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Shahenzan

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Everything posted by Shahenzan

  1. ok after looking into it drive impact is a little more manageable than i thought. it is reactable at 26 frames, -3 on block though spaced out. its still very obnoxious in neutral because most moves you want to poke with wont recover in time to not get tagged by it but at least when youre being pressured in the corner you can scout it out feels a little too cost efficient at 1 bar but maybe I just need even more time to understand...
  2. Nah man im with you Feel like every other option has some kind of sensible trade off, parry isn't great at stopping offense unless it's perfect, perfect parry is hard to do, alpha counter unsafe on block Drive impact though i can't react to and it gets big returns on CH and close (not even all that close sometimes lol) to the wall. Doesn't demand any timing. There are plenty of answers that make it risky like jumping over it, throwing it, doing fast multi hit moves, and it does just hang out there for a long ass time if it whiffs.. so it is probably just a skill issue on my part but right now they feel obnoxious.
  3. someone just rage quit on me but the game gave me my win in ranked anyway thank you capcom.....
  4. Kimberly is sick Not since granblue have I had a + on block crouching low that also gives combos on ch Spray cans also interact with throw in funny ways. Had a can out and a guy threw me while he was on top of it and the can hit him in the recovery of his throw get fucked lol There is also a small window where she can combo from throw using cans...
  5. with the help of friends, I have fixed capcom's mistake and entered the beta time to see if capGOD has returned
  6. damn bros thats really great that you all are enjoying the beta already me? im just gonna go open a window take in the breeze
  7. if i get in im poppin off later with some low tier chinese food, two item combo you feel me??? if i dont get in i will be depression eating the same meal maybe 3 item in that case actually............
  8. Based on everything ive heard on the subject of adding rollback to things that weren't designed with it in mind, this was really the only way it was gonna happen realistically Any game that ends up getting high quality rollback is a winner, the real losers are games with poorly implemented rollback bc there is a real chance they will never improve. Persona might fall into that camp if it stays at a fixed 3f input delay, sfv also cursed with janky rollback, type lumina on pc has some issues... those are the monkeys paw games
  9. Congratulations xrd bros Maybe you'll see my shitty answer on the streets.....
  10. Her new design is just her wearing a button up...? Amazing, they truly understand the spirit of mexico. I approve, capcom. they already said they will not do this so dont get your hopes up
  11. I think the game will have a lot to lab Every character seems to have a shitload of options and as you said, the system mechanics probably leave a lot to explore They seem to be committed to not making combos too hard, so there will probably be generous buffers like sfv. In that sense i don't think people will be in there grinding links. I bet people will find ways to push the system in difficult to execute ways tho
  12. capcom out of control beta with crossplay and training mode, hella effort into single player battle hub looks like it takes all the things that were good about strive tower and makes them a million times better capcom.....i kneel
  13. I'm just going to have to accept you and I have opposite opinions on this, I think the increased use of washed out colors and shadows make it seem "harder". Especially with how bright Xrd was Chipp I agree, the chanclas were a bad idea lol, Millia I see nothing wrong with her proportions, May I like now because I thought her old outfit looked stupid, Ky I like more in strive than in Xrd but less than XX, Leo I dont care bc I dont like Leo lol. I think sol's outfit is better, axl's outfit is better, ino better, fausts whole design is better...really besides chipp I think theyre all a step up from Xrd whatever you wanna call them they sucked and I dont miss them lol I can understand finding Gio boring but Goldlewis is peak aesthetic Big ass american with an alien in a coffin >>>>> bedman and kum from xrd. Nago also shits hard on every GG design arcsys put out in xrd era. If you wanted to loop setplay then I totally understand why you didnt care for the strive changes bc they definitely targeted that style some characters can play that way with wall slump loops in strive, but even that wouldnt compare to what it used to be
  14. I know you dont care for the gameplay choices but do you really think strive wasnt an aesthetic upgrade? like for real??? Funny enough in spite of me approving of strive conceptually, i dont play strive anymore bc i think their patches have been really wack then again thats classic arcsys what do you miss from old gg? having to learn character specific combos bc hitboxes were weird and janky? character specific wakeup timing? yrc eating inputs? tech buttons (ESPECIALLY in xrd)? constantly OSing throws? I will say i miss grabbing bursts, that is some shit that they should have kept around
  15. Personally i like almost everything they did -More muted colors than xrd (always thought xrd was too bright) -Redesigned/new characters are almost all straight improvements aesthetically -cutting a lot of xx/xrd era mechanics that lo and behold, the game feels just fine without and it seems to have worked out for them financially, based strive
  16. the game is most likely to crash in my experience if you alt+tab in fullscreen, but ive never experienced something like what youre describing melty pc port stays losing smh
  17. box apologist coming through friendly reminder that lots of cheap hitbox things only work because of the way the game is programmed and could be stopped if the designers accounted for the possibility of socd tricks. also reminder that box is extra cheap in sfv because that game has an outrageously lenient input reader, only game ive ever played where 33x is a legit dp motion lol box definitely allows for the fastest possible inputs and in that regard always will be strictly more efficient than stick, but if they felt like it devs could put a stop to a lot of the tricks people dont seem to like. Old games left out in the cold forever though ofc
  18. Think people are making the sfv comparison because its the first thing that comes to mind. Everything I've been hearing makes it sound totally different from sfv. Good hitboxes? Whiff punishment? Zero comeback mechanics? Doesn't seem like sfv to me...
