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Yiceman

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Everything posted by Yiceman

  1. I said pretty much the same thing a while back, since everyone seemed to just be assuming all 22 would be there at launch. The middle row being all DLC does make a lot of sense. I feel like both Akuma and Juri will be shoe-ins for every main SF game going forward, without ever again being in a base roster.
  2. Alright so if we assume a Feb 2023 launch, that gives us about 8 months to "reveal" 22 characters. Even if we play it safe and consider 6 of those season 1 DLC for a 16 character base roster (same as the last game) that would mean 2 character reveals per month til release. Still pointless speculation. Still fun to do anyway.
  3. No Guile? I guess they're just using the same demo build then. I feel like if they were working on any major system overhauls they wouldn't bring out the same demo build to the public again a month later. This game's gotta be closer than a full year away.
  4. CEO is this weekend, maybe we'll get something there. It's hard to really know what Capcom meant by going dark for a while.
  5. Some fresh SF6 developer matches from Max. Goddamn this game rematches fast. I also feel like everything is safer in this game on block. Both players seemed to have issues outright punishing Chun lightning legs or Ryu donkey kick and other similar moves that would be death on block in SFV.
  6. Zangief or other grapplers being strong is good. Abigail existing is bad. Good riddance to that atrocious eyesore.
  7. I'm excited for Mimi as well, if she is indeed reminiscent of Abel. Rolling through fireballs was always fun. That does make me think of how fireball zoning vs grapplers will work in SF6. I honestly don't think the parries will be a free get in for them. It looks like the speed and recovery on most fireballs is considerably faster than we're used to, and parrying a fireball doesn't seem to have many direct benefits. You don't gain any ground, don't gain any super meter, and the drive guage refund isn't a whole lot. The biggest benefit seems to be not getting any pushback that you'd otherwise get from blocking the fireball.
  8. I get the feeling that a lot of attacks are going to be powered up in SF6 because of the parry mechanics. Give everything stupid range and plus frames. Don't like it? Learn to parry.
  9. Yeah I was talking about the Lilly from the leaks. Granted I think that name is some fan translation of the Japanese name listed with her image, so it might not even be right.
  10. Lily is probably the new character I'm most interested in seeing more of. If she is indeed based on T-Hawk, then a tiny grappler flying around with ass-whooping sticks sounds like tons of fun.
  11. No new Street Fighter 6 info during their showcase today. Resident Evil fans eating good though.
  12. A nice little breakdown of Chun Li's moves by Kayane. Shows off each of the follow-ups from her Serenity Stance. Looks like both the overhead and low attacks are special cancelable.
  13. Some useless guesswork here but I was thinking about the rate at which we might get character "announcements" or trailers for SF6. I know the devs told someone they might be going a little dark after this weekend, but we also know they like their character trailers. So I was looking up when all of the base roster character trailers dropped for SFV, and found this handy playlist: https://www.youtube.com/watch?v=KIOMBc6E_MQ&list=PLKSsTTi-KVvqxHCenvpkyM8Xf58zOqEUn&index=1 The first individual character trailer, Nash, dropped on Feb 24, 2015, then a small gap, followed by the Bison trailer in May. After that, they released a new character trailer about every 2-3 weeks until Fang in December, then the game game out in February 2016, a year after the Nash trailer. If we're a year away from release, and the 22 character leak is the full base roster, we could be looking at a new character trailer about every 2 weeks. Pure speculation, but hey, speculation is fun.
  14. Chun Li on the character-select screen is absolutely adorable.
  15. https://www.twitch.tv/brian_f BrianF is studying a comparison between Chun's classic and modern controls. Takeaways are: There's a symbol that means "charge" next to the modern fireball and SBK input. So you can't do one button charge specials without actually charging. Also, her list of directional normals and target combos is absolutely gutted in modern controls. She only has 3 directional normals compared to like 10 in classic controls.
  16. I really don't see how that could happen. You give up half your buttons and the ability to determine the strength of your specials with simple controls. You have one medium button. What if you can't do hit confirm combos now, because your medium is a kick instead of a punch? What if you have no low-cancels now, because your crouching medium button is a punch instead of a kick? That fancy sweep target combo into flash kick Guile did in his trailer to punish Luke's DP? Well he either won't have that, or he won't have his best anti-air normal, because you only get one crouching heavy button.
  17. I think blowing up people who try to over-use parries and that focus attack move is going to be the real scrub-killer strat early on in this game for casuals.
  18. Watching some of Kayane's footage. When Chun Li is in her low stance, fireballs fly right over her head.
  19. Does it only chip when you're in burnout though? Blocking attacks in other footage didn't chip at all, it just drained your drive guage. Looks to me like chip only applies if you're in burnout.
  20. Dude also confirmed that you lose drive bar when blocking attacks. So you can't be TOO defensive in this game or your most important resource gets drained.
  21. Some better quality gameplay footage from someone who played an early version of the game. According to him: Parries activate frame 1 If someone punishes your whiffed parry you lose extra meter.
  22. I'm sure a couple vets like Zangief and Dee Jay will cheeseball it up for the crowds, too.
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