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Phantom_Miria

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Everything posted by Phantom_Miria

  1. Because you really don't want to play a game where someone scoring a random perfect parry leads to you losing 40% of your life, at least, and then get cornered as well.
  2. Looks like none of her stuff is charge from that video. Shame.
  3. On block she's punishable (-5 for the MPxxMK string, -8 for the HPxxHP one), on hit she's plus obviously (+2 for MPxxMK and +3 for HPxxHP, not that it changes anything since you're in a hit or throw mixup anyway).
  4. In my experience canceling EX Wheel into Super 2 usually fixes the issue. I don't know if most people know you can cancel that EX move into Super 2 tho.
  5. Just A.K.I. having a normal one*. * Normal one: drinking highly lethal poison, assaulting and killing a local policewoman in a public space through contortionist martial arts, showering in highly lethal poison.
  6. If the connection falls frequently enough the game has no way to tell it apart from a ragequit, so that's probably why you're getting a yellow card. It should go away on its own after a while though.
  7. I was expecting for at least some of her moves to be charge, the fireballs most likely. Great, because I wanted to learn a charge character finally. All charge characters in this game are hybrid anyway, if Guile got motion moves expect everyone else to be the same. I guess this has to do with the fact that characters in SFVI tend to have a lot of moves and also need to be relatively mobile due to the Drive Rush system, and charge specials are either hold backward then forward plus punch or kick or hold downward and then upward plus punch or kick. Can't really have more than 4 specials with that. Also, you could probably guess that by the fact that she has a triple crouch jab string in her combos, that stuff pretty much exists to give you the time to charge specials.
  8. No, but I don't think Capcom is trying to smear Chinese people either when Chun-Li is their poster girl. Like, the concern over A.K.I. and F.A.N.G might make sense in a vacuum, but with the context of who's making the game and what's already in the game it just doesn't add up anymore.
  9. I think the doubling down on the Chinese villain is about F.A.N.G, and I recall he argued that F.A.N.G is at least a little based off Fu-Manchu tropes and old media that used to depict Asians and Chinese people as exotic and shit, and A.K.I. obviously also plays on that because she's still taking a lot from F.A,N.G. Still, I think the argument doesn't really work because it's fairly unlike that Capcom, a Japanese company, could push an anti-Asian Western stereotype even by accident, and even if you tried to reframe the thing as anti-Chinese it still doesn't make much sense when half of the face of the series comes from Chun-Li. That kind of reading on F.A.N.G and A.K.I. characters never made much sense to me.
  10. Ah, they Ronda Rousey'd her. I mean, the voice acting doesn't seem as bad as Ronda's Sonya.
  11. Just the fact that A.K.I. is all about being happy to do whatever her "master" says and idolizing F.A.N.G, while Juri couldn't be forced to take orders from someone else if it didn't align with her interests, let alone idolize, should tell a lot about how Juri and A.K.I. are pretty different characters outside of surface similarities. The only thing they have in common is that they're Asian and evil ladies. Maybe the color palettes are pretty close, because they both have purple in their themes, but then again that's just a poison-coded color, and I don't think A.K.I. would have looked very good had they gone for the other poison-coded color which is green. There's already one green motherfucker who slides on the ground too much in this game. Like, if Kolin had been Asian, would she have been considered Juri-adjacent as well?
  12. I don't think I've seen a lot of sweeps from JP players though. The range on that is pretty bad, and if you want a knockdown they'll go for dfHP, which has a lot more range and is a lot more unsafe. Chun-Li's sweep being -7 and with actual range is way worse.
  13. My take on the A.K.I. gameplay. My guess is that poison itself is still going to do pretty minimal damage by itself because I think Capcom is still wary of damage over time being good, and I can imagine why because that added with some zoning can turn some matchups into literal hell. F.A.N.G struggled for damage, but with A.K.I. it seems they reworked poison so that, once applied, the next time you'll hit someone with a poison attack it will trigger an explosion that puts your opponent in a juggle state, and then there will be drive rush combos for those. So, putting poison on people will actually build toward something instead of being almost irrelevant added damage that's ultimately worth around a single stray jab. In comparison to F.A.N.G she got a regular horizontal fireball with a hitbox (so neither the V-Skill 1 projectile with no hitbox nor the arced fireballs) and that puddle she makes on the ground (which is bigger and farther away compared to F.A.N.G's traps). It seems the puddle might serve the function of V-Skill 1 because at a certain point in the trailer JP seems to step close to the puddle and gets poisoned without any hit, so the puddle is likely an area that poisons you if you walk into it but doesn't have an hitbox, it exists to make people hesitate to walk forward or try to jump over into an anti-air. How her stance works exactly is the biggest mystery. She got that slide move that's straight from F.A.N.G, and it's probably going to be closest thing to a reversal she's gonna have without spending super meter (does it lose to throws but is invincible to fireballs and strikes like F.A.N.G's or is it different?), but it's not clear if the multi-hitting/hit-grab jumping attack is a different special she does after recovering from the slide or something you can cancel from the slide. She has coward crouch, and coward crouch might go into the slithering stance that's been shown and memed about, but they never show exactly coward crouch going into slither so it's not 100% clear. If it works the way I'm assuming that stance can go into either the two-hitting kicks that lead to a combo, the jump attack or the command grab/throw. Having a command grab in your toolkit but not depending on it for your general gameplan is usually pretty good, that's why you see Marisa getting so many people with her command grab but proper grapplers suck. Her range seems decent. The first they showed I think is her stMP which seems to have decent range and speed, maybe not Manon's stMP but around there. Much like F.A.N.G she might play like a semi-zoner who can suddenly get in your face and pressure you. F.A.N.G's problems were that he was defensively weak in a very offensively-oriented game, his damage was on the lower end without good punishes, his Triggers and V-Skills were weak and his pressure was nice but not ironclad, especially once you know what's not real, so just play Bison instead. A.K.I. already looks better as far as usage of universal mechanics go because she has a slow, scary fireball she can Drive Rush behind, and then either low, overhead or stance into command grab, so that alone might make her at least mid-tier even if everything else isn't super good.
  14. Basically, people are saying they can "fix" A.K.I., as in, they think they can turn the bad girl around into a nice waifu, and other people are warning them that there's no fixing that girl. Naturally, the whole conversation is stupid, because A.K.I. is fine the way she is and in needs of no fixing whatsoever. In fact, with the right guidance, I'm sure that she can be even worse!
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