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The SFV Character Concept Thread

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SF3 Delta Blue Concepts.

 

Cammy White

Spoiler

Name: Cammy White

Nickname: The Killer Bee

Sex: Female

Ethnicity: English

Height: 5'5”(1.64m)

Weight: 134lbs(61kg)

B/W/H: 35”-22”-36” (88cm-57cm-91cm)

Hometown: London, England

 

Appearance: Cammy has long loose blonde hair that comes down past her waist. She has a petite but well built figure. Her eyes are turquoise and she has scar on the left side of her face that runs from her cheek down to her jaw. There is black collar around her neck and she has a pair of black googles with red lens on her forehead. She wears a blue tactical body suit that covers her arms but leaves her legs and posterior exposed. The suit is unzipped down to her sternum and has a green harness on the upper torso. Cammy wears black forearm length gloves that cover her hands up to the knuckles. She wears a matching black utility belt around her waist, black knee pads, and black calf length combat boots. White ribbed socks are underneath her boots and come up just past her knees.

 

Likes: Cats, Cake, Delta Blue , Her Sisters

Dislikes: Organized Crime, Soups

 

Fighting Style: Shadaloo Assassination Techniques/Delta Red CQC

 

Tone: Cammy is a serious, yet compassionate woman. She can be fiery but never lets that shake her focus on her mission.

 

Origins: Although the opposite was believed to be true, Cammy is actually a clone of kidnapped Russian ballerina Darit Chudova (Decapre). In addition to exceptional agility and flexibility, Darit had a natural affinity for Psycho Power. After a Psycho Power infusion accident that left Darit's face scarred. Shadaloo's scientists created a modified clone of Darit. The clone would have some elements of M.Bison's DNA. This would make her suitable “back up” body and allow for a more stable infusion of Pyscho Power. She would be a blank slate. Darit would be the guinea pig and the clone, code named Killer Bee, would be modified by the techniques perfected on Darit. Darit looked at her clone as her little sister. She endured pain to ensure that she would not. Her “big sister” would protect her.

     Killer Bee would be moved to Shadaloo's U.K. Facility and placed under the care of Shadaloo scientist Dr. Cameron White. During the course of her training, she developed a British accent. Her final battle test was against the Vega, one of Shadaloo's “Four Kings”. Killer Bee passed her final battle test but was given a facial scar during the confrontation. Cammy was given falsified British identification under the name Camille “Cammy” White. After several successful missions, Cammy ran across the yoga master Dhalsim. He “unlocked” her mind. Confused and “broken”, Cammy wandered around aimlessly. Vega was sent to kill her but the homicidal narcissist could end her beautiful existence. He left her at doorstep of a nearby MI6 facility.

     Cammy's amnesia made her a blank slate. The only thing she could remember was her combat training. She was taken in by Delta Red and quickly became one of their most valuable team members. After learning the truth of her identity. Cammy made it her personal mission to save the rest of the dolls. Struggling with failure or years, Cammy was finally able to save her “sisters” through coordinated assault on Shadaloo headquarters. With Shadaloo finally defeated, Cammy formed her own team, Delta Blue, to keep the next Shadaloo from resizing to power. Constructed from former Shadaloo experiments, Delta Blue would keep others from experiencing their pain.

 

Her Rival: Kolin

Stamina: 1080

Stun Bar Length: 64

Stun Bar Recovery: 24F

Forward Dash/Distance: 14F/1.5

Back Dash/Distance: 15F/1.5

Normal Wake Up: 66F

Quick Stand: 44F

Taunt: Increases throw range by 3 per taunt. Four taunt limit, max bonus of 12

Throw Range: 18

 

Throws:

 

Gyro Clipper – F+LP+LK: Cammy jumps on her opponent's shoulder, wraps her legs around her opponents head, cracks their neck, and frankensteiner's them in front of her

 

Delta Through – B+LP+LK: Cammy jumps up, wraps her legs around her opponent's head and frankensteiner's them behind her.

 

Neck Spiral – F+LP+LK (In Air): Cammy interecepts her aerial foe, grabs them by the head and spins 540° Degrees before driving them face first in the ground.

 

Unique Attacks:

 

Lift Upper – B+MP: Cammy strikes with a quick left uppercut.

 

Reverse Edge – F+MK (Overhead): Cammy hits her foe with a front somersault axe kick

 

Knee Bullet – F+HK: Cammy hops forward and strikes her foe with a left-right double knee strike.

 

Lift Combination – B+MP, HK: Cammy pummels her opponent with a left uppercut

 

Specials:

 

Axel Spin Knuckle – HCB+P: Cammy hops forward, performs a spinning axle, and strikes her opponent with a spinning backfist. The spinning axle portion of the attack is projectile invincible. HP, EX versions side switch at point blank range. Startup time is increased by 2F on a side switch. LP (25F Startup, 120 Damage/15 Stun ¼ Screen) MP (29F Startup 140 Damage/15 Stun ½ Screen) HP (32F Startup, 160 Damage/17 Stun ¾ Screen) EX (26F Startup 180 Damage/17Stun)

 

Hooligan Combination – HCF+P: Cammy jumps forward , rolling herself into a ball in mid air and strikes with a variety of attacks. EX (Gains projectile invincibility on frame 3)

  • Razor Edge Slicer (no input) Cammy performs a low sliding kick 95 Damage/9 Stun
  • Cannon Strike +QCB+K Cammy performs a diving kick 95 Damage/12 Stun
  • Fatal Leg Twister +LP+LK Cammy clamps her legs around her opponents head, flips forward, and drives them head first into the ground. 105 Damage/15 Stun
  • Cross Scissor Pressure +LP+LK Cammy grabs her airborne opponent by head, places both her feet into their chest, somersaults 1080° in the air, and kicks them into the ground with both feet 105 Damage/15 Stun
  • Assault Roll +K Cammy cancels her forward somersault and lands

 

Spiral Arrow – QCF+K: Cammy strikes her opponent with horizontally traveling corkscrew sweep kick. All versions startup in 7F and knock down.. LK (100 Damage/10 Stun, ¼ Screen) . MK (115 Damage/10 Stun, ½ Screen) HK (130 Damage/10 Stun, ¾ Screen) EX (155 Damage/15 Stun ¾ Screen, Projectile Invincible Frame 1)

 

Cannon Spike – F,D,DF+K: Cammy rises into the air while striking with a lead league high kick. All versions startup in 3F. LK(135 Damage/14 Stun), MK(150 Damage/15 Stun), HK(165 Damage/16 Stun) EX(180 Damage/16 Stun)

 

Cannon Strike – QCB+K (In Air): Cammy performs a diving kick from a jump. All versions have 11F Startup, 7F Landing Recovery and do 80 Damage/7 Stun. EX (10F Startup, 4F Landing Recovery 100 Damage/10 Stun)

 

Super Art 1:

 

Gyro Drive Smasher – QCFx2+K: Cammy strikes with a powerful multi-hitting Spiral Arrow, spins into a Cannon Spike that sends her foe skyward, jumps after them, grabs them by the head with both hands, wraps her legs around their head, and performs a back somersault that drives them back first into the ground while she slams fist into the her adversary's neck.

  1. Damage: 388
  2. Bar Length: 104
  3. Stock: 2
  4. EX: 5 uses

 

Super Art 2:

 

Cross Stinger Assault- QCFx2+P: Cammy flips back onto the wall, dives at her opponent with a corkscrewing Cannon Strike, passes through the opponent, Cannon Spikes them into the air, passes through them with multiple Spiral Arrows, and finally drills the opponent across the screen with an horizontal aerial Spiral Arrow.

  • Damage: 485
  • Bar Length: 108
  • Stock: 1
  • EX: 3 uses

 

Super Art 3:

 

Reverse Shaft Breaker- QCBx2+K: (Anti Air) Cammy flips backing into a handstand, performs a split kick, and spins into a vertical high rising Spiral Arrow.

  • Damage: 300
  • Bar Length: 88
  • Stock: 3
  • EX: 6 uses

 

Reasons to be in SFIII: Cammy gets a communiqué from her friend and former Interpol officer Chun Li. A “new” criminal organization is making its presence known. They are responsible for numerous disappearances, including Chun Li's adopted daughter Li Fen. After further investigation, Cammy discovers that they've been conducting human experimentation. Each member of Delta Blue has been a victim of experimentation. This is exactly the short of mission Delta Blue created for.

 

Juni Nilsdottir

Spoiler

Name: Juni Nilsdottir

Nickname: The Silent Sparrow

Sex: Female

Ethnicity: Swedish

Height: 5'3”(1.60m)

Weight: 128lbs(58kg)

B/W/H: 34”-22”-35” (86cm-57cm-88cm)

 

Hometown: Örebro,Sweden

 

Appearance: Juni has strawberry blonde hair in a bob style and light brown eyes. She wears a light gray Delta Blue Side Cap on her head. Juni has toned petite physique. She wears a blue Delta Red leotard with brown leather tactical belt/harness. Juni's arms are completely exposed except for the light gray forearm length tactical leather gloves. She wears blue camouflage pants with a light gray holster strapped around her left leg, Juni has calf length light gray combat boots on her feet.

 

Likes: Cats, Cake, Delta Blue , Her Sisters

Dislikes: Small Spaces, Her Dreams

 

Fighting Style: Shadaloo Assassination Techniques/Delta Blue CQC

 

Tone: Juni's has solemn personality. She was previously upbeat, but that changed with the recover of her memory.

 

Origins: Juni is the daughter Nils, a gymnastics coach, and Alette, a Säpo (Swedish Security Service) agent. She was the star of the Sweden's junior Olympic gymnastics team. Juni's mother, Alette, investigations were proving to be an impediment to Shadaloo. Partly due to her mother's activities, and her own natural talent Juni was kidnapped by Shadaloo for their doll program. After being brainwashed and trained in Shadaloo Assassination Techniques, Juni was sent to kill her parents to confirm that her conditioning was complete. Juni rigged a gas explosion that destroyed her family home. Her training was complete. Paired with Julia (Juli), she served as a personal bodyguard to M.Bison for years. After being defeated by S.I.N. Agent Juri Han, Juni was rescued by Delta Red Agent Cammy White.

 

     Juni had amnesia. With no memory of her past, Juni struggled to find a place in the world. When Cammy formed Delta Blue. she jumped at the chance to use her ill gotten combat skills for good. Juni trusted Cammy implicitly quickly became her second in command. Unbeknownst to Cammy and the rest of the team, Juni has recovered her memories. While all of her Shadaloo missions haunt her, it is the first mission to kill her parents that haunts her. Her upbeat and outgoing personality fades and she becomes a quiet introvert. Since, the change in personality hasn't affected her performance, the rest of Delta Blue with the exception of Cammy doesn't push the issue.

 

Her Rival: Cammy

 

Stamina: 1120

Stun Bar Length: 56

Stun Bar Recovery: 20F

Forward Dash/Distance: 18F/2

Back Dash/Distance: 27F/2.5

Normal Wake Up: 69F

Quick Stand: 46F

Taunt: Completing the animation without interruption eliminates the charge time of her next special attack.

Throw Range: 21

 

Throws:

 

STO – F+LP+LK: Juni uses places her right leg behind both of her foes legs while simultaneously clotheslining them into the ground. (Clothesline leg sweep)

 

Half Nelson Back Suplex – B+LP+LK: Juni grabs her opponent, places them in half nelson, and suplexes them behind her.

 

Frankensteiner – F+LP+LK (In Air): Juni clasp her feet on the side of her opponents and back flips, driving them head first into the ground.

 

Unique Attacks:

 

Faller Arc– F+MK (Overhead): Juni strikes with a quick left axe kick.

 

Faller Arrow – F+HK(In Air): Juni dive kicks at a 60°Angle from neutral or forward jump.

 

Specials:

 

Mach Driver-360°+ P (Command Grab): Juni grabs her opponent, jumps into high into the air, rolls forward multiple times before driving them into ground with both feet. Punch button determines grab range. All versions startup in 3F. LP (190 Damage/16 Stun, Throw Range 48), MP(215/16 Stun Throw Range 42), HP (240 Damage/16 Stun, Throw Range 36), EX(250 Damage/16 Stun Throw Range 48).

 

Mach Interceptor - 360°+ P (Command Grab/In Air): Juni grabs her opponent out of the air, rolls forward multiple times before driving them into ground with both feet. Punch button determines grab range. All version startup in 5F. LP (170 Damage/13 Stun, Throw Range 40), MP(195 Stun/13 Stun, Throw Range 36), HP (220 Damage/13 Stun, Throw Range 32), EX(230 Damage/15 Stun).

 

Ligist Rush – (charge)B,F+P: Juni runs at her opponent and strikes with a variety of attacks. EX (Gains projectile invincibility on frame 3)

  • Delta Stanna +B: Juni halts her forward momentum.
  • Slirning Arrow D+K: Juni performs a sliding low kick 90 Damage/5 Stun
  • Snurra Knuckle +P: Juni hits her foe with spinning back fist 110 Damage/10 Stun
  • Avigsida Edge +K: (overhead) Juni strikes her opponent with a front somersault axe kick 90 Damage/5 Stun
  • Delta Krascha +LP+LK Juni grabs her opponent kicks both of her feet off their chest 100 Damage/12 Stun

 

Glidning Arrow- (charge)B,F + K: Juni focuses her ki and quickly strikes with a blazing fast sliding kick. Projectile invincible Frame 3. Kick bottom determines distance. All versions do 100 Damage/8 Stun and knock down. LK (5F Startup, ¼ Screen) . MK (8F Startup, ½ Screen) HK (10F Startup, ¾ Screen) EX (7F Startup, 125 Damage/10 Stun ¾ Screen, Projectile Invincible Frame 1)


Stigande Arrow-(charge)D,U +K: (anti-air) A vertical striking version of the Spiral Arrow, excellent anti cross up tool. Lacks the horizontal range of the Cannon Spike. LK (3F Startup, 135 Damage/10 Stun) MP (4F Startup, 145 Damage/12 Stun), HP (5F Startup 160 Damage/14 Stun), EX (5F Startup, 175 Damage/15 Stun, Full Startup Invincibility)

 

Super Art 1:

 

Vrida Drive Smasher – QCFx2+K: Juni catches her opponent off guard with a switch Glidning Arrow that knocks her opponent off their feet and direction above Juni. She then strikes her prone adversary with a powerful Stigande Arrow.

  • Damage: 290
  • Bar Length: 80
  • Stock: 3
  • EX: 6 uses

 

Super Art 2:

 

D.I.E. (Delta Instant Eliminering)- QCFx2+P: (Command Crab) Juni hops onto her opponent puts both of her feet into their chest while grabbing their head with both her hands. She falls to her back, launches them high into the air with both feet, super jumps after them , and drives them into the ground with a sky high Mach Interceptor.

  • Damage: 490
  • Bar Length: 120
  • Stock: 1
  • EX: 3 uses

 

Super Art 3:

 

Trippel Shaft Breaker- QCBx2+K: Juni hits her opponent with triple Stigande Arrow combination comprised of two low Stigande Arrows followed up by a multi-hitting Stigande Arrow that carries her opponent to the top of the screen.

  • Damage: 390
  • Bar Length: 120
  • Stock: 2
  • EX: 6 uses

 

Reasons to be in SFIII:

 

While investigating the Secret Society with Delta Blue, Juni comes across a surveillance photo with a Säpo (Swedish Security Service) agent that is a dead ringer for her mother. This agent is currently undercover in the Secret Society. Helping her team bring down the Secret Society will end this agents mission. Juni needs to know for sure if her mother survived the explosion she caused as a Shadaloo doll.

 

Julia Schäfer

Spoiler

Name: Julia Schäfer

Nickname: Thunderfoot's First Lady

Sex: Female

Ethnicity: German

Height: 5'5”(1.65m)

Weight: 137lbs(62kg)

B/W/H: 37”-23”-35” (94cm-59cm-88cm)

 

Hometown: Wiesbaden-Klarenthal, Germany (Klarenthal is a burrough of Wiesbaden)

 

Appearance: Julia has long dark brown hair pulled into a bun with a crown braid holding it in place. She has brown eyes. Around her neck hangs a small string necklace with an eagle pendant. The necklace was gift form Little Eagle (Noembelu). Julia has a busty but petite physique. She wears a full body black tactical Delta Blue body suit. Julia has blue forearm length tactical leather gloves. She has blue leather knife holsters strapped round each of her thighs. Each holster holds a customer forged Thunderfoot daggers. camouflage pants with a light gray holster strapped around her left leg, Juli has ankle high blue leather combat boots on her feet.

