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The UNIEL Thread(st)


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Posted

So I know there are like 3 people on this board that even own this game, myself included, but it continues to impress the hell out of me. I figure it at least deserves a thread of its own just remind people that it exists. I expect this thread to be about as active as it is online. 😉

 

Watching Anime Ascension Top 8 for this game and the first match is an angel girl with crystals and lasers fighting some nerd that summons a wolf-lizard monster. Love the character designs and the flow of the game.

 

I still haven't put much time into it but damn would I like to. If anyone ever wants to get games in, feel free to hit me up. 

Posted

Whenever I can. 😄

 

The hard part is that I barely have time to keep up with another game on top of SFV (though its getting better as I get more comfortable with SFV). So I feel like I need to choose between Rev 2 and UNIEL. Sophie's Anime Choice if you will.

 

I'm really drawn to UNIEL so I'm willing to throw that time into it just to see how well it holds up to my initial excitement.

 

I have a decent chunk of free time Friday evening and Saturday around the day and I'm looking to plug fighting gamez in there. I'll fire up UNIEL and start trying to actually learn something and if you or anyone else may be around then we can see how the netcode in it holds up.

Posted (edited)

So since I'm just scratching the surface of the is game, here are thoughts on the assortment of chars I used during the last Official Anime Weekend Extravaganza:

 

 - Nanase: I still like her a lot. She is a good combination of accessible for a noob like me but also has some more depth so she'll be fun to stick with. Also has enough unsafe stuff with her that you can't just mash shit out. I feel like I know just enough with her that I'd come back to her even if I didn't "main" her just to do her combos (her juggles have really satisfying hits).

 

 - Yuzuriha: I absolutely love her character design but hol-ee-shit is this one of the least "figure shit out mid-match" friendly characters I've run into recently. She definitely benefits a lot from having some time in with her; her normals and specials seem great but you need to understand where and how to use them. Just mashing shit out or throwing out sick katana cuts doesn't really get you far with her. Of all the characters I played she is the one I am most interested in putting more time into, if for no other reason than she seems like a super rewarding character once you learn her ins and outs.

 

 - Mika: I like her a lot. She is noob friendly enough that I enjoyed the matches with her right off the bat, and her suite of normals and specials are fun and seem decently effective. She has the closet kit to what I usually gravitate towards and I think her character is adorable and amusing. Her lack of an actual crouch animation weirds me out though.

 

 - Phonon: The other character I had initially put any time in with. She is also very rad. Fun space control character, also decently accessible at a basic level. I don't think she's a character I'd main but very fun to play and another character that just looks amazing on screen. 

 

 - Enkidu: Picked him randomly to try someone new, didn't dig his swirl hair. However, he makes a great first impression. Pretty accessible right out of the gate with decent normals (based on my mashing), rekkas for damage, upkicks, a dive kick, a sick B+C move, and a counter. Just a really well rounded kit, seems solid, and was fun to use. Definitely the surprise of the night for me. Also appreciate a Gilgamesh callback.

 

 - Hilda: Another character whose design I really like, but she was like Yuzuriha+ in that she is absolutely not "figure shit out mid-match" friendly. And unlike Yuzuriha I never really got a handle on her. I almost want to go back to her just try to figure out more about her. She seems like a fun variant on a zoning character.

 

 - Waldstein: Quite possibly the biggest big body I've seen in a game. Also like trying to pilot a house into your opponent. Has the normals and specials to sort of go along with that slowness plus a command grab with a cool animation but I feel like playing him seriously in this game could be a nightmare. He is so goddamn big and slow so it seems like fast rushdown or keepaway characters would suck (they usually do in anime games as a big body) and that is like everyone in the game. Still love his way over the top design.

 

I want to try to cycle through all the characters over time just to give them a shot. Enkidu showed me that its worth exploring options I'd normally ignore especially in this game. The overall character designs in this game seem really solid. It has the thing I like a lot about GG in that the characters are really distinct and are all worth checking out because they are so diverse.

Edited by GetTheTables
Posted

That would be rad. 😄

 

Been trying to poke my way through the mission mode to get an idea of what the character's basic stuff looks like. The combo progressions are nice, but I hit a wall with some of them pretty quick (getting better though). I think it is kind of funny that they put the most practical stuff dead last in the "playlist". Very good info overall though. Much better than the nothing I have right now. 😉

Posted

Alternate thread title: "GetTheTables Talks to Himself About Animu" 😋

 

Still poking at this here and there when I can. Still really like Nanase. I think she is the character I'm going to try to legit learn stuff with, though I'm sort of at a loss for resources about playing her outside of the in-game resources (which in fairness are quite good). I'll poke around and see what I can find.

 

Trying to go through the mission modes with Yuzuriha and Mika to see how I feel about them and try to get a feel about their combos.

 

Yuzuriha continues to be weird but cool; even the flow of her combos have a bit of a different rhythm to them. I'm stuck on 3-1 or whatever it is. I can't consistently stick the Dash B after the air C juggles. I'm assuming I'm not hitting all of it fast enough to get the Dash B to juggle. One thing I know is throwing me is that Yuzuriha has air normals on forward + button, so my usual method of "mash forward + dash" to get the Dash B to juggle instead leads to her swinging at air. No bs'ing my way out of this one it seems.

 

As an aside, one feature I love in this game is when you're doing the combo trials you can dial the game speed down. Helps tremendously with trying to see if there are fine grain differences with timing some sequences.

 

Mika is much more straightforward and conversely satisfying. I was able to get her Dash B juggle after a half hour or so of banging on it so she instantly jumped up in the tier list in my heart. 😉 

 

Should have time to play Friday and during part of the weekend so hopefully I can get some more time in on this then in addition to SFV.

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