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-PVL93-

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  1. +1
    -PVL93- reacted to BornWinner in The SF6 Thread: Back in my day we had to tick before throw!   
    There’s an English trailer out and his name is still Marco in it.
  2. +1
    -PVL93- reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    Boss still going HAM with Yun.
     
    Damn.
  3. +1
    -PVL93- got a reaction from CESTUS III in The SF6 Thread: Back in my day we had to tick before throw!   
    Lol they added the cyber Akuma wings? 
  4. +1
    -PVL93- got a reaction from BornWinner in The SF6 Thread: Back in my day we had to tick before throw!   
    Reminder 
     
    Evo Japan 2024 
    https://www.evojapan.gg/news/60052
    https://www.linda3.info/evoj/2024/
     
    And texas showdown 2024
    https://txshowdown.com/Home/Schedule
    https://txshowdown.com/Home/CommunityEvents
     
    .... Are taking place this weekend 
    Lots of good fgc stuff to look forward to
  5. Insightful
    -PVL93- got a reaction from Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    Lol they added the cyber Akuma wings? 
  6. +1
    -PVL93- reacted to Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    EVO Japan, now starting at 3AM for Europeans viewers!
    Let's fucking gooooooooooooooooooooooooooooooooooooooooo
     

  7. +1
    -PVL93- got a reaction from Phantom_Miria in The SF6 Thread: Back in my day we had to tick before throw!   
    Reminder 
     
    Evo Japan 2024 
    https://www.evojapan.gg/news/60052
    https://www.linda3.info/evoj/2024/
     
    And texas showdown 2024
    https://txshowdown.com/Home/Schedule
    https://txshowdown.com/Home/CommunityEvents
     
    .... Are taking place this weekend 
    Lots of good fgc stuff to look forward to
  8. +1
    -PVL93- got a reaction from JustBooming in The SF6 Thread: Back in my day we had to tick before throw!   
    Reminder 
     
    Evo Japan 2024 
    https://www.evojapan.gg/news/60052
    https://www.linda3.info/evoj/2024/
     
    And texas showdown 2024
    https://txshowdown.com/Home/Schedule
    https://txshowdown.com/Home/CommunityEvents
     
    .... Are taking place this weekend 
    Lots of good fgc stuff to look forward to
  9. WTF
    -PVL93- got a reaction from Pair of Rooks in The SF6 Thread: Back in my day we had to tick before throw!   
    Reminder 
     
    Evo Japan 2024 
    https://www.evojapan.gg/news/60052
    https://www.linda3.info/evoj/2024/
     
    And texas showdown 2024
    https://txshowdown.com/Home/Schedule
    https://txshowdown.com/Home/CommunityEvents
     
    .... Are taking place this weekend 
    Lots of good fgc stuff to look forward to
  10. +1
    -PVL93- got a reaction from Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    Reminder 
     
    Evo Japan 2024 
    https://www.evojapan.gg/news/60052
    https://www.linda3.info/evoj/2024/
     
    And texas showdown 2024
    https://txshowdown.com/Home/Schedule
    https://txshowdown.com/Home/CommunityEvents
     
    .... Are taking place this weekend 
    Lots of good fgc stuff to look forward to
  11. +1
    -PVL93- reacted to Dragonfave723 in The SF6 Thread: Back in my day we had to tick before throw!   
    Some Akuma content via datamining after the latest maintenance work. 



  12. +1
    -PVL93- reacted to HeavensCloud in The SF6 Thread: Back in my day we had to tick before throw!   
    I'm guessing it's frustrating for top players like Knee, who won on movement and defence to now have to deal with aggressive game mechanics that mitigate those strengths.  Legacy players want to win with the fundamentals they've been using for the last 25 years.  
  13. +1
    -PVL93- reacted to Sonero in The SF6 Thread: Back in my day we had to tick before throw!   
    Kind of wild this new era of FGs were in. Now that top players are complaining about games, are we going to get people calling Knee a scrub for not adapting?
  14. +1
    -PVL93- reacted to elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    Dudley would be a good fit for sf6. Here's to hoping.
  15. WTF
    -PVL93- reacted to CESTUS III in The SF6 Thread: Back in my day we had to tick before throw!   
    Street Fighter EX 6 development going well 😁
     
    Warning BIG pic
    click bunch of times for true size
  16. Insightful
    -PVL93- reacted to misterBee in The SF6 Thread: Back in my day we had to tick before throw!   
    The most accurate way to play 3S at home is emulating it on a PC through MAME/other low latency emulators.  Hook your PC up to a CRT for the true old school experience.
     
    Fightcade uses FinalBurnNeo as its emulator, and FinalBurnNeo has significant input delay.  It's the online standard and tons of people are used to it -- but it will feel laggy if you're used to the real arcade cab.
     