 

Likes: T.Hawk, Archery, German Lager, Field Medicine

Dislikes: American Beer, Being Called Juli

 

Fighting Style: Shadaloo Assassination Techniques/Soul Power

 

Tone: Julia is a driven woman that uses her horrendous memories as a motivation to help others.

Origins: Julia is the daughter of famed doctor Gerhardt Schäfer. Julia's mother died when she was a toddler. This motivated her father, an accomplished engineer, to go back back to school to get a medical doctorate. Her traveled the world, often taking Julia with him to treat downtrodden and distressed peoples. He became enamored with a the Thurderfoot Tribe. A tribe that was forced from their homes in the American Southwest into to Mexico.

 

     Julia became her father's defacto nurse. After helping to treat an injured Little Eagle, the two became the best of friends. Overtime, Julia grew close with young chief of the Thunderfoot tribe. When her father decided to go back to Germany, Julia stayed behind. When she was spending time with T.Hawk, Julia was trying to keep up the supremely athletic Little Eagle. Unfortunately, that would lead to her capture by Shadaloo. Little Eagle was a target for the Doll program. Julia just happened to be with her. So the Shadaloo agents grabbed them both.

 

     After serving as Bison's personal body guard and assassin alongside Juni, Julia was eventually rescued by Cammy when Shadaloo's base was raided. Although she was free of Bison's influence, the scares still remained. Her memories were fragmented. Using Soul Power, Rose was able to help piece back together Julia's mind. She could remember everything now. How she was before her abduction and who she was during. It took some time for accept the thing she had done as Bison's tool.

When Cammy formed Delta Blue, Julia was quick to join. This surprised both T.Hawk and Cammy. Thing were awkward between her and Juni initially but she settle in fine. To the surprise of Cammy and the others, Julia could now manifest Soul Power. Her body has seem drawn upon Soul Power after Rose used it to heal her mind. Julia serves as the team medic.

 

Her Rival: Juni

Stamina: 1100

Stun Bar Length: 64

Stun Bar Recovery: 22F

Forward Dash/Distance: 15F/1.5

Back Dash/Distance: 14F/1.5

Normal Wake Up: 63F

Quick Stand: 42F

Taunt: Reduces the Total Frames of Soul Schuss by 1F. Bonus can be stacked. Max reduction of 4F.

Throw Range: 21

 

Throws:

 

Shoulder Toss – F+LP+LK: Juli grabs her foes and tosses them over her shoulder (Bison's Forward Throw)

 

Full Nelson Back Suplex – B+LP+LK: Juli places her foe into a full nelson and suplexes them behind her.

 

Unique Attacks:

 

Soul Schweben – B+HP: (Hit Grab) Julia strikes her opponent with an open palm to the chest briefly engulfing them in soul power. Her opponent floats briefly, allowing for limited juggle combos. Unsafe if blocked.

 

Soul Axt – F+MP: Juli strikes with a Soul Power infused overhand left punch.

 

Knee Kugel – B+LK: Juli does a quick hopping left knee strike

 

Fox Schwanz– F+MK (Overhead): Juli strikes with a quick left axe kick.

 

Soul Parieren – B+HK: Juli hits her adversary with a spinning back kick to the midsection

 

Soul Gleiten – DF+HK: Julia slides forward a short distance striking her opponent low

 

Specials:

 

Soul Schuss - QCF + P: Juli clinches her right fist and throws a quick uppercut that generates a large orb of Soul Power that horizontally towards her foe. The punch button determines the speed of the projectile. The stronger the button strength, the slower the projectile travels. All versions do 50 Damage/3 Stun. LP(15F Startup 45 Total Frames) MP(17F Startup 45 Total Frames) HP(22F Startup 44 Total Frame) EX (15F Startup 37 Total Frames, 2 Hits 100 Damage/6 Stun) Soul Power version of Bison's Pyscho Shot.

Soul Verbannen -F,D,DF +P (Overhead) : Juli charges her left hand with a tremendous amount of Soul Power, raises her left arm, and brings down a powerful hammer fist on her foe that knocks them to the ground. Punch button pressed determines the startup and damage. LP(15F Startup 80 Damage/8 Stun), MP(19F Startup 100 Damage/9 Stun), HP(23 Startup 120 Damage/10 Stun), EX(15F Startup 120 Damage/10 Stun Causes Ground Bounce) A Soul Powered version of M.Bison's Psycho Banish from the CvS series

Soul Anprall - HCB + P: A Soul Powered right uppercut followed by A Soul Powered overhand left. Distance traveled determined by the strength of the punch button. All versions leave her opponent standing. LP (6F Startup 100 Damage/10 Stun, Point Blank), MP(8F Startup 120 Damage/10 Stun ¼ Screen) HP (10F Startup 140 Stun/10 Stun ½ Screen). EX (6F Startup 160 Damage/16 Stun, Knocks Down).Soul Powered Version of Bison's Psycho Impact from the CvS series.

Sniping Pfeil -QCF+ K A quick flying kick, distance determined by the strength of the kick. Attack goes over low attacks. All version knock down. LK (7F Startup 100 Damage/9 Stun ¼ Screen) MK (10F Startup 110 Damage/9 Stun ½ Screen) HK (13F Startup 120 Damage/9 Stun ¾ Screen) EX (10F Startup 130 Damage/12 Stun Causes A Wall Bounce)

Soul Nagel - F,D,DF+ K: (Anti-Air)Variation of the Cannon Spike, slower start up, higher damage. Juli spins to perform a Cannon Spike with her back leg instead of her lead leg. LK(6F Startup, 150 Damage/15 Stun) MP (7F Startup 170 Damage/17 Stun), HP (8F Startup, 190 Damage/19 Stun), EX (6F Startup, 210 Damage/19 Stun)

 

Super Art 1:

 

Soul Sprengen – QCFx2+K: Julia manifests a slow moving massive Soul Schuss. Upon impact the projectile vacuums her adversary into and holds them in place as it explodes.

  • Damage: 225
  • Bar Length: 80
  • Stock: 3
  • EX: 6 uses

 

Super Art 2:

 

Soul Bestrafen- QCFx2+P: Julia turns her torso back 180° degrees and explodes forward into powerful left uppercut to the abdomen. The force of the punch creates a shockwave on impact and sends a blast of Soul Power through their torso.

  • Damage: 525
  • Bar Length: 120
  • Stock: 1
  • EX: 3 uses

 

Super Art 3:

 

Soul Force Streikende – QCBx2+P: Julia charges her fists with Soul Power and rushes her opponent. She strikes them with a left uppercut, right overhand, left uppercut, right overhand combination that ends with a supercharged left overhead hammer fist that plants her opponent in the ground.

  • Damage: 375
  • Bar Length: 100
  • Stock: 2
  • EX: 5 uses

 

Reasons to be in SFIII:

 

Delta Blue is investigating disappearances surrounding a mysterious Secret Society. One of those people is her estranged father Dr. Gerhardt Schäfer. Julia not only wants to help Delta Blue prevent the rise of another Shadaloo. She wants to find her father.

 

Abel

Spoiler

Name: Abel

Nickname: The Silent Storm

Sex: Male

Ethnicity: French(?)

Height: 6ft 6in (1.98m)

Weight: 256lbs (116kg)

B/W/H: 52-38-44 (132cm-97cm-112cm)

 

Hometown: Marseille, France

 

Appearance: Abel is a pale, tall, and muscular man with short blonde hair and blue eyes. He has multiple scars on his face. A small one across the bridge of his nose, one on the right side of his forehead that runs to his right eyebrow, one that runs across the top of his left cheek, and an “X” shaped scar below his bottom lip and above his chin. Abel wears a white beret on his head with a small blue Delta Blue insignia. He has on a blue sleeveless shirt with a red harness around his upper torso. A red leather belt holds up his white pants. Abel has brown leather combat boots on his feet .

 

Likes: Dogs, Fei Long Movies, Decapre, Bears

Dislikes: Seafood (especially Oysters), Organized Crime

 

Fighting Style: Combat Sabo

 

Tone: Abel is quiet, compassionate, and quick help those in need.

 

Origins: Abel was the template for the 25 bio-mechanical “back up” bodies that Shadaloo developed for Bison. That being the case, Seth and the other Tanden Engine powered clones share Abel's facial features. The numerous scars on his body are the result of the multiple experiments performed on him by Shadaloo scientist to make him more palatable to Psycho Power. Abel has no memory before Shadaloo. He doesn't know if he was abducted or simply created by Shadaloo. Cammy and the rest of Delta Blue, thinks he was abducted. If he were developed by Shadaloo there would have been no need to scarring experiments that made him susceptible to Psycho Power. Abel was rescued by Charlie Nash. Who looked after him for short time before leaving him with a colleague and embarking on what turned out to be fatal mission to take down M.Bison and Shadaloo.

 

     Seeking to find answers, Abel stumbles into a MI6, Interpol, and US Military operation to stop the S.I.N. Organization. After a brief confrontation with Guile, he aids them in taking down the groups leader. A strange cybernetic man named Seth. A man that shares his face. Seth called Abel “The failure.” This left Abel with more questions than answers. With Seth and S.I.N. gone, Abel assumed that he lost any chance to find out more about his origins.

 

     Abel saw an opportunity to infiltrate Shadaloo. He had since learned that S.I.N was formed from Shadaloo. Maybe he could find out more about Seth and himself. Abel used the access to the Shadaloo database to feed information to Cammy and Delta Red. Information that helped the joint force of Delta Red, the US Airforce, Interpol, and Kanzuki Zaibatsu Security take down Shadaloo once and for all in what would become known as “The Black Moons Incident”. After the incident the surviving dolls, RIP Marz, sole returned to their countries of origins. Except Decapre, who was in the poorest of health after regaining her sense of self. Abel would visit Decapre with his dog, a Berger Picard named Pierre, that always seemed to brighten her mood. When she was finally well enough to leave the hospital, Decapre would move in with Abel and Pierre.

 

     Sometime later, Cammy reaches out to Abel and Decapre about joining Delta Blue. A team she was forming with the sole purpose of taking down dark organizations like Shadaloo and S.I.N. Juni and Juli were on board along with a mysterious man known as Enos. Abel was happy to join the team, but Decapre declined. She liked the idea of working with sister, but she was determined to forge an identity of her own.

 

His Rival: Urien

Stamina: 1280

Stun Bar Length: 72

Stun Bar Recovery: 23F

Forward Dash: 14F/1.5

Back Dash: 18F/1.5

Normal Wake Up: 70F

Quick Stand: 56F

Taunt: Tapping the taunt button increases Abel's defense by against the next hit/combo by 10%. Holding the taunt button increase his stun recovery rate by 100% as long as it's held.

Throw Range: 28

 

Throws:

 

Drop Thow- F+MP+MK: Abel uses a Hane Goshi (Judo Hip Throw) to slam his opponent down in front of him.

 

Pincer Throw -B+MP+MK: Abel uses a Hane Goshi (Judo Hip Throw) to slam his opponent down behind him.

 

Unique Attacks:

 

Back Hand Knuckle – F+MP: Abel strikes with an overhand back fist. Not an overhead. Attack hit's mid.

 

Over Hand Hook – F+HP: Abel hits his opponent with left overhand hook while stepping forward.

 

Palm Drop – D+HP: (In Air) Abel strikes with a right open palm strike from any jump.

 

Step Kick – F+MK: Abel hits his adversary with a right right kick while stepping forward.

 

Side Kick – DF+HK: Abel crouches down and strikes his foe in the gut with an upward side kick

 

Twin Palms – LP,LP: Abel strikes with a quick, left-right, open palm combination

 

Body Head – MP,MP: Abel strikes with right body hook, right open palm to the face combination

 

Two Down – HP, HP: Abel hits his foe with a left open palm uppercut, followed by a right elbow hook. Knock down the opponent.

 

Specials:

 

Grappling – QCF+P -Abel takes his foe down with a variety of grappling techniques. The technique varies with the strength of the punch button. LP (6F Startup, 36 Throw Range) MP (7F Startup, 42 Throw Range) HP (8F Startup, 48 Throw Range) EX 6F Startup, 54 Throw Range)

  • LP – Judo throws his opponent behind him. 170 Damage/8 Stun
  • MP – Grabs the legs of his foe and flips them end over end in front of him. 170 Damage/8 Stun
  • HP – Clinches his opponent runs them into the wall in front of him and knocks them down with a right elbow hook to the face. 150 Damage/4 Stun
  • EX – Grabs the legs of his foe flips them into the air, jumps up, grabs them, and judo slams them to the ground. Default action slams the opponent behind him. Hold Forward during the attack to slam them in front of him. 190 Damage/9 Stun

 

Change of Direction – QCB+P: (Rekka) Abel charges forward with an over hand left punch that has two divergent follow ups. LP (14F Startup 40 Damage/3 Stun) MP (16F Startup 50 Damage/3 Stun) HP (17F Startup 60 Damage/3 Stun) EX(13F Startup 60 Damage/5 Stun)

1st Follow Up

  • P – Second Mid: Abel strikes with a left overhead back fist. (40 Damage/3 Stun)
  • K – Second Low: Abel strikes with a right inside leg kick (40 Damage/4 Stun). Must be blocked low.

2nd Follow Up (after Second Mid or Second Low)

  • P – Finish Mid: Abel grabs his opponent and throws them behind him. (100 Damage/6 Stun)
  • K – Finish Low: Abel knocks his foe of their feet with a left back sweep (150 Damage/8 Stun). Must be blocked low.

 

Falling Sky – F,D,DF+P: (Anti Air Command Crab) Abel reaches upward with his left hand, grabs his airborne foe from the sky, and judo slams them behind him. The punch button determines the startup and damage. LP (5F Startup 160 Damage/6 Stun) MP (6F Startup 170 Damage/9 Stun) HP (8F Startup 180 Damage/13 Stun) EX (5F Startup 180 Damage/14 Stun)

 

Tornado Throw – 360°+P: (Command Grab) Abel grabs his foe, lifts them overhead, spins them around rapidly, and then slams them on the ground behind him. Punch button determines damage and attack properties. All versions have 5F Startup. LP (180 Damage/16 Stun, 50 Throw Range) MP (195 Damage/18 Stun, 44 Throw Range) HP (210 Damage/20 Stun, 38 Throw Range) EX (225 Damage/20 Stun, 50 Throw Range, Hold Forward During Spin to Slam In Front of Abel)

 

Shoulder Tackle – QCF+K: Abel kneels briefly before slamming into his foe with his left shoulder. Attack can be charged by holding down the kick button. Kick button determines the distance travel. Charge can be canceled by pressing any punch button during the startup crouching animation. All uncharged versions do 130 Damage/8 Stun, Charged 150 Damage/12 Stun. LK (9F-25F Startup ¼ Screen) MK (½ Screen) HK( ¾ Screen) EX (15F Startup, 140 Damage/7 Stun, ½ Screen, Causes A Wall Bounce)

 

Wheel Kick – F,D,DF+K: Abel flies at his foe with an arcing jump wheel kick. Goes over projectile attacks. Kick button determines the travel distance. LK (Point Blank, 20F Startup 130 Damage/13 Stun) MK ( ¼ Screen, 24F Startup 150 Damage/13 Stun) HK ( ½ Screen, 27F Startup 170 Damage/13 Stun) EX ( ½ Screen. 17F Startup 2 Hits, 190 Damage/13 stun, Projectile Invincible)

 

Marseilles Roll – Abel rolls on the ground to avoid his opponents attacks. All versions start up in 2F. Invincible to Physical and Projectile attacks from 3F. Vulnerable to throws. Kick button determines the travel distance/duration of the roll. QCB+K: LK( 1/8 Screen) MK(1/4 Screen) HK(1/2 Screen) EX(Full Invincible to all attacks starting 3F. Distance traveled is determined how long the Forward direction is held.)

