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The_Weasel

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Posts posted by The_Weasel

  1. So somehow, some way, I managed to get the Cannon Spike Cammy costume you can only earn from Loot Boxes the "Fighting Chance" option in-game on the very first time I broke down and used it... I also have had such a hard time with connecting to others that I'm practically going to have to take a break and just do some more lab-work on my Ed before the next locals goes off.

  2. I managed to get the last piece of the Gloria cosplay costume for Laura. I don't know which particular person or team did the detail work on this thing, but I want them to be in charge of all of the costumes for now on; This thing looks amazing.

     

    I also lost enough matches that I ranked down twice, so I guess it's back to the Rookie cellars for me. Lastly, my local gaming group finally is going to test the waters and host a night of SFV again ahead of EVO, so I've got an actual tournament I can compete in tomorrow!

  3. 1 minute ago, Darc_Requiem said:

    Glad you posted this. I had a few ideas on the way home from but that was for more of a Bruno Sammartino type. Here is what I thought up. Nothing too detailed.

     

    Antonio "Stony" Marino

    5'10

    265lbs

     

    Front Throw: Body Slam into leg drop

    Back Throw: Fireman's Carry Throw

     

    360°P+ Body Slam Press

    HCB+P Jumping Double Axe handle Blow

    360°+K Brain Buster

    HCB+K Big Boot

     

    So I think I was going in the wrong direction completely.

    Eh, what you had in mind was fine for a character of your own. But yeah, I was going for a old-school "Shoot" fighter kind of wrestler that used jazzed-up collegiate holds that deal damage, but don't look particularly impressive.

     

    Personality-wise, he's old and bitter about how he and his wife got "Screw-Jobbed" out of their respective titles while in their prime working for the CWA and holds some resentment towards Zangief & Rainbow Mika's trainer. Basically "Old man yells at cloud: The Character", while at the same time using "Insider" talk and terms that, ironically, expose the "Business-side" of pro-wrestling more than the people he calls rivals.

     

    Again, the background and storymode is pretty much there, but a moveset is lacking... Maybe have one V-Trigger power up his Command Throws beyond even the EX versions and/or add a follow-up attack after certain ones like a KOF grappler? (Clark, Shermie & Blue Mary come to mind.)

  4. 39 minutes ago, Darc_Requiem said:

    I have to have inspiration to create but if I think on anything, I'll try to bring your idea to life.

    In my mind, he'd look like a cross between Bob Backlund:

     

    backtitle.jpg

     

    And Jim Cornette:

     

    Cw7yHvqVIAA4nKM.jpg

     

    Basically sort of going for having the same kind of "Dorky-looking old guy who takes off his shirt and looks JACKED" appeal that a character like, say, Senator Armstrong from Metal Gear Rising has.

  5. 40 minutes ago, misterBee said:

    Keep up the pressure @The_Weasel.  We'll force him to build a PC soon. n_n

    Yeah, it feels like I'm the only person who actually got a PC to play fightin' gaems. But I don't regret upgrading.

     

    53 minutes ago, GetTheTables said:

    @The_Weasel If its any consolation everyone has really hit and miss experiences with SF5. I think its the witch's brew of a shitload of different connection types being thrown into a pool and SF5's not-great netcode trying to make sense of it. Some days I think its a miracle any of us can play.


    I'm east coast US (MD) but I've had okay connections in SF5 over distance (playing people in central states and Canada) so if you want to play at any point feel free to hit me up. 

     

     
    I'd also be up for Rev 2 but unfortunately I am a console peasant and Rev 2 doesn't have PC/PS crossplay.

    It's the strangest thing, because with KOF XIV and even GG Xrd I don't run into the kind of lag, stuttering, frame-drops and stuff.

     

    1 hour ago, misterBee said:

    @The_Weasel

     

    I'm NYC with gigabit internet.  I can try to play with you on PS3/PS4/XBO/PC.

     

    Lately I play more anime games, and have been playing BB Cross Tag and UNIST with @GetTheTables.  If you'd like to get some matches of GG or KOF (I'm not great at KOF, but will play any version), please let me know!  I also play Tekken.

