Jocelot Posted June 16, 2022 Share Posted June 16, 2022 Jeah I played ASB back in the glory days. Game was really jank. Damage, anti airing, general balance. Really fun tho Doctrine_Dark 1 Link to comment
Sonero Posted June 16, 2022 Share Posted June 16, 2022 36 minutes ago, Jocelot said: Jeah I played ASB back in the glory days. Game was really jank. Damage, anti airing, general balance. Really fun tho Looks like you gotta hit confirm into supers for the actual big damages. Game is like super low damage and then level 3s blow your pussy out. Wtf is going on with this? 😂 @Jocelot Played this guy a few games. He won the first one because I wasn't sure wtf was going on. Won the second one after understading better how some of the stuff in the game works. Third game I give him the full FGC treatment with Jonathan: zoned him out, DPed all his jump ins and then spent time charging up meter to hit confirm into level 3. Welcome to life. 😤 Doctrine_Dark, Shakunetsu, -PVL93- and 3 others 1 2 2 1 Link to comment
TWINBLADES Posted June 16, 2022 Share Posted June 16, 2022 The amount of you gon learn today in SF6 will create unprecdented salt mines. Volt, Doctrine_Dark, Bigtochiro and 3 others 5 1 Link to comment
Sonero Posted June 16, 2022 Share Posted June 16, 2022 2 minutes ago, TWINBLADES said: The amount of you gon learn today in SF6 will create unprecdented salt mines. I've already had a few people ragequit on me and then just stop playing. Crazy thing about this game is that your assists also work as combo breakers. But holy shit do level 3s do a lot of damage. Link to comment
Hecatom Posted June 16, 2022 Share Posted June 16, 2022 1 hour ago, Sonero said: Demo is out for the JoJo's fighting game and you can play online. Damage is hilariously low in this game. Holy shit. 😂 Shit, I hoped that they fixed that. The PS3 version felt ass to play because of that lol. Link to comment
Sonero Posted June 16, 2022 Share Posted June 16, 2022 Hope they fixed which part: the damage or the online? Jonathan Joestar has a move that becomes an armored overhead when EXed. Only way to stop it is with super or throwing it. This game, LMAO. Link to comment
Volt Posted June 16, 2022 Share Posted June 16, 2022 Is the netcode good tho? 14 minutes ago, Sonero said: Hope they fixed which part: the damage or the online? Jonathan Joestar has a move that becomes an armored overhead when EXed. Only way to stop it is with super or throwing it. This game, LMAO. Link to comment
Sonero Posted June 16, 2022 Share Posted June 16, 2022 Holy nuts Dio is gross. LMAO he can set up The World to hit meaty and then fuck your shit up. Oh no baby, we gotta love some shit now. Link to comment
CESTUS III Posted June 16, 2022 Share Posted June 16, 2022 6 hours ago, Skort said: It's low resolution, it's blurry and it's pixely.... But it's crystal clear that this is the light at the end of the tunnel. PS : i do really hope her 3D model turns out good. This particular image of it is cropped and low quality but i can still tell the facial structure is overall good, the hair is on point and actually covers her forehead properly ( thing they need to fix with Chun ) and Juri retains her slender build overall. I am excited but i doubt they gonna preview her anytime soon. I like spikes are simple white steel and not that retarded azure she have in the artwork Still for the third game SF4 is going to be by fare her best design, hard to beat She have her distinct style, but at same time big white pants instant sell you she's korean TKD char SFV one destroyed everything was good of original design SF6 return closer to SF4 but switching colors miss the point (unless i get good colors alt) So just give me SF4 one and we're good imho AriesWarlock 1 Link to comment
Hecatom Posted June 16, 2022 Share Posted June 16, 2022 1 hour ago, Sonero said: Hope they fixed which part: the damage or the online? The damage, I have yet to test the online. But I assume they didn't put rollback? So I don't expect the online to be good either, if that is the case. Link to comment
Skort Posted June 16, 2022 Share Posted June 16, 2022 13 minutes ago, CESTUS III said: I like spikes are simple white steel and not that retarded azure she have in the artwork Will probably have multiple variations based on color packs. 13 minutes ago, CESTUS III said: Still for the third game SF4 is going to be by fare her best design, hard to beat Can't beat OG Juri, that's why her nostalgia costume remains my most used in SFV. 14 minutes ago, CESTUS III said: SFV one destroyed everything was good of original design I actually like her default in SFV, but i much prefer her SF 4 default, it stands out more and has much more going for it. 14 minutes ago, CESTUS III said: SF6 return closer to SF4 but switching colors miss the point (unless i get good colors alt) Her SF 6 design mixes features of SF 4 design and her premium costume from SF 5 ( long hair ) . I think they nailed it and i am quite happy with how it turned out. All good, Juri is one of those characters who gets a lot of costumes so i am hardly worried. There won't be lack of variety that's for sure. TWINBLADES and Volt 2 Link to comment
