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CESTUS III

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Everything posted by CESTUS III

  1. Thanks, had memories of the SF3 ending, but not about that part of the manga 👍 That's definitely spot on! Speaking of SF anime/manga to some extent SF6 Master intro with silent Ryu training by "just" stand there waiting to reach right harmony then throwing a single shoryuken remind me also SF2tAM Ryu training, very similar scene too (timestamped) That's why i mentioned how hard as fuck Ryu flex that arm in his cherry blossom SF6 cutscene 😁 I like how rather than go for some cliche where you have hard way physical badass vs spiritual Daniel La Russo wimp, we get hint Ryu's path bring him to find the balance to master both After all we even see how Capcom increased Akuma's body mass to express his increasing focus on power/destruction, yet Gouken the spiritual bro... was still built as a fucking silverback gorilla on steroids 😆 After all Gouken is our Mas Oyama, and Oyama beside lifting, punching logs and breaking bulls horns also had attention for meditation, that's like how we find Ryu in SF6 Even if to be fair i don't consider Akuma's path void of spirituality... actually his path make him think more about heaven than earth I think they did great job with first punches of SF6 akuma trailer, the super slow ones. You could see there's the physical conditioning side, but also feels like meditiation Is just that Akuma vision feels... "limited", as a man chosing to self-blind one eye to focus one the other Yeah, feel like they settled it well with SFV Akuma story where we seen him developing this decision "your pure fist of humanity, Mu no Ken and my demon god fist... now heaven and earth, light and dark will clash!" At first Akuma in SFV thought that was the day to test his fist against Ryu's MnK (and felt kinda disappointed to how low effort victory was*), then realized Ryu (who at that point i think already defeated Necalli and destroyed ASF Bison) is still just working on develop his own path, and realized only way to consider the fight result legit is to wait Ryu to be ready too Wich is fair if we think despite being much older and accomplished Akuma still trained/evolved between SF4 and SFV, and likely trained/evolved through SF3 and up to SF6 Coolest detail to me was that through the vid Akuma keep call him "boy", yet at the very end of the vid when he declare that will wait he finally calls him "Ryu" as if he just recognized him as worth of true respect The boy became a man, but now he have to wait the man to be ready... wich i think is where SF6 Ryu is *the kinda strange part is him in SFV feeling like he had in Ryu's MnK some sort of ultimate test, yet we know there's Gouken's MnK in SF4 wich already proven successful against him... twice as strange if we think his story mode open with him taking on unfinished business of the past with Gen. Wonder why Maybe he never had the chance to rematch again Gouken, but defeat a "complete" Ryu who incarnate his teachings would be a moral victory over Gouken's MnK too... after all it's not necessary about the individual involved, it's the path of demon god fist against the path f humanity, to finally see wich is superior and the correct way for true strenght And Goutetsu was an asshole lol The day of his death when he seems satisfied with Akuma's embracing SnH path, maybe was'nt satisfied of Akuma himself (if SnH was the right path why did'nt fully embraced it himself as only way) but by the fact Akuma taking that route would in future give one day Anstasuken style the test it needs to evolve Cray how after all these years we are still essentilly watching the question about who is the true Goutetsu's successor (kinda like good old Hokuto no Ken days lol), with Akuma currently still wearing his prayer beads (Akuma constantly disreprect gods, that object to him is just a declaration to be the rightful Ansatsuken heir) Maybe reading too much into it but little detail i found interesting now that i think about it is that Goutetsu was portrayed also a bojutsu user (staff wielding techniques) wich i gave no importance to at first, but now that we go on it's interesting how unlike many other weapons the japanese bo require the ability to use both opposite tips... a bojutsu master is able to fight hitting with both tips, wich is kinda how Goutetsu was able to switch in and out from normal to SnH through fight This part is missing in Akuma's path, his fist is more like a katana (or to keep the staff parallel, a spear) where only one side of the weapon is the one used to attack... meanwhile we seen Ryu in SF6 handle both (him controlling SnH at begin of Shin Shoryuken) It's curious if we think watching Ryu/Akuma SF6 cutscenes the Shoryuken seem to symbolize for both respective paths to express Ansatsuken, and kinda like bojutsu shoryuken involve an upper tip (fist) and a lower tip (knee), and in SF6 they gave more emphasis than usual on the knee hit, making it a move that strike evenly on upper/heaven/fist side and lower/earth/knee (...and kinda in the