     

    Get me your PSN/Steam info and I'll get in touch with you once I return from my parents' place this weekend. 😃

    I wish I could get friggin' more than 5mb per second on the service my office uses... Anyway, I updated my profile to include my Steam Username. I don't have PSN or Xbox Live at the moment and I usually only get the chance to play once or twice a week in the middle of the day due to my work schedule being inconsistent, but I don't mind getting pounded into the ground and back to Rookie.

  6. 1 minute ago, misterBee said:

    Hello!

     

    What other fighting games do you play?  Where are you located?  I'm pretty active online and play a wide range of games...SFV is my least favorite though. 🙃

    I play a little bit of KOF XIV and I'm just starting to get back into Guilty Gear with Xrd Rev.2, but SFV is the game I feel I'm the best at right now. I used to big on Guilty Gear Accent Core + and KOF '98 & '98UM:FE, but it's been a long time since I played those and I would be rusty.

     

    I live in Northern California, about 3 hours north of San Francisco and while I can't complain about the scenery, I'm not to thrilled with the Internet options. (Basically no local spots to play online and I live so far out of town that Internet access for gaming is impossible.) I'm on Steam as well, which for whatever reason for the games I play that have cross-play built in is always a turn-off. (I've Literally only had one rematch in SFV after a win or a loss, and it just so happened to be with the person that had the best connection ever.)

  7. Man, y'all have been busy since I last checked into this thread. (And onto this site in general, but that's beside the point.)

     

    I have an idea for some old, grizzled Pro-Wrestler who gets a bug up his butt to go after Zangief, Rainbow Mika and Alex for "EXPOSING THE BUSINESS!" and compete in the next  World Martial Arts tournament, but I don't have a moveset or a defined design for him yet. I know that compared to other grapplers, his moves would be intentionally spare or old-school with only the minimum amount of spins or flips and such. (So think Suplexes, Piledrivers, a Fireman's Carry and a singular Dropkick compared to "The Flippy 🤬 most of y'all think you need to do to get over.")

  8. Well, after a ton of procrastinating and real-life dramas, I got a new PC and SFV:AE and started my path towards... Well, something. It's funny though, because when I used to play casually I mained Abigail but now I'm using Ed almost exclusively. Unfortunately, my internet is garbage and out of the 20-odd matches I've played over the last few weeks only 1 really ran as smooth as playing offline.

     

    Also, I feel like my motivation to get better has taken a bit of a nosedive because in my absence of playing fightin' games and SFV, the only local /fgc/ dissolved and mutated into playing Fortnite exclusively and the closest place to hook up for matches is around 5 hours away...🤬

  9. Just now, GetTheTables said:

    Yeah Menats can be relatively rare online depending on the league level. I've run into only a couple since she came out. Cammy is still sort of common but there is an ocean of Guile at early Gold. Guarding the gates with sawnic bewms.

    The Guile player in my little local scene uses Flash Kicks more, but yeah I can't go more than five minutes at a tournament without hearing sawnic bewms.

  10. As a long-time fan of the SoulCalibur series, I'm excited for SCVI. However, I'm also kind of guarded about the game because of Namco-Bandai's track record of treating the series like a red-headed stepchild compared to all of the attention, marketing dollars and development each and ever Tekken game gets.

     

    Personally, I'm waiting on Taki, Astaroth, Raphael, Cervantes and new characters.

  11. This is easily the stupidest patch I've ever seen in a major fighting game. Capcom have no idea what the absolute hell they're doing anymore and have never had any understanding as to what balance is in a fighting game.

     

    *Looks over the patch notes more closely*

     

    Man, Ed looks too damn good on paper to ignore. Cammy too.

  12. 3 hours ago, misterBee said:

    KOF was on Saturn, PS1, and Neo Geo CD.  In America everyone was into SF so tbh it doesn't matter what consoles they were on.