Shakunetsu Posted June 16, 2022 Share Posted June 16, 2022 Bigtochiro, TWINBLADES, Jocelot and 1 other 1 1 2 Link to comment
Darc_Requiem Posted June 16, 2022 Share Posted June 16, 2022 4 minutes ago, Skort said: Will probably have multiple variations based on color packs. Can't beat OG Juri, that's why her nostalgia costume remains my most used in SFV. I actually like her default in SFV, but i much prefer her SF 4 default, it stands out more and has much more going for it. Her SF 6 design mixes features of SF 4 design and her premium costume from SF 5 ( long hair ) . I think they nailed it and i am quite happy with how it turned out. All good, Juri is one of those characters who gets a lot of costumes so i am hardly worried. There won't be lack of variety that's for sure. So Ryu stole Akuma's sandals and Juri stole Chun Li's bracelets. WTF is going on in SF6. Link to comment
Sonero Posted June 16, 2022 Share Posted June 16, 2022 7 minutes ago, Shakunetsu said: I don't know why people are acting like these games aren't weird cash grabs. There was a 0% chance that this was shipping with rollback. Enjoy the demo then go play something else. Bigtochiro, Hecatom and Shakunetsu 2 1 Link to comment
Jocelot Posted June 16, 2022 Share Posted June 16, 2022 (edited) 2 hours ago, Sonero said: Looks like you gotta hit confirm into supers for the actual big damages. Game is like super low damage and then level 3s blow your pussy out. When the original launched you couldn't even cancel normals into your level 3 super. You had to juggle into it or use a Puttsun cancel like in SFIV. Matches really dragged in those days. Plus with really small jump arcs, big stages and finicky anti airs it was actually pretty hard to actually fight people. It actually took a lot of patches to get the game to where it is now. edit: Awwww man that's too bad about the netcode. That was literally my only wish is that they'd at least improve it. I guess I won't be picking up my mantle as the best Kars NA for this go round. Sad Edited June 16, 2022 by Jocelot Volt and Shakunetsu 2 Link to comment
Sonero Posted June 16, 2022 Share Posted June 16, 2022 Too bad the netcode is awful. Got some good games connection wise but what can you do. Unfortunately all these games from licenses always end up being kinda wack in one way or another. This is definitely all weird with the netcode. Shakunetsu 1 Link to comment
Volt Posted June 16, 2022 Share Posted June 16, 2022 12 minutes ago, Darc_Requiem said: So Ryu stole Akuma's sandals and Juri stole Chun Li's bracelets. WTF is going on in SF6. Cody has been fighting crime since the goddamn 80's and Metro City is still a shithole. We better hope Alex doesn't make it, he'll be walking around asking if people are muggers and beating everybody up. Bigtochiro and The Slick Tony 2 Link to comment
Skort Posted June 16, 2022 Share Posted June 16, 2022 @Darc_Requiem Juri always had the spike bracelets ,since her very first official artwork of SF 4 to concept art and SFxT. Spoiler AriesWarlock, The Slick Tony, Bigtochiro and 4 others 5 2 Link to comment
Darc_Requiem Posted June 16, 2022 Share Posted June 16, 2022 9 minutes ago, Sonero said: I don't know why people are acting like these games aren't weird cash grabs. There was a 0% chance that this was shipping with rollback. Enjoy the demo then go play something else. Honestly, they should have known better when Bandai Namco was involved. SNK has several classic titles with roll back added in. Capcom is hit or miss. Namco just misses. Have they ever had a game with good netcode? Soul Calibur 6 is okay I guess, by their standards. Although it was atrocious at launch. The Slick Tony and Shakunetsu 2 Link to comment
TWINBLADES Posted June 16, 2022 Share Posted June 16, 2022 21 minutes ago, Shakunetsu said: Wait that's not the enemy stands power? Shakunetsu, Jocelot and Bigtochiro 1 2 Link to comment
Darc_Requiem Posted June 16, 2022 Share Posted June 16, 2022 4 minutes ago, Skort said: @Darc_Requiem Juri always had the spike bracelets ,since her very first official artwork of SF 4 to concept art and SFxT. Reveal hidden contents It was a joke man. Ryu didn't take Akuma's sandals either. The idea of it all is just humorous. Daemos, Bigtochiro and Shakunetsu 3 Link to comment
