Popular Post misterBee Posted May 5, 2023 Popular Post Posted May 5, 2023 The game is a month out, so I've made a new thread for it. This thread is for GAME DISCUSSION ONLY! If you want to talk about non-SF6 stuff you are now required to use the Fighting Game Lounge thread: Or you can go over to General Discussion. There's a lounge thread in there too. Don't hate me. I don't make the rules...no...wait. Yes I do. Darc_Requiem, Jurassic, EvilCanadian and 9 others 6 3 3 Quote
Sonero Posted May 5, 2023 Posted May 5, 2023 Hmm.... 🧐 Jocelot, JustBooming, EvilCanadian and 3 others 6 Quote
BornWinner Posted May 5, 2023 Posted May 5, 2023 RIP old thread. Doctrine_Dark, Shakunetsu, Hawkingbird and 6 others 9 Quote
Shakunetsu Posted May 5, 2023 Posted May 5, 2023 (edited) continuation from the other thread... The thing is its easy just to say that you can simply banned the 2 other casual controls in tourney the thing is. If your in MTG and know how many CASUAL FORMATS RiSE and blow up through the years. like EDH, modern and pauper weren't started from WOTC themselves. They are casual formats that became bigger than WOTC sanctioned formats like STANDARD or type2. some WOTC made formats that are sanctioned to combat this or technically similar to the casual popular easily died because it cant compete to what the demographic wants to Just remembered RATIO tournament MVC2 What I mean by this is the problem that those modern controls are not GATEWAY to improve and be into the standard/classic controls because they are separate and unrelated to each other. its like a testing phase REPLACEMENT? Continously using modern doesn't improve your standard/classic usage either. modern controls are entirely different and an alternative, its not a tool to educate and motivate to use classic one. and nowadays controllers like hit box and other controller box do shake everything from.the traditional norm of the OG arcade sticks. We're entering an era of controllers and command input revolution. And Capcom modern option handicap would be the start of the division combined with tbe c0ntrollers revolution FG Mobile Games 2008-2010 that aren't pay2win and free2play have been critisize so much for the controller aspect because of having easier command inputs on screen or easy controller nowadays were adapting that to present console and PC fighters if art and info is on an era that the ai will shake it now in FG its controllers and motion input revolution I need to be specific with 2008 to 2010 Like UMK3 IOS, SF4VOLTZ and KOF-i not MK Mobile and other new KOF mobile. Edited May 6, 2023 by Shakunetsu DoctaMario 1 Quote
DoctaMario Posted May 6, 2023 Posted May 6, 2023 34 minutes ago, Shakunetsu said: I need to be specific with 2008 to 2010 Like UMK3 IOS, SF4VOLTZ and KOF-i not MK Mobile and other new KOF mobile. SF4 Volt and KoF-i were both really well done and showed that you can really do a lot with a simplified control scheme. An d let's be honest, it's pretty preposterous that SF has had SIX fucking attack buttons for this long. The only thing more preposterous than that is the punch buttons SF1 originally had. -PVL93- and Shakunetsu 2 Quote
Shakunetsu Posted May 6, 2023 Posted May 6, 2023 1 minute ago, DoctaMario said: SF4 Volt and KoF-i were both really well done and showed that you can really do a lot with a simplified control scheme I was bash most of the time that i raise this two games as the closest thing a decent 2D FG mobile could get compare to the newer one that others said better from the like of Marvel Contest of Champions and Injustice Mobile. Counterstrike and DoctaMario 2 Quote
-PVL93- Posted May 6, 2023 Posted May 6, 2023 58 minutes ago, DoctaMario said: it's pretty preposterous that SF has had SIX fucking attack buttons for this long That's the next step - reduce the button layout from 6 to 4 for SF7 in 2030 #Make4AttacksTheStandard Pair of Rooks 1 Quote
Popular Post EvilCanadian Posted May 6, 2023 Popular Post Posted May 6, 2023 Hawkingbird, ToreyBeans, Jocelot and 12 others 1 14 Quote
Shakunetsu Posted May 6, 2023 Posted May 6, 2023 18 minutes ago, -PVL93- said: That's the next step - reduce the button layout from 6 to 4 for SF7 in 2030 #Make4AttacksTheStandard the problem with this is that SF is losing its tradition and brand identity as a fighter compare to other fighters. looks like Tekken will stay with there limb format normals. I wonder what things should became the next and new staple that would STANDARDIZE the future of SF, after SF6 regarding special execution, input commands, button layouts and fighting game controllers. A radical change is coming to execution to playing Fighting Games in the future not just by the HARDWARE but also the CONTROL SCHEME. Quote
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