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Phantom_Miria

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Everything posted by Phantom_Miria

  1. Weird. It doesn't work no matter where you map the Record and Play buttons?
  2. I went to training mode to be sure to get it right. So, you have a Record and a Play button. In Training mode if you press Record once you'll switch control to the dummy and move him instead of your character. If you press Record again it will start actually recording, so do the moves you want to practice against, then press Record a third time to save the recording in the slot (this will also give you control back to your original characters and the dummy will go back being a dummy). Then press Play to actually play the slot. If you press Play after pressing Record once it will make you change the recording slots you're using without going into the menus. If you press Play after you pressed Record twice in order to start actually recording it will cancel your recording in case you messed up or didn't like what you did. I ask Daisuke personally and he confirmed me that this is very intuitive and easy to understand, so you shouldn't worry.
  3. As someone pointed out in the Twitter thread, that's a mixup. The zippers don't even have anything to zip, they're just there to draw your attention, distract you and then hitting you with the full-screen command grab while you're looking elsewhere. Axl is one twisted, slimy motherfucker.
  4. Played against a Zato for the first time today. Looks like you block a lot in that matchup.
  5. Maybe the real shoto is the friends we've made along the way?
  6. Like that Millia player that I met who kept dashing into my far slash into heavy slash. Gotta keep these GG monsters honest with fair, grounded SF footsies. By the way, I got back at Floor 8 today on my second day of online and managed to get some wins on the people there. Character variety in Europe seems pretty good: I met a Nago, a couple Leos, A Chipp, a Pot and then the usual May, Ky and Sol. Gotta stay on guard against those damn Mr. Dolphins.
  7. "It's the year 2077. Shrinking demographics, aging among veteran players, and the ever-increasing popularity of crossover events and characters have forced all fighting game franchises to combine into one in order to just survive an unforgiving modern videogame market. A shared development team composed of a 107-years old Katsuhiro Harada, Ono's remaining consciousness who's been implanted in a life-sized Blanka android, Ed Boon's son who took over the mantle of his father after his shocking assassination at the hands of a Mileena fan in 2049, a cyborg-ized Daisuke Ishiwatari and many other old legendary fighting game directors are desperately trying to direct the massive, bloated game simply known as "The Fighting Game". Its roster is composed by 2/3rds of characters borrowed from Street Fighter, Tekken, Soul Calibur, King of Fighters, Guilty Gear, Blazblue, Samurai Shodown, Virtua Fighter, Dead or Alive, Mortal Kombat, Killer Instinct, Skullgirls, Melty Blood, Under Night In-Birth, and at least three Arcana Heart characters, two Them's Fightin' Herds characters, and one Dong Dong Never Die character, and the remaining third is composed of several pop culture guest characters from '80s and '90s movies and comics like Terminator, Robocop, Rambo and Howard the Duck, that are still milked in 2077 in what's becoming a century-long creative crisis with no end in sight. The gameplay is a chaotic mess where teams of 5 characters each fight other teams alone or everyone at the same time. Breaking the wall of the arena causes the game to switch from 2D to 3D mode and vice-versa. Universal parries, custom combos, FADC and V-Trigger are all available, and so are Roman Cancels, assists, Rage, Soul Charge, Instant Kills that are also Fatalities, combo breakers, 8 different kinds of meter, Character Variations (12 for each, plus custom ones), Danger Time, and many other overlapping systems from all over the place that don't really work together or alone. In 2069 it was officially declared that the roster of over 400 characters had grown too big for any human to manually balance, and so balancing was left to an algorithm that would automatically balance the game every month according to global statistics from online matches, but the algorithm would eventually gain self-sentience and start balancing the game erratically according to its own tastes in character design and ideas such as 'fireball spamming is cheap' and 'grapplers are dishonest'. As of March 2077 Twelve is the undisputed top tier, followed by a bunch of waifus. Yet all this effort and compromises may not be enough to save fighting games from their doom. The number of fighting game players shrinks every day, as arthritis and old age claim more and more veterans, and kids nowadays are more interested in their neural holographic visual novels streamed directly to the eyes through a machine installed inside the brain, and old analogic video games are considered more and more a thing of the past, like VHS or easily accessible drinkable water. In order to stave off the inevitable dealings have been made between the development team and Nintendo in order to combine The Fighting Game with their former greatest competitor, Super Smash Bros, as only through an alliance that would give birth to the first fighting game with over 1000 playable characters they can hope to challenge the game that's been sweeping all competition in the industry for decades, Fortnite 2. Still, tensions between the FGC and the Smash community remain high, and the mere rumors of a possible fusion have already resulted in violent clashes and anarchy in the streets between FGC and Smash sympathizers through every still inhabitable part of the Earth and the arcologies on the Moon. The future of fighting games, as always, remains uncertain clouded in unseeable mixups."