AriesWarlock Posted June 16, 2022 Share Posted June 16, 2022 I find it funny people thought Ryu was wearing Oro's rags. Like why would he be carrying around a used, dirty, smelly thing on him like that? lol Link to comment
Darc_Requiem Posted June 16, 2022 Share Posted June 16, 2022 2 minutes ago, AriesWarlock said: I find it funny people thought Ryu was wearing Oro's rags. Like why would he be carrying around a used, dirty, smelly thing on him like that? lol I mean have you seen the state of Ryu's gi? Ryu would wash Oro's rags in the closest river, dry them, and rock them bad boys like they were in style. Shakunetsu 1 Link to comment
CESTUS III Posted June 16, 2022 Share Posted June 16, 2022 (edited) 56 minutes ago, Skort said: 1- Will probably have multiple variations based on color packs. 2- Can't beat OG Juri, that's why her nostalgia costume remains my most used in SFV. 3- I actually like her default in SFV, but i much prefer her SF 4 default, it stands out more and has much more going for it. 4- Her SF 6 design mixes features of SF 4 design and her premium costume from SF 5 ( long hair ) . I think they nailed it and i am quite happy with how it turned out. 5- All good, Juri is one of those characters who gets a lot of costumes so i am hardly worried. There won't be lack of variety that's for sure. 1- Yes, but i'm talking default Artwork represent default color and had that stupid azure, ingame 3d default seems to have simple steel, much better. From there, alt colors can be whatever as usual 2- No doubt SF4 has been best new char design in SF4 and tbh would say SFV and so far SF6 too. And i'm not even a waifu, Juri, Feet feticist, it's just great. The palette is spot on, silhuette recognizable. Took something big SF lacked for decades (korea/tkd rep) and made it work to be complementary with Chun Li and Cammy designs/color palettes, first female villain too. Really a product worthy of best SF days, would have been great in SFA or SF3 easily (would say better than lot that made it in these glorified chapters) 3- Problem with her SFV default is that was her default. Would have been great alt, adding a new theme to her. But as default it killed one of most important design traits she had (big legs on silhuette, to put emphasis on her TKD theme and being kick char) Good thing SF6 one seems to have understood 4- Tbh i think SF6 simply play on mix SF4 default (big %) and throw there SFV default materials (black leather and zips as if it's some biker shit) Overall it's pretty good, ultimately i just prefer SF4 one because shows greater TKD influence, but i consider SF6 one already a great fixing from SFV, specially at recreate the old weights on the silhuette, making lower half much heavier 5- True, even if as soon i get nostalgia SF4 one i don't need anything else 😄 Edited June 16, 2022 by CESTUS III Skort and The Slick Tony 2 Link to comment
Hawkingbird Posted June 16, 2022 Share Posted June 16, 2022 Into the trash JoJo goes. Volt, Shakunetsu, TWINBLADES and 1 other 1 3 Link to comment
Hecatom Posted June 16, 2022 Share Posted June 16, 2022 49 minutes ago, Hawkingbird said: Into the trash JoJo goes. Perhaps I am on the few minority that still enjoys playing games locally rather than online, hence why I don't usually care when certain smaller games that I know I will be playing with few friends don't have good online. It still sucks, and It will be great if more remakes/re releases added good netcode, like SNK, Capcom and ASW have done with older games, but TBH, I never expected this game to add rollback, Link to comment
JustBooming Posted June 16, 2022 Share Posted June 16, 2022 On 6/13/2022 at 11:44 PM, Hawkingbird said: Capcom wants us to celebrate a 10th anniversary and can't be bothered to announce a new game. I'm mad af right now. I've been waiting for a sequel for years We got it 😅 We finally got it Hawkingbird and TWINBLADES 2 Link to comment
Yiceman Posted June 16, 2022 Share Posted June 16, 2022 Jocelot, Volt, Bigtochiro and 2 others 1 4 Link to comment
Shakunetsu Posted June 16, 2022 Share Posted June 16, 2022 lmao TWINBLADES, Bigtochiro, Volt and 1 other 1 3 Link to comment
Hawkingbird Posted June 16, 2022 Share Posted June 16, 2022 18 minutes ago, Hecatom said: Perhaps I am on the few minority that still enjoys playing games locally rather than online, hence why I don't usually care when certain smaller games that I know I will be playing with few friends don't have good online. It still sucks, and It will be great if more remakes/re releases added good netcode, like SNK, Capcom and ASW have done with older games, but TBH, I never expected this game to add rollback, I'm usually too busy with family stuff to be able to regularly attend locals. I'll go when I have the spare time and money to do so but that's not often. Conventions was how I kept up with Sam Sho 19 before the pandemic hit. Link to comment
