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JustBooming

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Everything posted by JustBooming

  1. JP sounds like me, if I were to put on a fake posh accent.. not sure I like that!
  2. I spent so long trying to get Guile's optimal SFV loops (and Guile FK.FADC.ultra 2 in IV) that my shoulder started to hurt - pretty heavy handed on the stick. I got OK at the SFV stuff, but ended up making my own babyloop that did a touch less damage, and was 20x easier. I only ever did FADC to U2 once, in training mode. But that's crackers. I'm ok with the fact I'll never do it, just about 😞
  3. One thing that's gonna irrationally bug me forever in SF6 if they don't fix it - the repetitive lights on this building look weird. I've seen it, now everyone else has to.
  4. It's pretty easy. I always used to do forward then back and punch, but just forcing punch a split second earlier means at 9/10 will be perfect. I'm saying this having to use an xbox pad, so am guessing those with clickier buttons will do better.
  5. I knocked an opponent out of the air with a flash kick, fired a perfect lp boom, and managed to j.mp them onto it. I'm desperate to see if I can tack on sonic hurricane afterwards. I reckon it'd work, but I really want to see Edit: sorry, as they had time to jump forward over it after the fk knockdown.
  6. Beta was really good when it worked for me. Forever to load, and often crashed, but once I've got a round or two in, I assume it's good for some time. Guile's taking some getting used to, esp with his c.mp target combo - I find the range a bit finicky, and you seem to have to commit a little earlier to the second input, but in general I love the range on normals. Found it hard to perfect boom in corner combos, while raw can do them easy - but read there's an option to disable negative edge in the game. And sure we can do a perfect boom loop or two in the corner, though seems only with lights. I've more been playing against lvl 8 CPU to train against DI. If my old reflexes can handle it (Ken CPU, esp when I'm cornered seems to go for it lots) then I think it'll work out well, but it definitely is something to be ever-aware about. ... As a side issue, kinda really really wanna point out not to have Steam running when playing some betas. Some folk even rename steam.exe to something else just in case a beta might try to launch Steam to run. My nephew once tried a similar kind of bullshit, and it wasn't pretty.
  7. @SkortWhat controller are you using? My PS4 fightstick doesn't work, and I'm having to use an xbox pad which means I'm going to chew my thumbs off
  8. I was itching for this hypothetical beta, but thanks for the update. This is bad stuff
  9. I've come to terms with the fact that every new SF will have shit I like and shit I dislike. Be it music, overall feel, graphics, offence/defence being skewed too strong in one way or another, I fucking love digging into the new stuff. I fully expect SF6 to have things in it that piss me off, but I trust that I'll get over it, and find things I love. I admire the fact the SF team reinvents the game so often.
  10. With drive, parry is 1f startup, second DI seems to always beat it. If in burnout, throws will work, but you're probably shit out of luck is the DI is spaced properly - I see it as the reward for putting the opponent in burnout. Someone mentioned there's a "lock" state that prevents fireball traps or other unblockable setups with a DI. I think it'll become normal to react to the DI animation pretty quick, as we learned with focus attacks.
  11. Yeah, we got three letter placeholders for chars, like GUL. URN, JRI, etc. and the announcer mentioned F.A.N.G (though folk thought it sounded like Fun at the time, iirc)
  12. I literally never use it unless I'm being stupid playing with a friend, if that helps!
  13. @TWINBLADESIIRC, you got in, and going from your AV: does Kimberly have a wall jump? Her elbow drop looks good, and I want to use my scrubby Guy floaty jump "please aa me" tech again. How about her Izuna Drop range?
  14. Was about to ask ppl here about the netcode, but so far people saying it's great. People in Germany playing Japan and US saying it's fine. More in this Twitter thread.
  15. Bigtochiro gaining ground, now in late September. We need this weekend's tech so we can outpace him if we want to survive.
  16. Dammit, no luck. 5 hours later, sure it's DOA. Anybody here going to be streaming any time? Hope it goes well for those that got in!
  17. Has anybody seen if Kimberly has a wall jump? (For that matter, does Chun? I don't think I've seen/registered one, but surely Chun must have)
  18. Was already thinking of knockdown fireball traps (esp with Guile's VS1 special move) in the corner coupled with a DI on burnout. Good days!
  19. Thumbs up for that if it's your birthday. If not, get off my lawn.
  20. If I remember right, the site crashed from demand, and they had to announce that entries would be a lottery, rather than on first-come basis. gl to all though!
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