  8. Now I want Ed Boon announcing the next Street Fighter game, Harada announcing the new KoF character and Daisuke announcing Injustice 3.
  9. Ah yes, the Japanese traditions in fighting games: it's fun to figure out frame data on your own without any in-game tool telling you that frame data even exists, delay netcode works fine here in the Land of the Rising Sun so I'm sure the Western barbarians will be able to make it work, giving a character less health but 15 ways to delete your larger lifebar in 15 seconds is fine balance.
  10. Is there any plan of putting in-game frame date in training mode? I think that's the only thing this game is missing.
  11. So, I went online for the first time today. First I got matched with an I-No on Floor 6, who I think was also her first time online because her character level was 1 like mine. I win the first game because the I-No looks inexperienced and I'm pushing big fucking buttons with my honest mid tier character Ramlethal. Then, after winning the first game, the game promotes me to Floor 7. "Wait, I don't want to get promoted, I'm just spamming buttons here, I can't play this game!" So, I have to go on Floor 7, and there I meet a Ky player who actually seems to have played a bunch. It's closer, but I manage to beat him 2-0 through. "Wait, what the fuck you mean I got promoted to Floor 8!? I don't want to fight against actually good people, I don't know what I'm doing!" So, I go to Floor 8 and meet a Nagoriyuki. I manage to win the first game but lose the other two because I have no idea of how to handle Nago's pressure and his big fucking buttons are as big as mine. Still, pretty happy I manage to get a game in while still getting adjusted to playing the game against actual people. After that I get to play another Ky player on Floor 8 who's very aggressive and I lose the first game to and it demotes me, which is a shame because both rounds were close and I was adapting, and finish the day playing against a May who played really weird and a Millia on Floor 7 who I both beat 2-1. By the way, Ramlethal is just Falke if Falke was strong. Same standing kick poke, same jumping poke with a medium, she just trades projectiles for an ever so slightly stronger corner game. Just a tiny little bit stronger corner game.
  12. No, you see, that's a mixup: first you guilt-trip them into telling you combos and strats, then you learn the strats but keep your own secret strats to yourself, then you own them in tournament, and if they don't reveal their strats you publicly shame them on Twitter and encourage other idiots to give away their tricks. That's the finest competitive spirit there is, only mastered by the most evil people on Earth, and with a May avatar you can tell that guy is into shady businesses.
  13. Just put Ryu from SFV in Strive. Like, just as he is. No adjustments made for the different game at all. I want to see how Ryu's T-Rex normals work that game. That is sure to deliver the slow, grounded footsie game to those Strive aerial clowns. /s
  14. Franchise power is indeed a real thing. One just has to consider how Fallout 76 still sold 2 millions and a half units, which is a number that Guilty Gear Strive may struggle to reach, even though Fallout 76 is literal flaming dog shit.
  15. I've been doing a lot of missions and training mode so far and I'm about to go online soon. So, does the game determine your starting floor on that fight with the CPU in the online tutorial? I got placed on Floor 6, and I can't tell how high or low that's supposed to be.
  16. The whole esport FGC took a beating from the pandemic, with it being impossible to have offline gatherings and half of the games using shitty delay netcode that just doesn't work on long geographic distances. We're still in the phase where publishers are having interim online events, so I guess SF is doing alright even though we aren't really in a normal situation.
  17. I don't think Ram is good enough to cut it on his own in Strive currently. From here on I'll be playing Ram along side Ram. After one day of messing with Ram I'm having fun playing her! Already doing better than Ram in some matchups. Please buff Ram. I'll be waiting. 😈
  18. All I know about Guilty Gear's story is that it's some kind of post-apocalyptic future world based on our real world that was destroyed by machines or something like that, there are also kings and popes and shit, the Valentines are hot superhuman chicks that are made to look like Sol's dead wife or something (?), and the whole thing is really just an original self-insert fanfiction by Daisuke Ishiwatari where he is obviously Sol living in his fantasy Rock & Roll world full of crazy technology and impossibly hot chicks.
  19. Just wait for the sixth one in the hardest tier, the one that explains to you that Dash Roman Cancels can also move upward and downward, and will ask you to do a combo where you have to do a special, then cancel the airborne special into a downward dash Roman Cancel, then rapidly cancel the Roman Cancel into another special, then do an easy juggle after that. My timing got really messed up on that one because in this game it seems that special cancels won't work if you press stuff too quickly, so in that mission first you need to input the first two normals and the special relatively slowly and then put turbo mode and press down, down, Roman Cancel and Quarter Circle Backward Slash within half a second or it won't work.
  20. I know, right? That shit is too tame to be showed in a church, mildly my ass! Where is the real spicy stuff? 😠
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