Sonero Posted June 16, 2022 Share Posted June 16, 2022 47 minutes ago, Hecatom said: Perhaps I am on the few minority that still enjoys playing games locally rather than online, hence why I don't usually care when certain smaller games that I know I will be playing with few friends don't have good online. If I had a local scene it'd be fun. The game is kinda cool and I'm sure its rude as hell. Dio looks like he has unblockable and command grab set ups for days. The rollback thing sucks but that's the way with a lot of old re-releases. No way is bum ass Bamco gonna worry about fixing a thing about anything. Volt 1 Link to comment
elliephil Posted June 16, 2022 Share Posted June 16, 2022 8 hours ago, Dragonfave723 said: BornWinner, Darc_Requiem, Phantom_Miria and 7 others 1 1 8 Link to comment
Mr.Cipher Posted June 16, 2022 Share Posted June 16, 2022 1 hour ago, Hecatom said: Perhaps I am on the few minority that still enjoys playing games locally rather than online, hence why I don't usually care when certain smaller games that I know I will be playing with few friends don't have good online. It still sucks, and It will be great if more remakes/re releases added good netcode, like SNK, Capcom and ASW have done with older games, but TBH, I never expected this game to add rollback, Not everyone has the luxury or the luck of a local scene. Bad Netcodes were more excuseable before CoVid happend and Delay Netcode became an insult. For a lot of people good Netplay will end with make or break. What sucks a bit since I really can't get my ass to play GBVS online again, without getting vietnam flashbacks of the last matches I had, which were really bad, despite me usually having no problems on delay inside of the EU Volt 1 Link to comment
TWINBLADES Posted June 17, 2022 Share Posted June 17, 2022 (edited) As a FF7 dick slurper I'm eating good Edited June 17, 2022 by TWINBLADES Jocelot and Volta 2 Link to comment
Volt Posted June 17, 2022 Share Posted June 17, 2022 27 minutes ago, Mr.Cipher said: Not everyone has the luxury or the luck of a local scene. Bad Netcodes were more excuseable before CoVid happend and Delay Netcode became an insult. For a lot of people good Netplay will end with make or break. What sucks a bit since I really can't get my ass to play GBVS online again, without getting vietnam flashbacks of the last matches I had, which were really bad, despite me usually having no problems on delay inside of the EU Honestly, I get why people are mad at JoJo not having rollback. It makes perfect sense. On the other hand, we also know exactly what kind of release this was and that Bamco is involved (As a publisher). People gotta know better at this point. It sucks, but it's also what it is. At least it got ported to a bunch of systems it wasn't available before. If anything, I hope a new JoJo FG is made from the ground up (with rollback, of course). The options... aren't exactly great rn. Shakunetsu and Mr.Cipher 1 1 Link to comment
HeavensCloud Posted June 17, 2022 Share Posted June 17, 2022 During Brian_F's stream it was discovered that you can do Drive moves when nearing burnout - even if you don't actually have enough bar required. There was an instance where Ryu used an EX move with half a bar left before burnout and it worked. It seems as long as you have ANY bar you can use a drive move before burnout. Which means in all likelihood you could go crazy with Drive Rushes and EX moves in order to guarantee a KO and close out the match. Volt 1 Link to comment
Volt Posted June 17, 2022 Share Posted June 17, 2022 7 minutes ago, HeavensCloud said: During Brian_F's stream it was discovered that you can do Drive moves when nearing burnout - even if you don't actually have enough bar required. There was an instance where Ryu used an EX move with half a bar left before burnout and it worked. It seems as long as you have ANY bar you can use a drive move before burnout. Which means in all likelihood you could go crazy with Drive Rushes and EX moves in order to guarantee a KO and close out the match. Y'know... Didn't ArcSys do that in DNF? Mr.Cipher, Shakunetsu and Bigtochiro 3 Link to comment
Vhozite Posted June 17, 2022 Share Posted June 17, 2022 30 minutes ago, HeavensCloud said: During Brian_F's stream it was discovered that you can do Drive moves when nearing burnout - even if you don't actually have enough bar required. There was an instance where Ryu used an EX move with half a bar left before burnout and it worked. It seems as long as you have ANY bar you can use a drive move before burnout. Which means in all likelihood you could go crazy with Drive Rushes and EX moves in order to guarantee a KO and close out the match. Honestly this sounds dumb, but we’ll see how bad being in burnout really is or how long it lasts. Link to comment