    30th Anniversary is just emulation, so if you are already using MAME/other emulators there's really no point to owning it except for online play.  The only person I know who actually plays 30th Anniversary is @Sonero.
     
    3S Online Edition is an actual port made from the ground up - it's not emulated.  It feels like a different game because it actually is.  Purists will hate it because of this.
     
    My local arcade is a Jazzy Circuit location and people play on real arcade hardware.  If the CPS3 core for the MiSTeR ever gets completed I'm sure that will be a legit way to play the game also.
  17. +1
    -PVL93- reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    The SF3 ports are something else. It seems like they are all off to varying degrees. Is there a port considered legit? 3SOE seemed to be well received from what I remember. It's still ridiculous that 30th had worse netcode that 3SOE.
  18. Insightful
    -PVL93- reacted to elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    Per random fightcade users (both good and bad players), the console port of 30th is considered to be "slow" and "feels off." I have never had a solid explanation as to why 30th anniversary is reviled so much for offline 3s. The 30th anniversary port is allowed by Jazzy Circuit, the grassroots 3s tournament series ran by the most dedicated 3s players. In terms of port quality, it is very good compared to every other port.
     
    3s online edition is also pretty good but there are some issues with the balancing and the game running too fast. Yun's genei jin not scaling properly is one of the most glaring problems. Many players consider it to be a different game.
     
    Everything else is either too slow, the sound queues are off, or straight up the wrong version of the game. They are also all very old.
  19. +1
    -PVL93- got a reaction from purbeast in The SF6 Thread: Back in my day we had to tick before throw!   
    I was talking about the PS4 version. It just looks bad graphically. The current gen build naturally runs and looks well 
  20. Insightful
    -PVL93- got a reaction from purbeast in The SF6 Thread: Back in my day we had to tick before throw!   
    Unpopular opinion but 6 isn't doing much better visually. I generally like the overall presentation, sound effects, the graffiti splashes when drive impact hits, and how the cutscenes transform the game during level 3/criticals, and obviously the character models have an insane amount of detail 
     
    But then you look at the matches or even still screenshots and it's like a late PS3 game - poor shadowing, bland color gamut on most stages, weird lighting solution where you have both the stage sources and like a spotlight above which makes characters shiny, it's so strange to me 
     
    I'm not gonna let go of the theory that releasing SF6 on PS4 caused Capcom to hold back significantly so that console can maintain 60fps - the demo alone was really rough with very visible jaggies and blurriness 
     
    I predict in a few years there will be a major re-release that cuts off PS4 support, because I just don't see them sticking with it until like 2029 or whenever the next street fighter is supposed to launch. I'm assuming at least 5 years of support for 6
  21. +1
    -PVL93- reacted to purbeast in The SF6 Thread: Back in my day we had to tick before throw!   
    I can't believe how bad SF5 has aged.  It just looks so bad and like it is in a beta form in all aspects - graphics, sounds, UI, etc.
     
    I remember when they first showed it off with that Ryu battle (at Evo I think)  and thinking how awesome it looked.  And then from the time the actual beta came out and how bad that was handled, it just went downhill.
  22. +1
    -PVL93- reacted to elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    All the characters look like clay putty and the UI looks like stock assets. The game should have came out with that cell shading filter tho. Still looks very cool for a fighting game to have that.
  23. Insightful
    -PVL93- reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    @-PVL93-The Dreamcast was doomed before it even released. Sega pissed off US Retailers and publishers with the early Saturn launch. This made it hard for Sega to get stores to even carry the Dreamcast at US launch. This was mirrored in Japan but for different reasons. Japanese Retailers and Developers were pissed at Sega for killing the Saturn early because it was a very successful system in Japan. 
  24. +1
    -PVL93- reacted to Darc_Requiem in The SF6 Thread: Back in my day we had to tick before throw!   
    The Saturn is a perfect encapsulation of Sega as a company. It symbolizes it's mismanagenent perfectly as well as highlights the talent of it's development teams to make quality software in sprite of it. Sega was one of the pioneers of 3D gaming. Despite having numerous 3D arcade hits. They didn't build the Saturn with 3D in mind at all initially. It was only when they got wind of the PS1 did they altered course. It's why the Saturn is so complicated of an architecture. 2 CPUs, 1 Co-Processor, 2 GPUs, 2 Sound Chips, and another chip just for the CD-ROM. If Sega of Japan had just swallowed their undeserved pride and listened to Sega of America more specifically Tom Kalinske, they'd probably still be in the hardware business....but that's whole other post in and of itself.
  25. LOL
    -PVL93- reacted to elliephil in The SF6 Thread: Back in my day we had to tick before throw!   
    PS1 Xmen vs Street Fighter frame drops are legendary. The game would really begin to chug when two Juggernauts played.
     
     
     
     
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