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About misterBee

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    Level 13


  • PSN
    bchan-hk47, bchan009, bchan555
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  • Fightcade
  • Games I Play
    Guilty Gear, Blazblue, Melty Blood, Tekken, UNIEL, Garou, KOF, Street Fighter

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  1. I don't own a Pi, but it looks like if the boot code in the EEPROM is corrupted you can just try replacing or updating it: I'm sure there must also be Raspberry Pi forums or something that will have boot files you can update your EEPROM with.
  2. Aww come on...the very first line of my post was saying that I understand if it's an issue for people with bandwidth caps:
  3. @Dayaanif you want clean Twitter embeds you have to remove the '?_____' from the ends of the URLs.
  4. If it saves lighting profiles onboard than it's already better than most of their recent mice.
  5. Angel's avatar is how I feel about EVA to begin with so I don't need a 5 minute recap showing me why it's even worse than I remember.
  6. If you are digital only and living with bad internet or bandwidth caps then size concerns make sense to me. On the other hand if we're talking about the Switch specifically then the biggest game is something like 30GB, and 256GB+ SD cards are both cheap and plentiful. Switch doesn't run at a high resolution so large textures and assets aren't necessary. Super Mario World being 2.9GB doesn't seem like something someone would need to write an article about when it seems like lots of games on the platform are small anyway:
  7. I'm just saying I don't know if I'd call it 'compression wizardry'. Games that don't have a lot of data are gonna be small no matter what. The whole modern emphasis on install sizes in general seems a bit odd to me to begin with tbh. People posting entire articles about how much space a game or application takes up seems very 1990s to me.
  8. Sounds neat if you have a pile of liveUSB drives that you want to consolidate into a single drive, or try out new distros constantly.
  9. To be fair that game probably does not have high resolution textures, a ton of recorded dialogue in multiple languages, or FMV, all of which are the main things that drive up install size in modern games.
  10. Most fighting games wish they had a community like that. Having a large community that is made up mostly of scrubs who don't play anything else means you've got a healthy game that attracts all sorts of players, and not just hardcore FGC people. Smash is another good example of this. It's a MASSIVE game with a huge player base has no idea what they're talking about most of the time. They also think joystick motions are the devil and refuse to play any other fighting game. I've legit seen Smash players complaining that people who do combos are THE WORST. I
  11. If you don't know why you are getting beat, then analyze replay vids to give yourself a better idea of where you are failing. If you know what your problem is but are having trouble doing something about it, then just remember that it takes a long time to get good at something. Work on trying to improve on the things you know you suck at and you'll eventually get to where you want to be. Posting replays here will help us tell you what you're doing wrong.
  12. It wasn't popular because it barely ran. The port is a technological marvel because it runs at all on such limited hardware -- but it's so cut back and runs so slowly that it's not worth playing. Code was probably never discovered because nobody cared about that version of the game in the first place. In the old days most codes were not discovered by players. Developers would tell them to gaming publications, and people would find out about them through magazines and guides.
  13. @Lord Vega You keep posting random Trump stuff even though I've already warned you. I'm temp banning you for a while. Keep this up and eventually this will become permanent. Do not post political stuff here. Do not randomly insult people. These are not hard rules to follow.
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