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HeavensCloud

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Everything posted by HeavensCloud

  1. I was going back and forth in my head about getting a PC or PS5. Right now I want a PC, but it would just be to play SFV. Yeah can't justify that lol. I'm going to be getting a PS5 either way so I'll just wait a bit until a must buy game comes out and pick it up then. Maybe for Strive in the spring. I'm assuming it'll run fighting games much better than the PS4. I mean it has to with those specs.
  2. Definitely intentional that they gave the characters with the slowest walkspeed the best throw ranges. I think Sim's is up there as well. I doubt Rose will get both her fast walkspeed and big throw range she had in 4.
  3. I love shimmying Bison and Poison and still getting grabbed from a mile away.
  4. Remember Punk and Chris G complaining about lag during their online tournaments. Nothing they experienced was anything close to this. Check out the match at 2:58 lol.
  5. His st.lk and vskill 1 are some of the most poorly animated moves in the game. Please don't make fun of him.
  6. Nice, definitely watching this. Never played a guilty gear game in my life but this game is hype.
  7. Once the update comes you'll have a new challenge - make it to warlord with Dan. In all seriousness, the new update is going to be pretty big. In addition to Dan we're getting a balance patch, plus a new battle mechanic that could potentially shake things up.
  8. Man there's so many cowards online that are afraid to rematch, it's unbelievable. I watch Tekken players play long ass death matches and SFV players are running after one game because they're afraid of losing points.
  9. Yeah, people say Karin spits out damage but she actually has a lower ceiling than most characters in terms of raw damage where she dumps all her resources. It's really all about her consistent high damage conversions in neutral off mediums. Other characters can't do nearly as much, especially from a low. High practical damage is obviously more important than twitter corner combos. It's part of the reason Gouken was a high damage character in SF4 but sucked ass because he could never actually access that damage.
  10. I don't think Karin can, but Cody can for sure. He can get it in VT2 in the corner off rock launch, cr.hp, heavy ruffian, rock hit, vs2 sway, medium ruffian, pipe swing, super. Does 613 or something.
  11. Yeah VS2 stops fireballs. It's not her preferred Vskill but it's decent against Laura, Nash, Guile. She actually gets more damage from juggles in the corner with it too.
  12. I think he did play +R at some point it was in an FGC translated video. He praised the mechanics saying he liked the fact that moving forward builds tension meter. I doubt he'll play it though. Him and Tokido seem to only play SFV these days.
  13. I always find it amazing how fast some people can pick up new games. Was watching LI Joe stream GG +r and his day one Eddie was murdering people. Justin Wong also seems hella fast at picking up games. Fuudo as well. Daigo apparently is a slow learner. Makes me feel a bit better.
  14. The training mode in 30th anniversary is ass. It's clear they threw it in at the last minute after everyone complained on twitter. The main thing that pissed me off is the input display is fucked, the inputs appear on screen in reverse order lol.
  15. Nice stuff, just a couple corrections... Karin gets more damage off st. mp than cr.mk. So 187, 292 meterless and 252, 373 with meter. Also Necalli gets more damage off cr.mp into light disc guidance and cr.mp into ex disc guidance. 132, 235 and 195, 280 with meter.
  16. For Cody. Bad AA's, slow walk speed/normals, free on wakeup.
  17. Thanks dude! This was super helpful. This is the summary at the end of the video for those that don't want to watch the whole thing: - If cannon lands in front, assume it is plus - If you're a 3 frame character, take your turn after cannon switches sides - If you're a 4 frame character, you have to guess if cannon switches sides - Master the upball crossup block option select - Wait out VT2 if Blanka has meter, learn ex upball punish - Deny any and all activation if possible
  18. Pretty sure that's Nash for him. I know people that are in constant character crisis. But more often than not it's not a real crisis. They just get bored and want to play around with a new character and that's what they find fun about fighting games. But if the goal is to get gud, you gotta stick to one or two characters and keep grinding.
  19. I use Karin and Cody. He definitely feels plus after landing from a blocked roll. It feels like Ed's psycho snatch where he has frame advantage and it gets a mixup from point blank either strike or throw. Also, he can ex. reversal at any point out of the rolls.
  20. Anyone found a way to deal with Blanka's VT2? I find it just as scary as G's trigger but it isn't complained about as much - so I feel like I might be missing something...
  21. Yakuza 0 was the best $20 I ever spent. The storyline in that game is like movie quality.
  22. I get protesting the netcode, but this is not the way to do it. Totally unprofessional on his part, he should have just manned up and continued the tourney. Everyone else has to deal with the same shit.
  23. Am I the only one that feels the netcode getting worse after each update? Every time they 'improve' the netcode people seem to be happy for the most part and I'm over here wishing they never touched anything.
  24. Ideally, you want to get the most damage possible on each punish. Realistically though, it can be difficult to always net the max punish in the heat of the moment. A lot of situations require only one normal into special because of spacing. For now, I'd got with whatever you find most comfortable in training mode since landing a sub-optimal punish is better than landing no punish at all.
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