hops at them, spins behind them, grabs them by the back of the head with hand, and drives them face first into the ground. (One Hand Bulldog). Distance traveled and damage determined by the punch button pressed. LP(180 Damage/200 Stun, 1/3 Screen) MP(190 Damage/200 Stun, ½ Screen) HP(200 Damage/200 Stun, 2/3 screen) EX(Gains Armor Frame 3, 225 Damage/240 Stun, Land's Point Blank)

 

Peek-A-Boo Driver - QCF+K: (Anti Air Grab) Nadeshiko jumps into the air , performs a full split before slamming her feet onto the sides of her opponents head, and backflipping to drive their head directly into the ground. (Hurricanrana Driver). Attack causes a side switch. Kickbutton determines the startup and damage. LK(6F Startup, 140 Damage/200 Stun) MK(8F Startup, 150 Damage/200 Stun), HK(10F Startup, 160 Damage/200 Stun), EX(Full Startup Invincibility, 6F Startup, 180 Damage/200 Stun)

 

Yasha Nadeshiko (Heel) Only

 

Face Turn – D,D+PP: YashaNadeshiko turns into Yamato Nadeshiko

 

Green Mist – HCF+P: Nadeshiko spits cloud of green mist in her opponents faces causing them to stagger backward. Leaves the opponent standing. The punch button pressed determines the duration, damage, and advantage on hit. Has projectile properties. LP (12F Startup 60 Damage/150 Stun) MP(16F Startup 90 Damage/180 Stun, 2 Hits) HP(20F Startup 120 Damage/210 Stun, 3 Hits) EX(12F Startup 150 Damage/240 Stun)

 

Shinai Blitz – QCB+P: (Rekka) Nadeshiko pulls out a shinai (bambo training sword) and pummels her opponent with up to three strikes. The first swing is a two hand horizontal strike to the left side of the head, second swing is a two hand horizontal strike to the right side of the abdomen, and the final strike is homerun swing to the jaw that sends the opponent sailing through the air. Punch button determines the startup, damage, and distance traveled. LP (7F Startup, 160 Damage/160 Stun, ¼ Screen) MP(9F Startup, 170 Damage/170 Stun, 1/3 Screen) HP(10F Startup, 180 Damage/Stun, ½ Screen) EX (7F Startup, 200 Damage/200 Stun, ½ Screen)

 

Critical Art:

 

Yamato Nadeshiko (Face) Only

 

Maiden Embrace – 360°x2+P: Nadeshiko grabs her foes, spends behinds them, locks them in a cross face chicken wing, jumps high into the air, and back suplexes them directly on their head. ( 3 Hits 380 Damage (2x50, 1x280)

 

Yasha Nadeshiko (Heel) Only

 

Extreme Rules – HCFx2+K: Nadeshiko slams a steel chair over her opponents head and tosses it on the ground behind her. Hits them in the gut with a Shinai (bamboo training sword) breaking it, She grabs her stunned opponent, jumps backward, high into the air, and slams them face first onto the chair with a sitout facebuster. 3 Hits 330 Damage (3x110)

 

Reasons to be in SFV:

 

Yamato Nadeshiko (Face)

 

With Mika going solo, Nadeshiko had to vacate her IJWPW (Iwashigahama Japan Women's Pro-Wrestling) Tag Team Championship. After a failed attempt to regain the titles with promising but green IJWPW rookie Maple Storm, Nadeshiko decided against a solo title run. Preferring the camaraderie of tag team wrestling, Nadeshiko enters the World Martial Arts Tournament. She'll either convince Mika to return or find a new more capable tag team partner.

 

Yasha Nadeshiko (Heel)

 

Yasha Nadeshiko enters the World Martial Arts Tournament to break Rainbow Mika. Defeating Mika isn't enough. She wants to defeat her precious “Master Zangief” and her wealthy sponsor Karin Kanzuki. After waylaying those closest to her, Yasha Nadeshiko will challenge Mika to retirement match and defeat her. After taking away Mika's friends and her career, her vengeance will be complete.

 

Name: Yul Kahn

Spoiler

Nickname: Stealth Conqueror

 

Sex: Male

Ethnicity: Mongolian

Height: 6ft 2in (1.88m)

Weight: 216lbs (98kg)

B/W/H: 46-35-37(117cm-89cm-94cm)

 

Hometown: Ulaanbaatar, Mongolia

 

Appearance: Yul has a muscular build. He short black cropped hair, a neatly trimmed goatee, with no beard. Yul's eyes are golden in color. He wears a modern take on traditional Mongolian armor made of lightweight an highly durable synthetic leather over a synthetic red silk shirt and pants.. Yul has blue “leather” armor that is stitched together from small rectangular pieces. The stitching is golden color. The upper tunic has shoulder pads and is sleeveless. It features a fauld that stops of above the knee. The fauld covers a white leather built with golden trim and horse emblem on the buckle. His blue leather pants have identical stitching a construction. Yul's forearms are cover by white leather gauntlets with gold trim. His hands are gloveless. Yul has white leather boots with gold trim and laces that stop just below his knee.

