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Fatal Error XI

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  1. +1
  2. +1
  3. +1
    Fatal Error XI reacted to AriesWarlock in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Juri has awakened the dark hadou!
     

     

     

  4. +1
    Fatal Error XI reacted to Hecatom in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Edit
     

     
     
     

     
     
  5. +1
    Fatal Error XI reacted to AriesWarlock in Street Fighter 6 Lounge: The FGC has a crack problem.   
    reveal reactions
     
     
     
    "DO YOU WANT TO MORE INFORMATION?! 😤"
     
     
      
     
    Can't help it. Juri causes such a behavior in all of us!
  6. +1
    Fatal Error XI reacted to Jocelot in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Jeah when it comes to Twitter I keep everything superficial. I like cool fanart, bookmark the occasional horny picture and say stuff like "it's morbin' time".  Things have worked out for me well thus far. 
  7. +1
    Fatal Error XI reacted to JustBooming in Street Fighter 6 Lounge: The FGC has a crack problem.   
    The golden rule, for real. I use Twitter as a compromise to keep in touch with friends (I won't use Facebook) and follow comedians, FG players, sports, tech news, gaming, etc. Keep my account locked down, so no weird bots interjecting their strangeness. Doing it that way, I find is a kinda good experience.
  8. +1
    Fatal Error XI got a reaction from JustBooming in Street Fighter 6 Lounge: The FGC has a crack problem.   
    With all this Twitter talk.  All I'll say is my Twitter account is 13 years old and I've only tweeted around 300 times.  Most of my tweets were just me posting my Wordle score out of boredom during the pandemic.
     
    I use it for sports scores, fgc tech and puppy and kitten pics.  Do not engage with people on Twitter.  You know that saying about staring into the abyss....😱
  9. LOL
    Fatal Error XI reacted to AriesWarlock in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I wish JustaKid would have had a different opponent in Top 8. Aiai had to fight Rolento on finals and he was also BS!!
     
    What can I say other than Juri looks fooking great.
     

     
    I used to think it was a waste to not see her step on her enemies not even as her winning outro. Kinda like Ivy from Soulcalibur. Too hardcore?  But then they go ahead and do this?
     

     

  10. +1
    Fatal Error XI reacted to Skort in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Regarding Juri's stores, since she can now have access to her moves regardless of the stores that means she has 3 versions of her fuhajins available that will most likely combo differently into one another. Awareness will be needed. 
     
    Baseline fuhajins ( stores )  Stored Fuhajins EX fuhajins This one is uncertain, but i wonder if  EX will depend based on the move being stored or not , like having a EX unstored and EX stored. Most likely not , just speculating.   
    They took a good approach to have her toolkit available from the start but reward the ones who push more and manage the stores. Juri keeps her complexity going forward. I want to see more gameplay footage, they didnt show all. Her level 1 CA was not shown, her light fireball is previewd for a split second in the playstation blog  etc
     

  11. Insightful
    Fatal Error XI got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.   
    My guess with Juri is that her flipkick is gone, and now qcb + k will either be store, or release.  Since store and release are independent from each other now, she'll need separate  commands for store and release.
     
    When parry was announced as a universal mechanic in SF6, I knew her SFIV med and heavy fireballs weren't coming back.  IMO,  divekick, counter teleport, and her normals were the tools from IV that would better serve her in the newer games.  So far, I think we're getting the best of both IV and V Juri.  Still want to see how she fits in with drive mechanics.  Starting every round with EX moves ready, and EX moves not being tied to supers give the impression that the game will be more aggressive.  Can only theory fight for now.
  12. +1
    Fatal Error XI reacted to FengShuiEnergy in Street Fighter 6 Lounge: The FGC has a crack problem.   
    I just use it for art comms. It's the only way to use twitter.
  13. +1
  14. +1
    Fatal Error XI got a reaction from AriesWarlock in Street Fighter 6 Lounge: The FGC has a crack problem.   
    SF6 Juri has her SFIV normals, with her SFV specials.  With a bonus SFxT Juri jump cancel cr.HP(FSE) .  I really hope  FSE is like the SFIV version, with cancels into overhead, and chains that cancel into ALL of her specials, not just stores.  I wonder if that forward dash(which does damage now) is a mandatory part of FSE activation.
     
    From what it looks like, FSE is her level 2 super, and her old Ultra 2 is her level 3.
  15. +1
    Fatal Error XI got a reaction from AriesWarlock in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Whoa, Juri doesn't have to store to use her specials now.  The store lets her chain them like in SFV.  Interesting....🤔 
    Not having specials locked behind stores is what Juri players have wanted in SFV.
     
    "Juri performs an upwards kick and stores Fuha stocks upon completion. Saihasho, Ankensatsu, and Go Ohsatsu are newly named special moves, but may be visually familiar in the form of the low projectile or jumping axe kick. While these can now be performed without having to expend Fuha stocks, they can be chained together and powered up if a Fuha stock is available."
  16. +1
    Fatal Error XI got a reaction from AriesWarlock in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Im glad Juri got her divekick back.  I wanted something that could change her jump trajectory.
     