middle with first uppercut) In japanese martial arts heaven/earth is often used to mean high/low Very very first definition of SF shoryuken is Not sure if i'm explaining it well, but what i'm trying to say is that if shoryuken will be the technique used to declare Ansastuken worthy successor seems Akuma who thinks only about heaven and threw away earth (his humanity) already missed the original meaning of the move ps: is fun at first i fucking hated the knee to be so evident in SF6, because found more pleasant visually the move to focus on the fist only... iirc even debated this with somebody before SF6 launch, not sure if was you or somedy else, we write so much lol Iirc i was even trying to blame it on camera angle, thought move animation did shit job at show how the chin strike was(or should be in my mind) main focus, while i was wrong and actually even if "uncool" there may be very good reason knee is getting some spotlight too Now that the move done like that may have a symbolic meaning (that i ever missed lol) for whole Ansatsuken style i can live with it much more lol😆
  2. Got to admit great trailer regardless me hating Akuma's inclusion (specially as soon as Season 1) lol Can't wait Akuma to be finally released so we can move on Season 2 and hopefully cast will get cool additions Few thought/random stuff - Gokuento stage looks nice location even if not my fav type, hopefully will get it's own flight location/merchant in WTM... wich is likely considering every S1 char had teaser in their own WTM place (hopefully they don't place it in Nayshall caves lol, we ever had confirmation cave was in Japan?) -I love they made up the red spirit thing, if we are forced to get Akuma, at least invent all possible bullshit to distance him from Ryu/Ken It's not first time we see something similar in SF6, without count JP's "ghosts" i'm thinking more Dhalsim's golden "divine" hands he have on perfect parry (time-stamped) Impressive feat is that Sim who's very specialized on ki control could do for a glimpse to lesser extent and on very specific perfect situation, while Akuma seems able to pull it at will -If somebody did'nt paused at black and white frames, it shows Ryu's first Master cutscene, with Ryu doing his Shoryuken on a single cherry blossom petal (timestamped) Beside hinting maybe Akuma finally consider him ready, what i really like is the symmetry of the two cutscenes Both go for some sort of "ultimate" shoryuken Both have a their soul/power taking shape in a mythical figure Ryu is punching one of the lightest/delicate object, while Akuma is punching one(two) of the hardest/heaviest Last line is super interesting to me because it sells the dfference of their paths... on surface one could guess Akuma punching the stone is training "harder" wich will result in greater strenght, yet we see Ryu too is flexing hard as fuck (would say even more than Lv3 Shin Shoryu) all the muscle of his arm before punching the petal, guess his focus is deliver the most powerful strike while at same time not destroying the petal itself Remind me a lot when in ASF he throw an huge af hadouken straight through Chun Li/Li Fen without harm them and at same time destroying all the ceiling pieces that were crumbling on their heads Also this (completely OT lol) -With Akuma training on striking giant statues wonder if he have anything to do with the hole in Nayshall's one chest wich wink hard at wich would be fun "coincidence" if we think that even if not canon, that scar is supposed to be caused by Akuma's fist (in Ryu Final manga where is taken from) - The thing of punch gods statues is not casual, it mirror "fists with ambitions so great, they seek to soar beyond the very heavens" He does'nt hesitate to desecrate gods statues, as his path is pure blasphemy and that's his challenge to do fucking something about it if they dare to challenge his fist - If we want give Ryu's cherry blossom importance we may think at Sakura meaning = cherry blossom Ryu as Master at some point have a line about Sakura that hint something during timeskip years may have happened "At the time, she still seemed like a child. Before I knew it, she had grown up and ・・・・・・" (その時、まだ子供だと思えた彼女はいつの間にか成長して・・・・・・) Iirc we got some dev saying Ken have been confirmed to be stronger than ever when fighting for his family, somebody to fight for may be the piece Ryu was missing
