HeavensCloud Posted June 10, 2022 Posted June 10, 2022 5 hours ago, delete_me said: Yeah, he's a really shitty addition this late into the game. While I doubt SFV will turn into a fan favourite after SF6's release, it's still annoying to see Capcom mess up the balance of the very final version of the game, just like they did with USFIV. Most other characters are in a good spot and it's usually just a matchup thing if someone feels stupidly strong but Luke is just a problem all the time. Does he even have "bad" matchups? Maybe Dhalsim? Yeah Sim and some of the other zoners 'apparently' give him some problems, although I haven't really seen it personally. It feels like he beats both of my characters because he seems to do what they do just better. With most shoto types I can react with sway or ex tenko but Luke's sandblast projectile is too fast. Neutral against him feels like a huge chore. Anyway, I hope they make him easier to fight in 6. Quote
delete_me Posted June 10, 2022 Posted June 10, 2022 He probably loses to "limb zoners" like Sim and Poison but he really doesn't care about fireballs. I certainly don't think he loses to Rose, that's for sure. He wins the fireball war and beats her up for free close range. There's a very delicate sweet spot where she has the advantage but every breath he takes moves him forward automatically because otherwise you'd have to think when playing him I suppose. With SF6 there's the advantage of him being in the base roster and Capcom having multiple opportunities to adjust him over the game's lifespan. Quote
ZioSerpe Posted June 13, 2022 Posted June 13, 2022 On 6/8/2022 at 12:27 AM, TWINBLADES_SRK said: DEAD THREAD same as the game Hecatom and TWINBLADES 2 Quote
JustBooming Posted June 13, 2022 Posted June 13, 2022 On 6/10/2022 at 3:14 PM, DangerousJ said: Do you guys think Capcom will release a Ultra SF5 next year when 6 drops? I think it'll strongly relate to the cost of keeping the CFN up for SFV; that crap handles a LOT of stuff. I think there should be (and hope there will be) a final version with all included. DangerousJ and Darc_Requiem 2 Quote
Darc_Requiem Posted June 13, 2022 Posted June 13, 2022 On 6/10/2022 at 5:09 PM, delete_me said: He probably loses to "limb zoners" like Sim and Poison but he really doesn't care about fireballs. I certainly don't think he loses to Rose, that's for sure. He wins the fireball war and beats her up for free close range. There's a very delicate sweet spot where she has the advantage but every breath he takes moves him forward automatically because otherwise you'd have to think when playing him I suppose. With SF6 there's the advantage of him being in the base roster and Capcom having multiple opportunities to adjust him over the game's lifespan. IIRC wasn't Filipinoman confident in the Rose vs Luke matchup? Quote
delete_me Posted June 13, 2022 Posted June 13, 2022 I have no idea but Rose players never agree on anything either way. I remember seeing two matchup charts back-to-back where one had Gief as a 7-3 and the other had him as 3-7. (And to make my point, personally I see it as a 5-5.) Quote
Darc_Requiem Posted June 13, 2022 Posted June 13, 2022 1 hour ago, delete_me said: I have no idea but Rose players never agree on anything either way. I remember seeing two matchup charts back-to-back where one had Gief as a 7-3 and the other had him as 3-7. (And to make my point, personally I see it as a 5-5.) I don't know enough about Rose to say either way and it's hard to judge by Filipinoman because he's the best Rose player I've seen in SFV. So how much of it Rose and how much of it is him. It's kind of like Kichipamu, he makes Zangief look like a far stronger character than he actually is. At least with Rose, I've seen a few players use her effectively. So she's at bare minimum a solid character. Quote
delete_me Posted June 13, 2022 Posted June 13, 2022 She's okay. Her problem is that she has some of the worst matchups I've experienced in this game. As in "look at the VS screen, get up and get yourself a drink instead" levels of awful. But I don't think Luke is one of those, it's just that he doesn't have to commit or overthink his approach whereas she definitely does – and because we're all human that gives the Luke player an inherent advantage. It's like that Fei-Long vs. Gen meme from SFIV where one character can just do it! while the other has to plan five steps in advance. Quote
HeavensCloud Posted June 13, 2022 Posted June 13, 2022 1 hour ago, delete_me said: She's okay. Her problem is that she has some of the worst matchups I've experienced in this game. As in "look at the VS screen, get up and get yourself a drink instead" levels of awful. But I don't think Luke is one of those, it's just that he doesn't have to commit or overthink his approach whereas she definitely does – and because we're all human that gives the Luke player an inherent advantage. It's like that Fei-Long vs. Gen meme from SFIV where one character can just do it! while the other has to plan five steps in advance. Is there a way to reliably block that Rose fireball air teleport mix up? I've been getting bopped by it quite a bit and haven't found a consistent way out. Quote
delete_me Posted June 14, 2022 Posted June 14, 2022 With the proper setup it's always a true 50:50 for the opponent, so there's no realiable way to block. The answer to it is V-Shift and that really is the answer because my immediate thought when seeing it happen is usually "well, there goes my comeback". One thing you have to pay attention though with certain setups is whether or not Soul Punish (Normal or EX) is out as well. If it is, you can only use V-Shift but not V-Break, because the Orb is active long enough to catch the latter's recovery. Also, as a general rule, don't quick rise after getting hit by Soul Bind if she has VT1 activated. HeavensCloud and Darc_Requiem 1 1 Quote
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