    Also, she looks amazing.  Her motorcycle entrance was straight out of Akria.
  17. +1
    Fatal Error XI got a reaction from Skort in Street Fighter 6 Lounge: The FGC has a crack problem.   
    My guess with Juri is that her flipkick is gone, and now qcb + k will either be store, or release.  Since store and release are independent from each other now, she'll need separate  commands for store and release.
     
    When parry was announced as a universal mechanic in SF6, I knew her SFIV med and heavy fireballs weren't coming back.  IMO,  divekick, counter teleport, and her normals were the tools from IV that would better serve her in the newer games.  So far, I think we're getting the best of both IV and V Juri.  Still want to see how she fits in with drive mechanics.  Starting every round with EX moves ready, and EX moves not being tied to supers give the impression that the game will be more aggressive.  Can only theory fight for now.
  18. Love
    Fatal Error XI reacted to FengShuiEnergy in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Interesting. I'm impressed. Just kinda weird with the whole zipper pants and  glove like socks she's
     got going. But I'll take the lolipops. I see Juri still has her backhand pimp smack. Gotta keep it strong.
  19. +1
    Fatal Error XI reacted to Skort in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Some of her normals that returned from SF 4 thank God and some that carried over from both 4 and 5.
     
    Her old  SF 4 cr.mk animation / pose 
     

     
    Her SF4 far st.mp that can also be special cancelled 
     

     
    Her st.hp 
     

     
    Her St.hk from SF 4 ( the hop she does forward is considerably higher than the one she does in SF 5 ) 
     

     
     
     
    Her cr.hp ( the pose is reversed with her back to the screen now )
     

     
    Sry for the low quality shots it's how it screen capped them off the youtube video for some reason.
     
     
  20. +1
    Fatal Error XI got a reaction from Skort in Street Fighter 6 Lounge: The FGC has a crack problem.   
    SF6 Juri has her SFIV normals, with her SFV specials.  With a bonus SFxT Juri jump cancel cr.HP(FSE) .  I really hope  FSE is like the SFIV version, with cancels into overhead, and chains that cancel into ALL of her specials, not just stores.  I wonder if that forward dash(which does damage now) is a mandatory part of FSE activation.
     
    From what it looks like, FSE is her level 2 super, and her old Ultra 2 is her level 3.
  21. +1
    Fatal Error XI reacted to Yiceman in Street Fighter 6 Lounge: The FGC has a crack problem.   
    "Juri unleashes the power of the Feng Shui Engine embedded in her eye, allowing her to cancel normal moves into other normal moves or even unique moves."
     
    Chaining into the overhead is back? Or maybe it just means that launcher in the trailer.
     
    Other things I noticed in the Juri trailer: her stand roundhouse more resembles the SF4 one, with a larger hop forward. She also steps forward a bit during the fuha store. Probably a more reliable combo tool.
  22. +1
    Fatal Error XI reacted to Skort in Street Fighter 6 Lounge: The FGC has a crack problem.   
    She turned out as i thought, they took aspects of her SF 4 toolkit and her SF5 toolkit. 
     
    She has access to her toolkit regardless of stores but if stored they are enhanced and become stronger ( as it should be for a resource management character ). All her store versions appear to have a EX version ( as it should had been in SF5 ) with medium store ( axe kick ) giving her access to a ground bounce where she can continue comboing into various attacks. Her critical art 2 ( 2 bar version ) seems to to allow her to have a faster dash in the form of her V-skill 1 and act as her classic FSE where she gets to chain normals as she wants to. Her fuharenkyaku ( rising kick ) acts as a launcher as well when she gets the store, but the frame advantage appears to be better than SFV and allows Juri to follow up with a DP after.  EDIT : appears to start from st.hp into rise kick cancel then dp followup ( target combo ? )  She has her dive kick back and she can also do it of a fuzzy guard ( you can see her doing back j.mp into dive cancel ) , that also leads into extra juggle points after for more followups ( air reset , combo extension, mixup potential ? )  Her drive impact animation / pose is clearly based on her SF 4 focus attack and i'm all for it.  She still has her best tool available, the low fuhajin fireball    While under the  effect of the FSE her cr.hp acts as a launcher  Bunch of her normals from SF 4 have returned  :  cr.mk  , close st.mk ( double hit ) far st.mp  and most likely some others as well
  23. Insightful
    Fatal Error XI got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Yup.  She looks like she leans heavily into her SFV version.  Having 3 different moves locked behind stores was rough.  Now her Fuha's are buffs on an always available move, so now she works similar to G.
  24. +1
    Fatal Error XI got a reaction from Volt in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Whoa, Juri doesn't have to store to use her specials now.  The store lets her chain them like in SFV.  Interesting....🤔 
    Not having specials locked behind stores is what Juri players have wanted in SFV.
     
    "Juri performs an upwards kick and stores Fuha stocks upon completion. Saihasho, Ankensatsu, and Go Ohsatsu are newly named special moves, but may be visually familiar in the form of the low projectile or jumping axe kick. While these can now be performed without having to expend Fuha stocks, they can be chained together and powered up if a Fuha stock is available."
  25. +1
    Fatal Error XI got a reaction from TWINBLADES in Street Fighter 6 Lounge: The FGC has a crack problem.   
    Yup.  She looks like she leans heavily into her SFV version.  Having 3 different moves locked behind stores was rough.  Now her Fuha's are buffs on an always available move, so now she works similar to G.
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