 

Likes: Studying Languages, Training, Business Acquisitions, Equestrianism

Dislikes: Failure, Ignorance

 

Fighting Style: Jaws of The Horde

 

Tone: Yul is calculated, calm, and perceptive. He is known for being “5 steps” ahead of his adversaries.

 

Origins: As his surname implies, Yul can trace his lineage all the way back to the great Genghis Khan. His ancestor have spent the last eight centuries trying to sire the next great conqueror. While most people marry for love, Khan's family arranged marriages to ensure the strongest offspring. The result of 800 years of the smartest and strongest marrying is Yul Khan. His exception physical capability is matched a superior intellect.

 

Yul's family is not only the richest in Mongolia but one of the richest in the world. Only the Kanzuki Zaibatsu exceeds the Golden Khan Conglomerate in wealth. The conglomerate is a combination of his mother's mining operations, his father's agricultural business, and his recently founded a quickly ascending technology corporation. Yul has developed a state of the art microchip architecture that quickly taken the globe by storm.

Due to his family's wealth and disposition, Yul has had the best education money can buy. From the age of nine on, he has spent a half a year in a different country. Learning of their histories and cultures. As a result Yul has mastered dozens of languages and martial arts. He has taken the best elements of those arts and combined them into his own unique style that he has dubbed Jaws of The Horde. Although he rarely has to resort to physical confrontations. Yul's extensive knowledge of foreign cultures allows him to gain control of whatever assets he desires with little resistance.

 

Yul seeks to bring order to the chaos of the world. He has subjugated numerous businesses , of the legal and illegal variety. He has become the hidden super power of the world. Yul believes that only under his sole leadership can humanity achieve true greatness.

 

His Rival: Gill

 

Attributes: Health: 2 Power: 5 Range: 4 Mobility: 4 Technique: 5

925 Health/925 Stun

 

Throws:

 

Blue Horde Driver – LP+LK: Yul uses his left arm to grabs his foe's face with a claw grip, lifts them off the ground, and drives them into the ground onto the back of their head.

 

White Horde Slam -B+LP+LK: Yul use his right arm to grab his foe's face with a claw grip, lifts them overhead, and slams them into the ground behind him.

 

Golden Horde Stampede- LP+LK (In Air): Yul snatches his foe out of the air with his left hand claw grip, slams them into the ground, and immediately pummels with right hand to the face.

 

Unique Attacks:

 

Rending Halberd -B+MP – Yul strikes with a double axe handle uppercut that can anti air with proper timing.

 

Sword Pommel- F+HP (Overhead): Yul hits his opponent with an left overhead hammer fist. 26F Startup, +4 on Hit, - 2 on Block

 

Arrow Fall – D+HK: From the apex of his forward jump, Yul executes a diving one foot stomp that descends at a 60° angle.

Impending Siege – B+MP, F+HP: Yul hits his foe with a double axe handle uppercut into a left overhead hammerfist combination.

 

V-Reversal:

 

Catapult Clash – F+KKK: Yul mule kicks his opponent with both feet, sending them flying a ½ screen away.

 

V-Skill:

 

Subjugation Might – MP+MK: (Command Grab) Yul violently clasps his hands together on each side of his opponents face, lifts them off the ground, jumps into the air, and throws them downward slamming the back of their head on the ground. Can be charged to increase damage, V-Gauge gain, grab range, and advantage on hit.

  • Uncharged, 8F Startup, Shorter Grab Range, 160 Damage/210 Stun, Lands half screen away, 60F whiff recovery
  • Charged, 12F Startup, Longer Grab Range, 200 Damage/250 Stun, Lands Next To Foe, 60F whiff recovery

 

Subjugation Fury – MP+MK: (In Air, Command Grab) Yul snatches his opponent out of the air, by grasping their head with both hands, and drives them into the ground with a modified sit out powerbowb. 6F Startup, 175 Damage/225 Stun, Lands ½ Screen Away, 12F whiff recovery upon landing.

 

V-Trigger 1:

 

Unyielding Conqueror – HP+HK: Yul's entire body becomes surrounded by a golden aura increasing defense.

  • White Life damaged received is reduced by 50%, this does NOT stack with this V-Triggers damage reduction
  • Damage received reduced by 15%
  • Back Dash gains invincibility at cost of ½ his V-Gauge
  • Vanquisher Might gains armor frame 3 at cost of ¼ of his V-Gauge

2-Bar V-Trigger

 

V-Trigger 2:

 

Overwhelming Conqueror – HP+HK: Yul's hands and feet become engulfed in golden flames increasing his offensive capability and giving him access to the Triumphant Conquest critical art.