     

    Americans will never care about soccer and they will never care about KOF.  Sad but true. :cry:

    Yet they'll still demand a Capcom Vs. SNK 3 or for SNK to finish the 2D Sprite-based Mark of The Wolves game that may or may-not exist and put it on Steam, PSN and Xbox Live...

  13. 3 hours ago, TWINBLADES_SRK said:

    Plastic boobies ew gross 

     

    if I could do Flicker on point I’d use Ed in a heart beat. I get allot of shit because I mostly use grills in V but I would love to do Ed shit. 

    I just wish I could use Ed's V-Skill and V-Trigger II effectively. It's about the only reason why I don't have him as a pocket character myself. That, and I can't do dash-up combos for jack shit.

  14. 3 hours ago, Darc_Requiem said:

    @The_Weasel

     

    I didn't really have a chance to respond earlier, but I wanted to commend you on your work. I checked out the art work at SRK1. I don't think you give yourself enough credit. Katja is as fleshed out anything I've done. Before clicking the spoiler figured you'd just constructed a move set or just a narrative. You went all out on both. Plus you also described all of her techniques in detail. Since I could give you two thumbs up. I have you one here and one at SRK1.

    Thank you. I feel that for as not-good as I am at playing SFV (Last in both of my previous tournaments), I can understand the game, how the systems flow to create a fully-featured moveset and understand what the strengths and weaknesses of that moveset might be.

     

    For Katja, I wanted to get the feeling across that for all of the tools she has and all of the potential there could be for shenanigans with either V-Trigger, she's a high-risk moderate-rewards fighter that can get stuffed easily.  Basically a character lab-monsters could flock to, make videos of the character doing flashy stuff, then sort of either drop the game again or go back to playing a functionally better character.

     

    I have a couple other characters typed up, but nothing as complete as this first one... Ah well, watch this space. I'll be back.

  15. Well, it took me long enough... Here's my take on a "New Dan Hibiki"-ish sort of character, but instead of one particular group of fighters she's a parody of a whole bunch of SNK's sprawling cast.

     

    Name: Katja Hartkern 

     

    Spoiler

    Nickname: "Big Black Thunder"

     

    Sex: Female

     

    Ethnicity: Unknown

     

    Height: 6' (185cm)

     

    Weight: 160lbs (72kg)

     

    B/W/H: 38-26-38 (97cm-67cm-99cm)

     

    Hometown: Sydney, Australia

     

    Appearance: Katja is a strikingly muscular woman with a rather statuesque figure. She has short, pixie-like Blonde hair (That may or may not be dyed) while her eyes are Slate Grey. Her skin is of a deep tan complexion and sports several scars, the two most visible being on the right side of her chest heading toward her heart and  on the left side of her cheek going down towards her neck. (Not unlike Cammy White's distinctive facial scars.)

    Her fighting attire of choice is an old, worn motorcycle leathersuit that's solid Black, but sports Silver trim on its zippers, buttons and pocket-guards. She wears Black leather gloves with Silver buttons on the wrist-straps and Black leather boots with more Silver detailing, suggesting they all came with the Leathersuit. The back of the suit sports the words "Right Lane Death Squad" etched into the leather with White stitching across the top of her shoulders and her signature logo sits underneath it: A Red heart being split in half by a Yellow bolt of lighting, with a stylized letter "K" on left side of the bolt and a matching letter "H" on the right.

     

    Likes: Swimming, Motorcycle Racing, 

     

    Dislikes: Bill Collectors, 'Stuck-Up' People, Traffic Jams

     

    Fighting Style: Personal take on Saikyo Style

     

    Tone: Katja seems to view the world with a weary, sarcastic view that can come across as being downright cynical at times. She's honest on the views of her opponents to the point of being blunt, but depending on who she fights her attitude can change quickly into that of a sullen, serious fighter that doesn't talk much.