  3. Thanks for your trust, but doubt will touch DD2 for a long time 😁 I'm even in doubt i will resurrect my Elden Ring in time for the epic DLC 🥲 Btw yeah looks great, but extreme over the top body modification and moveset thing imho give SF6 the edge... just wish SF6 editor was more loved lol, from Capcom to begin with 🤣 Guess huge portion of the site dislike it and think it's already "getting too much" but as editor bro you know the pointless limitations and bullshit we have to deal with lol Ironic thing is i think SF6 offer good % of black hairs, problem is lot are kinda lame But that's problem shared by whole hair selection, almost everything is kinda lame/boring (and in some cases badly executed too) Problem i think is because we will have to wait for the actual cool stuff, be it through collaborations (last anime one gave us 2 of the colest hair option avaible) or because in future WTM will offer the cool ones in a "barber shop" like place where you have to pay (free ingame money) to add actual cool haircuts Whole SF6 character creation experience is based on Capcom keeping everything basic and limited as possible (up to lock huge % of stuff already ingame), so they can raise the level with least effort possible in future lmao That's so cool, thanks 👍 In some remind me a bit SC kilik Actually this version of Kilik also remind lot final Bosch design Funny thing Kilik was affected/possessed too by Soul Edge power (wich made him super violent and with glowing shit on his body) while being an hero trying to destroy it He had a sister (not by blood though) as only person he consider family too 😄 Btw curious in that phase of his design Bosch had no red in his hair,wich became later a family trait (his sister Yua share it)
  4. @Darc_Requiem At the end "Frank Ngono" was too long for SF6 editor name limits, dude is just Ngono 😁 Loved the fact i had the chance to use items that wink at Cameroon colors, very SF touch lol (click for full size)
  5. Considering Gerald Golby -> Gary Goodridge Like Bernardo -> Mike Barnardo Kamo Leopoldo -> Kimo Leopoldo I'll go with Frank Ngono -> Francis Ngannou 😄 EDIT: Damn, won money but my human side was rooting for Francis 💰🥲 Fuck that, i'll do Frank Ngono anyway still crazy cinderella story
  6. @Darc_RequiemIf Ngannou pull that underdog win i promise SF6 recreation Capcom style, i know you're fan of him 😁 But to be proper SF rip-off you need to find new name for it 😆
  7. Tbh just for the fun factor would like Ryu get one more special 😁 Visually Hashogeki has been most boring shit ever (Lv2 SA is badass though), who the hell thought would have been cool give him as new move a fucking short hadoken with slight modified hadoken animation I understand was already kinda like that in SFV as reversal but still shit idea... lore wise they got the timeskip to justify redesign that thing differently to be fresh and new Give me back this shit, was pure hype😆
  8. Maybe -beyond try to do american marketing style move- it's the reason they chosen to use the young black guy of trailers as default avatar option 🤔 To be completely honest while i woul have got zero problems with Luke being black, these designs were kinda weak compared to some others But may have influenced a bit SF6 Sean look, even if could be coincidence as got similar hairstyle in SFV too Btw if they wanted new black american fighter wish they gave a chance to King Cobra, imho one of coolest dropped SF concepts ever Too bad they straight murdered him, Jamie literally took the whole idea of Kung fu+breakdance wich was his fighting style About Luke concepts my fav was the second line, central position trio with different hair colors, brown hair version on the right in particular But since i give high priority to the "martial art rep" thing i'm also glad that final design got an attention for MMA that basically all concepts seems to mostly ignore in favor of "young army guy" theme But probably if they sticked to normal proportions without giant forearms (most concepts don't have that trait) MAYBE we would have got actual cool/technical MMA guy rather than 90% being about him punching hard
  9. I like Dan but don't think nor hope he get playable slot, specially if they keep 4 char Seasons with current cast having gigantic holes Imho we will find him as NPC when the Dojo open, just like they opened the MC Arena Of previously playable SF chars we already seen FANG and Retsu get this treatment, some will follow for sure in future (Falke hopefully, don't want her getting slot lol) The fact we seen that a kinda cheap "saikyo" moveset (cool for NPC, but does'nt seem main cast quality) exist make me think we're basically watching the template of what NPC Dan will get lol
  10. Expanding it a bit, just found out that not only some Nayshall tournament fighters have been added, but also other NPC that we have meet in other missions Too bad they still spam shitty white plastic clones Funny thing wanted to give credits to this fucking guy in particular Like many other SF chars that got their wannabe look alike, Dan got this dude called Sai Kyo Back to the Nayshall mission i think focused mostly just on wreck him, now in MC arena took my time to let him fight and got fuckton of moves compared to usual NPC, risk to be the one that got most unique stuff lol: -Ryu's normals moveset (but different idle stance) and L Shoryuken (personally i would have used Luke's srk, much more similar looking) - Special kick identical to Retsu's - Evolution of that kick with a second kick that make it look like a M Dankukyaku -A Gadoken -A roll (both forward and backward) -A taunt (generic one, but still) -A fucking super combo wich looks like Hissho Buraiken Here vid of him Guess that's same template they may use on NPC Dan when in future patches Metro City will upgrade and Dan's gym will open ...would be awesome if we can pay for lessons at his dojo and learn shit NPC moves... as if he's a Master like playable cast, but not quite same level 😁 Add NPC moves would help me A LOT create unique looking chars 🤔 Fun thing is when we meet him (Sai Kyo) in Nayshall he's training group of clones at karate punches, wich wink hard at SFV Dan dream lol