  • Subjugation Might - Uncharged Startup Reduced from 8F to 7F, charged Startup Reduced from 12F to 10F
  • Subjugation Fury - Startup Reduced from 6F to 5F, landing recovery on whiff reduced from 12F to 10F
  • Cavalry Spear – Projectile Invincibility on Frame 1, LP 0 on Block, MP -2 on Block, HP, -4 on Block, EX Causes Juggle State
  • Trebuchet Launch – LP, MP Total Frames Reduced 44F to 40F, HP 45F to 42F, EX 30F to 27F
  • Incineration Bow – LP, MP, HP Total Frames Reduced 58F to 52F, EX 49F to 46F
  • Scalding Arrow Head – Startup Reduced from 9F to 7F,
  • Mangonel Crash – LK Startup Reduced 15F to 12F, MK 20F to 17F, HK 24F to 21F, EX 12F to 9F
  • Crowning Sabre – LK Startup Reduced 5F to 3F, MK 6F to 4F, HK 7F to 5F, EX 5F to 4F, Full Startup Invincibility

3 Bar V-Trigger, Permanent

 

Specials:

 

Cavalry Spear – HCF+P : Yul cocks back his left arm, twisting his torso 180°, and explodes forward extending his left arm outward striking his foe in the sternum with a knife hand punch to the sternum. All versions knock down. Distance determined by the punch button pressed. Projectile invincible frame 3. LP (¼ Screen, -2 on Block), MP( ½ Screen, -4 on Block), HP( ¾ Screen, -5 on Block) EX( ¾ Screen, Gains Armor Frame 3)

 

Trebuchet Launch – F,D,DF+P: Yul soars forward through the air while pulling back his right arm twisting his torso 180°. The jump arch and travel distance is determined by the punch button pressed. LP (¼ Screen), MP(½ Screen), HP( ¾ Screen), EX(Projectile Invincible Frame 1, Hold Back ¼ Screen, No Input ½ Screen, Hold Forward ¾ Screen) Attack has two follow up options.

  • Boulder Crash – P: (Overhead)Yul strikes his foe in the forehead with an open palm strike.
  • Sweeping Lance – K: Yul spins 360° and strikes with a low left backhand chop that knocks his foe off their feet. Must be blocked low.

 

Incineration Bow – HCB+P: Yul raises his left arm and chops downward creating an arc of golden flame resembling a bow. While doing so, he pulls back his right arm, and thrusts it forward creating an flaming arrow like projectile that carries the flaming arc forward. All versions startup in 23F(58 Total Frames), Hit twice, and knock down (80 Damage/160 Stun). Punch Button pressed determines the projectile speed. LP(Slow), MP(Faster), HP(Fastest) EX(14F Startup , 49 Total Frames, 100 Damage/200 Stun, LP+MP Slow, LP+HP Faster, MP+HP Fastest)

 

Scalding Arrow Head – HCB+P (In Air): From a neutral jump, Yul cocks back his left arm, twisting his torso 180°, and explodes with a left knife hand punch that creates a small arrow head shaped projectile. 9F Startup, 9F Recovery on Landing. Projectile angle determined by the punch button pressed. LP (60° Angle), MP (45° Angle), HP (30° Angle). EX (Can be performed neutral or forward jump, LP+MP 60° Angle, LP+HP 45° Angle, MP+HP 30° Angle, 2 hits, causes a juggle state)

 

Mangonel Crash – F,D,DF+K: Yul jumps slightly forward high into the air and descends rapidly stomps the ground with both feet. The impact creates a shockwave directly in front him that staggers or floors his opponent. LK(Fastest Startup, Staggers Opponent) MK(Slower Startup, Knocks Down), HK(Slowest Startup, Causes Juggle State), EX(Fastest Startup, Launches Opponent Into The Air)

 

Crowning Sabre – HCB+K: (Anti Air) Yul strikes his foe with a front flip somersault axe kick that sets his foe ablaze in golden flames. The kick button pressed determine the height, startup, and damage of the attack. All versions become invincible to airborne attacks on the first active frame. LK (5F Startup, Standing Somersault), MK(6F, Hopping Somersault) HK(7F, Jumping Somersault), EX(5F, Jumping Somersault, Causes Ground Bounce)

 

Critical Art:

 

Vanquisher Dominion – HCFx2+K: Yul spins 360 ° and strikes his opponent with a high spinning back kick that sends then sailing skyward, he jumps after them and sends them crashing into the ground with a powerful Crowning Sabre, and plants them into the ground with a quaking Mangonel Crash. 3 hits 330 Damage

 

V-Trigger 2 Only

 

Triumphant Conquest – LP, LK, F, HP, HK: Yul strikes his foe at point blank range with a massive Scalding Arrow Head that carries his foe into the air at a 45° Degree angle, He then fires twenty small Scalding Arrow Heads at his prone aerial, while they descend form that attack, he charges an enormous Incineration Bow that strikes his foe and violent slams them against the side of the screen 30 Hits 400 Damage (5x10, 20x10, 5x30)

 

Reasons to be in SFV:

 

The fall of Shadaloo has allowed to Yul to accelerate his own plans for domination. The only real obstacle to his goals is the Illumanti/Secret Society. He will take out their leadership and use the confusion to increase his own grip on the world.

