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-PVL93-

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Everything posted by -PVL93-

  1. Fuck if I know tbh My personal guesses for potential season 2 character announcements are: - sometime in May during a State of Play presentation by Sony - early June during the Geoff Keighley "Summer of Gaming" presentation or one of the publisher shows (Sony, Xbox, Capcom) - mid July on the Evo 2024 finals day as a surprise before top-6 kicks off There aren't really any other big events in the near future and I don't think Capcom would want to drop news as big as season 2 character roster (teasers) in a comic con panel, usually they just show character trailers there like when they revealed Ken for both SFV and SF6
  2. The first offline CPT major is in July with EVO VEGAS, plus there will likely be online tourneys prior. They're not gonna wait 2 months and make system mechanic adjustments on the eve of world's largest fgc event and a season opener, that's just madness. Plus they're clearly hellbent on not patching the game once the pro tour itself begins. So if the end of may update doesn't do anything else except drive reversal - enjoy another year of throw looping and mountain dew rushing
  3. Pretty concerning the only major system change reported thus far is the drive reversal stuff. Hoping it's just an older build specifically for Akuma and we'll get the full details in three weeks
  4. I don't really like a lot of SFV newcomers We got Ed, Luke, and Rashid back already Zeku function is covered by Kim Laura function is covered by Manon Abigail can burn in hell and I don't even want to imagine how that monstrosity would look in re engine Lucia was more of a fanservice pick for final fight nostalgia Falke is wack FANG is replaced by Aki now Menat would be welcome but they'll probably space away the feet waifus by a few seasons Kolin is kinda wack but maybe she can be considerably redesigned for 6 Akira is a guest and I'd like for more SF characters to return first So that just leaves us with G as the wildcard
  5. Nah I agree, the whole "I summon shadow clones to dive kick your ass" could be a shorter level 3. And just keep the raging Demon as is. Like the whole point is you don't know WHAT Akuma does to the opponent - is it summoning something? Striking with lightning speed? Cloning himself? Using a pressure point that makes your blood vessels explode all over? And now it's just... Oh I guess he kicks you bunch of times
  6. Akuma might just be the best looking character model in the entire game
  7. You can't just nerf v-ism. It'd either have to become even shorter duration wise or make combos scale so much it's not even worth using, at which point you might as well remove the mechanic entirely. Alpha 3 becomes a better game when players straight up don't use it and pick the other two isms
  8. Even the likes of Twelve and Necro can cook given the opportunity Pierrot is one of the best Remy players around Alex won a coop cup a few years ago (granted it's a tram tournament but he was going up against a Ken) Elena doesn't have a ton of representation I'll give you that It all just gets filtered out by Yun's geneijin spam, how much damage Chun legs gets off one hit confirm, and the scaling on Ken's jinrai
  9. 3S is a good game with shit balancing at the top Literally just nerf the supers for yun, Chun and Ken and see how much better it becomes
  10. Twitter would cause a riot if they found a dark skinned character in a fighting game is named kushnood butt anyway
  11. Reminder Evo Japan 2024 https://www.evojapan.gg/news/60052 https://www.linda3.info/evoj/2024/ And texas showdown 2024 https://txshowdown.com/Home/Schedule https://txshowdown.com/Home/CommunityEvents .... Are taking place this weekend Lots of good fgc stuff to look forward to
  12. Lol if they actually drop Akuma right before Evo jp
  13. Speaking of SFV, remember Xian's rant about how weak Falke was on release like 6 years ago? https://clips.twitch.tv/KnottySuspiciousPidgeonDBstyle Time flies huh...
  14. I was talking about the PS4 version. It just looks bad graphically. The current gen build naturally runs and looks well
  15. Unpopular opinion but 6 isn't doing much better visually. I generally like the overall presentation, sound effects, the graffiti splashes when drive impact hits, and how the cutscenes transform the game during level 3/criticals, and obviously the character models have an insane amount of detail But then you look at the matches or even still screenshots and it's like a late PS3 game - poor shadowing, bland color gamut on most stages, weird lighting solution where you have both the stage sources and like a spotlight above which makes characters shiny, it's so strange to me I'm not gonna let go of the theory that releasing SF6 on PS4 caused Capcom to hold back significantly so that console can maintain 60fps - the demo alone was really rough with very visible jaggies and blurriness I predict in a few years there will be a major re-release that cuts off PS4 support, because I just don't see them sticking with it until like 2029 or whenever the next street fighter is supposed to launch. I'm assuming at least 5 years of support for 6
  16. All of these are trash except maybe 5 and 9
  17. Sega made two grave mistakes - remained stubborn in prioritising the opinion of their Japanese headquarters even in the middle of an ongoing war, and lost countless millions of dollars on useless garbage like the mega drive tower of power No wonder Moore jumped ship to Xbox almost immediately, the Dreamcast was doomed the moment 2000-2001 hit and Sony had a grip on megaton titles like FF and MGS2 while Microsoft revolutionised console FPS and brought online gaming to home systems. Meanwhile all Sega could do was hapharazdly port their original IPs from one dying platform (arcades) to another, and the billion dollar production in form of Shenmue 2 wouldn't move the needle enough, not to mention just how strong the third party relationships PS2 had were with seemingly entire industry releasing platform exclusives When GTA3 skipped Dreamcast altogether it was GGs
  18. Kinda funny how PSone was chuck full of various 3d titles but would have slowdown in a sprite based 2d fighting game of all things
  19. I always wondered how they do the skeleton effect in 3d - is it a flash quick model swap, a special texture overlay, a visual effect? Like with sprites it's obviously a different set specifically for each character
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