  11. Part that piss me off most, is that while i can understand create unique moves like for Retsu or DamnD (the most simple, who just got 1 unique special) eat resources and i can understand it be limited to boss-like NPCs or cameos of former playable characters... But would take literally zero new contents just use same tool we have to mix moves on NPCs and create at least for "most evolved" NPCs (example all those allowed to enter MC/Nayshall arena tournaments) unique movesets made by mixing different characters moves Like as random example with tool we have i can do a "speedy mexican luchador" type of NPC movest in 1 minute: -Rashid moves -Kimberly run special - Kimberly air to air suplex -Zangief HCB suplex/siberian express I keept it super basic too, not even filling all motion slots like usually do on my own stuff, just to show how quickly and low effort could have been done, and yet would offer the illusion of being it's own character (specially considering they can mix these also with existing NPC-only moves) If we want give it one Super Art just to make it feel bit more legit Lv2 Cammy Would be really THAT easy and would make experience much more fun, but the team seems blind on some stuff And if we expand it to creation they even done the effort to ADD limitations that basic NPC don't have lol Falke would be super easy thanks to JP, they can literally slap his basic moveset (and SA1?) on her and for decent effect just give her unique special where she hold the stick like a rifle and shot psycho shit 😁 Rog may take bit more work, but tbh would be still doable without crazy effort give him justice considering would be just npc cameo... even if personally give him 50/50 chance to sneak into SF6 as main char
  12. @Darc_Requiem Idk if you're on PC, i'm on PS5 and wish i could do this shit lol For my Sagat and Hugo (and some other stuff) wish we got at least 20/30 more points for max height... specially since yesterday fought Azam in the tournaments and got fresh reminder Capcom allow itself to cheat with the editor height lmao And tbh also minimal height is'nt that short I understand why they did, at current max height you still see bizzarre animations (like throws with victim floating 50cm from the ground) or even basic mechanics break (example vs small chars normals whiffing above opponent's head)... but tbh can't give less fucks, avatar battles balancement/legitimacy is zero anyway, let us have creative fun lol 😆
  13. Little discovery i just noticed, with Ed patch seems they expanded the number of fighters they use for Metro City arena tournaments... now you can fight also Azam and some of the fighters that were in the Nayshall tournament quest There's not much to gain, none of them give you rewards you can't already find in WTM, but they help bit add variety to the experience (even if Azam is the only "unique" fighter)
  14. Considering how Mega Man is popular thought to post it here too I gave it a try, works surprising well ingame, had easier time find the right moveset than when i'm working on more "SF style" characters 😁 Added shit to the vanilla helmet to make it bit closer to MMX wich had proportions bit more SF like (click for full size)
  15. I gave it a try, works surprising well ingame, had easier time find the right moveset than when i'm working on more "SF style" characters 😁 Added shit to the vanilla helmet to make it bit closer to MMX wich had proportions bit more SF like (click for full size)
  16. I gave it a try, works surprising well ingame, had easier time find the right moveset than when i'm working on more "SF style" characters 😁 Added shit to the vanilla helmet to make it bit closer to MMX wich had proportions bit more SF like (click for full size)
  17. Thanks cool info Guess we can consider it's safe assume is NOT the SFV ASF one, as we seen also external area and did'nt looked like Arctic Wich make guess who brought Bison's hat there... We know FANG touched the hat after ASF, as he got the emblem as necklace You know where they found these images? Same group where thy showed short hair Bosch maybe?
  18. 😁 Not sure of title since i have it in italian, but have two most recent side-missions that are "Leader of Neo Shadaloo?" Metro city -> basically no reward Can't find a vid, try check your Metro City map to see if somewhere there's the side-quest mark... if does'nt try switch to night (or day) "Psycho Power experiment" -> Nayshall -> give you shadaloo upper-body uniform
  19. There are 2 side missions in the update, one in MC one in Nayshall, maybe you have to do these if you're missing one Or maybe maximize Ed style and bond? Idk but once you unlock her it's hard to miss, showing dat ass in the middle of the terrace, took a pic
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