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-PVL93-

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Everything posted by -PVL93-

  1. Aw she doesn't do the weird noises anymore
  2. Grapplers are hard for casuals. They can't even do a quarter circle motion, now you're asking them to make a full one?
  3. Personally I always used the fishing boat at evening stage, whatever it's actually called. IMO it was among the nicest looking in the game and had good visual clarity The drive thru at night stage looked beautiful but actually playing on it felt terrible because of the neon light overload (music was great tho)
  4. I'd like Capcom to instead delve more into their other franchises and bring them as stages into 6,kinda like what the crossovers did
  5. Who's this rando and why should anybody pay attention to this opinion?
  6. CESTUS can you stop using these giant gifs and pictures in your posts that break the page layout At least hide them under a spoiler
  7. That's the next step - reduce the button layout from 6 to 4 for SF7 in 2030 #Make4AttacksTheStandard
  8. Gonna be hilarious if Capcom tried to attract casuals with Modern control shit but ends up damaging the competitive integrity of the game because a slightly lower damage output isn't enough to outweigh the benefits of one button specials and supers
  9. Personally I only like Deejay (1.25x speed), Manon (1.25x speed), Jamie and Ryu I can't stand the rest of the tracks no matter the playback speed or the dynamic part. Hell I can't even remember any others and I listened to all of them barely a week ago
  10. Do you guys feel that a bit too much stuff is tied to the Drive gauge in 6 as opposed to V gauge in 5? I was watching the SETS stream today with Problem X and Joker and kinda had this thought that with how integral Drive system is to 6's system mechanics, it involves so many different elements - blocking drains the gauge - impact uses the gauge - dash cancels need the gauge - guard cancels require the gauge - ex moves spend the gauge - parrying can't be used without the gauge - completely exhausting the gauge puts you at a significant disadvantage (more blockstun, more damage received, instant dizzy if you're hit by a DI, loss of access to aforementioned mechanics, chip kills) Meanwhile the Super gauge is used.... Exclusively for supers. Granted it's cool that you have access to all 3 levels at any time as long as you got the stocks required unlike SF3 where you had to choose one or 2/Alpha/IV where you were limited to the predetermined super, but still Maybe Capcom should have done it like KOFXV and FighterZ where EX moves cost half a stock? I'm just not sure I'm entirely on board with the idea of essentially your match hinging one meter system, plus there's no way to refill it instantly once you're in burnout, you can only speed it up by going on the offensive
  11. This game runs on PS4 at 60fps with seemingly no framerate issues (world tour aside) I'd say most pcs should handle it just fine
  12. Holy shit that udon swimsuit issue Yeah we're totally getting some of those designs as coomer bait cosmetic DLC after launch
  13. Gief is fucking gigantic, can't even imagine Hugo or Abi in this artstyle
  14. I'm sorry but Lily looks like a goblin. They fucked up her face
  15. Just because it's unique doesn't make it good Also P4U had all-out attacks that worked the same and universally
  16. YOOOOO I JUST REALISED WE'RE GONNA HAVE BATTLE HUB AVATAR TIER LISTS
  17. They're just taking a note from Harada and keeping an element of surprise and discovery for the players /s
  18. Unpopular opinion - the priority system in V combined with cruch counter system and fucked up hit/hurtboxes caused way more harm to the game than good
  19. Is Chris really trying to gain relevance by beefing with lupe fiasco of all people
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