 

Super Art 1:

 

Heartless – QCFx2+P: Abel's sclera (whites of the eyes) turn back as he grabs his opponent, throws them over his shoulder, and charges into the wall in front of him. He strikes them with a six hit punch and kick combination before grabbing them and slamming them down in front him leaving them in the corner.

  • Damage: 295
  • Stun: 15
  • Bar Length: 80
  • Stock: 3
  • EX: 6

 

Super Art 2:

 

Soulless – QCBx2+P: Abel 's sclera turn back and explodes forward with a left uppercut to his opponents abdomen. He then blitzes his foe with nine combination of punches and kicks to the face, leg, and body that causes them to crumple to their knees. Abel then Tornado Throws them high into the air, jumps after them, and does a rolling Judo slam into the ground with him landing his full body weight on top of them.

  • Damage: 400
  • Stun: 12
  • Bar Length: 100
  • Stock: 2
  • EX: 5

 

Super Art 3:

 

Breathless -QCFx2+K: (Charging Command Grab) Abel kneels down in a three point stance, rushes his adversary, picks them up on his shoulders, and spins around at blinding speed. The rotation creates a massive localized cyclone that lifts his foes high into the air. Abel flies straight up into them with a brutal knee to the solar plexus, grabs them into a rolling Tomoe Nage, slams into the ground, and continues to roll before releasing them causing them to fly into the wall behind him at great speed. Abel can hold the kick button to delay the initial charge of the attack. Startup is 0F can be to delayed up to 25F.

  • Damage: 510
  • Stun: 18
  • Bar Length: 120
  • Stock: 1
  • EX: 3

 

Reasons to be in SFIII:

Abel stumbles into a young Russian couple on the run while doing reconnaissance for the Delta Blue operation on the Illuminati. After a brief confrontation with Illia, the boyfriend of the couple, Abel is able to convince the pair that he isn't after them. He shows them the various scars on his face and arms. They realize that he too had been a victim of experimentation. At Effie's behest, the pair return with Abel to Delta Blue. Using their intel, Cammy forms a plan of attack. Abel would enter the martial arts tournament that was being thrown by Gill, the leader of the Illuminati. This would give Delta Blue the chance to infiltrate and taken down the organization.

 

Enos

Spoiler

Name: Enos

Nickname: Legacy of S.I.N

Sex: Male

Ethnicity: Italian (?)

Height: 6ft 5 ½ in (1.97m)

Weight: 237lbs (103kg)

B/W/H: 48-37-39(122cm-94cm-99cm)

 

Hometown: Trieste, Italy (Location of the S.I.N facility he was found in)

 

Appearance: Enos is a tall muscular man with a dark olive skin tone. He has long straight black hair that is tied into a pony tail that hangs to the middle of his back. Enos has fern green eyes and no facial hair. There a blue bandanna tied around his forehead. Enos wears a black sleeveless shirt with the word “DELTA” in blue across the chest. There is a large “25” with a small bar code underneath it tattooed on his upper right arm. His legs are covered with blue camouflage pants. He has black combat boots on his feet.

 

Likes: Animals, The Outdoors, His Team (Delta Blue)

Dislikes: Solitude, Confinement, Crowds

 

Fighting Style: Four Kings CQC (Close Quarters Combat)

 

Tone: Enos is a man of few words. He rarely speaks to anyone outside of Delta Blue.

 

Origins: Shortly before the founding of Delta Blue, Cammy and Delta Red were investigating what they thought was decommissioned Shadaloo laboratory. In actuality, it was an S.I.N facility. Based on the data they gathered from its computer files, it was the first S.I.N facility. Seth had founded the organization here and runs a number of experiments. One of which seemed to still be active. Project Eugenic Neoteric Organic Seth or Project E.N.O.S. For short. Seth was apparently attempting to build his own body. Cammy discovered a vault with an automated computer system. There were twenty six pods inside. The first twenty four pods held failed deceased clones, the 26th pod was open, and the 25th pod held a body in cryogenic stasis. Cammy examined the computer system attached the pods. It contained extensive fighting data on the “Four Kings of Shadaloo”. The system had analyzed each of their techniques, tailored them to the clone in pod 25, and “uploaded” the information into it. With Colonel Wolfman's permission, Cammy takes the clone and pod back to Delta Red HQ.

 

     With the exception of Cammy, the members of Delta Red kept their distance from Enos. It was until he was examined by an elegant Italian woman by the name of Rose did the others warm up to him. He wasn't sure what she said to them but it made his life at Delta Red headquarters more tolerable. He trained with the others but he only spoke to Cammy. After a year, Cammy was chosen to lead up her own task force called Delta Blue. Enos went with her. Although he couldn't explain it, he felt a kinship with the other Delta Blue members. Especially Abel, who had similar origins to him as far as the both of them could tell. Over the next year with the Delta Blue team, Enos would open up to the team. He actually became quite chatty with the team. Although he still said few words to anyone else. He looked at Abel as brother and like him, wished to find out more about his origins.

 

His Rival: Abel (friendly)

Stamina: 1200

Stun Bar Length: 64

Stun Bar Recovery: 22F

Forward Dash/Distance: 17F/2

Back Dash/Distance: 18F/1.5

Normal Wake Up: 60F

Quick Stand: 48F

Taunt: Increases the advantage on hit of Bison charge by 1F. Can be stacked up to three times for a max of a 3F bonus.

Throw Range: 22

 

Throws:

 

Clinch Bomber – LP+LK : Enos grabs his adversary with a clinch, knees them twice in the ribs, and then head butts them.

 

Combo Toss – B+LP+LK: Enos grabs the opponent by the back of the head, strikes them with two right hooks to the body, and then shoulder tosses them behind him.

 

Izuna Twist Drop – LP+LK: (In Air): Enos grabs his opponent out of the air, turns 180° Degrees, and suplexes them into the ground.

 

Unique Attacks:

 

Tyrant Pummel – MP, MP: (In Air) Enos hits his airborne adversary with a left-right open palm strike combination that causes a juggle state.

 

Buffalo Horn – B+HP: Enos strikes with a left upper cut. Attack can be charged. Charged version will launch grounded opponents.

 

Crimson Heel – DF+MK: (Overhead) Enos hops forward and hits his foe with a right axe kick.

 

Low High Step – F+MK, HK: Enos hits his foe with a low step kick into high step kick combo.

 

Wall Jump – UB (Up Back): Enos kicks off the wall while in the air. Can follow up with any aerial normal attack or the Izuna Twist Drop.

 

Specials:

 

Tiger Roar – QCB+P: Enos pulls back both of his arms and thrusts them straight forward together with open palms creating a flaming red projectile. All versions startup in 12F, have 45 Total Frames, and do 60 Damage/3 Stun. Punch button determines projectile speed. LP(Slow), MP(Faster), HP(Fastest) EX(2 Hits 120Damage/6 Stun 11F Startup 43 Total Frames. LP+MP Slow, LP+HP Fast, MP+HP Fastest)

 

Bison Charge – F,D,DF+P: Enos dashes forward and strikes his opponent with a powerful left straight punch. Distance, startup, and damage is determined by the strength of the punch button. Point Blank and Max Range startup frames differ. LP(6F/13F 110 Damage/7 Stun ¼ Screen) MP(9F/22F 120 Damage/8 Stun ½ Screen) HP(10F/35F 130 Damage/10 Stun ¾ Screen) EX(6F/35F 160 Damage/10 Stun ¾ Screen)

 

Delta Driver – 360°P: (Command Grab): Enos grabs his opponent, knees them violently in the abdomen, sets them up for a power bomb, jumps high into the air, begins to somersault end or end while rapidly descending to the ground, and plants his foe with a rolling sit out power bomb. All versions startup in 3F. LP (215 Damage/18 Stun, Throw Range 52), MP(230/18 Stun Throw Range 46), HP (255 Damage/18 Stun, Throw Range 40), EX(250 Damage/18 Stun Throw Range 52).

 

Matador Heel -F,D,DF+K: (Anti Air) Enos performs rising and forward advancing double foot back flip kick. Startup, damage, ascent angle, are determined by the kick button pressed. LK (6F Startup 140 Damage/8 Stun 70°Angle) MK (7F Startup 155 Damage/8 Stun 60°) HK (8F Startup 170 Damage/8 Stun 45° Angle) EX (6F Startup, 185 Damage/12 Stun 55° Angle)

 

Despot Slicer – QCB+K: Enos somersaults forward and hits his foe with a staggered, right foot followed by left foot axe kick. LK (12F Startup 130 Damage/10 Stun Point Blank) MK(15F Startup 150 Damage/12 Stun ¼ Screen) HK(18F Startup 175 Damage/13 Stun ½ Screen) EX(15F Startup 185 Damage/13 Stun ½ Screen)

 

Super Art 1:

 

Czar’s Wrath – QCFx2+K: Enos hits his foe with two consecutive Despot Slicers before launching them into the air with a Matador Heel. The final hit causes a limited juggle state mid screen but a significant one in the corner.

  • Damage: 290
  • Stun: 10
  • Bar Length: 80
  • Stock: 3
  • EX: 6 uses

 

Super Art 2:

 

Dictator's Fury – QCFx2+P: Enos strikes his opponent with a power Bison Charge that stuns. He then hits his prone adversary with a barrage of left and right hooks to the body before knocking them high into the air with an uppercut. As his foes falls back to earth, Enos hits with them large Tiger Roar that explodes on impact and smashes them into the side of the screen.

  • Damage: 370
  • Stun: 14
  • Bar Length: 110
  • Stock: 2
  • EX: 5.5 uses

 

Super Art 3:

 

Totalitarian Tumbler – 720°+P: Enos grabs his opponent, knees them violently in the abdomen, hops into the air, somersault sit out power bombs them, bouncing off the ground, somersault sit out power bombs them, bouncing to his feet, jumps high into the air, and plants them into the ground with a final somersault sit out power bomb.

  • Damage: 585
  • Stun: 18
  • Bar Length: 128
  • Stock: 1
  • EX: 3.2 uses

 

Reasons to be in SFIII:

 

To the surprise of the rest of the team, Enos quickly opened up to Illia and Effie upon their arrival at Delta Blue headquarters. Hearing their story made him visbily angry. Enos rarely displayed emotion, especially to people outside of the team. When Abel was given the task of entering this Illuminati sponsored tournament, Enos went with him. He would back up his “brother” and help take down the people that harmed his new found friends.

 

Notes:

 

  • In the bible Enos was the son of Seth. Seth was younger brother of Cain and Abel.
  • When Seth gained sentience, he hatched a plan to create powerful purely organic body that was resistant to Psycho Power.
  • He was created prior to the invention of the Tanden Engine. Seth used existing fighting data on Shadaloo's Four Kings to construct Enos' fighting style.
  • Enos was constructed from the DNA of Balrog, Vega, Sagat, and M.Bison using stolen Shadaloo technology in order fully take advantage of his fighting style.
  • Seth abandoned Enos after the creation of the Tanden Engine. The Tanden Engine allowed him to easily collect fighting data. He's construct a new, superior body based on the lessons learned from Enos.
  • Enos's height and weight are an average of Capcom's official weights for Balrog, Vega, Sagat, and M.Bison
  • With the exception of Delta Driver and Totalitarian Tumbler, all of Enos' special and super arts are based on the Four Kings. Those two techniques were developed in his time with Delta Blue.
  • Although it was not his number, Seth was one of 25 biomechanical back up bodies for Bison. Enos was the 25th organic, and fist successful, clone body created by Seth.

 

Edited by Darc_Requiem

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Remember awful Street Fighter Alpha animated movie? No. Well here is Shun anyway 😉

 

Shun

Spoiler

Name: Shun Hoshi (Hoshi Shun)

Nickname: Fist of Focused Fury

Sex: Male

Ethnicity: Japanese (?)

Height: 5'8”

Weight: 179lbs

B/W/H: 43-32-33 (110cm-81cm-84cm)

 

Hometown: São Paulo , Brazil

 

Appearance: Shun has dark reddish brown shoulder length hair. He is well built with a tan complexion. Shun has grey head band covering his forehead. There is black “激”(Violent) kanji symbol at the center of the headband. He is shirtless and wears full length grey gi pants with a black karate belt tied around his waist. His upper forearms and his hands are wrapped in black tape. There are brown leather sandals on his feet.

 

Likes: His Mother, Nature, Swimming

Dislikes: His Temper, His Father

 

Fighting Style: Hoshi No Ken

 

Tone: Shun is an honorable but hothead young man.

 

Origins: Shun's mother, Homura, came to Brazil from Japan just before he was born. Homura's father was an expert martial artist. Homura trained under her father. While tradition dictated that the family art be passed down from father to son, she was an only child. So the duty of carrying on the family technique fell to her. Eventually, her father took on another student. As they trained together, Homura fell for the young man. Homura's father and began to butt heads with his star pupil, much to Homura's chagrin. He wished to learn the forbidden arts of the family style and Homura's father disagreed. One day they the master and student's conflict grew physical. Shun's father killed his grandfather. He had been practicing the forbidden techniques in secret and was overcome by a dark power.

 

Homura was torn. She wanted to avenge her father but wasn't sure if she were strong enough. However the decision had been made for her. Homura was pregnant. Even if she were able, she was in no condition to fight. Even if she did, it would mean trying to kill the father of her child. Homura took possession of all the scrolls describing her family art and fled for Brazil. In addition to being on the other side of the world, it has the largest population of Japanese people outside of Japan itself. It would be easy for her to disappear there.

As is the tradition of the family, Homura trained Shun in the family's martial arts style. Despite being raised in Brazil, Shun is fluent in Japanese. Homura was reluctant to teach Shun. She felt the same dark power from him that had overwhelmed his father. However, she feared that without proper training he'd be unable to control his power.

 

Shun displayed a natural talent for the martial arts. In spite of the “dark power” that seemed to dwell within him. He was a honorable young man that always strived to do the right thing. He often asked about his father but his mother would always change the subject. Shun started looking to the matter on his own. He heard of fighter with “dark power” similar to his own. He wondered if that fighter could be his father.

 

His Rival: Ryu

Attributes: Health: 3 Power: 3 Range: 3 Mobility: 4 Technique: 3

1000 Stamina 1000 Stun

 

Throws:

 

Nohouzu Ikari (Unbridled Rage) – LP+LK: Shun strikes his foe with a left-right body uppercut combination followed by a flying left knee to the head. 140 Damage/150 Stun

 

Douaku Gekido(Fiendish Rage) – B+LP+LK: Shun strikes his foe with a right uppercut to the body, grabs the back of their head with his left hand, and slams them face first into the ground. 150 Damage/200 Stun

 

Unique Attacks:

 

Kyoukotsu Heki (Sternum Pierce) – B+HP: Shun steps forward and strikes with a straight right punch to the chest. 9F Startup 90 Damage/120 Stun +3 On Hit/-2 On Block

 

Ingou Daikama – (Cruel Scythe) – F+HK: (Overhead) Shun hits his opponent with a left question mark kick. 22F Startup 90 Damage/150 Stun +2 On Hit/-6 On Block

 

Sesshou Yari  (Barborous Spear) – F+MK: Shun steps forward and strikes with a right standing side kick to the abdomen. 7F Startup 70 Damage/100 Stun +2 On Hit/-2 On Block

 

Shibugoretsu (Torn Asunder) – F+HP, B+MP: Shun strikes his foe with a left uppercut to the body followed by a right hook to the head. Knocks down. 9F Startup 70 Damage/100 Stun Knocks Down, -7 On Block

 

V-Reversal:

 

Kyoubou Ichigeki (Frenzied Blow) – F+PPP: Shun hits his opponent with a violent left-right straight open palm punch combination.

 

V-Skill:

 

Metsu Kaihou (Destruction Unleashed) – MP+MK: Shun expels the negative ki he's built up inside. Creates an spherical explosion around his body. Attack can be charged by holding down the buttons. Aura dispels projectiles . Uncharged dispels 1 hit projectiles. Charged dispels up to 3 hit projectiles.

  • Uncharged – 12F Startup 40 Damage/80 Stun, Knocks Down on Hit, -7 On Block
  • Charged – 36F Startup 80 Damage/120 Stun, Leaves Standing, +4 on Hit, -2 On Block

 

V-Trigger 1:

 

Zetsumetsuken (Extinction Fist) – HP+HK: Shun focuses the fury of his dark power through his hands and feet. Increasing the potency of his physical special attacks. Umihebiza Zunou Kousou, Umihebiza Shippo Dasu, and Hiryuu Shippo Tsuiraku gain EX properties without expending meter. Hiryuu Shippo Tsuiraku can now be performed from neutral and backward jumps. 2400F Duration. Enhanced Specials cost 600F.