 

Name: Zeger Verhoeven

Spoiler

Nickname: The Young Phenom (De Jong Wonderkind)

 

Sex: Male

Ethnicity: Dutch

Height: 7ft 0in (2.26m)

Weight: 344lbs (156kg)

B/W/H: 54-37-40(137cm-94cm-102cm)

 

Hometown: Breda, Netherlands

 

Appearance: Zeger is a towering man with a lean but muscular build. He has dirty blonde hair. His head is completely shaven on the sides with the long hair on the top of his pulled into a ponytail that comes down to the middle of his back. Zeger wears a white sleeveless t-shirt. The collar and arm holes of the T-shirt are red. The chest of the T-Shirt features a blue logo. It is comprised of the letters “VKA” across the chest and the silhouette of a fighter performing a high step kick below it. He has on white kickboxing shorts with a wide red waistband and a pair of blue stripes running down the sides of each leg. His hand are covered with blue kickboxing gloves with white colored thumbs and red wristband. Zeger has red ankle guards on his feet. The calf, heel, and toe opens have blue trim.

 

Likes: Anonymity, Nuakan, Stroopwafel (Dutch Waffle Cookie)

Dislikes: Arrogance, Adon, Paparazzi

 

Fighting Style: Dutch Kickboxing

 

Tone: Zeger is a respectful young man that remains humble despite his fame.

 

Origins: Zeger comes from a kickboxing family. Both his mother Anika and father Kerstan were professional kickboxers. While neither of them achieved a championship level, they did open a successful and respected kickboxing gym. Verhoeven Kickboksen Academie (Kickboxing Academy) has become renown for producing high caliber technical boxers. Not known for their athleticim, Anika and Kerstan were both great technicians. Zeger, unlike his parents, has been blessed exceptional physical ability. His ability combined with his parents technical style has made him a prodigy. Competitors christened him “De Jong Wonderkind” or The Young Phenom after he quickly climbed the ranks while remaining undefeated.

Zeger grew watching the film of the great kickboxers of past and present. His favorite fighter was the previous Emperor of Muay Thai, Nuakan. Despite his great size, Nuakan possessed great stamina and agility. Although Zeger uses his family style, his approach to fighting mirror's Nuakan. Like his favorite fighter, Zeger has great agiliity and stamina despite his great size.

 

His Rival: Sagat

 

Attributes: Health: 4 Power: 2 Range: 4 Mobility: 3 Technique: 4

1025 Stamina 1025 Stun

 

Throws:

 

Dolk Mep (Dagger Blow) – LP+LK: Zeger snags his opponent in a Thai cling and hits them with a powerful right hooking elbow strike that sends them fspinning away.

 

Hamer Klap (Hammer Blow)– B+LP+LK: Zeger snags his opponent in a Thai clinch, turns them around, hops up and elbows them on the top of the head. His staggers backward and falls down.

 

Unique Attacks:

 

Opwaadering Klap (Lifting Blow) – F+MP – Zeger strikes with a quick upward elbow strike (6F) than can anti air with proper timing.

Hamer Val (Hammer Fall) – F+HP (Overhead) – Zeger rains down a quick downward right elbow strike that hits overhead. Fast startup, +2 on hit, -6 on block

 

Knieschijf Run (Patella Crush) – F+LK – Zeger hits with a quick downward left kick to his opponent's knee. Must be blocked low. -5 on block

Knie Lift (Knee Lift) – B+HK – Zeger hits his opponent with a powerful right knee that launches his opponent. -7 on block

 

Opklimmend Val (Rising Fall) – F+MP, F+HP – Zeger strike's with a quick upward elbow strike into overhead elbow strike combination

Run Draagraket (Crush Launcher) - F+LK, B+HK – Zeger hits his foe with downward left kick to the knee followed by a powerful right knee that launches his opponent.

 

V-Reversal:

 

Snelle Elleboog (Rapid Elbow) – F+PPP: Zeger steps forward and hits his opponent stiff hooking right elbow to temple that knocks them down.

V-Skill:

 

Kinetisch Pareren(Kinetic Riposte) – MP+MK: Zeger raises his right knee and lowers hit right elbow until they both meet. If timed properly, Zeger will absorb his opponents attack whether it's physical or a projectile. If it's physical, the opponent is blown back a quarter screen. Successful attempts cause Zeger to store the kinetic energy from the attack giving access to a projectile of his own. Zeger can store enough energy for up to three projectiles. All projectiles are 38 Total Frames. (Same as Guile's Sonic Boom). Since a successful attempts cause no damage to his opponent, failed attempts are NOT subject to a Crush Counter.

