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N-Tactix

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Everything posted by N-Tactix

  1. The Illuminati. It gets sadder when you keep in mind what happened to Juri, she's the mirror to Chun-Li. Unlike Chun-Li, Juri let those feelings of anger and despair consume her. She's not evil in the traditional sense like Bison or Gill are, she's more like a animal in pain lashing out.
  2. Then that's just their fault. You don't just use another's IP and sell it w/o the license holder's permission. This would be like if we decided to monetise the SF plot guide. Surely they could have hosted all that info on a PDF folder for free or something. I'm sure that they just wanted to do this as a hobby rather than being scummy and it's sad that it's happened but had they taken different steps, their project might still been around.
  3. His story wasn't finished. He just keeps getting away with everything. If SF6 continues off 3S then he may finally get his comeuppance. Besides, Gill himself was just a over glorified tech demo, I said this before in the old SRK. Now that the series has jumped to 3D, he does not have much novelty. Even then, he's pretty boring and can't hold a candle to Bison or even Urien ironically.
  4. I guess that was their intention. His moves aren't particularly impressive in terms of mechanics. He had the fundamentals down in SF3 and that's all he ever needed.
  5. I always confuse YYH for Hunter x Hunter. But anyways, here's a nice question: If there was one thing you could retcon about SF, what would it be and why?
  6. Same. I just need Maxima, Duo Lon, Vanessa and Yamazaki back.
  7. The ones that do tend to be the best people to talk with. Now that I think of it, we're overdue for a Silat user.
  8. I feel like by then a couple of characters got derailed completely. Kula is another casualty, kind of sad she went from being childlike yet still quiet to some ice cream obsessed freak and then there's Mai, who honestly was always more deranged in KOF than her original Fatal Fury counterpart could ever hope to be.
  9. Whoever the editor for the earlier games were tried really hard to make these games appeal to the west. I notice that "amscray" and "funny papers" are used alot and everybody is suddenly sexist to Mai in the Fatal Fury games. Maybe the editor was some old guy who really thought he was funny when he rewrote all those lines. I think the later games (2000 onwards) are just the result of somebody in Japan translating with what he thinks is considered "cool" over there which is why everybody either speaks like a bunch of pensioners or use the most forced possible slang (Ash saying "thang"). The translation did get better starting with XI. It's still a problem because K' in the west is constantly rude for no reason. XIII being the worst example. In the original Japanese, he's just not enthusiastic about being dragged to KOF rather than being a seething mess. And it harms the perception of K''s character over here since the western fans think he's some extremely rude edgy Y2K boy when he's just a quiet person who wants to be left alone and not constantly be dragged into unnecessary situations. Agreed and this is coming from somebody who doesn't give a single care in the world about Power Rangers. Too bad the models still have that weird clay look to them.
  10. Agreed. I feel like Gen, while not underrated, is definitely a understated character within his own series. You know what would be funny, if Rose's Peggy Sue antics end up making things worse.
  11. They'd likely alter and undo some aspects of Ryu's story and the SnH to take into account later developments like Mu, Oni and Kage. A retcon in the literal sense of the word. The Rose and Bison relationship to be finally fully cleared up and confirmed in game so we can move on. Same as what I said above. I maybe might undo aspects of Gen's story because I feel like his death in SFV and his presence after Alpha 3 was pretty unceremonial all things considered,but there's a little a reboot set in the Alpha era can do about that.