2-Bar V-Trigger

 

V-Trigger 2:

 

Satsubatsu Renzoku Fungeki (Savage Continuous Fury) – HP+HK: Shun focuses his dark power into his ki based special attacks.

  • Daichi Goha – LP,MP,HP Versions 13F Startup 45 Total Frames 75 Damage/100 Stun EX 11F Startup 42F Total Frames 150 Damage/200 Stun
  • Kazanha – LP,MP,HP Versions Startup Reduced by 1F, Damage Increased by 15, Full Startup Invincibility, EX Startup Reduced by 1F, Damage Increased by 20, Causes a Juggle State
  • Metsu Kaihou – Uncharged 10F Startup 60 Damage/120 Stun, Reflects 1 hit projectiles. Causes limited juggle state. Charged 30F Startup 120 Damage/180 Stun, Reflects up to 3 hit projectiles. Launches opponent into the air and causes a relaxed juggle state. (Initial juggle does not count against the juggle hit limit.)

3000F Duration Enhanced Specials cost 500F

3-Bar V-Trigger

 

Specials:

 

Daichi Goha (Earth Great Blast) – QCF+P: Shun pulls back his right arm, thrusts his hand palm open towards his opponent, and creates wave of ki that travels along the ground towards his opponent. Punch button determines the speed of the projectile. The stronger the button, the faster the projectile. LP,MP,HP versions 14F Startup 47 Total Frames. 60 Damage/100 Stun. EX 12F Startup 44 Total Frames. 120 Damage/150 Stun.

 

Kazanha (Volcano Blast) – F,D,DF+P: (Anti Air) Shun strikes the ground with a powerful left overhand punch that causes a pyre of fiery ki to rise up from it. The height, startup, and strength of the blast is determined by the punch button. LP(4F Startup, 110 Damage/150 Stun, Throw Invincible) MP (5F Startup, 130 Damage/150 Stun, Invincible to Airborne Attacks), HP (6F Startup, 150 Damage/150 Stun, Strike/Projectile Invincible from frame 3), EX (4F Startup, 170 Damage/200 Stun, Full Startup Invincibility)

 

Umihebiza Zunou Kousou (Hydra Head Bite) – QCB+P: Shun dashes forward with left straight, right straight, into left straight combination. Distance, startup, and strength of the attack determined by the punch button pressed. LP (8F Startup, 90 Damage/120 Stun, ¼ Screen, -2 On Hit/-4 On Block) MP (11F Startup, 110 Damage/120 Stun, ½ Screen, -1 On Hit/-5 On Block) HP (14 Startup, 130 Damage/150 Stun, ¾ Screen, +1 On Hit/-6 On Block) EX (8F Startup, 150 Damage/150 Stun, ¾ Screen +3 On Hit/-2 On Block)

 

Umihebiza Shippo Dasu (Hydra Tail Strike) – QCF+K: Shun slides forward with a right sweep, left sweep, into right back sweep combination. Must be blocked low. Distance, startup, and strength of the attack determined by the kick button pressed. All versions knock down. LK (9F Startup, 90 Damage/120 Stun, ¼ Screen, -5 On Block) MK (12F Startup, 120 Damage/120 Stun, ½ Screen, -6 On Block) HK (15 Startup, 140 Damage/150 Stun, ¾ Screen, -7 On Block) EX (9F Startup, 150 Damage/200 Stun, ¾ Screen, -4 on Block)

 

Hiryuu Shippo Tsuiraku (Flying Dragon Tail Crash) – QCF+K: (In Air) Shun descends straight down to the ground from a forward jump with a vertically spinning somersault kick. The attack impacts the ground as full front split kick. LK (9F Startup, 90 Damage/120 Stun) MK (12F Startup, 110 Damage/150 Stun), HK (14F Startup, 130 Damage/150 Stun) EX(11F Startup, 130 Damage/150 Stun, +4 On Hit)

 

Critical Art:

 

Kazan Tenpenchii (Volcanic Cataclysm) – QCFx2+P: Shun strikes the ground with a powerful left overhand punch that generates a large pyre of fiery ki that engulfs his foe, and lifts them off the ground. He then strikes with a right overhead punch to ground that makes a larger fiery ki pyre that keeps his opponent aloft, and sends them flying away with a massive pyre of fiery ki created by a final light overhand pun to the ground. 3 hits 350 Damage (1x100, 1x110, 1x140).

 

Reasons to be in SFV:

  • Shun enters the world martial arts tournament seeking his father or information about him. This warrior with dark ki only challenged the best fighters in the world. With all of them grouped together for the tournament, he would surely make an appearance.
  • Side Notes:
  • Shun's father isn't Akuma. I purposely left it vague like he could be but he isn't. Shun's father was killed by Akuma though. Akuma felt his Satsui No Hado energy.
  • Ryu is his rival because Shun senses a similar Ki within him.
  • I gave him the Hoshi surname as a nod to the Alpha movie going with the Shun is Ryu's brother angle and people thinking that Hoshi is Ryu's surname.

 

Edited by Darc_Requiem

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1 hour ago, Darc_Requiem said:

Remember awful Street Fighter Alpha animated movie? No. Well here is Shun anyway 😉

 

Shun

  Reveal hidden contents

Name: Shun Hoshi (Hoshi Shun)

Nickname: Fist of Focused Fury

Sex: Male

Ethnicity: Japanese (?)

Height: 5'8”

Weight: 179lbs

B/W/H: 43-32-33 (110cm-81cm-84cm)

 

Hometown: São Paulo , Brazil

 

Appearance: Shun has dark reddish brown shoulder length hair. He is well built with a tan complexion. Shun has grey head band covering his forehead. There is black “激”(Violent) kanji symbol at the center of the headband. He is shirtless and wears full length grey gi pants with a black karate belt tied around his waist. His upper forearms and his hands are wrapped in black tape. There are brown leather sandals on his feet.

 

Likes: His Mother, Nature, Swimming

Dislikes: His Temper, His Father

 

Fighting Style: Hoshi No Ken

 

Tone: Shun is an honorable but hothead young man.

 

Origins: Shun's mother, Homura, came to Brazil from Japan just before he was born. Homura's father was an expert martial artist. Homura trained under her father. While tradition dictated that the family art be passed down from father to son, she was an only child. So the duty of carrying on the family technique fell to her. Eventually, her father took on another student. As they trained together, Homura fell for the young man. Homura's father and began to butt heads with his star pupil, much to Homura's chagrin. He wished to learn the forbidden arts of the family style and Homura's father disagreed. One day they the master and student's conflict grew physical. Shun's father killed his grandfather. He had been practicing the forbidden techniques in secret and was overcome by a dark power.

 

Homura was torn. She wanted to avenge her father but wasn't sure if she were strong enough. However the decision had been made for her. Homura was pregnant. Even if she were able, she was in no condition to fight. Even if she did, it would mean trying to kill the father of her child. Homura took possession of all the scrolls describing her family art and fled for Brazil. In addition to being on the other side of the world, it has the largest population of Japanese people outside of Japan itself. It would be easy for her to disappear there.

As is the tradition of the family, Homura trained Shun in the family's martial arts style. Despite being raised in Brazil, Shun is fluent in Japanese. Homura was reluctant to teach Shun. She felt the same dark power from him that had overwhelmed his father. However, she feared that without proper training he'd be unable to control his power.

 

Shun displayed a natural talent for the martial arts. In spite of the “dark power” that seemed to dwell within him. He was a honorable young man that always strived to do the right thing. He often asked about his father but his mother would always change the subject. Shun started looking to the matter on his own. He heard of fighter with “dark power” similar to his own. He wondered if that fighter could be his father.

 

His Rival: Ryu

Attributes: Health: 3 Power: 3 Range: 3 Mobility: 4 Technique: 3

1000 Stamina 1000 Stun

 

Throws:

 

Nohouzu Ikari (Unbridled Rage) – LP+LK: Shun strikes his foe with a left-right body uppercut combination followed by a flying left knee to the head. 140 Damage/150 Stun

 

Douaku Gekido(Fiendish Rage) – B+LP+LK: Shun strikes his foe with a right uppercut to the body, grabs the back of their head with his left hand, and slams them face first into the ground. 150 Damage/200 Stun

 

Unique Attacks:

 

Kyoukotsu Heki (Sternum Pierce) – B+HP: Shun steps forward and strikes with a straight right punch to the chest. 9F Startup 90 Damage/120 Stun +3 On Hit/-2 On Block

 

Ingou Daikama – (Cruel Scythe) – F+HK: (Overhead) Shun hits his opponent with a left question mark kick. 22F Startup 90 Damage/150 Stun +2 On Hit/-6 On Block

 

Sesshou Yari  (Barborous Spear) – F+MK: Shun steps forward and strikes with a right standing side kick to the abdomen. 7F Startup 70 Damage/100 Stun +2 On Hit/-2 On Block

 

Shibugoretsu (Torn Asunder) – F+HP, B+MP: Shun strikes his foe with a left uppercut to the body followed by a right hook to the head. Knocks down. 9F Startup 70 Damage/100 Stun Knocks Down, -7 On Block

 

V-Reversal:

 

Kyoubou Ichigeki (Frenzied Blow) – F+PPP: Shun hits his opponent with a violent left-right straight open palm punch combination.

 

V-Skill:

 

Metsu Kaihou (Destruction Unleashed) – MP+MK: Shun expels the negative ki he's built up inside. Creates an spherical explosion around his body. Attack can be charged by holding down the buttons. Aura dispels projectiles . Uncharged dispels 1 hit projectiles. Charged dispels up to 3 hit projectiles.

  • Uncharged – 12F Startup 40 Damage/80 Stun, Knocks Down on Hit, -7 On Block
  • Charged – 36F Startup 80 Damage/120 Stun, Leaves Standing, +4 on Hit, -2 On Block

 

V-Trigger 1:

 

Zetsumetsuken (Extinction Fist) – HP+HK: Shun focuses the fury of his dark power through his hands and feet. Increasing the potency of his physical special attacks. Umihebiza Zunou Kousou, Umihebiza Shippo Dasu, and Hiryuu Shippo Tsuiraku gain EX properties without expending meter. Hiryuu Shippo Tsuiraku can now be performed from neutral and backward jumps. 2400F Duration. Enhanced Specials cost 600F.

2-Bar V-Trigger

 

V-Trigger 2:

 

Satsubatsu Renzoku Fungeki (Savage Continuous Fury) – HP+HK: Shun focuses his dark power into his ki based special attacks.

  • Daichi Goha – LP,MP,HP Versions 13F Startup 45 Total Frames 75 Damage/100 Stun EX 11F Startup 42F Total Frames 150 Damage/200 Stun
  • Kazanha – LP,MP,HP Versions Startup Reduced by 1F, Damage Increased by 15, Full Startup Invincibility, EX Startup Reduced by 1F, Damage Increased by 20, Causes a Juggle State
  • Metsu Kaihou – Uncharged 10F Startup 60 Damage/120 Stun, Reflects 1 hit projectiles. Causes limited juggle state. Charged 30F Startup 120 Damage/180 Stun, Reflects up to 3 hit projectiles. Launches opponent into the air and causes a relaxed juggle state. (Initial juggle does not count against the juggle hit limit.)

3000F Duration Enhanced Specials cost 500F

3-Bar V-Trigger

 

Specials:

 

Daichi Goha (Earth Great Blast) – QCF+P: Shun pulls back his right arm, thrusts his hand palm open towards his opponent, and creates wave of ki that travels along the ground towards his opponent. Punch button determines the speed of the projectile. The stronger the button, the faster the projectile. LP,MP,HP versions 14F Startup 47 Total Frames. 60 Damage/100 Stun. EX 12F Startup 44 Total Frames. 120 Damage/150 Stun.

 

Kazanha (Volcano Blast) – F,D,DF+P: (Anti Air) Shun strikes the ground with a powerful left overhand punch that causes a pyre of fiery ki to rise up from it. The height, startup, and strength of the blast is determined by the punch button. LP(4F Startup, 110 Damage/150 Stun, Throw Invincible) MP (5F Startup, 130 Damage/150 Stun, Invincible to Airborne Attacks), HP (6F Startup, 150 Damage/150 Stun, Strike/Projectile Invincible from frame 3), EX (4F Startup, 170 Damage/200 Stun, Full Startup Invincibility)

 

Umihebiza Zunou Kousou (Hydra Head Bite) – QCB+P: Shun dashes forward with left straight, right straight, into left straight combination. Distance, startup, and strength of the attack determined by the punch button pressed. LP (8F Startup, 90 Damage/120 Stun, ¼ Screen, -2 On Hit/-4 On Block) MP (11F Startup, 110 Damage/120 Stun, ½ Screen, -1 On Hit/-5 On Block) HP (14 Startup, 130 Damage/150 Stun, ¾ Screen, +1 On Hit/-6 On Block) EX (8F Startup, 150 Damage/150 Stun, ¾ Screen +3 On Hit/-2 On Block)

 

Umihebiza Shippo Dasu (Hydra Tail Strike) – QCF+K: Shun slides forward with a right sweep, left sweep, into right back sweep combination. Must be blocked low. Distance, startup, and strength of the attack determined by the kick button pressed. All versions knock down. LK (9F Startup, 90 Damage/120 Stun, ¼ Screen, -5 On Block) MK (12F Startup, 120 Damage/120 Stun, ½ Screen, -6 On Block) HK (15 Startup, 140 Damage/150 Stun, ¾ Screen, -7 On Block) EX (9F Startup, 150 Damage/200 Stun, ¾ Screen, -4 on Block)

 

Hiryuu Shippo Tsuiraku (Flying Dragon Tail Crash) – QCF+K: (In Air) Shun descends straight down to the ground from a forward jump with a vertically spinning somersault kick. The attack impacts the ground as full front split kick. LK (9F Startup, 90 Damage/120 Stun) MK (12F Startup, 110 Damage/150 Stun), HK (14F Startup, 130 Damage/150 Stun) EX(11F Startup, 130 Damage/150 Stun, +4 On Hit)

 

Critical Art:

 

Kazan Tenpenchii (Volcanic Cataclysm) – QCFx2+P: Shun strikes the ground with a powerful left overhand punch that generates a large pyre of fiery ki that engulfs his foe, and lifts them off the ground. He then strikes with a right overhead punch to ground that makes a larger fiery ki pyre that keeps his opponent aloft, and sends them flying away with a massive pyre of fiery ki created by a final light overhand pun to the ground. 3 hits 350 Damage (1x100, 1x110, 1x140).

 

Reasons to be in SFV:

  • Shun enters the world martial arts tournament seeking his father or information about him. This warrior with dark ki only challenged the best fighters in the world. With all of them grouped together for the tournament, he would surely make an appearance.
  • Side Notes:
  • Shun's father isn't Akuma. I purposely left it vague like he could be but he isn't. Shun's father was killed by Akuma though. Akuma felt his Satsui No Hado energy.
  • Ryu is his rival because Shun senses a similar Ki within him.
  • I gave him the Hoshi surname as a nod to the Alpha movie going with the Shun is Ryu's brother angle and people thinking that Hoshi is Ryu's surname.

 

I remember when it was new.

 

That...makes me old, doesn't it...

 

😢

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Another SF3 Concept. I present Kolin.

 

Kolin

Spoiler

Name: Kolin (Olena Kovalenko)

Nickname: Phantasm of Snow and Ice

Sex: Female

Ethnicity: Ukrainian (?)

Height: 5'6”(1.68m)

Weight: 143lbs(65kg)

B/W/H: 36”-25”-37” (91.5cm-63.5cm-94cm)

 

Hometown: Kharkiv, Ukraine

 

Appearance: Kolin porcelain skin and blue eyes. Her long blonde hair is styled in an asymmetrical updo with high ponytail. She wears black long sleeved suit jacket. There is a white collared dress shirt under the fastened suit jacket. Kolin has a black tie around her neck. She wears short black skirt that leaves her muscular legs exposed. Kolin has black high heeled shoes on her feet.