  • Hollands Kielzog (Dutch Wake) – B+MP+MK: (Requires 1 energy store): Zeger releases a fast medium sized projectile. 90 Damage/150 Stun
  • Hollands Golf (Dutch Wave) – MP+MK: (Requires 2 energy stores): Zeger releases a fast large projectile. 2Hits 120 Damage/200 Stun Causes Limited Juggle State
  • Hollands Schokgolf (Dutch Shockwave) – F+MP+MK (Requires 3 energy stores): Zeger release a massive fast moving projectile. 3 hits 150 Damage/250 Stun

Zeger gains a small amount of V-Gauge from successful ripostes and blocked projectiles. He gets a significant boost to his V-Gauge from landed projectiles.

 

V-Trigger 1:

 

Hollands Pistool (Dutch Pistol) – HP+HK: Zeger internalizes his own kinetic energy. Giving him access to Dutch Wake with no need for stores and his other projectiles receive decrease in energy store requirements.

  • Hollands Kielzog (Dutch Wake) – B+HP+HK: (Requires 0 energy stores): Zeger releases a fast standard sized projectile. 90 Damage/150 Stun, 1/8 V-Gauge cost
  • Hollands Golf (Dutch Wave) – HP+HK: (Requires 1 energy stores): Zeger releases a fast medium projectile. 2Hits 120 Damage/200 Stun, Causes Limited Juggle State, ¼ V-Gauge cost.
  • Hollands Schokgolf (Dutch Shockwave)– F+HP+HK (Requires 2 energy stores): Zeger release a large fast moving projectile. 3 hits 150 Damage/250 Stun, Causes Juggle State, ½ V-Gauge Cost
  • Hollands Kanon (Dutch Cannon) – D+HP+HK (Requires 3 stores): Zeger release a massive fast moving projectile. 5 hits 250 Damage/350 Stun Causes Juggle State, Expends V-Trigger

3 Bar V-Trigger

 

V-Trigger 2:

 

Vlaams Furie (Flemish Fury)– HP+HK: Zeger focuses his kinetic energy into his arms and legs. All of Zeger's physical strike based attacks have their Startup reduced by 1F. Attacks that leave his opponent standing gain an +1 advantage on hit. Attacks that knock his opponent down leaves him +2 after a forward dash. The reduced startup and advantage after a forward dash does not apply to his Elleboog Salvo command grab. V-Trigger gauge drains over time.

2 Bar V-Trigger

 

Specials:

 

Elleboog Salvo (Elbow Salvo) – QCB+P: (Command Grab) Zeger clinches with his opponent and hits them with a short left-right elbow combination to his opponent's temples followed by a left-right double elbow uppercut combination. 6F Startup. Grab range, damage, and position relative to the opponent is determined by the punch button. LP(Most Range, Least Damage, Knocks Foe ¾ Screen Away), MP(Less Range, More Damage, Knocks Foe ¼ Screen Away, HP(Least Range, Most Damage, Knocks Foe ½ Screen Away) EX (Most Range, Most Damage, Leaves Zeger Standing Next To His Opponent)

 

Elleboog Spervuur (Elbow Cannonade) – QCF+P : (Rekka) Zeger strikes with a spinning right back elbow that can be followed up with two more elbows by repeating the attacks input command. Second followup is a spinning left back elbow, and the final follow up has Zeger spins 360° striking with a powerful right elbow. Travel distance is the same for all versions. All versions leave the opponent standing. Punch button determines startup and damage output. LP(5F, Least Damage, +1 on Hit), MP(6F, More Damage, +2 on hit), HP(7F, Most Damage,+3 on hit), EX(5F, Most Damage, Frame 3 Armor, Crumples Opponent)

 

Plançon Stamp (Plançon Kick)– QCF+K : Zeger strikes with a powerful dashing high side kick that leaves his foes standing. Kick button determines the distance travel. Damage and advantage on hit is universal. All version are +2 on hit. All versions are -4 on block when properly spaced. Improperly spaced Plason Kick's are incredibly unsafe. LK (¼ Screen), MK( ½ Screen), HK( ¾ Screen), EX (Gains Armor Frame 3, ¾ Screen)

 

Godendart Stamp (Godendart Kick) – QCB +K: Zeger strikes with a powerful dashing low step kick that takes his foes of their feet. Kick button determines the distance travel. LK (¼ Screen), MK( ½ Screen), HK( ¾ Screen), EX (Gains Armor Frame 3, ¾ Screen)

 

Strijdvlegel Stamp (Strijdvlegel Kick) – F,D, DF+K: (Anti Air) : Zeger performs a vicious high left step kick that has different properties depending on whether his foe grounded or in the air. All versions are invincible to Aerial Attacks and Projectiles frame 3.

  • (Aerial Opponent) His foes is left doubled over on his foot. He then brings leg down to the ground violently causing them bounce off the ground back into the air. Zeger then hits his prone aerial foe with a swift spinning back kick to small of their back that sends the hurtling away.
  • (Grounded Opponent) Zeger's high step kick lifts his foe into the air and Zeger hits his prone aerial foe with a swift spinning back kick to the abdomen that sends his foe flying away.

