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Posts
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Everything posted by HeavensCloud
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I used to play Counterstrike before I got into fighting games and the former is definitely easier. Anyone saying that fighting games are easy is lying. They're hard and will always be niche because of this. People that are attracted to fighting games enjoy putting in the work to lab, work on execution, learn matchups, etc. There's no instant gratification - it's a tough climb but a fun one.
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The players that offer a challenge are the one's you should be fighting in order to grow as a player. People that blacklist are just going to get worse at the game but I guess an online title means more than improving for some. It's like the Master players that go into Battle Hub to beat up on silver players to rack up a 95% win rate. Weird mentality.
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I have a feeling Ken, Luke and Cammy are going to be good for the entirety of SF6 just based on how they fit what's good in the game. Anybody else still do forward forward for DR cancel? I tried to make a concerted effort to switch to medium punch medium kick input but I can't get my hands to do anything else after two months of grinding prior to the change. Funny enough when I do the character trials I do the new input but I still use the old method with Jamie.
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The two characters I was most interested in prelaunch are both sitting in D tier lol. It was the opposite in V where every character I liked ended up being top tier. Jamie is a strange one. He's hard to put on a tier list because of his drink mechanic. He starts the match as the worst character in the game but at level 4 he's top tier. He's a momentum based character where some rounds really go his way and he looks OP and then others are a real struggle. I also noticed Jamie mains don't downplay at all, they actually believe he's pretty good. Naruo who's probably the best Jamie right now thinks he's in the upper half of the cast.
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Tapping perfect parry on defence is pretty low risk. You can honestly tap it in a rhythm similar to throw tech in SF4 and sometimes get a 'random' perfect parry which lets some characters like Ken side switch into corner knockdown, or Jamie can get a palm into 2 full drinks. It isn't really about the damage.