 

Likes: Gill, Reading, Book of Miraha, Butterflies, Winter

Dislikes: Urien, Soldiers, War

 

Fighting Style: Systema

 

Tone: Kolin is cold, manipulative, and fiercely loyal to Gill.

 

Origins: Kolin, born Olena Kovalenko, comes from military family. Her grandfather, father, mother, and brother were all soldiers. Olena followed their lead. Per her family's customs, she was instructed in combat training as soon as she can walk. Olena excelled at Systema and was also an expert marksmen with small fire arms Over time Olena lost each of her family members to war. Her grandfather was killed in combat when she was small girl, her mother was barely a teenager, and her father shortly after her enlistment. In the frequent battles to maintain her countries sovereignty, her family always seem to pay the price. In her final combat action, she saw her brother's fall.

 

Disillusioned and distraught, Olena simply wondered off into the wilderness. Her comrades called out to her. She walked across the frozen tundra, ignoring the bitter cold. The bitter cold wind whipped across her face and she paid no mind. Her grief had numbed her to any pain. After days of walking, without eating or drinking, her body finally gave out. Olena staggered, stumbled, and finally collapsed to the snowy ground. As she closed her eyes and waited for death to take her, a voice called out to her. She looked up to see a striking, heavenly figure call out to her. Was it a mirage? An illusion, she thought to her self. The figure glowed with a warm white light. Rays of a light from the figure seemed to call out to her.

 

Olena somehow to find the strength to raise to her feet. She made her way to the figure on unsteady feet fall just to her knees just short of his location. He reached out his hand to her. Olena grabbed hold of it and suddenly felt rejuvenated.

Gill was his name. He promised Olena a world without war if she would follow him. A divine being awaiting her in the frozen wilderness. Olena was enamored. She had lost everything and would happily do anything to ensure a world without war. Olena died that day. She never got up from the frosty earth. Kolin arose and she would serve Gill faithfully and bring forth his Utopia.

 

Her Rival: Urien

 

Stamina: 1200

Stun Bar Length: 64

Stun Bar Recovery: 20F

Forward Dash/Distance: 15F/1.5

Back Dash/Distance: 15F/1

Normal Wake Up: 75F

Quick Stand: 50F

Taunt: Ice blades cover her hands, increases the range of her next punch normal. Can be stacked up to 4 times.

Throw Range: 25

 

Throws:

 

Pressure Ridge – LP+LK: Kolin grabs her opponent, hit them with a left knee to the stomach, places her right leg behind both their legs, and sweeps their legs out from under him while using her right arm to slam them to the ground.

 

Sublimation – B+LP+LK: Kolin grabs her opponent, hit them with a left knee to the stomach, and shoulder throws them behind her.

Avalanche Lock – LP+LK: (In Air) Kolin locks her foe into an aerial arm bar that she releases when the pair slams into the ground.

 

Unique Attacks:

 

Blizzard Heel – F+MK: (Overhead) Kolin hammers her opponent with a two leg wheel kick. 15F Startup 120 Damage/8 Stun -2 On Block

Icicle Stamp – D+MP (From any jump): Kolin double jumps creating an frozen wave of ki in the same of an icicle's tip. Wave descends behind her at a 60° Angle. 40 Damage/5 Stun

 

Frost Spike – LP,MP,HP: Kolin pummels her foes with a left jab, right straight, into left back fist combination. 70 Damage/5 Stun

Whiteout – MK,HP, F+HP: Kolin hits her adversary with a standing right knee, right backfist, into left back fist combination. 80 Damage/7 Stun

 

Tundra Pike – LK,MK: (In Air) Kolin strikes with a flying right knee, left flying kick combination that leaves grounded opponents standing. 3F Startup 80 Damage/7 Stun, Can Cross Up

 

Specials:

 

Frost Touch – QCB+P: Kolin intercepts her opponent's attack and responds witha powerful counter strike. Punch button pressed determines the counter type. All versions have 34F of Recovery on Whiff. LP (Low Counter, 2F Startup, 225 Damage/16 Stun) MP (2F High Counter, 2F Startup, 200 Damage/16 Stun) HP (Anti Air Counter, 2F Startup, 200 Damage/16 Stun) EX(1F Startup 29 Recovery Frames on Whiff, High/Anti Air Counter 270 Damage/19 Stun, Low Counter 290 Damage/19 Stun, LP+MP Low Counter, LP+HP High Counter MP+HP Anti Air Counter)

 

Parabellum - QCF+P – Kolin generates blade like frozen ki auras around both of her fists and rapidly strikes her foe. LP and MP versions leave the opponent standing. HP version knocks down. LP(9F Startup, 80 Damage/10 Stun, -4 On Block,) MP(14F Startup, 100 Damage/10 Stun, +2 On Hit, -6 On Block) HP(18F Startup, 120 Damage/10 Stun, -8 On Block) EX(9F Startup, 120 Damage/10 Stun, -4 On Block, Launches The Opponent)

 

Hailstorm – F,D,DF+P: Kolin summons a ball of icy ki above her foe that descends at a 70° Angle. All versions do 60 Damage/6 Stun. LP (7F Startup 37 Total Frames, ¼ Screen) MP (7F Startup 40 Total Frames, ½ Screen) HP (7F Startup 40 Total Frames,3/4 Screen) EX(6F Startup 36 Total Frames, 120 Damage/12 Stun LP+MP ¼ Screen, LP+HP ½ Screen, MP+HP ¾ Screen)

 

Crystal Slash – F,D,DF+K: Kolin manifests a frozen aura of ki around her right hand and strikes her opponent with an advancing over hand right chop. Attack leaves the opponent standing with Kolin at advantage. If Crystal Slash makes contact with a physical attack. Kolin counters spinning upward left hand chop that knocks her opponent down. LK(10F Startup, Strike - 50 Damage/7 Stun, +1 On Hit, -4 On Block, Counter - 100 Damage/10 Stun, Knocks Down) MK(13F Startup, Strike – 65 Damage/8 Stun, +2 On Hit, -6 On Block, Counter – 130 Damage/12 Stun) HK (15F Startup 80Damage/9 Stun, +3 On Hit, - 8 On Block, Counter – 160 Damage/ 14 Stun) (Version of the Inside Slash, SFV V-Skill)

 

Frost Edge – HCF+K: Kolin manifests a frozen aura of ki around her left fist dashes back towards her foe with a left punch. All versions do 125 Damage/12 Stun, Knocks Down -6 On Block. Kick button determines the startup and distance traveled. LK (8F Startup, Projectile Invincible 4F-16F, ¼ Screen) MK (11F Startup, Projectile Invincible 7F-19F, ½ Screen), HK (14 Startup, Projectile Invincible 10F-22F ¾ Screen) EX (7F Startup, Projectile Invincible 1F-15F, 150 Damage/12 Stun, ¾ Screen, Kolin Dashes Through Her Foe, Reverses Direction, Dashes Through Them Again, Causes A Crumple State.)

 

Vanity Step – QCB+K: Kolin spins 360° backward away from her opponent. The backspin is strike and projectile invincible. The properties of the back dash are altered by the kick button pressed.

 

LK (34 Total Frames, Spins A ½ Screen Away ,Can Be Canceled Into One of Two follow ups)

  • Silver Edge -+P : Kolin manifests a frozen aura of ki around her left fist dashes back towards her foe with a left punch. Projectile Invincible 8F Startup 125 Damage/12 Stun, Knocks Down -6 On Block
  • Silver Scythe -+K: Kolin manifests a frozen aura of ki around her right foot dashes forward with a right back sweep. Must be blocked low. 7F Startup 100 Damage/10 Stun. Knocks Down -8 On Block

MK(43 Total Frames. Spins A ½ Screen Away and Then Slides ½ Screen Forward, Can Be Canceled Into Any Grounded Normal Attack or One of Three Target Combos)

  • Cold Low-D+LK, D+HK -Kolin hits her opponent with a low left kick into right double sweep kick combination. 9F Startup 120 Damage/12 Stun -8 On Block
  • Brincile -D+LK, HP – Kolin strikes with a low left kick into upward back fist that launches her opponent into the air. Cause Juggle State 7F Startup 100 Damage/12 Stun, -2 On Block
  • Snow Grain -D+MP,HP -Kolin hits her adversary with a low right punch into standing right back fist combination. 8F Startup 100 Damage/12 Stun, -6 On Block. Can be canceled into LK Crystal Slash.

HK(34 Frames Until Airborne, Spins A ½ Screen Away and Then Jumps ½ Screen Forward,Can Be Canceled Into Icicle Stamp, Any Airborne Normal, or Avalanche Lock, Travel Distance Can Be Altered by Holding B, or F)

  • White Spear – LK, MK – Kolin strikes with a flying right knee, left flying kick combination that leaves grounded opponents standing. 3F Startup 120 Damage/13 Stun, Can Cross Up

EX Vanity Step

  • LK+MK - 29 Total Frames, Spins A ½ Screen Away ,Can Be Canceled Into Silver Edge or Silver Scythe
  • LK+HK -38 Total Frames. Spins A ½ Screen Away and Then Slides ½ Screen Forward, Can Be Canceled Into Any Grounded Normal Attack. Also can be canceled into Cold Low, Brincile, or Snow Grain.
  • MK+HK – 29 Frames Until Airborne, Spins A ½ Screen Away and Then Jumps ½ Screen Forward, Can Be Canceled Into Icicle Stamp, Any Airborne Normal, Avalanche Lock, or White Spear, Travel Distance Can Be Altered by Holding B, or F

Super Art 1:

 

Frost Tower – QCFx2+P: Kolin strikes with a frozen, advancing, knife edge back chop that sends her adversary spinning into the air. Kolin tehnspins around causing a large spike of frozen ki to rise up from the ground to strike prone foe.

  • Damage: 410
  • Stun: 18
  • Bar Length: 120
  • Stock: 2
  • EX: 6 uses

Super Art 2:

 

Diamond Dust- QCFx2+K: Kolin twists 180° backward as she kicks her left leg upward and then slams foot into the ground creating a frosty wave of ki that travels along the ground. Attack must be blocked low. Damage is modest but the attack causes a juggle state and freezes the opponent's stun bar on hit. If Kolin stuns the opponent while in this state, they freeze in place, This is similar to dizzy state with the addition of DOT (Damage Over Time) until the opponent breaks out of this state. Effect if nullified if Kolin is hit.

  • Damage: 225
  • Stun: 24
  • Bar Length: 80
  • Stock: 3
  • EX: 6 uses

Super Art 3:

 

Absolute Zero- QCBx2+P: Increases the range of all punch attacks, the size of hailstorm projectiles, enables a full screen “skate dash”, allows Kolin to Frost Edge through opponent's during a “skate dash” and cancel into second Frost Edge after landing one from a dash. EX Bar converts into a Timer Bar that drains over time. Once empty, Absolute Zero ends.

  • Damage: N/A
  • Stun: N/A
  • Bar Length: 100
  • Stock: 1
  • EX: 2.5 uses

Reasons to be in SFIII:

 

Kolin is a fervent believer in Gill. She rarely seen without the Book of Miraha in hand. Kolin has become aware of Urien's machinations. She will no longer tolerate his undermining of Gill's leadership. Per the tenants of the Secret Society, the penalty for subversion is death. Kolin put a stop to Urien....permanently.

 

Side Notes:

  • Not a fan of Capcom having “Unknown” origins. So I have Kolin a Ukrainian background.
  • I thought a military background would explain her combat proficiency. The lost of her entire family to war would explain her hatred of soldiers.
  • Kolin's frost based ki ability was always present. Gill simply unlocked the ability. Her natural ability and her survival when the entirety of her family had fallen is what drew Gill to her.
  • The name Kolin is implied to be the name given to her by Gill. Helen was an alias. So I decided to give her a Ukrainian name to match the origin I gave to her.

 

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Since Seth might drop. I did a conversion of my orginal idea for Seth into an SFV CE concept.

 

Seth

Spoiler

Name: Seth

Nickname: The Spectre of S.I.N.

Sex: Male

Ethnicity: Unknown

Height: 6ft 6in (1.98m)

Weight: 256lbs (116kg)

B/W/H: 57-38-44 (145cm-97cm-112cm)

Hometown: Agrinio, Greece (S.I.N is located just outside of the city)

 

Appearance: Seth is a tall well built man with an olive complexion. He has striking hunter green eyes and his head shaved. His black eyebrows indicate that his would be black if it were grown out. Seth wears a dark blue long sleeve dress shirt with a white button up vest over top of it. There is a red ascot tie around his neck. Seth wears black dress pants. He has vermilion colored leather gloves on his hands. Seth has long vermilion leather boots on his feet that nearly come up to his knees.

 

Likes: Independence, Power, Fight Data Analysis

Dislikes: Bison, Shadaloo

 

Fighting Style: Tanden CQC (Style Constructed From Seth's Fight Data Analysis )

 

Tone: Seth is an intelligent and level headed man. He is a tactical thinker.

 

Origins: Seth began his life as one of twenty five biomechanical back up bodies constructed by Shadaloo for M.Bison. Seth was the 15th of the twenty five bodies. Despite possessing identical specifications to the others, Seth gained sentience. He intelligence and perceptive impressed M.Bison so much, he was placed as the head of the S.I.N. Weapons division of Shadaloo.

 

Publicly Seth expressed adoration and loyalty to Shadaloo and M.Bison. Privately, Seth sought his independence. He did not care to be Bison's marionette. He used the resources of S.I.N. to achieve his aims. Modifying his body beyond that of his twenty four other brethren. That was a temporary solution however. His body was still highly susceptible to Psycho Power. He needed to construct a body powerful to take on his creator. For that, Seth needed data.

 

Seth formulated a plan to gather him the date he required. He had found taekwondo prodigy that had been partially blinded by the hit squad Bison sent to assassinate her father. He constructed a miniature version of his Tanden Engine and combined it with a prosthetic eye. Implanting it in Juri Han, he sent her on a mission to capture Bison's dolls. He would study the modifications the dolls were given to make them receptive to Psycho power and use it to construct a body resistant to it.

Bison was aware of Seth's disloyalty. He confronted Seth. Seth attempted to attack his creator. He biomechanical brethren appeared and surrounded him. Bison cackled maniacally as he had Seth's twenty four “brothers” rip him to shreds. With Seth seemingly destroyed, Bison reasserted his control over S.I.N.

 

Unbeknownst to Bison, Seth's biomechanical body was being controlled remotely from his hidden laboratory in Greece. Seth had transferred his consciousness to an organic body. A body he constructed using the data he collected from his experimentation the dolls and the data he had stolen on Bison's cloning process. It would take time for his body's accelerated growth to reach maturity. In his brief leadership of S.I.N., he had found others dissatisfied with Shadaloo. Seth would bid his time as those loyal to him would build his new organization, Syndicate Industrial Nomarchy, into prominence.

 

His Rival: Juri

 

Attributes:

Health: 2 Power: 2 Range: 5 Mobility: 4 Technique: 5

900 Stamina 900 Stun

 

Throws:

 

Genocide Shot – P+K : Seth picks up his opponent up by the neck and hits them with brutal axe kick that sends them slamming into the ground. 120 Damage/150 Stun

 

Death Throw – B+P+K: Seth picks his opponent up by the neck and toss them a full screen behind him. 130 Damage/200 Stun

 

Unique Attacks:

 

Cleaving Assault – F+MP – (Overhead) Seth hops forward and strikes his opponent with an overhand left punch. 28F Startup 70 Damage/100 Stun, +3 on Hit, -2 on Block

 

Sky Demon Blade Leg – DF+MK: Seth executes a dive kick at the apex of his forward jump 60 Damage/100 Stun

Wall Jump – UB (Up Back): Allows Seth to jump of the wall at the edge of the stage

 

V-Reversal:

 

Tanden Lariat – F+PPP : Seth charges his opponent and floors them with a lariat sends them spinning a full screen away

 

V-Skill 1:

 

Hawk Talon - MP+MK: Seth executes a raising knee attack that can be followed up by up to three stomp attacks, stomp attacks are executed with D+MK. Final stomp attack sends the opponent into the ground. The player can forego the follow up stomps for potential juggle combos. Can only juggle into Sonic Wake (projectile) mid screen, more options in the corner. Hawk Talon is -6 if blocked. Each individual stomp causes 40 Damage/50 stun. For total of 120 damage/150 Stun

 

V-Skill 2:

 

Saving Attack – MP+MK: Seth executes a shoulder charge that has different properties depending on charge level and hit conditions. All versions are vulnerable to throws and invincible attacks.