LK(5F Startup, Aerial 3hits 135 Damage/150 Stun, Grounded 2 hits 90 Damage/100 Stun), MK(7F Startup, Aerial 3hits 165 Damage/180 Stun, Grounded 2 hits 110 Damage/120 Stun), HK(9F Startup, Aerial 3hits 195 Damage/210 Stun, Grounded 2 hits 130 Damage/140 Stun), EX(6F Startup, Aerial 3hits 210 Damage/225 Stun, Grounded 2 hits 140 Damage/150 Stun)

 

Critical Art:

 

Arsenaal Spervuur (Arsenal Barrage) – QCFx2+K: Zeger strikes with a charging back left elbow strike to the sternum, stunning his opponent. He then strikes with a right hooking elbow to the temple, a left hooking elbow to the temple, a spinning right back elbow to the jaw, a left elbow uppercut, and he sends his foe face first into the ground with a jumping right elbow smash to the head. 6 Hits 340 Damage (5x40, 1x140)

 

Reasons to be in SFV:

 

Zeger enter the tournament solely to face off against Sagat. Sagat is considered the greatest kickboxer in the world. He defeated Zeger's idol, Nuakan, to earn the title of Emperor of Muay Thai. If Zeger can defeat Sagat, he'll be considered the greatest kickboxer in the world. With a victory of Sagat, Zeger seeks to not only honor his parents but earn the respect of his idol Nuakan. With Nuakan's respect, Zeger hopes to be granted the honor of learning his signature attack. The invincible knee strike known as the Hanuman Kick.

 

Side Note:

  • Zeger's elbow based specials are named for rapid fire artilerry stickes.
  • Zeger's kick attacks are named after medieval Dutch melee weapons.
  • Zeger is the antithesis of Sagat. While they both possess great range, Zeger's style focuses on melee attacks. He's more mobile than Sagat, but lacks his power.

 

Edited by Darc_Requiem
Posted
On 3/11/2018 at 3:18 AM, misterBee said:

Darc setting up shop! 😎

 

Yep, I like it here 😏 If I can finish them up and I have two projects near completion. Lee (Yun and Yang's Uncle) and Rena (Guy's fiance and Maki's sister). I need to add throws, unique attacks, and a critical art for Lee. I need throws for Rena. Not promising anything soon. The Lee concept has been something I've been fiddling with for months. Rena is a recent occurrence though.

Posted

Well Rena is finished. Lee still needs work.

 

Name: Rena Genryusai

 

 

Nickname: First Lady of Bushinryu

 

Sex: Female

Ethnicity: Japanese

 

Height: 5'ft 6in (1.68m)

 

Weight: 130lbs (59kg)

 

B/W/H: 35-24-35 (89cm-61cm-89cm)

 

Hometown: Japan

 

Appearance: Rena has long black hair that hangs to the middle of her back. Her bangs are parted in the front. She has light brown eyes. Rena wears a dark gray kimono with white trim. The kimono comes down to her knees and has split along the right side to allow for unrestricted movement. She has a red body suit underneath her kimono that runs from her upper sternum to her knees. Rena has ankle high red jika-tabi boots on her feet with white soles.

 

Likes: Guy, Jessica (Best Friend), Family

 

Dislikes: Rose, Confined Spaces, Gangs

 

Fighting Style: Bushinryu

 

Tone: Rena is a reserved woman. She is well mannered, respectful, and slow to anger.

Origins: Rena is the oldest daughter of the 37th Master of Bushinryu and Guy's fiance. She along with her father were kidnapped by the reconstituted Mad Gear Gang. With Cody and Guy unavailable, her sister Maki reached out to Mike Haggar to assist in their rescue. Joined by Carlos Miyamoto, the trio was able to rescue Rena and her father from the Mad Gear Gang. After her abduction, Rena focused on perfecting her Bushinryu with her father until his fortunate passing.

 

Her Rival: Rose

 

Attributes: Health: 2 Power: 2 Range: 2 Mobility: 5 Technique: 4

925 Stamina 925 Stun

 

Throws:

 

Zanko (Mountain Lean)– LP+LK: Rena grabs her opponent's arm, pulls them towards, and slams her shoulder into their sternum sending them flying backward.

Gyaku Zanko (Reverse Mountain Lean) – B+LP+LK: Rena grabs her opponent's arm, spins behind them, and slams her shoulder into their back causing them to fall forward.

 

Unique Attacks:

 

Kabe Janpu (Wall Jump) – UB (Towards Wall/In Air): Rena briefly grabs the wall and jumps off of it.

 

Zugaikotsu Kossetsu (Skull Breaker) - F+MP (Overhead): Rena does small hop forward while striking with a powerful overhead right punch. Slow startup, +3 on hit, -2 on block.

 

Kunoichi Kama (Ninja Sickle) DF+MK: Rena performs a back handspring kick that strikes the opponent twice. Slow startup, has limited juggle capability, -2 on block

 

Hiji Otoshi(Elbow Drop) – D+MP: (In Air) Rena performs an elbow drop from the apex of a forward jump that immediately halts her momentum and causes her to descend straight down.