     

    Origins: Katja Hartkern's origins are unknown as of this time, with only rumors and speculation offering any ideasto her past. Some say she's a genetic replica of a high-ranking member of The Illuminati. (Thought to be Urien judging from her use of electricity in combat as well as her eye, skin & hair color.) Others say she was an experiment created by Shadaloo's scientists using bits and pieces of different DNA along with techniques learned from The Doll Project and Operation C.H.A.I.N.S.  One particularly ludicris claim was that she lived as a normal person until being struck by lightning and getting bitten by a venomous cobra at the exact same moment, which unlocked her potential as a fighter. Even her name is up to some debate, with some believing it to be little more than an elaborate pseudonym.

     

    What is not in doubt are Katja's talents in the ring, with her name becoming a force to be reckoned with in lower-level and underground fighting competitions. It was in one of those tournaments that Katja encountered Dan Hibiki and, strangely, took a liking to the bumbling braggart of "Saikyo Style" after beating him to a pulp. Within a year, Katja had learned all there was to know about the way of Saikyo-ryuu and began to add onto it through picking up techniques from fighters she had vanquished, as well as the few she considered equal or better.


    Her Rival: Juri(?)

     

    Attributes: Health: 3 Power: 3 Range: 3 Mobility: 2 Technique: 5

    1025 Stamina 1000 Stun

    Throws:

     

    Oni Otoshi - B+LP+LK: Katja grabs the opponent with what appears to be a traditional "Judo Flip" throw, but while rolling along the ground plants her foot in the torso of the opponent before kicking/pushing them upward and back away from her. Particularly useful for getting out of, or forcing the opponent into a corner.
     
    Raijin no Hatsugane - LP+LK: Katja grabs the opponent by the collar of their outfit/scruff of their neck, then knees them in the stomach repeatedly before landing a standing uppercut to knock them away.
     
    Oni Fuusha (In-Air Only) - LP+LK: Katja grabs the opponent with what appears to be a traditional "Judo Flip" throw, but pulls them down to the ground and then while rolling along the ground, plants her foot in the torso of the opponent before kicking/pushing them upward and back away from her.

     

    Unique Attacks:

     

    Asura Chop - F+MP (Overhead) : A traditional "Karate Chop" that hits twice. If this move is used in combos, it will lose its overhead properties.

     

    Left Hook - F+HP: Katja uses her close arm to throw out a hook punch, looking the other way to be able to twist and transfer her whole upper-body weight into the attacking arm. This attack has a somewhat slow start-up, but can be cancelled into several special moves and can stop certain jump-in attacks cold; However, It is unsafe on block. When used as a Crush-Counter, it stuns the opponent longer than usual, leading to further combination opportunities.
     
    Right Straight - F+LP: Katja uses her far arm to deliver a boxing-style straight punch. Depending on how this attack is used, it can be cancelled into a few different special moves. It can knock back the opponent further on Crush-Counter.
     
    The Widow-Maker - B+HK (Overhead): Katja lifts her feet up and makes a downward "Axe Kick" to the skull of her opponent. Holding down HK can change the timing of when the kick is released, making this an effective vortex tool, it is relatively unsafe on block. If used as a Crush-Counter, it causes the opponent to crumble to the ground.
     
    Electric Slide - DF+HK: Katja drops down low and slides towards the opponent with her left leg outstretched. While not exactly useful on it's own, this attack can go under certain projectiles if timed correctly and can lead to further combos. Certain characters can punish this attack's recovery however.
     
    Kowloon Frog Kick - F+MK: Katja does a quick, hopping kick. While not particularly effective on its own, this move can come in handy during certain combos and as a pressure tool. The opponent is knocked back further and recovers slower when this move is successfully used as a Crush-Counter.


    V-Reversal:

     

    Thrust Punch - F+LP+MP+HP: Katja thows all of her bodyweight into a shoulder punch that, if it connects successfully, knocks the opponent back and away from her as she shakes out her hand.

     

    V-Skill:

     

    Ukenagashi - MP+MK: Katja takes a defensive stance and parries a hit of an incoming attack. With each successful parry, the V-Gauge fills and grey damage is dealt. However, the timing to parry multiple-hit moves is quite strict and if unsuccessful, the full damage of the attack and any pre-existing grey damage will be dealt.