  • Level 1 – 21F Startup, 70 Damage/100 Stun , Leaves Foe Standing on Hit, Crumples on Counterhit, -2 on Hit, -10 on Block
  • Level 2 – 28F Startup, Has 1 hit of Armor 3F-28F, 90 Damage/120 Stun, Causes Crumple on Hit, -7 on Block
  • Level 3 – 60F Startup, Has 1 hit of Armor 3F-60F, 120 Damage/150 Stun, Unblockable, Causes Crumple on Hit
  • Can Cancel a special attack at the cost of 50% of the Critical Art Gauge
  • Can be canceled with a Forward Dash (leaves Seth -2) or Back Dash (leaves Seth -7)

 

V-Trigger 1:

 

True Balance – HP+HK : Seth gains a serene focus that allows him to extend the range of his jumping, standing, and crouching fierce.

  • HP+HK (Standing Extended Range Attack)
  • D+HP+HK (Crouching Extended Range Attack)
  • HP+HK (in air, Jumping Extended Range Attack)
  • Grants Seth access to three extended Yoga like extended range attacks.
  • 1600F Duration, Each Extended Range Attack Costs 400F

2-bar V-Trigger

 

V-Trigger 2:

 

Crimson Saving Attack– HP+HK : Seth unleashes his Tanden energy to gain a Hyper Armor version of his Saving attack. Hyper Armor does not have a hit limit and will absorb attacks until Seth's stamina is exhausted. All versions are vulnerable to throws and critical arts. Invincible attacks will not break the hyper armor of the Crimson Saving Attack

  • Level 1 – 18F Startup, 90 Damage/120 Stun , Leaves Foe Standing on Hit, Crumples on Counterhit, +1 on Hit, -7 on Block
  • Level 2 – 25F Startup, Has Hyper Armor 3F-25F, 120 Damage/150 Stun, Causes Crumple on Hit, -5 on Block
  • Level 3 – 55F Startup, Has Hyper Armor 3F-55F, 150 Damage/200 Stun, Unblockable, Causes Crumple on Hit
  • Can Cancel a special attack at the cost of 33% of the Critical Art Gauge
  • Can be canceled with a Forward Dash (leaves Seth -1) or Back Dash (leaves Seth -5)
  • 2000F Duration. Each dash cancel or EX cancel costs 500F, Each landed or block Crimson Saving Attack costs 1000F
  • 3-bar V-Trigger

 

Specials:

 

Sonic Wake -QCF+P : Seth pulls back his right arm and executes a blindingly fast back hand strike that breaks the sound barrier sending a shock wave of energy towards his opponent. Projectile speed determined by the button pressed. All versions have 14F Startup and 47 Total Frames and do 60 Damage/50 Stun. LP (Slow),MP (Faster),HP(Fastest) EX 13F Start up and 45 Total Frames 90 Damage/100 Stun LP+MP (Slow), LP+HP (Faster), MP+HP (Fastest)

 

Rising Dragon Fist – F,D,DF+P: Seth strikes with a vicious rising uppercut to the chin that launches his opponent into the air, as the two of them rise, Seth continues to hit his foe with a barrage of uppercuts. The player has to hit the punch button repeatedly for follow up attacks to increase the damage. LP(5F Startup, 4 Hits, 140 Damage/150 Stun, Throw Invincible) MP (6F Startup, 5 hits, 150 Damage/150 Stun, Invincible to Airborne Attacks), HP (7F Startup, 6 hits,160 Damage/150 Stun, Strike/Projectile Invincible from frame 3), EX (5F Startup, 8 hits, 180 Damage/200 Stun, Full Startup Invincibility)

 

Screw Driver – 360° +P: Seth grabs his foes by the neck, rises into the air at blinding speed appearing to teleport, at the apex of his rise, Seth spins rapidly, and drives his foe into the ground head first with a pile diver. All versions have 6F Startup. Punch button determines grab range and damage. LP (150 Damage/150 Stun, Largest Range), MP (165 Damage/150 Stun, Less Range), HP (180 Damage/150 Stun, Least Range) EX(180 Damage/200 Stun, Largest Range)

 

Tanden Echo– HCB+K : Seth places his hands together at chest level, connecting his fingers and thumbs together forming a circle, he then generates a small rapidly spinning ki sphere that resembles the Tanden Engine from his mechanical body. This sphere sucks his opponent toward him in a prone position if they are not blocking. Kick button determines the range and start up time. LK (20F Startup, ¼ Screen Range), MK (23F Startup, 1/3 Screen Range), HK (25F Startup, ½ Screen Range) EX (22F Startup, ¾ Screen Range)

 

Hundred Rending Leg – QCF+K: Seth kicks his opponent, spinning them 180°, with their back facing Seth, he strikes them with a swift barrage of kicks. All versions cause a knock down. All versions are -10 on hit. LK (12F Startup 130 Damage/120 Stun) MK(14F Startup 145 Damage/120 Stun) HK (16F Startup 160 Damage/150 Stun) EX (12F Startup 130 Damage/200 Stun, Causes Juggle State)

 

Tanden Shift– F,D,DF+K: Seth claps his hands together a disappears. Kick button pressed determines the location he reappears. All versions 55 Total Frame +5F of Recovery. 1-3F Attack/Throw Invincibility, 4F-26F Total Invincibility. LK (Above and in front of his foe), MK (Above and behind his foe) HK (¾ of a screen away in front of his foe)

 

Critical Art:

 

Tanden Mirage – QCB+K : Seth rapidly Tanden Shift's around his opponent striking them at a pressure point each time he appears before shifting one final time and nailing his opponent with massive blow to the sternum. The final blow causes a massive shock wave and sends his opponent slamming into the screen. 33 Hits 330 Damage (32x5, 1x170)

 

Reasons to be in SFV:

 

Seth seeks to fill the power vacuum caused by the fall of Shadaloo. He organizes a world martial arts tournament to draw out Juri and C.Viper. He wishes to pay them back for crossing him.

 

Side Note:

 

  • Seth's organic body resembles his previous biomechanical body.
  • Seth's body is constructed using the same techniques used to create Bison's organic “back up” bodies with a major difference.
  • His body has been specifically engineered to be resistant to Psycho Power to prevent any chance of Bison usurping his form.
  • Instead of “Psycho Power”, Seth is a master of Tanden Energy.
  • Seth's body naturally harnesses Tanden Energy to prevent the obvious vulnerability his Tanden Engine caused.
  • A Normarchy is province of Greece. Seth purchased one of the poorest nomarchy's in Greece for well above its actual value. This gives him a small region under his complete autonomy which allows S.I.N. to remain under the radar.

 

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On 11/24/2019 at 10:51 PM, Darc_Requiem said:

Since Seth might drop. I did a conversion of my orginal idea for Seth into an SFV CE concept.

Stop.  By doing this you are going to will him into existence.  Nobody needs Seth back.  NOBODY.

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1 minute ago, misterBee said:

Stop.  By doing this you are going to will him into existence.  Nobody needs Seth back.  NOBODY.

You are right but it's basically a done deal at this point. With Gill's reveal the only SF boss character that is missing is Seth. I just hope they give him a make over that makes him into a passable character. All the arcade modes will have their actually bosses in a few weeks.

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When you bitch about finishing your book but waste essentially two days doing SFV CE Concept 😑

 

Name: Kalendza

Spoiler

Name: Kalendza

Nickname: Czerwona Modliszka

Sex: Female

Ethnicity: Polish (?)

Height: 6ft 2in (1.88m)

Weight: 181lbs (82kg)

B/W/H: 37-23-37 (94cm-58.5cm-94cm)

 

Hometown: Szczecin, Poland

 

Appearance: Kalendza is tall woman with a toned dense musculature. Hints of her muscle tone is visible through her form fitting clothing. Kalendza has long straight orange hair with bangs that stop just above her eyebrows and a long single braided ponytail that hangs down to base of her back. Her eyes are canary yellow and her skin is tawny brown. Kalendza wears ash (dark) gray tactical body suit that bullet and puncture resistant. The suit has zipper that starts at the waist and goes up to the center of her sternum. There is a flap that extends from the left side of her suit. It covers the center zipper of her suit by stretching over her torso zipping up on the right side of her suit. This design prevents the center zipper from being vulnerable to bullets or knife attacks. She has forearm length black gloves fashioned from the same bullet/puncture resistant material. There are two near identical black leather harness strapped around her left and right things. Attached to the left harness is a gun holster with a pistol resembling a PR-15 Ragun, This is a 9mm Semi Auto used by the Polish Military. The right harness house a knife resembling a Gerlach WZ 98 military combat knife. This knife has a 7 inch (177mm) blade that is balanced for throwing accuracy. Kalendza's feet are covered by long black boots that stop just below her knees.

 

Likes: Surpassing Expectation, Learning New Skills, Stealth, Weapon Collection

Dislikes: Emotion, Failing a Task, Uncertainty

 

Fighting Style: Shadaloo Assassination Techniques

 

Tone: Kalendza is cold and emotionless with machine like efficiency

 

Origins: Kalendza is a prototype doll created, not as a back up body for M.Bison, but a replacement for Bison's top lieutenants. While they are exceptional fighters, Sagat, Vega, and Balrog's personal interest often conflicts with Shadaloo's end goals. After Sagat left Shadaloo, Bison had the project fast tracked. These Shadalieutenants would be completely loyal and live to fulfill his goals.

Kalendza was constructed from the DNA of Cammy and the original twelve dolls. Their best individual traits were combined to create her genetic code. Then that genetic code was modified to further increase her mental and physical abilities. There several attempts at constructing what would ultimately become Kalendza. The twelve previous attempts failed at various stages of the project. Eventually the spliced and enhanced DNA would become unstable and break down at the molecular level. After extensive testing, the best attributes of each doll unit was determined to be the following:

 

  • Enero – Vocal Mimicry
  • Fervier – Marksmanship
  • Marz – Intelligence & Technological Acumen
  • Aprile – Gymnastics
  • Satsuki – Hearing & Swordsmanship
  • Juni – Flexibility & Sense of Smell
  • Juli – Cardiovascular Endurance
  • Santamu – Eye Sight & Spear Combat
  • Xiayu – Hand Eye Coordination (Jianyu is her identical twin)
  • Jianyu – Hand Eye Coordination (Xiayu is her identical twin)
  • Noembelu – Physical Strength
  • Decapre – Ki manipulation & pain tolerance (Due to frequent psycho power infusions)
  • Cammy – Speed & Agility (Enhanced clone of Decapre)

Kalendza's name is drawn from the method of her construction and the location of her creation. Kalendarz is the Polish word for calendar. She was created from the DNA of dolls that represented each month of the year i.e. the twelve months of the calendar. As implied, the Shadaloo facility she was birthed and trained in, is located in Szczecin, Poland. This facility was an off shoot of Shadaloo's German operations which were based 60 miles away in Eberswalde, Germany. Due her darker skin tone, Shadaloo passed her off as being of Romani descent in her rare forays in public.

 

The Eberswalde facility was responsible for the instruction of three dolls. Marz, Juli, and Juni were based out of Germany. That being the case their trainers were brought to Szczecin and placed in charge of Kalendza's development. In addition to instructing her in extensive training for multiple disciplines, her trainers placed a heavy emphasis on behavioral training. She trained to show zero emotion and reaction to pain. The smallest of smiles, frowns, or winces were met with harsh punishment. Kalendza's training was highly successful. Her default state is so machine like, even M.Bison himself mistook her for a bio-mechanical creation. The only time she appears to show emotion is during infiltration missions. This display is a facade, she merely emulates how she thinks someone would act. She does experience pain but no reaction to it. Kalendza uses the sensation to locate any potential injuries. The Shadaloo scientists that supervised her creation, made Kalendza aware of how she came into being. This was just another way for them to ensure she did not feel human.

Kalendza surpassed Bison's expectations. Her final test given to her by Bison himself was to discreetly hunt down and kill everyone at the Szczecin facility with knowledge of her creation. She carried out her task with cold and ruthless efficiency. The people that would be considered closest to her by most was taken out without a second. Enero's vocal mimicry ability was especially effective in this operation. The facility head smiled when he saw Kalendza. He knew his operation was total success. He shouted “Glory to Shadaloo” right before Kalendza broke his neck. When Bison sent in a team to “determine” who had hit the facility, they reported that all the slain personnel showed signs of being assassinated by the rogue former doll designated “Killer Bee.” Satisfied, Bison gave Kalendza two final directives, better known as Project D.A.E.M.O.S before placing her in stasis. A) In the unlikely event that he should fall, Kalendza hunt down and kill those responsible. B) Once her primary objective was complete, she was do what ever was necessary to facilitate his return.

 

Her Rival: Cammy

 

Attributes: Health: 3 Power: 3 Range: 3 Mobility: 4 Technique: 5

1025 Stamina 1025 Stun

 

Throws:

 

Trucizna Spike – LP+LK: Kalendza grabs her opponent, switches to their back, and uses a reverse frankensteiner to drive them headfirst into the ground. 5F Startup 140 Damage/150 Stun

 

Wagabunda Sling – B+LP+LK: Kalendza grabs her opponent, spins their back to her, and release German suplexes them behind her. 5F Startup 140 Damage/200 Stun

 

Żmija Driver – LP+LK: (In Air) Kalendza uses an aerial cobra clutch supex to drive the back of her foe's head into the ground. 5F Startup 140 Damage/170 Stun

 

Zapalczywość Stomp – B+LP+LK: (In Air) Kalendza grabs her opponent and somersaults backward into a two-foot chest stomp. Causes a side switch. 5F Startup 150 Damage/200 Stun

 

Unique Attacks:

 

Dactyl Ścisk – F+MP: Kalendza strikes with a crushing overhand right punch to her opponent's foot. Attack must be blocked low. 15F Startup 70 Damage/100 Stun +4 On Hit/-2 On Block

 

Mad Topór – F+HP: (Overhead) Kalendza hits her enemy with an advancing left overhand hammer punch. 23F Startup 80 Damage/120 Stun +1 On Hit/-7 On Block

 

Kosa Slice – B+MK: Kalendza hops into the air and hits her opponent with spinning back right kick to the head. Goes over low attacks. 11F Startup 60 Damage/120 Stun +2 On Hit/-2 On Block

 

Nóż Shear – F+HK: Kalendza advances forward with a right sobat kick to the mid-section. 14F Startup 90 Damage/150 Stun +3 On Hit/-3 On Block

 

Flintlock Lanca – B+HK: (Anti Air) Kalendza strikes with a high standing side kick that juggles airborne opponents. Has limited horizontal range. 9F Startup 80 Damage/120 Stun +4 On Hit/-5 On Block

 

Moździerz Stamp – D+HK (In Air) At the apex of her jump, Kalendza executes a steep angled, 80°, right stomp kick 16F Startup 80 Damage/100 Stun 9F of landing recovery -4 On Block

 

Sierpak Dyad – F+MP, F+HP(Target Combo): Kalendza performs an overhand right to the opponent's foot followed by an overhand left hammer fist to the collarbone. 16F Startup 60 Damage/80 Stun +4 On Hit/-2 On Block

 

Hemisect Duo Ostrze – B+MK, F+HK(Target Combo): Kalendza hops into air and hits her opponent with spinning back right kick into right sobat kick combination. 11F Startup 70 Damage/150 Stun +3 On Hit/-7 On Block

 

Zbrojownia Blitz – LK, MP, B+HK, D+HK (Target Combo): Kalendza strikes with a standing left knee, right hooking elbow to the head, high standing left side kick into right aerial stomp combination. 10F Startup 80 Damage/150 Stun Knocks Down/-10 On Block

 

V-Reversal:

 

Brutalny Heel – F+KKK: Kalendza performs a standing somersault back kick that knocks her opponent a ½ Screen Away. 17F Startup 60 Damage (Recoverable), 200 Stun Recovered from activation

 

V-Skill 1:

 

Cień Interpose - MP+MK: Kalendza executes a left back hand strike. If timed properly, she follows up with a vicious right uppercut to the body that leaves her at advantage.

