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JustBooming

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Everything posted by JustBooming

  1. @AriesWarlockIt's not bad at all. Warm toast, with real butter. I'll never eat it again.
  2. I'm going to make and (possibly) eat that tomorrow and will report back.
  3. I suspect the input reader (and/or output) will be locked to 60fps timing, even if the visuals won't be. I also suspect (this is barely educated guesswork, but in my head it makes sense) that's how games like Bloodborne and Dragon's Dogma did it - I recall talk of them recreating the "feel" of controlling at 60FPS at 30FPS (or below), and Bloodborne really did feel snappy.
  4. From The Verge: 'We can’t dive into the specifics in terms of what you can actually do in World Tour, but what we can say is there will be a narrative, and going through that story will allow the player to learn how to do different things,” he explains. “Beyond that, there will be moments where players can really learn who these legacy characters are, whether it’s Ryu or Chun-Li.'
  5. "Losing a parent can be horrifying... but how about a child? Care to test out my new doll?" Edit: this won't happen, I'm not pretending it will. But it'd be more horrific!
  6. Coincidentally, I just saw Retro-bit are gonna release this in October. Seems officially made with Sega, and $20. I'm kinda tempted, if they wind up available over here - original was great. Would be good to mess around on older games and emulators. Edit: Wait, seems they already do one more in line with the original one. I'll just get that.
  7. @misterBeety, kind man (watch me be unable to just boom for shit now)
  8. Allowed to post link, though he's still super nervous: https://www.twitch.tv/EmanuelFails?sr=a
  9. I got some wee dweeb youth asking me to check his stream. Turns out @Youactually fucking hit Grand Master as Rose! but I'm not allowed to give a link to his stream as he'll get scared 😄
  10. I did wonder about JustPlusFrames but wondered what the microtransaction cost Bee would levy when I wanted to change a crap joke back I'm glad you're loyal to Blanka though, Volt [side note: How often has Matt changed names? 🤣]
  11. I wondered that, and checked the vids - seems not. But I wouldn't be surprised if it sneaked in
  12. I've been thinking about this a bit. Sonic boom is a charge move. It should - in my biased opinion - be plus on hit, to the point it can lead to combos (i.e. sweep midscreen) Not being able to land even a c.lp (though the range on that looks insane, a good sign) after landing one feels very weird. But, I'm well used to SF changing and fucking around with things between games. I'll definitely find something to enjoy. Edit: When I play Guiie in 4 or 5, I don't think of him as a pure zoner, so much as a walking wall that slowly gets people to the corner (the corner is why I REALLY loved booms being plus on block) - given SF6's apparently insane corner danger, alongside permanently blocking being a liability, I wonder if his toolset has been tweaked to help that.
  13. Same, forever. I hate mine (chosen when SRK was in lockdown mode when I just lurked) so I think if I keep the same AV and a similarish but not as twatty username, it'd be cool
  14. I think this is the case with Luke's charged flash knuckles too. I wonder if the window for getting those to combo will be similar to the window for a perfect boom, maybe? Certainly not impossible, but will repay time spent practising.
  15. Some of the SFV Guile combos that relied on late cancelling c.mp to just squeeze in charge were basically frame perfect (it felt like, I don't know the exacts for all circumstances), so I don't think it'll be that tricky. I hope.
  16. I think it'll strongly relate to the cost of keeping the CFN up for SFV; that crap handles a LOT of stuff. I think there should be (and hope there will be) a final version with all included.
  17. @elliephilif on desktop, hover over an avatar and there seems to be an ignore function.
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