  12. Thought of sharing this here too since it's relevant to KOF and SNK as a whole and more suited to this place.
  13. The SNK translations are really haphazard. The Orochi epilogue is the biggest example I can think of. K''s 99 ending was completely ruined because the translator confused the katakana for "glove" with "globe" so they thought to rewrite the entire conversation. I'd post what it should be in the KOF thread maybe later. A lot of issues stem from the limited amount of characters (what takes one character in Japanese can take a couple in English) and the weird need to add in slang that was outdated even by the 90's. It's just weird to see Iori as some surfer dude or Maxima talk like some himbo when that wasn't the case. Even then, you can still get the original quotes and meanings across well enough even with the limitations. I've been using death generator (which has KOF94, Last Blade 2 and Fatal Fury Special) to experiment and the only one I could really forgive is 94. Special and LB2 have alot of spaces for their characters and this harms the latter more, because it really ruins the setting of mid-19th century Japan which is a shame because Last Blade is probably one of favourites out of the SNK games. Here's an example: But then again, I am by no means an expert in Japanese. There are other posters here who are far better than me.
  14. You said present time, and yeah, that's the thing, when those games don't have the lustre they had just for being 3d games then you can see they aren't as robust but at the time those games came out, I can bet they were seen as the next big things while sprite based games went to the wayside, then again, I wasn't around so my opinions and what I can guess shouldn't be weighed much. Although KOF's huge popularity in Latin America, the Arab-speaking world and the rest of Asia definitely played a role in keeping things going due to being affordable and cost-effective as opposed to the west which is where game sales usually do matter.
  15. If it wasn't for Aruze's deliberate mismanagement, the NGPC could have been an decent success, maybe they would have made a 32 bit system like the GBA. Where I'm from, the Wonderswan and Neo Geo Pocket were the only handhelds there, nobody cares about Nintendo in that part of the world except for Pokemon and that fad stopped after the 3rd generation. My cousin actually has the former console. And considering what happened to SEGA and how DIMPS is just a bunch of former SNK and Capcom employees, SNK might have actually been a powerhouse with both SNK, Capcom and SEGA games on their side. With all the connectivity that NGPC games had with Dreamcast games, SNK were practically SEGA's partner-in-crime back in 1999-2001. We really live in the worst timeline. SNK's downfall was stubbornly holding on to the Neo Geo for all those years which turned off non-hardcore consumers. To the average person's eyes, why play KOF when you can play Soul Calibur or Tekken? etc. Had they moved on to more contemporary hardware, they might have found things more easier for themselves and all those scrapped plans from 2000 and 2001 might have been able to come to fruition.
  16. Basically: >They confirmed the rumors that KOF was originally going to be a side scrolling Beat Em Up called Survivor. However, this game never got approved and was nothing more than a idea thrown about, there were no documents about it. >The idea of KOF came when Fatal Fury Special and AOF2 were being simultaneously developed so they planned to have a crossover between the two >There's proof of concept art for KOF94, the only difference is that Clark had wilder hair, no shades and no cap >Geese-Wolfgang-Mr Big were already planned for kof95 but got scrapped, Geese had a different look >Iori was more a biker than a goth in his first draft, being bare chested with only a open leather jacket, blonde hair and shades. The only team missing is the Women's Team (we already know that there was going to be a Britain team of King, Billy and Raiden which got scrapped because the developers were excited about Yuri in AOF2 and Mai was popular) >There was going to be a Samurai Shodown team of Haohmaru, Nakoruru and Galford >They were able to easily pick which characters to use as the AOF-KOF-Last Blade and Fatal Fury staff had much of the same people so there was a alot of foresight (would explain Kasumi and Xiangfei) >Everybody knew that the Hyper Neo Geo and Pocket would flop >They also knew that SNK would go under when they were making Garou and KOF99 (which would explain why those games, as well as KOF2000 in my opinion, have a more sad and empty downbeat feel >They didn't consider KOF to be "the best" but just the most profitable hence why they continued making those games >They dodged the questions about whether the Saudi investors have any influence in XV or if they would collab with other companies (we know that MiSC only have majority shares of 33% and have no say in how the games are made) Most if this is already well known info just that they expanded on it.
  17. That reminds me. I logged in to share this: https://www.polygon.com/interviews/2021/5/21/22445984/how-king-of-fighters-has-survived-for-27-years I hope we get to learn more about the original plans for 2001.