  • Standard Strike -16F Startup, 60 Damage/100 Stun, +1 On Hit, -4 On Block
  • Successful Parry – 9F to 17F Parry Window, 150 Damage/150 Stun +4 On Hit

V-Skill 2:

 

Eksterminacja Hold - MP+MK: Kalendza slides forward and snatches her foes by the neck with her left hand. She channels light light gray ki through her hand causing an explosion that pops the enemy up in the air.

  • 16F Startup, 70 Damage/120 Stun, Launches The Opponent, 60F Recovery On Whiff

V-Trigger 1:

 

Okrutny Calculous - HP+HK: Kalendza gains an aura of light gray ki. The frame data on her special attacks is improved and their stun damaged is increased.

  • Soulless Zadęcie LP: Startup Reduced from 16F to 15F, Total Frames Reduced from 48 to 45, Stun Increased from 100 to 120
  • Soulless Zadęcie MP: Startup Reduced from 22F to 21F, Total Frames Reduced from 45 to 42, Stun Increased from 100 to 120
  • Soulless Zadęcie HP: Startup Reduced from 19F to 18F, Total Frames Reduced from 45 to 42, Stun Increased from 100 to 120
  • Soulless Zadęcie EX: Startup Reduced from 18F to 16F, Total Frames Reduced from 42 to 39, Stun Increased from 120 to 150
  • Soulless Kłykieć LP: Startup Reduced from 13F to 11F, Stun Increased from 150 to 180, Disadvantage On Block Reduced from -4 to -2
  • Soulless Kłykieć MP: Startup Reduced from 16F to 14F, Stun Increased from 150 to 180, Disadvantage On Block Reduced from -3 to -1
  • Soulless Kłykieć HP: Startup Reduced from 21F to 19F, Stun Increased from 150 to 180, Disadvantage On Block Reduced from -2 to 0
  • Soulless Kłykieć EX: Startup Reduced from 13F to 11F, Stun Increased from 200 to 240, Disadvantage On Block Reduced from 0 to +2
  • Przepoławiać Guillotine LP,MP,HP: Startup Reduced from 15F to 14F, Landing Recovery Reduced from 8F to 7F, Stun Increased from 100 to 120, Disadvantage On Block Reduced from -6 to -5
  • Przepoławiać Guillotine EX: Startup Reduced from 14F to 13F, Landing Recovery Reduced from 7F to 6F, Stun Increased from 120 to 150, Disadvantage On Block Reduced from -6 to -5
  • Zmora Knee Press LK: Startup Reduced from 10F to 9F, Stun Increased from 120 to 130
  • Zmora Knee Press MK: Startup Reduced from 13F to 12F, Stun Increased from 120 to 130
  • Zmora Knee Press HK: Startup Reduced from 16F to 15F, Stun Increased from 150 to 160
  • Zmora Knee Press EX: Startup Reduced from 13F to 12F, Stun Increased from 120 to 140, Disadvantage On Block Reduced from -6 to -4
  • Złowrogi Slide LK: Startup Reduced from 9F to 8F, Stun Increased from 100 to 110, Disadvantage On Block Reduced from -8 to -7
  • Złowrogi Slide MK: Startup Reduced from 12F to 11F, Stun Increased from 100 to 110, Disadvantage On Block Reduced from -8 to -7
  • Złowrogi Slide HK: Startup Reduced from 15F to 11F, Stun Increased from 120 to 130, Disadvantage On Block Reduced from -8 to -7
  • Złowrogi Slide EX: Startup Reduced from 12F to 11F, Stun Increased from 150 to 180
  • 3000F Duration, Specials do not drain V-Trigger. Using Nagły Zgon Rondure causes the V-Trigger to expire.

3-Bar V-Trigger

 

V-Trigger 2:

 

Miraż Ambuscade - HP+HK: Kalendza envelops herself in a shimmering grey aura. Her movement capability is increased, and she gains access to a new move the Ilujza Stride.

  • Forward Dash – Startup Reduced from 16F to 15F, Travel Distance increased by 50%
  • Backward Dash – Startup Reduced from 23F to 21F, Travel Distance increased by 25%
  • Ilujza Stride (Above Front) – HP+HK: Kalendza fades away. Reappearing in the air in front her opponent. 32 Total Frames, Fully Invincible 1F-4F, Airbrone Hurtbox 5F-32F
  • Ilujza Stride (Above Behind) – D+HP+HK: Kalendza fades away. Reappearing in the air behind her opponent. 32 Total Frames, Fully Invincible 1F-4F, Airbrone Hurtbox 5F-32F
  • Ilujza Stride (Through) – F+HP+HK: Kalendza fades away. Reappearing behind her opponent. 32 Total Frames, Throw Invincible 1F-24F, Strike/Projectile Invincible 3F-24F
  • Ilujza Stride (Away) – B+HP+HK: Kalendza fades away. Reappearing a half screen front her opponent. 32 Total Frames, Throw Invincible 1F-24F, Strike/Projectile Invincible 3F-24F
  • 3000F Duration. Ilujza Stride costs 1500F per use. Dashes do not consume V-Gauge

3-Bar V-Trigger

 

Specials:

 

Soulless Zadęcie – QCF+P: Kalendza channels her apathy into a large light gray orb of ki that she hurtles at her opponent engulfing them in light gray flames. The projectile size, damage, travel properties change depending which punch button is used. Resembles a dull light gray Psycho Shot. LP (16F Startup 48 Total Frames, Fast Travel Speed, 60 Damage/100 Stun -2 On Hit/-6 On Block) MP (22F Startup 45 Total Frames, Slow Travel Speed, +3 On Hit/-1 On Block) HP (19F Startup 45 Total Frames, Large, Stationary,70 Damage/100 Stun, Knocks Down, -2 On Block) HP (19F Startup 45 Total Frames, Large, Stationary,70 Damage/100 Stun, Knocks Down, -2 On Block) EX (18F Startup 42 Total Frames, Large, Stationary,90 Damage/120 Stun, Causes Juggle, +2 On Block)

 

Soulless Kłykieć – HCB+P: Kalendza ignites her fist with a light gray aura of ki before striking with a forward advancing spinning back fist that sets her ablaze in light gray flame. Active frames of the attack nullify single hit projectiles. LP (13F Startup 80 Damage/150 Stun, +2 On Hit/-4 On Block) MP (16F Startup 90 Damage/150 Stun, +2 On Hit/-3 On Block) HP (21F Startup 100 Damage/150 Stun, +3 On Hit/-2 On Block) EX (13F Startup 150 Damage/200 Stun, Knocks Down/0 On Block)

 

Przepoławiać Guillotine – QCB+P: (In Air): From a forward jump, Kalendza pulls back her left-hand which glows with light gray ki overhead and descends with a violent chop downward upon her opponent until her hand reaches the ground. Frame data and damage are identical for all versions. 15F Startup 90 Damage/100 Stun 8F of landing recovery -6 On Block. The punch button only alters the descent angle. LP (75° Angle), MP (70° Angle), HP (65° Angle) EX (14F Startup 7F of landing recovery, 100 Damage/120 Stun, 65° Angle, Causes Juggle State, -5 On Block)

 

Zmora Knee Press – QCF+K: Kalendza bursts forward with an aerial right knee strike. If the initial knee lands, she follows up with a left knee strike that knocks the opponent down. Startup, damage, and travel distance are determined by the kick button. LK (10F Startup, 90 Damage/120 Stun, ¼ Screen, -4 On Block) MK (13F Startup, 110 Damage/120 Stun, 1/3 Screen, -4 On Block) HK (16F Startup, 130 Damage/150 Stun, ½ Screen, -4 On Block) EX (13F Startup, 100 Damage/120 Stun, ½ Screen, Causes Crumple, -6 On Block)

 

Złowrogi Slide – QCB+K: Kalendza crouches with her left leg extended and uses her right leg to drive herself towards her foe at great speed. Attack must be blocked low. LK (9F Startup, 80 Damage/100 Stun, ¼ Screen, -8 On Block) MK (12F Startup, 100 Damage/100 Stun, 1/3 Screen, -8 On Block) HK (15F Startup, 120 Damage/120 Stun, ½ Screen, -8 On Block) EX (12F Startup, 130 Damage/150 Stun, ½ Screen, Causes Hard Knock Down, -4 On Block)

 

Critical Art:

 

Zgon Sphere – QCFx2+P: Kalendza thrusts her fist forward striking her foe and engulfing them in a large sphere of light gray ki. The sphere causes her opponent to writhe in pain for a few moments before exploding. 11 Hits 330 Damage (1x130, 10x20)

 

V-Trigger 1 Only

 

Nagły Zgon Rondure – Kalendza hits her opponent with a gut-wrenching left uppercut to the body and hoists her foe directly overhead on her fist. She then strikes them brutal right punch to the abdomen that sends sailing directly overhead while engulfed in massive sphere of light gray ki. The opponent ascends while wracked with pain until the sphere explodes. Her adversary hurtles towards the earth and slams into the ground at her feet. 18 Hits 380 damage (1x60, 1x50, 15x10, 1x120)

 

Reasons to be in SFV:

 

Upon Bison's fall, Kalendza's wake up sequence was automatically initiated. Once awake, Kalendza determined that several responsible parties were invited to the latest world warrior tournament. She use the opportunity to eliminate several targets in succession before moving on to any stragglers and initiating Bison's return. 

 

Win Quotes:

 

Ryu – “Primary target identified. Your Ki signature is responsible for Lord Bison's deactivation. Termination protocols engaged.”

 

Chun Li - “Identification of secondary target confirmed. Daughter of Dorai, your life is now forfeit.”

 

Nash - “My records are inaccurate. You are listed as K.I.A. twice. Third K.I.A entry for Charlie Nash has been entered.”

 

Bison- “Your new body is insufficient. We shall construct a suitable one for you my lord.”

 

Cammy -”Target identified. You are my failed predecessor. Code Name: Killer Bee. Your crime is treason. Your sentence is death.”

 

Birdie - “Agent Birdie, you are in violation of uniform protocol. More corporal punishment will be administered if you do not adopt the proper attire.”

 

Ken - “Head of the Masters Corporation, your complicity in the fall of Shadaloo was a fatal error.”

 

Necalli - “Warrior of unknown origin, your cannibalistic tendencies has lead to your undoing”

 

Vega - “Beautiful? You compliments have no meaning to me. Come, Lord Bison demands your return.”

 

R.Mika -”Kayfabe? This term is unfamiliar to me. You will define it immediately.”

 

Rashid - “The bond with your deceased friend has resulted in your demise.”

 

Karin - “After I take your life, the assets of the Kanzuki Zaibatsu will be absorbed into Shadaloo.”

 

Zangief - “Tactical assessment. Durability and strength are of little value without speed and agility.”

 

Laura - “Commonality detected. Geographical location may result in the acquisition of electric based ki.”

 

Dhalsim - “Unknown abilities affecting mental state....STAY AWAY!”

 

F.A.N.G - “Primary asset designation confirmed. Come Lord F.A.N.G. The implementation of Project D.A.E.M.O.S's secondary directive can now commence.”

 

Alex - “The absconding of your possessions is outside my mission parameters. Your assessment of me is inaccurate. I am a not a mugger.”

 

Guile - “Sabotage of personal aircraft unnecessary. Direction elimination of target has been successful.”

 

Ibuki - “This doll candidate has engaged procreation directives. Mate acquisition is outside of mission goals. Candidate behavior modification recommended.”

 

Balrog - “ Metempsychosis asset not present. You will present the asset Lord Balrog or face disciplinary action.”

 

Juri - “Eradication of subject complete. Re-acquistion of stolen Shadaloo intellectual property successful. Analysis of technology developed by S.I.N's #15 for commencing.”

 

Urien - “Unique physiology observed. Subjugating adversary. Returning target to base for study and dissection.”

 

Akuma - “Satsui No Hado energy previously researched. Redundant data unnecessary. Target self-assessment as Supreme Master of Fist inaccurate. Body disposal mandate enacted.”

 

Kolin - “Objective completed. Helen has been detained. Beginning coercive interrogation of target.”

 

Ed - “Metempsychosis asset acquired. Neo Shadaloo eliminated. Bison restoration project underway.”

 

Abigail - “Target assessment. Subject's size and strength is diametrically opposed to his intelligence.”

 

Menat - “Purveyor of Soul Power, you will disclose the location of your master or face summary execution.”

 

Zeku - “Are you two targets or one? Further research is required.”

 

Sakura - “Your combat abilities and potential will make you the perfect candidate for the new doll program.”

 

Brazil - “Are your electrical abilities the result of environment or physiology? The data is inconclusive.”

 

Falke - ”Neo Shadaloo must be eliminated but you are to be brought in alive. Come by choice or be taken by force.”

 

Cody - “Your unrefined attack methods have proven to be surprisingly effective. I will analyze our battle and modify my tactics accordingly.”

 

G - “My psychological evaluation deems you insane, but your physical capabilities warrant further investigation.”

 

Sagat - “Your annihilation will now commence. Traitors are to be given no quarter.”

 

Kage - “Phastasm of Satsui No Hado, any attempt to subjugate my mind is futile.”

 

Poison - “Anyone, no matter how unique, will be terminated if they interfere with my directives.”

 

Honda - “My attire violates your dress code? Immediate update to my infiltration protocols is required.”

 

Lucia - “My energy levels are nominal. I do not require a cup of coffee officer.”

 

Gill - “Harmony is irrelevant. Discovering the reason for your immediately recovery is imperative.”

 

Seth - “Number 15. I have found your attempts at escape unavailing. Your programming will be analyzed and then your files will be deleted.”

 

General Notes:

 

D.A.E.M.O.S - stands for Dictator Adversary Elimination and Metempsychosis Orchestration Scenario any resemblance to actual people or protocols is purely coincidental

 

Metempsychosis – means to transfer a soul, after death, from one human or animal to another human or animal body

 

Side Note: Maybe the M in M.Bison should be Metempsychosis. What about Japan? The V in Vega would stand for Vivication (Rebirth) of course.

 

Appearance Notes:

 

Hair – Kalendza's hair color is the same shade as Juni's from SFA3. Her straight hair texture is the result of the majority of the dolls having various straight texture.

 

Eyes – Kalendza's eye color is identical to Decapre's. Given that her eye sight is based on Santamu's, this caught her creators off guard.

 

Skin – Kalendza's tawny brown skin tone matches Santamu's. This was intentional to make skin more resistant to UV damage.

 

Muscle Tone – Kalendza's muscle tone baseline comes from Cammy. From that baseline they pushed density has high as they could without reducing the enhanced version of Juni's flexibility and improved version of Juli's endurance that they already developed.

 

Polish Word Translations:

 

Kalendarz - Calendar

Czerwona Modliszka – Red Mantis

Trucizna – Venom

Wagabunda – Vagabond

Żmija - Viper

Zapalczywość – Vehemence

Ścisk - Crush

Topór – Axe

Kosa – Scythe

Nóż – Blade

Lanca – Lance

Moździerz – Mortar

Sierpak – Billhook

Ostrze – Edge

Zbrojownia – Arsenal

Brutalny – Brutal

Cień - Shadow

Eksterminacja – Extermination

Okrutny – Cruel

Miraż – Mirage

Ilujza - Illusion

Zadęcie – Blast

Kłykieć – Knuckle

Przepoławiać – Bisect

Zmora – Nightmare

Złowrogi – Sinister

Zgon – Death

Nagły Zgon – Sudden Death

 

Edited by Darc_Requiem

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Puerto Rican boxer. He has two stances and boxing fans may notice something about him. Apologize in advance for atrocious Spanish.

 

Name: Juan Garcia

Spoiler

Name: Juan Garcia

Nickname: Asesino Ambidextro

Sex: Male

Ethnicity: Puerto Rican

Height: 5ft 11in (1.80m)

Weight: 172lbs (78kg)

B/W/H: 42-32-34 (107cm-81cm-86cm)

Hometown: Luquillo, Puerto Rico

 

Appearance: Juan is a slender toned fighter with a sienna brown skin tone, short black hair, and drawn brown eyes. He wears a solid blue sleeveless shirt that has white, five point star, at the center. Juan's hands are wrapped in red tape. He wears red boxing shorts with a white waist band. Juan has white boxing shoes on his feet with ankle high blue socks.

