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Street Fighter 6 Avatar Thread


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Posted
4 hours ago, Darc_Requiem said:

@CESTUS IIIThat is godlike. I didn't think anything that creative was possible.

Thanks, chance of tranform  3d items that can be enlarged so much make easy do very extreme stuff, what i found most difficult is find placement that does'nt conflict with ingame animations/movements

 

Many times you have to work thinking in advance at the fight style stance the char is going to have, because work on standard standing pose does'nt prepare you to final ingame situation, some stances really deform your CC

Posted

@CESTUS IIIThis wasn't even my intention. It's a prototype. I'm going to drop the improvised bow tie and work on her face. I was actually making a look for one of my original characters and thought "That looks like something King would wear."

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Side note: You've probably have figured this out already but just in case. It's best to create your characters outfit before the character model. Some times gear, the business wear,  is layered on thick. In King's case, I had to make her thinner than I'd like so her suit would look correctly. It's the same issue I had with Viper.

Posted

if is of help, for the bowtie i used a thick necklace + cat ears combination

It was very early creation, today i'll probably do it different... for what's worth we will get the bowtie item at some point, we know it exist already in SF6 thanks to Connor(?), the weird kid tournament organizer of Nayshall who wear one

Dudley.jpg

 

14 hours ago, Darc_Requiem said:

Side note: You've probably have figured this out already but just in case. It's best to create your characters outfit before the character model. Some times gear, the business wear,  is layered on thick. In King's case, I had to make her thinner than I'd like so her suit would look correctly. It's the same issue I had with Viper.

Yeah about any fighter who wear lot of clothes need to be shaped while dressed, specially those speedy ones who are supposed to look lean and dynamic (but on general i apply this to every creation)

 

You end up with characters that look straight deformed while on "naked" standard editor mode, but you should not care as it's not how they will look once dressed and you're just compensating the fact Capcom while creating main cast have the advantage to chose how clothes should look in terms of volumes... we can't, so we compensate working on the body model

  • 2 weeks later...
Posted (edited)

Messed around with the Avatar creator the other day, I just noticed that they increased the gear appearance slots. You've probably mentioned it before but I had to go back and recreate some of the looks I'd saved over when their was only 10 spaces. Goofing with easy mode stuff and was fiddling with a Juli avatar. Gave her a denim version of the leather look i went with for Decapre. I don't like the white leather gloves so I'm going to ditch them. Wanted a natural leather look but I couldn't get gloves and boots to match that I liked. Since I'm ditching the gloves, I may change the boots to brown.

 

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Made her slightly taller, increased her bust, reduced her posterior, made her a slight darker, and reduced her muscle tone in comparison to Decapre. I think I may do a Juni to complete the set.

Edited by Darc_Requiem
  • 2 weeks later...
Posted
3 hours ago, Darc_Requiem said:

@CESTUS IIII love it man. Violent Night come to life 🤣

Yeah, idea was mix it with 5 Legends big dude Santa Claus 😁

Too bad i could not give him the giant beard as conflict hard with xmas jacket

 

While at it, completely unrelated, yesterday also made the montage of my Demitri recreation

(click for full size)

demitri.jpg

demitri2.jpg

 

I kinda like it, had to imagine how redesign him a bit without betray too much original source... gone throug bunch of different versions before finally find one i prefer

Got a nice Morrigan model too, but i still have to go through whole redesign/items picks to give her justice

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