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Frost

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Everything posted by Frost

  1. I got a code now you goofy ass fucked up hairline having no hoes responding broke ass
  2. Oh, well damn. I retract my prior threat, I will simply jump off a cliff.😔
  3. someone give me a PC beta code or else I will punch your dog/cat/significant other
  4. I'm most interested in Marisa out of the new batch, nothing has eluded to her having a command grab so I think she's just a big body normals character, been a while since SF had one of those tbh. The force behind all of her normals looks dope too, sad the beta won't have her - I'll just be trucking on with Ryu til' beta 3 rip.
  5. SF6 will be a very good game. Hopefully I get into the CBT and get to play a little more Ryu and some Ken, I very much missed the feeling of having the legacy shoto range on those characters. I think Ken will be a super scary character if you have really strong reactive play, I can already imagine what players like Momochi will do with his kit, going to be great to watch & play.
  6. Money. EU SFL has a 5k appearance fee(minimum fee, not maximum), EU NA is probably the biggest in terms of production/viewership so I'm assuming the appearance fee varies between 10k-20k depending on player pedigree.
  7. More hitstop, the game is very one hit confirm friendly. I assume the devs have seen the discussion surrounding 14f/15f confirm windows and how hit&miss they are depending on input delay/natural reaction time and accomodated. Ryu's crMK has minimum double the hitstun and a big chunk of hitstop behind it. Luke's was the only crMK that wasn't confirmable. And confirming is a lot easier when you're high on resources because now you only need to input 66 to get big damage, not even a need to input a special motion.
  8. You couldn't parry > punish Drive Impact with the regular parry, for everything we regular parried it honestly felt like it was exactly the same as blocking it regularly. Only perfect parry lets you get access to punishes I think(Unless the move is already punishable.)
  9. I got to play SF6 at VSFighting, it's really good. It feels like the MKX > MK11 transition where they purposely tried to slow down the midrange interactions(didn't work out so well for 'em but hey-ho.) Dashes were nerfed for the 4 available characters in range from their V counterparts and normals had sensical lingering hurtboxes, you could whiff punish everything you saw without needing to buffer & pray or use sub-5f options. Punish counter makes whiff punishment and jab punishment more interesting by opening up stronger combo routes and the lack of a big comeback mechanics makes your comebacks feel organic and exciting. Parry isn't a viable wake-up option as there's a grace period where perfect parries(the one you need to punish things) can't be performed, so wake-up is similar to V with delay tech/jumpback and button/delay button with backdash etc all still on the table. I'd give it a solid 8/10 for early impressions, I need promises of solidified input delay fixes & gold standard netcode before I get excited. There's a couple vids floating around of me n someone playing from the VSF build on YouTube/Twitter/EHubs. Ryu's low forward is a god tier button in the build we played I leaned on it heavily lmao. Mattatsu liked one of my tweets yesterday and I clocked the MegaShock link in his bio so thought I'd pop in to say hi, hence my return. Might come through every now and again to say hey.
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