 

Likes: Baseball, Empanadillas (Beef Pastry), Travel

Dislikes: Cheaters, Balrog

 

Fighting Style: Switch Hitter Boxing

 

Tone: Juan is confident while still remaining humble.

 

Origins: Juan comes from a family of pugilists. His father Jorge was an Olympic cruiserweight bronze medalist. He taught Juan and his older brother Javier how to box before they could walk. While was an exceptional baseball player, boxing was his first love. Juan lacked the size of his father or even larger older brother but he by far the most skilled of the three. Despite being five years his junior and fifty pounds lighter, Juan gave Javier all he could handle in sparring.

 

Javier was no slouch himself. After racking up an impressive 21-0 record, he earned a title shot against the champion. Unfortunately, that champion was Balrog. The callous champion brutalized Javier. He was the clearly superior fighter yet still resorted to questionable tactics. Juan threw in the towel to spare his brother any more punishment but it didn't matter in the end. Javier collapsed while being helped back to his stool. Balrog was banned from boxing but that was of little solace to Jorge and Juan. Juan would find someway his hands on Balrog and make him pay for what he'd done.

 

After his brother died, Juan turned down a lucrative baseball contract and dedicated himself solely to boxing. Rising through out the ranks, he eventually gained the Middleweight championship. He followed that up with the Super Middleweight and Light Heavyweight Titles. The claim was nice but that wasn't what he was looking for. The notoriety of being a three divison champion allowed him to have an unsanctioned match with former Heavyweight champion Mike. Although they weren't the same fighter, Mike was similar enough for Juan to get a gauge of how he'd fair against his true target. Juan used his superior speed and flawless technique to garner and easy victory. He was ready for his final test.

 

His Rival: Balrog

 

Attributes: Health: 2 Power: 2 Range: 3 Mobility: 5 Technique: 5

950 Stamina 1050 Stun

 

Throws:

 

Orthodox Stance

 

Cuerpo Cabeza (Body Head)– LP+LK: Juan clinches his foe and hits them with a quick right hook to the body followed by another right hook to the head. 140 Damage/150 Stun

 

Quebrador de Fauces (Jawbreaker)- B+LP+LK: Juan clinches his opponent, spins them around and lifts them of their feet with right uppercut to the jaw. 150 Damage/200 Stun

These throws leave Juan further from his opponent.

 

Southpaw Stance

 

Problema Doble (Double Trouble)– LP+LK: Juan clinches his foe and hits them with a quick left uppercut to the body followed by another left uppercut to the head. 120 Damage/150 Stun

 

Martillo Izquierdo (Left Hammer)– B+LP+LK: Juan clinches his opponent, spins them around and clubs them in the head with powerful left punch to the temple. 130 Damage/200 Stun

These throws leave Juan close to his opponent.

 

Unique Attacks:

 

Orthodox Stance

 

Rompehombros (Shoulder Breaker) – F+HP: (Overhead) Juan throws a powerful overhand right to the opponent's shoulder. 26F Startup 80 Damage/150 Stun +3 On Hit/-2 On Block

 

Busto de Rodilla (Knee Buster) – DF+HK: Juan strikes with an uppercut to the opponent's knee. Must be blocked low. 16F Startup 80 Damage/150 Stun +5 On Hit/-1 On Block

 

Uno Dos Golpe (One Two Blow) - LP,HP: (Target Combo) Juan snaps a quick left jab and follows it up with a straight right power punch. 7F Startup 60 Damage/80 Stun +1 On Hit/-4 On Block

 

Southpaw Stance

 

Huelga de Clavícula (Clavicle Strike) – F+MP: (Overhead) Juan throw a overhand left strike to the collarbone. 22F Startup 60 Damage/100 Stun +1 On Hit/-7 On Block

 

Gancho de Salto (Jumping Hook) – F+HP: Juan hops forward and strikes with a left hook to his adversary's head. Goes over low attacks. 10F Startup 80 Damage/120 Stun +4 On Hit/-2 On Block

 

Uno Dos Tres (One Two Three)– LP,MP, F+HP: Juan hits his opponent with left jab, right cross, jumping left hook comibnation. 8F Startup 60 Damage/80 Stun +1 On Hit/-7 On Block

 

V-Reversal:

 

Orthodox Stance

 

Cuerpo Golpe (Body Blow)– F+KKK: Juan hits his adversary with a stiff right punch to the body that leaves them standing.

 

Southpaw Stance

 

Doble Cruz (Double Cross)– F+PPP: Juan throws a right cross-left cross combination that knocks the opponent down.

 

V-Skill 1:

 

Paso Atrás Cruz (Back Step Cross) – MP+MK: Juan takes a quick back step to evade his opponent's attack before striking them with a cross. Whether it's a left or right cross depends on the his current stance.

 

Orthodox Stance

  • Cruz Diestro (Right Hand Cross)- 21F Startup 70 Damage/150 Stun, Throw/Strike Invincible 3F to 15F, Causes Knockdown, -2 On Block

 

Southpaw Stance

  • Cruz Zurdo (Left Hand Cross) - 18F Startup 50 Damage/100 Stun, Throw/Strike Invincible 3F to 12F, Leaves Standing, +2 On Hit/-4 On Block

 

V-Skill 2:

 

Paso Finta (Step Feint) – MP+MK: Juan dashes forward while performing a feint. Dash is Projectile Invincible 3F to 21F and has 25 Total Frames.

 

Orthodox Stance

  • Golpe Diestro (Right Hand Blow) - 12F Startup 70 Damage/120 Stun, Causes Knockdown, -10 On Block

Southpaw Stance

  • Golpe Zurdo (Left Hand Blow)- 9F Startup 50 Damage/70 Stun, Leaves Standing, +2 On Hit/-2 On Block

 

V-Trigger 1:

 

Verdadera Ambidexteridad (True Ambidexterity) – HP+HK: Juan overwhelms his opponent with his full arsenal of unique and special attacks no matter his stance. He gains the ability to use Southpaw unique and specials attacks in Orthodox Stance and vice versa. This gives him access to new combat routes and also improves his defensive options.

  • Specials do not drain meter
  • V-Trigger drains over time
  • 3000F Duration
  • 3-Bar V-Trigger

 

V-Trigger 2:

 

Mentón de Hierro (Iron Chin) – HP+HK: Juan gains the ability to wade through is opponent's attack. All of Juan's special attacks gain one hit of armor on frame 3. EX Special moves gain two hits of armor.

  • Special moves cost 600F.
  • EX Special Moves costs 1200F
  • V-Trigger duration 2400F
  • 2-Bar V-Trigger

 

Specials:

 

Orthodox Stance

 

Prisa Rápida (Rapid Rush)– QCF+P: (Rekka) Juan rushes forward with a right hook punch. If the input is repeated, he will follow up with a left hook, and final right hook that knocks down will be thrown if the input is entered a third time. The punch determines the damage dealt and distance travel. The first hook thrown is minus -2 on block with proper spacing. The 2nd follow up of all versions knock down.

  • LP – 6F Startup 50 Damage/50 Stun ¼ Travel Distance, 1st Follow up 6F Startup 40 Damage/50 Stun, 2nd Follow up 6F Startup 40 Damage/50 Stun
  • MP – 8F Startup 60 Damage/60 Stun 1/3 Travel Distance, 1st Follow up 6F Startup 40 Damage/50 Stun, 2nd Follow up 8F Startup 50 Damage/50 Stun
  • HP – 10F Startup 70 Damage/70 Stun ½ Travel Distance, 1st Follow up 6F Startup 50 Damage/60 Stun, 2nd Follow up 8F Startup 50 Damage/70 Stun
  • EX - 6F Startup 70 Damage/70 Stun ½ Travel Distance, 1st Follow up 6F Startup 60 Damage/60 Stun, 2nd Follow up 8F Startup 70 Damage/70 Stun Causes Hard Knock Down

 

Abrazo Aporrea (Pummel Embrace)– HCB+K: (Command Grab): Juan clinches his opponent then strikes them with a right body hook, left hook to the head, right hook to the head, left hook to the body into right uppercut combination. Kick button determines the grab range, damage, and advantage after a forward dash. All versions have 6F Startup. LP (Most Range, 160 Damage/210 Stun, -4 after Dash) MP (Less Range, 175 Damage/210 Stun, -2 after Dash) HP (Least Range, 190 Damage/210 Stun, +2 after Dash) EX(Most Range, 200 Damage/250 Stun, +2 after Dash)

 

Puño de Llama Azul (Blue Flame Fist) – F,D,DF+P: (Anti Air): Juan crouches down, cocks his fist back, and strikes with a viscous right uppercut that engulfs his opponent in blue flames. LP(4F Startup, 100 Damage/150 Stun, Throw Invincible) MP (6F Startup, 130 Damage/150 Stun, Invincible to Airborne Attacks), HP (8F Startup, 150 Damage/200 Stun, Strike/Projectile Invincible from frame 3), EX (4F Startup, 170 Damage/200 Stun, Full Startup Invincibility, Crush Counterable)

Postura Zurdo (Left Hand Stance)– D+KKK: Juan switches to a Southpaw Stance

 

Southpaw Stance

 

Contador del Resbalón (Slip Counter)– QCB+P: Juan evades his opponent's attack and hits them with powerful counter attack that causes a hard knock down. The punch button pressed determines the type of move that can be countered. All versions have 2F Startup 30F recovery on whiff. LP (Low – Overhand Left 180 Damage/250 Stun) MP (Mid – Straight Left 160 Damage/200 Stun) HP (High – Left Uppercut 160 Damage/200 Stun) EX All version have 1F Startup 25F recovery on whiff. LP+MP (Low 240 Damage/300 Stun) LP+HP (Mid 220 Damage/250 Stun) MP+HP (High 220 Damage/250 Stun)

 

Bolsa de Velocidad (Speed Bag) – QCF+K or 4 Quick K inputs: Juan strikes with a furious combination of left and right punches. LK (5F Startup 60Damage/100 Stun, Leaves Standing) MK (10F Startup 80 Damage/120 Stun, Leaves Standing) HK (15F Startup 100 Damage/150 Stun, Knocks Down) EX (5F Startup 100 Damage/150 Stun, Launches Opponent)

Llamas Volantes (Flying Flames) – QCB+K: Juan pulls back his arm and throws a left cross that sends a ball of blue flame traveling towards his opponent. Kick button determines the speed of the projectile. All versions have 18F Startup 47 Total Frames and cause 50 Damage/100 Stun. LK (Slow), MK (Fast), HK (Fastest, EX (16F Startup 46 Total Frames, 100 Damage/150 Stun, Knocks Down)

 

Postura Diestro (Right Hand Stance) – D+PPP: Juan switches to an Orthodox Stance

 

Critical Art:

Orthodox Stance

 

Tres Ponche Nocaut (Three Punch Knockout)– QCFx2+P: Juan overwhelms his opponent with a powerful punch combination beginning with a vicious right punch to the gut followed by left hook the chin and concluded with brutal right hand punch to the temple. 3 Hits 330 Damage

 

Southpaw Stance

 

Acabado Combinaton de Iluminación (Lightning Combination Finish) – QCFx2+K: Juan blitzes his opponent with his full arsenal of punches in blinding succession. His opponent is struck almost three dozen times in a mere second.

33 hits 330 Damage

 

Reasons to be in SFV:

After ten years, titles in three weight classes, and a exhibition victory over a former heavyweight champion, Juan feels he is finally ready to achieve his goal. Vengeance against Balrog for his brother's death. With the large prize pot for the upcoming World Martial Arts tournament, Balrgo is sure to be there. It is time for him to have an “accidental” death in the ring.

 

Win Quotes:

  • Ryu – “Your technique is as flawless as they say. Finding a whole in your defense was hard. We have to do this again sometime.”
  • Chun Li - “Ay dios mio! Did I just fight a cop. Papi's gonna be pissed.”
  • Nash - “Fighting in your condition is a bad idea. You don't look so good man. ”
  • Bison- “I'm not gonna lie. It felt good to knock those pristine teeth from your mouth.”
  • Cammy -”Even with my hand speed you were hard to hit. I could use some new sparring partners. Here take my card.”
  • Birdie - “Food? You look like you already had plenty. Its not good to be so gordo man”
  • Ken - “We should have a rematch on PPV. Think of the numbers man. Champion versus Champion fights are always huge sellers.”
  • Necalli - “¡Ay bendito! I've faced some weird opponents but you man. You are something else. ”
  • Vega - “Deja ya de gufear. No one can possibly be this vain.”
  • R.Mika -”There is a crazy lady with a whip looking for wrestling talent. She gave me her card, here you take it.”
  • Rashid - “My autograph? Sure, you can have one. Odd request to get from a guy you just beat up.”
  • Karin - “Qué diablos!? When did socialites start hitting so hard?”
  • Zangief - “Your leg is bigger than my whole body. I'm looking for a new strength and condition coach, you interested?”
  • Laura - “I need to improve my clinch work. Your grappling is something else.”
  • Dhalsim - “How do they measure your reach? You can change it! Can you teach me that? It would be useful against taller opponents.”
  • F.A.N.G - “No one should be obsessed with the number 2. Everyone should strive to be numero uno.”
  • Alex - “Not bad, a little rough around edges. Keep training and you may be a champion some day.”
  • Guile - “Why is a Air Force pilot in a fighting tournament? Should you be with your family man?”
  • Ibuki - “Nena, you shouldn't be so boy crazy. There are other things in life you know.”
  • Balrog - “ The last thing my brother saw was you standing over him. I will be the last thing you see cabrón”
  • Juri - “Some guys are into to sadistic and crazy chicks. I am not some guys though.”
  • Urien - “I should of wore my boxing gloves. I damn near broke my hand knocking you out.”
  • Akuma - “I don't like your vibe. Rivalries forge the best fighters. How can you have those is you are always killing your opponent?”
  • Kolin - “Are you some sort of crazy missionary or la reina de los hielos? Make up your mind.”
  • Ed- “Something about your style seems familiar. Do you know....no there is no way.”
  • Abigail - “If you had technique, you'd be a problem. You are all strength and no skill amigo.”
  • Menat - “I do not believe in fortunes. I decide my own destiny.”
  • Zeku - “You are like your own father-son team. That's loco man”
  • Sakura - “I admire your enthusiasm. If you are interested in boxing, my papi can turn you into a champion.”
  • Blanka- “You look salvaje but you are really just a nice guy.”
  • Falke - ”A ver, relájate. There is no need to be so sad. ”
  • Cody - “What hell kind of mayor are you!? It's a waste of talent for you to be behind a desk.”
  • G - “Are you a method actor or something? You can't be loco enough to really believe what you saying...right?”
  • Sagat - “Getting inside your reach was quite the challenge. You title as the Emperor of Muay Thai is well earned.”
  • Kage - “I think I had a bad bottle of pitorro. Now I'm seeing things.”
  • Poison - “I'm not into into whips mami and no, I am not interested in a new manager.”
  • Honda - “Hey you are that famous sumo? My not so little cousin is fan. Mind giving me an autograph”
  • Lucia - “I did not think I would find such a mamita here. Véngase conmigo. ¡La pasaremos bien! ”
  • Gill - “I'm not interested in your cult. Keep your divine delusion to yourself my man.”
  • Seth - “Are you some sort of new sparring robot? I'll have get a few of you for my gym.”

 

Spanish Translations: (I tried to use Puerto Rican specific slang when possible)

  • Asesino Ambidextro – Ambidextrous Assassin
  • Ay dios mio! - Oh my God
  • Gordo – Fat
  • ¡Ay bendito! - Oh my God/Oh my gosh
  • Deja ya de gufear – Stop joking around
  • Qué diablos – What the hell
  • Numero uno – number 1
  • Nena – little girl
  • Cabrón - bastard
  • La reina de los hielos – The queen of ice
  • Salvaje – wild/savage
  • A ver, relájate - “Lighten up”
  • Pitorro – Puerto Rican rum
  • Mamita – in the quotes context “cutie”
  • Véngase conmigo. ¡La pasaremos bien! - Come with me. Let's have some fun!

 

Edited by Darc_Requiem

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