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Pair of Rooks

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Everything posted by Pair of Rooks

  1. Cause most defensive mechanics in SF have kinda sucked. Alpha Counters in Alpha 2 were the last good defensive mechanic. A bar of EX for a solid pop and a lot of space / stage control, with one exception, Rose. ACs still had a few startup frames so it's possible to AC an AC if the first was done from a deep jump-in, for instance. You do it for the swag. Then Alpha3 decided it hated ACs and gutted them. Then SF3 parries, while a good idea, nullified the whole projectile game so completely it didn't feel like SF anymore since projectiles basically didn't exist. Then SF4 had FADC but it's used is less defensive than to make bullshit offense safe. SF4 had 8f (?) invincible backdashes which again was a fine idea but the iframes lasted too long, and once they ended the character was airborne so you couldn't really punish a backdash well even when you called it out. Now V-Reversal is the new Alpha3 AC. Hence, we hate defensive mechanics cause they've all been gross in one way or another since Alpha2.
  2. Good advice for me, too. I'm not used to the v system at all. I keep expecting VTC to cancel blockstun frames for a turn steal or pressure reliever for some bizarre reason.
  3. Too late, already got bodied. 😭 EDIT: so badly my game crashed.
  4. Thank you for the kind words. Yes, this is my first week of SFV. However, I was expecting my past SF experience to transfer over a lot more than it did. I seem to be having issue with just canceling Sak's normals into a DP or HK!? And obviously most of the characters I've mained aren't really there anymore. (Juri, Makoto, even Akuma and Karen feel alien.) Yeah the AA crouch fierce at distance was some old muscle memory from somewhere. (Ryoko?) It isn't the only issue with muscle memory I'm having. I REALLY enjoyed playing the footsies game with your Chun. Sak's pretty decent at that, and it isn't a playstyle I've usually went hard on in forever. Fireballs will always get jumped on (once one KNOWS that Chun can super through them), but I felt I kept up except for the punish game. When you're hit-confirming into super on the regular, and I can't hardly combo a normal into a special... yeah. But I think Sak needs fireballs vs Chun specifically, cause theoretically Chun can just out-box her. Also GGs @FlyingVe. Thanks especially for going random select so I could fraud out a round or two. :) I know one punish, with Ryu, and he punches harder than Sak.
  5. Mattatsu's giving me CHun's whole closet but all I got for him in return is meth-addict Sakura. EDIT and my game locked up. Rebooting....
  6. Games, then? I'm holding onto that Bronze rank currently.
  7. At least they already revealed the chars for next season so this won't be a repeat of.. um.. all the other seasons. (Ono was right to GGs PO.)
  8. Got my first ragequit already. I think Sakura is my main. 😃 Good normals, longer legs than Ryu, great walkspeed, easy shoto gameplan. I think I didn't really like Menat, I just liked stand strong.
  9. Is there a way to make SFV on PC stop throwing all these popups in my face every time I login about some mode's prizes? Or Steam's popups either for that matter?
  10. Wife says time to go. bbl ? EDIT: I will not be back later today. Toddlers... GGs Darc!
  11. Nice using the V-freeze to DP me. So sad my Menat switch didn't last longer. :)
  12. CFN: PairOfRooks Steam: pairofrooks Send me an invite. :) EDIT: I just tried all the things in your signature until the CFN agreed to one.
  13. Invite sent. I think. Still new to this interface.
  14. I'm hopping back on SFV. Anyone wanna join my wild flailing party?
  15. SFV:CE was 33% off on Steam so now I actually own SFV. I got up to Bronze, then deranked to Rookie again. I'm coming for your title, @Volt😂
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