Darc_Requiem Posted June 17, 2022 Share Posted June 17, 2022 (edited) 14 minutes ago, Vhozite said: Honestly this sounds dumb, but we’ll see how bad being in burnout really is or how long it lasts. Burnout is pretty bad. You lose all access to the Drive System until it complete refills. So no Parrys, No Drive Impacts, No OD (EX) Moves, No Drive Reversals, No Drive Rush (Dash Cancels). You can also be chip killed while in Burnout and Drive Impacts, on hit or block, leave you in a Dizzy state in the corner. Edited June 17, 2022 by Darc_Requiem Phantom_Miria, Hawkingbird and Volt 3 Link to comment
Sonero Posted June 17, 2022 Share Posted June 17, 2022 6 minutes ago, HeavensCloud said: Which means A lot of games do that with various meter mechanics and TBH I don't know how I feel about it. 34 minutes ago, Volt said: Y'know... Didn't ArcSys do that in DNF? Its also how a lot of drained meters work. Genei Jin special moves keep the property of when they were last done, same with CCs, same with Ryu's v-trigger in SF5 that came out before DNF, same with Eddie attacks with Zato etc. Its how these types of things always end up working across multiple games. Link to comment
HeavensCloud Posted June 17, 2022 Share Posted June 17, 2022 (edited) 17 minutes ago, Vhozite said: Honestly this sounds dumb, but we’ll see how bad being in burnout really is or how long it lasts. I like it just because I want more meter for Drive Rush and it's expensive at 3 bars. It could lead to some longer combos near the end of rounds. The player has to take a calculated risk that the combo will kill if not they'll be in a tough spot. Edited June 17, 2022 by HeavensCloud Link to comment
HD-Man Posted June 17, 2022 Share Posted June 17, 2022 I like Ryu's new theme, doesn't really fit hit that's what makes it great. He's kinda dull, ultra focused and serious, this theme is kinda funky and hip, the direct opposite of him as a character. MOAR please 🗣️ Shakunetsu and The Slick Tony 2 Link to comment
Volt Posted June 17, 2022 Share Posted June 17, 2022 11 minutes ago, Vhozite said: Honestly this sounds dumb, but we’ll see how bad being in burnout really is or how long it lasts. It lasts a long-ass time if you don't go for the stun or if they're not actively regaining drive by hitting you. DNF low-meter burns also extend the lockdown period for your meter iirc, so if SF6 does the same, it could be even worse if people get too careless with it. I just remembered, blocking chips drive instead of health in this game, right? The only footage of chip kills in this game was explicitly shown to have a character enter burnout before getting chipped. Does that mean that there are no chip kills without burnout? 3 minutes ago, Sonero said: A lot of games do that with various meter mechanics and TBH I don't know how I feel about it. Its also how a lot of drained meters work. Genei Jin special moves keep the property of when they were last done, same with CCs, same with Ryu's v-trigger in SF5 that came out before DNF, same with Eddie attacks with Zato etc. Its how these types of things always end up working across multiple games. Take notes @Mr.Cipherthat's how you bait people. As for a legit take on the subject, the examples you mentioned aren't exactly similar. Drive Gauge is more similar to DNF's super meter and SFIV's EX meter than a power-up/install meter. I mentioned SFIV in particular because of the Ultra gauge used exclusively for Ultras. Having access to an EX move in SF without the minimum meter for it is unprecedented, and as DNF showed us as early as in the first beta, people can and will go nuts with that. Link to comment
Sonero Posted June 17, 2022 Share Posted June 17, 2022 Drive Gauge is not super meter. And it isn't having access to EX moves. Its access to most of the defensive mechanics. If you're going to lose Drive meter by blocking, then they have to work it out so that you still have options without being forced entirely out of it. Hence why Eddie can still do moves that cost more than the meter left while Zato is moving him around, same with CCs, Genei Jin etc. Meter draining that way isn't a new thing in a Capcom game or an ASW game. Link to comment
AriesWarlock Posted June 17, 2022 Share Posted June 17, 2022 Shakunetsu, TWINBLADES, Vhozite and 1 other 2 1 1 Link to comment
Shakunetsu Posted June 17, 2022 Share Posted June 17, 2022 Skort, HD-Man, TWINBLADES and 2 others 4 1 Link to comment
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