     

    V-Trigger I:

     

    Hashiru no Raijin - HP+HK: An advancing dash that can be used to close in on the opponent, as well as change Katja's positioning on screen. It also unlocks two new special moves that can be done during the dash. (See Special Moves for more details.) However, The recovery time after this move is performed opens Katja up to certain attacks.

     

    Once active, the V-Gauge naturally depletes over time. Using the Dash drains the V-Gauge faster; Using special moves tied to the dash do not drain the V-Gauge. 3 Dashes per V-Gauge. 1 special move follow-up per Dash. 2-Bar V-Trigger.

     

    V-Trigger 2:

     

    Sho-mei'o Katja - HP+HK: A power-up move that completely changes Katja's attack animations and fighting stance, the properties of all of Katja's available Special Moves and unlock a "Hidden" second Critical Art. In exchange, it also locks out the use of EX Special Moves.

    • Ha'oh Raikou Ken becomes "Raijin no Mugetsu".  Raijin no Mugetsu is a true projectile; Katja uses her other arm to shoot the ball of electricity out of her hand towards the opponent. Depending on the strength of the punch used, this Projectile changes in size and the speed it moves across the stage. (LP = Fast & Small, MP = Balanced, HP = Slowest and Largest)

    • Ko'hou becomes "Shin Ko'hou". Shin Ko'hou now resembles a classic "Dragon Punch" Uppercut visually as well as functionally, but trades height and angle for damage. All versions are 2 frames quicker on start-up and can go through certain special moves if timed correctly thanks to up to two hits of auto-guard, but the MP & HP are unsafe on block. LP version is 2 hits and barely lifts Katja up off of the ground at a shallow angle; MP version is 3 hits and closer to LP "Regular" Ko'hou in terms of horizontal range; HP version is two chained uppercuts [5 hits total] that have a much larger electricity effect. 

    • Tatsumaki Shippu Kyaku becomes "Taifu Shippu Kyaku". Taifu Shippu Kyaku becomes a 3-Hit "Rekka" with different Kick strengths determining the nature of the last hit.  LK version's last hit knocks the opponent back and away from you if it connects cleanly; MK version's last hit pops the opponent into the air for a follow-up attack; HK version creates a small trail of electricity off of each hit (Increasing the stun damage) with the last hit causes a hard knockdown and acts as an overhead.

    • Saifa Raikou Ken becomes "Kuuchuu Raikou Ken". Kuuchuu Raikou Ken is now a projectile that travels downward at roughly a 30 degree angle from where you release it. Holding down the selected Punch button can change the strength,  of the projectile, but leaves Katja wide-open in mid-air for counter-hits. LP is the fastest-releasing projectile and moves quickly, but is the weakest in terms of damage; MP is balanced in terms of release speed, damage and movement speed; HP is the slowest in terms of movement and release speed, but easily does the most damage.

    • Inazuma no Hakai becomes available to use while V-Trigger II is active and the EX Bar is full. (See the "Critical Arts" section for further details.)


    Enhanced specials drain the V-Gauge. Six enhanced specials per V-Trigger. 3-bar V-Trigger. The first Rekka of Taifu Shippu Kyaku consumes 1/6th of the V-Gauge regardless of whether or not it hits the opponent cleanly or is blocked; Follow-up hits/Rekkas do not consume V-Gauge.

     

    Specials:

     

    Ha'oh Raikou Ken - QCF+P: A short-range ball of electricity. Though it doesn't actually leave Katja's hands, it can trade/nullify other projectiles. LP version is the easiest to combo into/out of; MP version can juggle the opponent if used as a Crush Counter ; HP version does the most stun damage but is the least-safe on block; EX Version does the most damage overall, creates a much bigger "Projectile" that's 4 hits when used up close and can stop certain jump-in attacks.
     
