I got to play SF6 at VSFighting, it's really good. It feels like the MKX > MK11 transition where they purposely tried to slow down the midrange interactions(didn't work out so well for 'em but hey-ho.) Dashes were nerfed for the 4 available characters in range from their V counterparts and normals had sensical lingering hurtboxes, you could whiff punish everything you saw without needing to buffer & pray or use sub-5f options.
Punish counter makes whiff punishment and jab punishment more interesting by opening up stronger combo routes and the lack of a big comeback mechanics makes your comebacks feel organic and exciting. Parry isn't a viable wake-up option as there's a grace period where perfect parries(the one you need to punish things) can't be performed, so wake-up is similar to V with delay tech/jumpback and button/delay button with backdash etc all still on the table.
I'd give it a solid 8/10 for early impressions, I need promises of solidified input delay fixes & gold standard netcode before I get excited. There's a couple vids floating around of me n someone playing from the VSF build on YouTube/Twitter/EHubs. Ryu's low forward is a god tier button in the build we played I leaned on it heavily lmao.
Mattatsu liked one of my tweets yesterday and I clocked the MegaShock link in his bio so thought I'd pop in to say hi, hence my return. Might come through every now and again to say hey.