  18. I think you're confusing it for people mistranslating his surname as "Steel" back in the 90's or that one FAQ that had his name listed as Vincent (because of the English version of Ikari) that also parroted shit like Vanessa being a widow or that Leona was one of the Hakkeshu.
  19. This is actually a really good and inspired roster pick. Nice job. It reminds me how Neo Geo Battle Colosseum wasn't afraid of having alternate interpretations of their characters like an older Robert etc with you included adult Anita and CS Arthur. I guess by Megaman you mean X instead of classic. I think if you expanded this to be just a Capcom only game and scrub off the Marvel side, you could alter things so that it isn't too Megaman X heavy. Classic MM, Zero (any version would do) and Tron are must haves. @Doctrine_DarkFio was a striker in 1999+2000 so I like to think that at least she and/or the other MS characters were behind the scenes investigating during the NESTS Chronicles.
  20. I don't really care too much for Ash or the characters introduced between 2003 and XIII with the exception of Elizabeth's teammates and Adelheid but Ash did do his purpose and fit in somewhat well. He's supposed to be a hate sink. The guy looks so androgynous and effeminate that some people even to this day still want to think he's a woman, the way he ambushes Chizuru and Iori and got away was despicable and seeing him cause so much drama and fallings out amongst his teammates was just fabulous to see play out. Everything from his design, playstyle, personality was deliberately meant to make people despise him and it worked very well. It was like we going on a journey with all the other characters going from despising him to learning more about his true motives which made him have a satisfactory end to his story where he made amends with Elizabeth and showed his true intentions, which is more than I can say about how K' unfortunately had his story thrown off the rails with 2001. With Ash Crimson, you do have to kind of step back and look at it from a more neutral perspective because I used to blindly hate him as a kid/pre-teen just for him being such a prick and looking the way he did. Compared to Shun'ei, who is a masterclass on how not to design a character, Ash looks like a masterpiece (which he isn't). If I didn't know who Shun was and you made me look at a pic of him, I couldn't tell you anything about his character, his color palette is just a mess, his personality doesn't match his look at all. Falcoon's art of him wearing a closed tangzhuang in black and white is far better than what we got. He screams "committee approved character" Even still, Ash isn't as good as Kyo/Iori and definitely not near K' levels of being a good character but he is misunderstood. And I can't believe I wrote a post defending the little gremlin, goes to show how bad Shun'ei is. And it's going to interesting to see where Ash goes next considering he no longer has a reason to act the way he did, everybody has their memory of him wiped due to the events of 2003-XIII being made into a relatively peaceful time and Elizabeth is right behind him.
  21. All I see from his post is him using vague buzzwords and terminology to make it look like he knows what he's talking about lol.
  22. It's been that way since Ralf and Clark appeared in MS6. Also how several Metal Slug characters are present in the Ikari's XIV ending during Heidern's briefing. And if one of them ever gets into KOF then they'll just a be a toned down alternate version of then. Just as Athena and Sie in KOF are nowhere near as powerful as they were in their original game. also funny is how Clark Still supposedly has a Shellfish allergy:
  23. @MiðgarðsormI never knew that about Ken, interesting. I can really see "Benny" shine through Ken in his SF3 animations, who Akira Yasuda (AKIMAN) animated. Also, just as I thought nobody cared about SNK translations I come across this: http://marsdragon.brontoforum.us/SNK/site/ The earlier SNK localisations are actually more accurate and more competent than later efforts. Compared to US!Whip being a psychopath instead of the sympathetic yet stern way she addresses Krizalid in KOF99 to the "Lovable Igniz" (which was not in the Japanese version) from my own findings, this is a breath of fresh air. Hopefully they continue their project, they're currently halfway through KOF94.
  24. Ingrid and Ruby Heart I basically see as the "protagonists" of the crossover games. It is common to have a original character added in to crossovers, just look at Neo Geo Colosseum or Project X Zone. A Capcom All Stars that focuses on the scrapped plot with Ingrid, Death and the Code Holders would be great.
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