 

Bushin Retsukyaku (Martial God Rending Legs) - LK,MK,HK, F+HK: (Target Combo) Rena strikes with a rapid succession of kicks. Can juggle in the corner.

 

V-Reversal:

 

Honō Bakudan (Fire Bomb) – F+PPP: Rena tosses bomb at her foes feet that explodes and sends them a full screen away.

 

V-Skill:

Bushin Uku (Martial God Float) – MP+MK: Rena gains the ability to double jump from a neutral or forward jump. Double jump has to be executed near the apex of her jump. Rena can perform any of her normal attacks or her Bushin Nagareboshi from this double jump. V-Gauge is gained from landed or blocked attacks.

 

V-Trigger 1:

 

Bushin Kūchū Arashi (Martial God Aerial Storm) – HP+HK: Rena shows a near peerless master of Bushinryu. Post activation, she gains the ability to execute an aerial chain combo that causes a juggle state.

  • Bushin Okiagaru Ken (Martial God Rising Fist) - LP,MP,HP, F+HP: (In Air) Rena chains together a rapid combination of punches.

Single aerial chain per V-Trigger. 2-Bar V-Trigger.

 

V-Trigger 2:

Bushin Kasai (Martial God Conflagration) – HP+HK: Rena's mastery over her fiery ki is enhanced. The Bushin Shien Hado now travels full screen. Bushin Shien Hado recovery reduced by 3F. Gains access to the Bushin Shōkyaku Hado critical art. Five enhanced projectiles per V-Trigger. 3-Bar V-Trigger

 

Specials:

Bushin Shien Hado (Martial God Kindling Flame Surge) – QCF+P: Rena pulls back her left arm, turning her back to the screen, before twisting forward violently with a long arm palm attack that creates a large stationary orange projectile. Punch button determines attack properties. LP(Fastest Startup, 2hits, Least Damage, Leaves Standing), MP(Slower Startup, 3 hits, More Damage, Knocks Down), HP(Slowest Startup, 4 hits, Most Damage, Causes aJuggle State) EX(Fastest Startup, 5 hits, Most Damage, Causes Juggle State)

 

Bushin Nagareboshi (Martial God Falling Star) – QCB+P: (Command Grab/In Air): Rena grabs her foe out of the air, flips backward, and drives her knees into their chest as she slams them into the ground. LP(Least Damage, Most Range), MP(More Damage, Less Range), HP(Most Damage, Least Range), EX(Most Damage, Most Range).

 

Bushin Senpu Ha (Martial God Whirlwind Blade)- FDF+K: Rena performs a rising whirlwind kick that has a vertical rotation. (Guy's Bushin Senpu Kyaku has a horizontal rotation). All versions are invincible to aerial attacks. Kick button determines attack properties. LK (2 Hits, Hits Crouching Opponents, Least Damage), MK(3 Hits, Doesn't Hit Crouchers, More Damage), HK(4 Hits, Only hits aerial opponents, Throw/Projectile Invincible, Most Damage, Causes Juggle State), EX (5 Hits, Hits Crouchers, Full Start Up Invincibility, Causes Juggle State, Crush Counterable)

 

Bushin Setsudan Kyaku (Martial God Cutting Leg) – QCB+K: Rena somersaults forward into a front split kick. Goes over projectiles when properly timed. Startup and Damage is the same across all versions. Kick Button determines the distance traveled. LK(1/3 Screen), MK(1/2 Screen), HK(2/3 Screen), EX(3/4 Screen, Fully Projectile Invincible).

 

Critical Art:

 

Bushin Hayai Rasen (Martial God Rapid Spiral) – QCFx2+K: Rena lifts her foe into the air with a powerful 10 hit Bushin Senpu Ha, followed by a crushing single hit Bushin Setsudan Kyaku, that plants her foe into the ground.. 11 Hits 330 Damage (1x80, 9x10, 1x160)

 

V-Trigger 2 Only

 

Bushin Shōkyaku Hado (Martial God Incineration Surge) – QCFx2+P: Rena pulls back both of her arms, leans back at the waist, and thrusts forward both of her arms violent in double open palm strike that creates a massive stationary orange projectile. 10 Hits 360 Damage

 

Reasons to be in SFV:

Rena fears that Jessica's hot headed nature will get her into trouble. She comes along with Jessica on her quest to clear Cody's name. With former Mad Gear members such as Roxy and Abigail in the mix. Rena wants to make sure Jessica keeps her focus. In addition, she'd like to have a few words with Rose. Rena doesn't care for how Rose always seems to pull Guy into danger.

 

 

Posted

I hope you don't mind adding some characters ideas on here from time. Otherwise I promise to make this my first and last one

 

NEW CHALLENGER

 

Code Name: Cool Anaconda

 

 

Real Name: Orion Alexandre

 

Sex: Male

 

Nationality: American (Father is of a Haitian descent)

 

Height: 5'6

 

Weight: 120 lbs.

