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Yiceman

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Everything posted by Yiceman

  1. I don't even know what blood rage is, this is my first time playing this game, lol
  2. Axl, bruh. You feel like standing on the ground full screen, gonna get scooped.
  3. I'm getting carried by Axl. I have no idea what the mechanics or combo system of this game are, but I can push big buttons.
  4. @Skort Seems like your go-to is to cancel a hit into fireball. Try and cancel into medium bolt charge (shoulder) whenever you can for the knockdown. After the medium bolt charge, the can't back rise. If you dash forward and do standing lp, you'll be +1 and meaty them if they quick get up. Then you can counter hit combo stand lp into cr mp into another bolt charge, or ex fireball if you aren't confident in your confirms.
  5. This is so bad. Try to ready up for a fight directly in front of someone and it teleports me across the lobby.
  6. Doesn't seem like you cr. mk a lot, that's one of her better footsie tools.
  7. Trying to figure out how to actually accept the fight and hit view, profile, now it loads for 30 seconds. Edit: Also I can't watch GetTheTables and Mattatsu fight so I just stand here staring at them like a dope, lol
  8. Alright let me know which lobby we want then.
  9. Yeah I'm free for the next hour or two. Just let me know what I need to do to join a game with someone.
  10. @Mattatsu Want to try some games in this beta? I have no idea how to play this, but might as well try it out
  11. Is there a way to set up a private lobby in this beta?
  12. I wouldn't mind trying to play some people here in the beta, but I have literally never played a GG, never really watched any matches, and didn't do a whole lot of research into the game mechanics. Trying to figure out some stuff in training mode now. also is this guy's name really "sol badguy" are we just okay with that or...
  13. That's fair, I do still think it has to be grey damage no matter how much though, or every end of match will just be a staring contest. How much grey damage do v-reversals do? I wouldn't be surprised if it was the same amount. Personally I think they didn't go too big with the v-break damage because they didn't want to irritate casuals. I can already picture some DSP types raging about the mechanic because they keep losing 30% when their unsafe unga bunga offense gets read. It's a defensive option to save good players from degenerate shit that isn't quite strong enough to shut down casual play.
  14. I think it's fine like that, personally. It's an escape tool first and foremost, rather than an all-purpose "counter" I think. I mean, say you shifted in place and could punish jabs or something. That would stutter offense in this game a little too much. The fact that the defensive player can't punish relatively safe things is good, if you ask me. Landing a fat punish off of a shift will probably only happen when the attacker is going full gorilla. And I think it works best that way. Just keep it in your mind as a way to escape the really BS set-play nonsense some characters have in trigger, like G cancelling the flip kick into command grab, or Akuma V-trigger demon flip shit. If it saves your ass there, even without letting you punish, it's a valuable tool. If you use it when they do some dumb shit and land a full punish, that's a valuable too. If you shift their standing medium punch and just reset the neutral, it sounds like you just panicked and used a bar when you probably didn't need to. Working as intended, imo.
  15. I think the main purpose of the break is to give yourself an option to hit an opponent in a situation you otherwise couldn't. If you don't need to use the break and can land a real punish, that's ideal. But if they canceled a normal you shifted into a fireball or something, you'd just get hit at the end of the shift. So the break, fully invincible, will save you from that. Or say you're at midscreen with no life vs Poison and she does her CA to chip you. You can shift it, but maybe not get in close in time to punish. The break might hit, and grey damage + knockdown is better than nothing. Using the break doesn't use additional resources, so it's entirely optional and situational to use it. Plus if it caused real damage that would essentially cease all offense in low-life situations, they probably don't want that.
  16. Strive definitely looks cool, but I'm a filthy casual who's booty cheeks at easy games like SFV. Part of me feels like trying to play a GG game might be an exercise in painful futility. Worth trying the beta at least I suppose.
  17. Right, so you can't break if you shift through a throw attack. Which might make normal throws more potent, since they can't punish you even if they shift your throw attempt.
  18. Like Volt said, activating V-shift uses an entire bar. If you shift through a projectile or physical attack, it goes into slow-mo and you get refunded half a bar. Throws don't refund. So that's why I was saying the best way to bait a V-shift might be to look like you're going for a set-up or meaty and then do nothing. Boom, your opponent just blew a V bar for a glorified backdash. If you got super big brain you can forward dash right away and apply pressure during the V-shift recovery.
  19. I've seen a few people getting overly dramatic about the V-shift, declaring some moves or characters "dead" now because of it. It's like they forget it uses a full V bar to activate. Sure they get half of that back if they guess right on the shift, but if that happens often enough to matter, it sounds like your offense is just predictable. People are not going to be using it on every single mix-up you do. And I think the best way to "bait" the shift is to just do nothing sometimes. Let them blow their meter and take a step forward. I think a lot of the time people will save it in certain match-ups to withstand certain v-triggers, like G, Urien or Akuma. It's exactly the tool people have been asking for to deal with these crazy set-play triggers without nerfing those characters into the ground.
  20. At least we'd know who Luffy will main in SF6 in that case. I wonder if he's trying to lobby behind the scenes for some last minute enhancements to Rose's SFV model.
  21. On another topic, I've spent my entire work day thinking about Rose. Right now I'm pondering how she'll use meter. We've seen EX fireball, which seems to knock the opponent really far away. That's good for zoning wars, and gives her time to set up either v-skill, or a soul trap. We've seen the EX anti-air grab, which looks really cool. 200 + damage presumably can really incentivize people to stay on the ground. What about EX Soul Spiral? Is it still an invincible reversal? If not, what does it do? Some kind of launcher/combo extender perhaps? Or EX soul mine, or whatever it's called. Does she drop multiple traps? What if she summons an orb that follows the opponent like a Soul Satellite before exploding? That would be pretty sick.
  22. I think the shift will definitely help a lot more weaker characters than the top tiers. Do you think Kolin, Akuma, G or Urien players are going to be blasting away their v-meter willy-nilly? No, they're going to hang on to it for their v-triggers. But someone like Alex? He's going to have a lot more freedom, which will give him a leg-up during the match. It also might not be about "punishing" v-shift, but rather baiting it then continuing pressure. If they use it and you just sat there, they've wasted one v-bar and scooted themself closer to the corner. Just take a step forward, claim your ground, and know you guessed right.
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