Stage Select

elliephil

Member
  • Posts

    1,573
  • Joined

  • Last visited

Everything posted by elliephil

  1. Sega also pissed off big devs like EA because I guess the dreamcast was hard to develop for. It used weird, proprietary hardware that wasn't being used for game development. (Someone at Sega was definitely doing someone else a favor in Japan with this decision.) That's the main reason why there was those Sega Sports games.
  2. I distinctly remember thinking as a kid "oh well maybe this game is just shitty the way that sf2 champion edition is shitty compared to later versions." I never played Xmen vs SF on Saturn or arcade up to that point, my first and only impression was from that PS1 version. In fact, the only marvel game I had played was mvc2 LOL
  3. PS1 Xmen vs Street Fighter frame drops are legendary. The game would really begin to chug when two Juggernauts played.
  4. Chun f+hk and Ryu hadoken both traded, Ryu died. This is before the ko screen appears.
  5. Are you playing in ranked when this is happening or is this happening all the time? When my execution starts being shitty, I go play arcade mode or battlehub, something where there is no pressure in dropping things. You might be subconsciously psyching yourself out.
  6. So the funny thing about parry in 3s is that if more than one hit connects within a certain amount of frames, the game will automatically parry the 2nd hit without any additional input (as you probably already knew.) This is evident in parrying Remy's SA1. When he tells us to listen to the timing of the inputs, there are too many inputs LOL It's still tricky to get out of the unblockable setup but a lot of the time you downparry on wakeup to parry the first hit of aegis (which sometimes leads to autoparry of the second hit, in this case f+mk) and then utilize the screen freeze to make a decision of what to do next. Parry always has been and always will be scrubby. Coming from me, a man who played 3rd strike, married a 3rd strike player, had 3rd strike themed wedding invitations, and continues to enjoy playing/dunking on 3rd strike.
  7. I thought sf6 used RE engine? Or are you just speaking generally?
  8. It still costs more to develop patches separately over a longer period of time rather than release something all at once.
  9. I wonder if they will release Akuma first and then wait a month or two for a patch to see how he plays out. Putting multiple patches out costs money though so most likely not...
  10. When I was a kid, I had hockey skates that were rusted. I used coke on them and it came right off lol
  11. Even easier, I hold down back for maybe 5-10 frames, tap drive parry once, keep holding down back the entire time. The parry whiff animation is so fast and hard to punish that it will happen and I'll start blocking again. I used the os against a friend who overcommited with Ken level 3 super and the game forced me to sit there and parry the entire thing LOL. (I don't use parry for jump-ins and crossups unless it's like lvl 2 Blanka or something)
  12. I started implementing delay block + parry os more mindfully lately and it's so crazy how op drive parry is in this game man. Basically get to block twice with a chance of guaranteed damage FOR BLOCKING and not need to worry much about any mixups besides throws.
  13. I went to the big Boston local last night and got top 8 for sf6. It was a good time.
  14. I'm going to be honest, I'm having a hard time following what you've been saying here. Are the old games harder or easier than the new games? Around the same?
  15. Even though I agree with some of the points they bring up, unfortunately this is also true. But I guess we gotta fill the void before Akuma comes out 🤷‍♂️
  16. Wasn't Ryan's point that there are less barriers to becoming good than before? And yeah, character balance, system changes, and sharing information on social media is a huge part of that.
  17. Everyone who disagrees with Ryan on this needs to play Marvel vs Capcom 2. That game is the ultimate slice of humble pie. We have more information than ever before about that game and it still takes so long for a new player to fit into the meta. I know the exception doesn't make the rule, but I think people who never played any of these old games at a higher level are too comfortable to immediately boil down complaints about new games as old guard elitism.
  18. I voted with my heart and I think I got exactly 0 DT lol
  19. Battlehub had a vote to determine which Megaman game was the best. These were the final results. 1. Mega Man 2 - 27.9% 2. Mega Man - 22.2% 3. Mega Man 11 - 11% 4. Mega Man 3 - 8.9% 5. Mega Man 7 - 6.9% 6. Mega Man 4 - 6.5% 7. Mega Man 8 - 5.9% 8. Mega Man 10 - 4.3% 9. Mega Man 5 - 2.9% 10. Mega Man 6 - 1.8% 11. Mega Man 9 - 1.7% I voted for MM9 🫠
  20. Was there still cars on the bridge? I think I can see one flying through the air.
  21. The character designed to be annoying in a system that annoys people already. It would be glorious.
  22. Season 2 will be super dynamic cooking time...
×
  • Create New...
Stage Select