  19. Dnf players who wanted top tiers nerfed, i have great news Dnf players who wanted buffs i have terrible news
  20. Not only is she named mash She fights with a shield, a "shielder"if you will In type lumina, the game... defined by a mechanic called shield Her addition to the game is truly poetic
  21. Feel free to @ me too or just name a time Your schedule can't be more fucked than mine
  22. haha get ready for an essay so marvel has: universal magic series/chains airdashes (even more airdashes than a typical "anime" game since it can allow for up to 8 way airdashing) neutral defined by very strong movement/space control that typically leads into brutal mixups Those are all very "anime" traits, IMO. Though the term "anime" itself to me always seemed a really imprecise way to define games. It's not like I was around at the time the term started to come into use, but at first I thought for sure it was a response to games like Melty Blood and Guilty Gear and eventually Blazblue etc based on gameplay. Those games could all be loosely defined as: "airdasher with chain combos lots of movement and powerful oki". I'm also pretty sure it's a term that arose as a way for SF players to mean "games totally unlike sf", since pretty much every thing people point to as "anime" game traits relates mostly to the gameplay features that are opposite to SF games. Chains instead of links, insane movement instead of more careful measured moves, strong easily accessed pressure and oki...all pretty much the opposite of what SF is held up to be. But after thinking about it for a while, I came to a different conclusion. I think I understand the real reason why the people (usually SF/Capcom players) who use the term as a pejorative never like applying it to Marvel/Darkstalkers/Capcom games regardless of how much they fit that gameplay mold. Remember, "anime" is historically in NA FGC a bad word. It's not just the gameplay arguments people have always had against "dumbass bullshit neutral zoom zoom baby combo" anime games because technically you could apply that to Marvel etc. The real distinction that puts a game into the "anime" bin is...the aesthetic. Specifically how much the aesthetic focuses on sexual themes. Games with rosters that have lots of girls (Melty Blood), especially young girls (Arcana Heart), or the few girls it does have are just on some other shit (Guilty Gear and Blazblue outrageous designs) . "Anime" is a bad word because it is used for games that "attract weirdos", and it doesn't apply to SF/Marvel/Darkstalkers or even SNK games even though those games do have a strong anime aesthetic. Because in the eyes of the people who started using "anime" as a bad word, it doesnt actually mean "anime aesthetic", it refers to the parts deemed especially overly sexual. Calling something "anime" in the FGC really wasn't rooted in gameplay, it was a way to assert moral superiority via aesthetics. It doesnt matter anymore, because that was based on American attitudes in the late 90s/early 00s which were very different and more socially conservative. The culture is a lot more loose in regards to sexualization, young people arent stuffing anyone into lockers for being anime nerds anymore...motherfuckers getting anime tattoos and shit and it's socially acceptable lol. Guilty Gear was the most entered game at the last EVO. Anime..........won
  23. Theres a lot of mechanics that are so poorly explained or not even mentioned that I choose to believe the developers simply thought it would be funny to watch players try to figure the game out lol Turning autocombo totally off is a terrible idea imo, losing a command normal thats good for pressure/combos on nearly every character isnt worth the sense of control you think you get from not having it on. It's really just a question of do you want it fully on or only with A+B, and you already seem aware of the benefits and drawbacks. Personally I have been forcing myself to use A+B because I'm a MASHER and constantly got autocombo when I didnt want it in various places, so it helps me. I think it's actually optimal to have the autocombo fully on, so the question you really have to ask yourself is how much do you trust yourself not to mash lol
  24. I played asian kimberly in sfv and i am indeed looking forward to playing black ibuki in sf6
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