    Ko'hou - D, DF, F+P: A wild-looking uppercut. Depending on the strength of the punch used, it can alter the angle of Katja's upwards trajectory, change how many hits of armor it has on start-up and determine the recovery speed of the attack. LP version has no armor, but is the easiest to combo into/out of, has an upwards arc of 30 degrees and recovers the fastest; MP has 1 hit of armor on start-up, travels at an arc of roughly 45 degrees 
     
    Tatsumaki Shippu Kyaku - QCB+K: A Whirlwind Kick that advances towards the opponent. LK version has no additional hits outside of the initial contact, is the easiest to combo into/out of and is safe on block; MK version is 2 hits and can cause crumple-stun if successfully used as a Crush-Counter; HK version is 3 Hits, creates a small trail of electricity on the last hit and can cause a hard knockdown if used as a Crush-Counter; The EX Version is 4 hits, has the fastest travel speed and can juggle in-air opponents.
     
    Saifa Raikou Ken (In-Air Only) - QCF+P: Katja stops in the air for a moment, then comes down at an 45 degree angle with an electrified energy shield in front of her. The strength of the punch button used in this attack can alter how long Katja stays in the air before releasing it. While this a good move for playing mind-games with the opponent, you have to time this attack correctly as it doesn't come out immediately and it leaves Katja vulnerable to anti-air counter-hits if used too close to the opponent. 

     

    V-Trigger 1 Only:
     
    Bakurai Ken - F+P Repeatedly: A string of incredibly fast, Boxing-Style Punches. It can be done to advance towards the opponent or punish a mistake/the recovery of certain attacks; However, this move can be countered by low sweeps and Katja will stop after the first puch if blocked.
     
    Enrai Kyaku - F+K Repeatedly: A standing string of lightning-fast kicks. It's particularly effective for creating a possible "Vortex" situation if timed correctly on a downed enemy; However, this move can be countered by low sweeps and Katja will stop after the first kick if blocked.

     

    Critical Arts:

     

    Fuujin to Raijin no Tenshouken - QCFx2+P: Katja does a powered-up version of of her "Electric Slide" Unique Attack. If it hits the opponent, Katja combos into a near-vertical version of her Ko'Hou uppercut that spins her around fast enough to carry herself through the air much higher than normal, hitting the opponent up to 15 times. Though it is easily comboable, the damage overall is only slightly above average unless it's used on its own or off of a counter-hit. It is highly unsafe if blocked and also will not start unless the initial hit 

     

    V-Trigger II Only:

     

    Inazuma no Hakai  - LP, LP, F, MK, HP: Katja dashes towards the opponent, then goes to grab them. If this move successfully connects the screen goes dark, hit-sparks fly everywhere and Katja drops out of the sky to land a skull-crushing final blow [15 hits total]. Though it is quite fast and the teleport-like dash can reach from relatively far away, Katja is vulnerable to getting hit out of this by projectiles of all kinds, it cannot catch opponents out of the air unless they're in the middle of performing a Ukemi and it cannot hit opponents that have already been knocked down.

     

    Reasons to be in SFV:

     

    In the time Katja Hartkern has been on the road living the life of a "Karate Vagabond", "Big Black Thunder" has left a trail of smashed dojos and broken bodies in her wake, made a few friends and many bitter rivals all over the world, studied under and alongside some the greatest masters to ever walk the earth and let them beat their martial arts knowledge into her body, scored a couple of underground tournament wins to keep her cache of entry fee & travel money healthy... Yet, few challenges compare to upcoming World Martial Arts tournament. Having gotten an entry through ill-gotten gains and growing weary of the constant travel, Katja looks at the latest "Street Fighter" competition as a litmus test of her own abilities: If she does well and makes it out in mostly one piece, she'll continue on and begin to enter the next evolution of herself as a fighter and as a person. If she doesn't get past the first round or make it out alive... Well, she'll figure something out.

     

     

    So.... Yeah. I feel that this is still not as technically-minded as some of DARC_REQUIEM's bios, but I feel this is an OK start. As always, rate/review/flame/encourage and suggest changes if you feel they're needed. Katja also has a couple of alternate costumes, but I'm too tired to post them right now.

     

    Lastly, if anyone's interested, the piece of concept art someone drew of Katja is visible on the old SRK forum version of this thread.

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