 

Hair Color: Sunshine Blonde (dyed) Brunette (natural)

 

Eye Color: Purple (contacts) Brown (natural)

 

Skin Color: Caramel Brown

 

Likes: Men, comic and manga, sorbet, going on missions, his commander Queen Cobra, Crimson Viper

 

Dislikes: His life prior to becoming an agent, battling depression, evil people, sexism

 

Outfit: A skin tight scarlet body suit with zipper pulled down below his belly button, a neatly tied baby blue scarf around his neck, dandelion goggles, combat gloves, and boots

 

Fighting Style: A combination of basic fighting instincts and the uses of secret spy gadgets

 

 

Bio: Prior to becoming an agent for the C.I.A. code name Cool Anaconda. Orion was just a regular man living at home with his mother and youngest brother. One night while walking around his neighborhood Orion had heard what sounded like a fight taking place by a nearby park. Knowing that he should had just ran back home, Orion decided against his better judgment and ran into the park. Upon his arrival he spotted a crimson hair woman in a black suit battling against three male assassins. Ignoring the dangers of getting himself involved Orion decided to help the woman. While proving ineffective of aiding the woman in battle and nearly getting himself killed. The distraction had allowed the woman to defeat the three assassins.

 

Impressed by his bravery the woman introduced herself as Crimson Viper and offered Orion the chance of a lifetime. Not wanting to waste the rest of his life away. Orion left home and shortly after joined the C.I.A. and became Cool Anaconda, a flamboyant secret agent of justice. While not as smart as his fellow agents. Cool Anaconda's enthusiasm and gadget capabilities had gotten him quite far in the agency. During the events of SFV Cool Anaconda was tasked to infiltrate Shadaloo along with Crimson Viper. Shortly after they were discovered by M. Bison forcing them both to retreat. Cool Anaconda was then given an assignment to travel the world in order to find suitable fighters to join the C.I.A.

 

 

Personality: While Orion is a rather pessimistic person due to the crappy life his has lived. Upon becoming Cool Anaconda, Orion's behavior is more out going and flirtatious especially towards attractive men (Ryu, Cody, Balrog, Rashid, Nash) and teasing to women (Juri, Chun-Li, Cammy, Karin, Menat) and tends to act like he's some sought of superhero at times. However during intense situations Cool Anaconda's real personality sneaks out from time. Thankful for his new life with the C.I.A. Cool Anaconda gets along well with his fellow agents. Whenever he's not on a mission he visits his mother only to regret it every time

 

 

Move List

 

 

THROWS

 

Falling In Love: Cool Anaconda grabs the opponent and forces himself on them and slams them back first to the ground

 

Jaded Lover: Cool Anaconda grabs the opponent and throws them over his head

 

Bad Date (In Air) Cool Anaconda performs and ariel on his opponent sending them to the ground

 

UNIQUE ATTACKS

 

Isn't He Lovely (F+MP) Cool Anaconda performs a two hit strike with an elbow to the chest and a punch to the face

 

Model Behavior (F+MK) Cool Anaconda performs a two hit cartwheel kick to the opponent. Unsafe on block

 

V- REVERSAL

 

Shake It Off (F+PPP) Cool Anaconda hits the opponent with a butt strike which causes a knockdown if successful

 

V-SKILL

 

Grenade: Works the same way as Black Orchid's grenade move from Killer Instincts

 

V TRIGGER ONE

 

Shock Shooter: Using the electro gun on his hip. Cool Anaconda gains an attack called Paralyzer Shock for a limited time. Giving him access to a projectile attack that causes high stun. This is a two bars V Trigger

 

V TRIGGER TWO

 

Ruthless Aggression: A three bar V Trigger that increases the frames of Cool Anaconda's normal attacks similar to Juri's first V-Trigger. Along with giving him access to counter physical attacks in the same manner as Kolin's Frost Touch

 

SPECIAL ATTACKS

 

1. Heart Attack: Cool Anaconda performs a speedy punch attack that electrocutes an non blocking opponent on hit. Depending on the punch button press determines the distance. EX version is two hit moves the causes a wall bounce

 

2. Sickle Dance: Cool Anaconda performs a two hit backwards somersault attack onto his opponent. Damage varies depending on the K button press. EX Version does three hit and more damage. A good wake up attack or combo ender

 

3. Deceitful Lover: Cool Anaconda grabs the opponent and gives them a quick peck on the lips before flipping his body onto the opponent's shoulder and twists their neck. EX Version Cool Anaconda gives a quick peck on the lips then strikes the opponent with two quick knee strikes to the stomach. Then ends the assault by twisting their neck

 

4. Rapid Fire: Cool Anaconda performs a combination of rekka like kicks. Only the light version won't cause a knockdown. Ex Version does not require the player to press addition buttons

 

 

CRITICAL ART

 

Kill Time: The super start out in the same animation of Makoto's Hayate. If the attack is successful Cool Anaconda will unleash several powerful punches and kicks. The opponent dazed from the many hits. Cool Anaconda leaps into the air before delivering a powerful electric punch to the opponent's face knocking them to the ground

 

 

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